Ravenloft: Strahd's Possession | |
---|---|
Developer(s) | DreamForge Intertainment |
Publisher(s) | |
Designer(s) | Thomas J. Holmes Christopher L. Straka |
Programmer(s) | Don Wuenschell |
Composer(s) | Jamie McMenamy |
Series | Ravenloft |
Platform(s) | |
Release | 1994 (DOS) 1995 (FM Towns, PC-98) |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Ravenloft: Strahd's Possession is a 1994 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations for DOS. Ravenloft: Stone Prophet is a sequel to this game.
The game is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game. The game is set in the domain of Barovia.
The player characters are servants of the Lord Dhelt, leader of the land of Elturel. After an assassin assaults the Lord and steals his Holy Symbol of Helm, the PCs are sent in pursuit of the thief. Instead of catching the criminals, however, they somehow manage to transport the entire party to the mist-shrouded land of Barovia, ruled over by the vampire Count, Strahd von Zarovich.
As Barovia is surrounded by an impenetrable poison mist, the PCs have no choice but to explore the dark land of Barovia, which is crawling with undead and many more nasty things. Strahd, himself, seems interested in the characters' quest for the stolen amulet and invites the party to his castle. The characters' quest is to survive this hostile land long enough to unravel the mystery of the stolen amulet and somehow arrange safe passage out of Barovia.
The game used 3D computer graphics and used a game engine identical to the later SSI title Menzoberranzan . Generally, the keyboard or mouse-driven directional arrows were used to move around or change perspective. As an early 3D game engine, it moved slowly and could appear cumbersome. However, there was an omnipresent map in the top corner which helped gamers from becoming too disoriented by the slow and cluttered progress of the game.
The fighting system involved using the mouse to pinpoint enemies and click to attack, at which point party members would take turns attacking. This unique combat system presented some logistical problems for gamers, and seemed to involve quite a learning curve.
A review in Game Bytes Magazine said: "Characters with weapons in hand will use them one by one [...] However, since the characters have a go one at a time from left to right, and they take a varying amount of time to ready their weapon again after using it, depending on their dexterity, one often finds that characters who are ready to use their weapons cannot do so because the computer is waiting for the character whose turn it is to ready and use his weapons before going to the next one. Hence, one may be anxiously clicking away but no one is using their weapons". [2]
Voice acting was used in some versions of the game and the Eastern European accent of the central characters did much to improve its believability. The acting was generally well received, but in the case of Strahd, Game Bytes magazine wrote that "the attempt to make him sound suave yet menacing (which is as it should be) didn't quite come off". [2]
The music of Strahd's Possession was highly atmospheric and was critically acknowledged as a vast improvement of SSI's previous offerings. Game Bytes magazine said that "the music superbly brings out the mood and atmosphere, and is reminiscent of those found in gothic horror movies, with the organ being the central instrument". [2]
This game was later included in the 1996 compilation set, the AD&D Masterpiece Collection . [3] In October 2015, the game was re-released on GOG.com with support for Microsoft Windows, OS X, and Linux pre-packed with DOSBox, bundled with the sequel. [4] [5] [6]
Publication | Score |
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PC Gamer (US) | 82% [7] |
Electronic Entertainment | [8] |
Computer Game Review | 82% [9] |
In PC Gamer US , T. Liam McDonald wrote that Strahd's Possession was "one of SSI's best AD&D-based releases, packed with character, featuring just enough novelty, and being very nicely put together". [7] Barry Brenesal of Electronic Entertainment called it "a strong step forward for SSI's epic role-playing fantasies", and found the game to be "cleverly designed, well-plotted, and atmospheric". [8] Kevin Perry of Computer Game Review felt that Strahd's Possession failed to capture the Ravenloft campaign setting, and he described its interface as an exercise in "despair and frustration". He summarized that "some of [the game's] ideas will help usher along the next generation of CRPGs, but it doesn't". Conversely, the magazine's Ted Chapman called it "a decent enough game" and recommended it to fans of the genre. [9] Computer Gaming World 's Petra Schlunk approved of the game's "insidiously credible atmosphere". She disliked the real-time magic system, buggy enemy spawning and pathing, and erratic movement speed, and reported frequent crashes, but liked the graphics, sound, dialogue, and character creation system. Schlunk concluded that "aside from a few technical problems and a somewhat cumbersome interface, Ravenloft is a solid, thoughtfully designed and enjoyable game", not so long as to discourage a replay to finish it again more efficiently. [10]
Strahd's Possession was nominated for Computer Gaming World's Role-Playing Game of the Year award in May 1995. The editors remarked that the game's "subject matter and new 3-D look enhance the solid background universe created by TSR's AD&D team". [11]
According to GameSpy, "Ravenloft: Strahd's Possession was a welcome return to form for SSI". [12]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
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Gold Box is a series of role-playing video games produced by SSI from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
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Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft. Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting. Within this setting, Strahd is the first and best-known of Ravenloft's darklords. He is a powerful ancient vampire. He is also a master necromancer, a skilled warrior, and the unquestioned ruler of the domain of Barovia.
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Ravenloft is a campaign setting for the Dungeons & Dragons role-playing game.
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The game that's causing a buzz at the moment is Ravenloft: Strahd's Possession (PC ROM, £45.99 from Birmingham's US Gold.