Quake | |
---|---|
Genre(s) | First-person shooter |
Developer(s) | id Software Raven Software Hyperion Entertainment Bullfrog Productions Lobotomy Software Raster Productions Hammerhead |
Publisher(s) | GT Interactive (1996–1997) Activision (1997–2009) Electronic Arts (2001) (Quake III Revolution) Electronic Arts Square (2001) (Quake III Revolution Japanese version) Bethesda Softworks (2010–present) Nvidia (2019) (Quake II RTX) |
Platform(s) | MS-DOS, Microsoft Windows, OS X, Linux, Sega Saturn, Nintendo 64, PlayStation, PlayStation 2, Xbox 360, PlayStation 3, Dreamcast, Nintendo Switch |
First release | Quake June 22, 1996 |
Latest release | Quake Champions August 22, 2017 |
Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot.
Quake was created as a successor franchise to id's highly successful Doom series, which had begun in 1993. As a new series, it built upon the fast-paced gameplay, game engine, and 3D graphics capabilities of Doom. [1] It also expanded upon the multiplayer capabilities of Doom by introducing online multiplayer over the internet. This contributed to the popularity of the Quake series and characterized it as a figurehead in online gaming. [2]
1996 | Quake |
---|---|
1997 | I: Scourge of Armagon |
I: Dissolution of Eternity | |
Quake II | |
1998 | II: The Reckoning |
II: Ground Zero | |
1999 | Quake III Arena |
2000 | III: Team Arena |
2001–2004 | |
2005 | Quake 4 |
2006 | |
2007 | Enemy Territory |
2008–2009 | |
2010 | III: Live |
2011–2015 | |
2016 | I: Dimension of the Past |
2017 | Quake Champions |
2018–2020 | |
2021 | I: Dimension of the Machine |
2022 | |
2023 | II: Call of the Machine |
Every game in the Quake franchise shares a basis in first-person shooter gameplay. However, the series lacks a singular narrative across all of its entries. Two major storylines exist within the franchise, as well as the Arena series, which focuses primarily on multiplayer gameplay.
The game's original plot focused on the player character, later known as "Ranger" in Quake III Arena , who travels across alternate dimensions to stop an enemy code-named "Quake". The game takes place in a Lovecraftian setting with a mixture of dark fantasy, pseudo-medieval, and science fiction elements. [3] [4]
Shifting the series to a science fiction theme, Quake II and its sequels chronicle the war between humanity and the cybernetic alien race known as the Strogg. [5]
Quake III Arena and its successors focus on competitive multiplayer rather than a single-player experience. These games de-emphasized the setting of the first two installments while still retaining continuity with them and crossing over with id's Doom franchise. Quake Champions , in particular, is heavily influenced by the mythology of the original game. [6]
Game | GameRankings | Metacritic |
---|---|---|
Quake | (SAT) 64% [7] | (PC) 94 [8] (N64) 74 [9] |
Quake Mission Pack No. 1: Scourge of Armagon | (PC) 82% [10] | |
Quake Mission Pack No. 2: Dissolution of Eternity | (PC) 83% [11] | |
Quake II | (PC) 87% [12] (N64) 81% [13] (PS) 79% [14] | |
Quake II Mission Pack: The Reckoning | (PC) 69% [15] | |
Quake II Mission Pack: Ground Zero | (PC) 65% [16] | |
Quake III Arena | (PC) 83% [17] | (DC) 93 [18] (PS2) 84 [19] (X360) 69 [20] |
Quake III: Team Arena | (PC) 69 [21] | |
Quake 4 | (PC) 81 [22] (X360) 75 [23] | |
Enemy Territory: Quake Wars | (PC) 84 [24] (X360) 69 [25] (PS3) 60 [26] |
Since its first release, the series has received mostly positive reviews.
Quake, [27] [28] [29] Quake II, [30] [31] [32] and Quake III Arena [33] [34] have all been considered by various video game journalists and magazines to be among the greatest video games of all time.
Like Doom, the Quake series initially received controversy due to containing high amounts of graphic violence. Public and media outcry over Quake and other violent video games peaked after the Columbine High School massacre occurred on April 20, 1999, and it became known that perpetrators Eric Harris and Dylan Klebold were avid players of both Doom and Quake. This finding prompted claims from media outlets that violent video games caused negative psychological effects on children that made them more aggressive and accepting of violence. [35] [36]
id Software co-founder John Romero later stated in a 2013 interview that the company and its developers had never intended to "offend people or shock people" with their games. [37]
Hexen II is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software in 1997. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.
Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb.
Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake.
Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998.
Doom 3 is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it worldwide on April 4, 2005.
The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with The Elder Scrolls III: Morrowind (2002), The Elder Scrolls IV: Oblivion (2006) and The Elder Scrolls V: Skyrim (2011) all winning Game of the Year awards from multiple outlets. The series has sold more than 59 million copies worldwide.
Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game in the Doom franchise developed by id Software. It was released for MS-DOS in 1994 and Mac OS in 1995. Unlike the original Doom, which was initially only available through shareware and mail order, Doom II was sold in stores.
Quake 4 is a 2005 first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.
Call of Duty is a 2003 first-person shooter game developed by Infinity Ward and published by Activision. It is the first installment in the Call of Duty franchise, released on October 29, 2003, for Microsoft Windows. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple viewpoints staged in the American, British, and Soviet campaigns of World War II in Europe.
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer (BYOC) LAN party event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game Quake, sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty.
Doom 64 is a first-person shooter game by Midway. It was first released for the Nintendo 64 in 1997, as the second spin-off game in the Doom series after Final Doom (1996), and the fourth game in the series overall. A remastered port was developed by Nightdive Studios and published by Bethesda Softworks for Nintendo Switch, PlayStation 4, Windows, and Xbox One in March 2020, and for Stadia in May 2020.
Doomguy is the protagonist of the Doom game series by id Software. He was created by American video game designer John Romero and was introduced as the player character in the original 1993 video game Doom. Within the Doom series, Doomguy is a demon hunting space marine dressed in green combat armor who rarely speaks onscreen. In Doom Eternal, he is voiced by American voice actor Matthew Waterson, while Jason Kelley voices the character in that game's downloadable content The Ancient Gods: Part Two. A different character with a role similar to that of Doomguy was portrayed by Karl Urban in the 2005 film adaptation. Doomguy has appeared in several other games developed by id Software, including Quake Champions and Quake III Arena.
Wolfenstein is a series of World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlier titles are centered around Nazis attempting to harness supernatural and occult forces, while later games are set in an alternate history in which Axis powers won World War II.
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
Rage is a first-person shooter video game developed by id Software and published by Bethesda Softworks, released in October 2011 for Microsoft Windows, the PlayStation 3, and the Xbox 360, and in February 2012 for OS X. It was first shown as a tech demo at the 2007 Apple Worldwide Developers Conference and was announced at the QuakeCon. Rage uses id Software's id Tech 5 game engine and is the final game released by the company under the supervision of founder John Carmack.
Doom is a 2016 first-person shooter video game developed by id Software and published by Bethesda Softworks. The game is the first major installment in the Doom series since 2004's Doom 3 and was a reboot of the franchise. It was released for PlayStation 4, Windows, and Xbox One in May 2016. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017, and a version for Google Stadia was released in August 2020. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces within an energy-mining facility on Mars and in Hell.
Doom is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series usually focuses on the exploits of an unnamed space marine operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an apocalyptic invasion.
Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.