Resident Evil: The Mercenaries 3D

Last updated
Resident Evil: The Mercenaries 3D
The Mercenaries 3D.jpg
North American box art
Developer(s) TOSE
Publisher(s) Capcom
Director(s) Kazuhisa Inoue [1]
Producer(s) Masachika Kawata [2]
Series Resident Evil
Engine MT Framework
Platform(s) Nintendo 3DS
ReleaseNintendo 3DS
  • JP: June 2, 2011
  • NA: June 28, 2011
  • AU: June 30, 2011
  • EU: July 1, 2011
Nintendo eShop
  • JP: December 27, 2012 [3]
  • NA: March 7, 2013
  • EU: March 28, 2013
Genre(s) Third-person shooter
Mode(s) Single-player, multiplayer

Resident Evil: The Mercenaries 3D [lower-alpha 1] is a third-person shooter video game developed by TOSE and published by Capcom for the Nintendo 3DS. It was released on June 2, 2011 in Japan, June 28, 2011 in North America, June 30, 2011 in Australia, and July 1, 2011 in Europe. The game was announced at the 2010 Nintendo conference in Japan. A combination of the "Mercenaries" minigames featured in Resident Evil 4 and 5 , players must defeat as many enemies as possible within a set time limit.

Contents

The theme of the game is entitled "Alone", used in TV spots, is a single album theme for the Japanese alternative rock band Kuroyume.

Gameplay

The camera of the game is set behind the player, moving through real-time rendered 3D environments. Players have the option of aiming from a first-person viewpoint, although over-the-shoulder aiming is also available. Another feature is the ability to move while aiming, reloading weapons, and recovering health. Gameplay is shown on the top screen of the Nintendo 3DS, while inventory management is handled on the touch screen. Players are able to customize their characters' abilities (labeled as "Skills") and weapons load-out by obtaining "Skill Points" and "Rankings" based on their gameplay performance. [1] The game also features alternate costumes for each character to unlock, such as a nurse outfit for Rebecca, or an American flag-motif outfit for Barry. [5] The game includes Wi-Fi connectivity for cooperative play from players around the world, as well as new modes and characters from across the series. The game also features a short playable demo of Resident Evil: Revelations , which shows Jill Valentine investigating a desolate cruise liner inhabited by strange bio-organic weapons (BOWs). [6]

Playable characters include Chris Redfield, Jill Valentine, Albert Wesker, Claire Redfield, Jack Krauser, Barry Burton, Rebecca Chambers and HUNK, competing in maps from Resident Evil 4 and 5. [1] [4]

Development

Before the game's release, there was a lot of confusion over why series mainstay Leon S. Kennedy was not playable. In an interview, producer Masachika Kawata jokingly states Leon's absence is due to his appearance in the upcoming Resident Evil: Operation Raccoon City , but mentions that including Leon (and other features) as future DLC is not out of the question. [7]

Release

In Europe, Nintendo of Europe handled distribution of the title. [8]

Reception

The game received controversy upon release when it was discovered that the game's save data could not be erased. [13] This implied that Capcom was attempting to curb the used-game market. Although Capcom VP Christian Svensson claims this feature was not a business decision, he states that a similar feature will probably not be implemented into future games because of the controversy it has generated. [14]

Resident Evil: The Mercenaries 3D was released to mixed reviews from critics. NGamer wrote the first review and gave the game a score of 82%. Tech Digest gave it a score of 5/5, saying, "A few key gameplay improvements over the first versions and superb visuals make this the second must-have 3DS title in as many weeks." IGN gave a less positive score of 6.5, stating while the gameplay is enjoyable, there's not enough content and that it was "designed to be an extra, not a retail release." Game Informer was very positive in their review, giving the game an 8/10 and even stated while there are some flaws, "It is the most thrilling handheld console experience I've ever had." Destructoid gave the title a 6 out of 10 rating, stating "There is fun to be had but is far too expensive for something like this." Joystiq gave the title a 2.5 out of 5 star rating, stating that "It could have been an addictive mission-based multiplayer title perfect for a portable platform, but with its limited content and quickly tiresome combat, Mercenaries 3D is little more than a fully-priced proof of concept." Nintendo World Report gave the game a 9 and said that "If you're looking for a portable-optimized intense high-score game centered around killing zombie-like enemies, this fits the bill."

Notes

  1. Known in Japan as Biohazard: The Mercenaries 3D (Japanese: バイオハザード ザ・マーセナリーズ 3D [4] , Hepburn: Baiohazādo Za Māsenarīzu 3D)

Related Research Articles

<i>Resident Evil 2</i> 1998 video game

Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.

<i>Resident Evil 4</i> 2005 video game

Resident Evil 4 is a 2005 survival horror game developed and published by Capcom for the GameCube. Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham, who has been kidnapped by a religious cult in rural Spain. Leon fights hordes of enemies infected by a mind-controlling parasite and reunites with the spy Ada Wong. In a departure from the fixed camera angles and slower gameplay of previous Resident Evil games, Resident Evil 4 features a dynamic camera system and action-oriented gameplay.

<span class="mw-page-title-main">Barry Burton</span> Fictional character

Barry Burton is a character in Resident Evil, a survival horror video game series created by the Japanese company Capcom. He was first introduced as a supporting character in the original Resident Evil (1996) and became a player character in Resident Evil: Revelations 2 (2015).

<span class="mw-page-title-main">Capcom Five</span> Five Capcom video games for GameCube

The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and demonstrating third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot 'em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements. Though not directly related to each other, they were all overseen by Resident Evil director Shinji Mikami and, except Killer7, developed by Capcom's Production Studio 4. Capcom USA later clarified that only Resident Evil 4 was intended to be exclusive; the initial announcement was due to a miscommunication with their parent company.

MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine. As a result, the vast majority of their internally developed video games for the PlayStation 3 and Xbox 360 platforms were created on it, including four new titles and three remastered ports of past titles in the Resident Evil series. The visuals of the first games built with the engine were well received, and MT Framework has also won a CEDEC award.

<i>Resident Evil 6</i> 2012 video game

Resident Evil 6 is a 2012 third-person shooter video game developed and published by Capcom. A major installment in the Resident Evil series, Resident Evil 6 was released for the PlayStation 3 and Xbox 360 in October 2012, and for Windows in March 2013. It was re-released with all downloadable content for the PlayStation 4 and Xbox One in March 2016, and for the Nintendo Switch in October 2019. Players control Leon S. Kennedy, Chris Redfield, Jake Muller and Ada Wong as they confront the force behind a worldwide bio-terrorist attack. The story is centred around their four interwoven campaigns, and every campaign features a unique style in both tone and gameplay.

<i>Super Street Fighter IV</i> 2010 video game

Super Street Fighter IV is a 2.5D fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed too large an update to be deployed as DLC, the game was made into a standalone title but given a lower price than that of a full retail game. It was released in April 2010 for the PlayStation 3 and Xbox 360. Super Street Fighter IV: 3D Edition was released as one of the launch titles for the Nintendo 3DS, with 3D functionality, on February 26, 2011, in Japan. The game has sold 1.9 million units worldwide, while the 3D Edition for the 3DS has sold an additional 1.1 million units worldwide.

<i>Professor Layton and the Miracle Mask</i> 2011 Japanese puzzle adventure video game

Professor Layton and the Miracle Mask is a puzzle adventure video game developed by Level-5. It is the fifth game in the Professor Layton series, the second in the prequel trilogy of games, and the first in the series to be developed for the Nintendo 3DS. Miracle Mask was released as a launch title for the Nintendo 3DS in Japan in February 2011, becoming the best-selling game on the day of the system's launch. The game was later released worldwide in October 2012. Professor Layton and the Miracle Mask Plus, an enhanced edition featuring new puzzles and added cutscenes, was released on the Nintendo eShop in Japan in February 2013.

<i>Monster Hunter Portable 3rd</i> 2010 video game

Monster Hunter Portable 3rd is the third handheld installment in the Monster Hunter franchise, developed by Capcom for the PlayStation Portable. Like its predecessor, Monster Hunter Freedom 2, Portable 3rd is an original title that adapts the core content of Monster Hunter Tri into a new single player campaign, adding supplemental original content. The game introduces regions, monsters, and a revised Felyne combat system.

<i>Resident Evil: Revelations</i> 2012 video game

Resident Evil: Revelations is a 2012 survival horror video game developed and published by Capcom originally for the Nintendo 3DS handheld game console. Set shortly after the events of Resident Evil 4, the game follows counter-terrorism agents Jill Valentine and Chris Redfield as they try to uncover the truth behind a bioterrorist organization that plans to infect the Earth's oceans with a virus. The game features a single-player mode where the player must complete a series of episodes that involve solving puzzles and defeating enemies, and a multiplayer mode where players may fight their way through altered single-player scenarios.

<i>Kingdom Hearts 3D: Dream Drop Distance</i> 2012 video game

Kingdom Hearts 3D: Dream Drop Distance is an action role-playing video game developed and published by Square Enix for the Nintendo 3DS, revealed at E3 2010. The game is the seventh installment in the Kingdom Hearts series and was released in Japan on March 29, 2012. It was released in Europe on July 20, 2012, in Australasia on July 26, 2012, and in North America on July 31, 2012.

<i>Super Street Fighter IV: 3D Edition</i> 2011 video game

Super Street Fighter IV: 3D Edition is a fighting video game developed and published by Capcom for the Nintendo 3DS handheld game console. It was released as a launch game in all continents, but in Japan first on 26 February 2011. It is a port of the console game Super Street Fighter IV. The game has sold 1.3 million units worldwide for 3DS.

<i>Professor Layton vs. Phoenix Wright: Ace Attorney</i> 2012 video game

Professor Layton vs. Phoenix Wright: Ace Attorney is a visual novel adventure puzzle video game for the Nintendo 3DS, and was developed by both Capcom and Level-5, the latter publishing it in Japan while Nintendo published it worldwide. The game is a crossover between two game series from both developers, combining the puzzle and exploration elements of Level-5's Professor Layton series, and the general trial mechanics of Capcom's Ace Attorney adventure series, the latter enhanced by the addition of a few new elements, including multiple witnesses, a concept continued with into the prequel series The Great Ace Attorney. Shu Takumi, the series director for the Ace Attorney series, assisted with the scenario designs for the game. The plot focuses on Professor Layton and Phoenix Wright, along with their respective assistants, working together to solve the mystery behind a young girl that they both encounter separately, and a strange world they are brought to through her, with Layton focused on solving puzzles and finding clues to solve the mystery, while Wright focuses on defending people who are put on trial for being "witches".

<i>Super Mario 3D Land</i> 2011 video game

Super Mario 3D Land is a 2011 platform game developed and published by Nintendo for the Nintendo 3DS. It was released worldwide in November 2011, being the first Mario game to be released for the 3DS.

The Guild series is a compilation of video games produced by Level-5 for the Nintendo 3DS in cooperation with various game designers. The first compilation, Guild01, consists of four games and was released at retail in Japan on May 31, 2012. Three of the titles have been announced for individual release on the Nintendo eShop in Western territories during Fall 2012. All four of them were released individually on the Japanese eShop not long after. A second compilation, Guild02, which features three games designed by Keiji Inafune, Kazuya Asano, Takemaru Abiko and Kaz Ayabe, was released on the Nintendo eShop in Japan during March 2013 and began releasing in Western territories in May 2013.

<i>Project X Zone</i> 2012 video game

Project X Zone is a crossover tactical role-playing video game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. It is a follow-up to Namco × Capcom and features characters from Namco Bandai, Capcom, and Sega. The game was released on October 11, 2012 in Japan; June 25, 2013 in North America; and July 5, 2013 in Europe. Project X Zone received mixed to positive reviews upon release; praise went towards the game's cast, combat system, and presentation, but criticism was directed at its repetitive gameplay and confusing storyline.

<i>Hatsune Miku and Future Stars: Project Mirai</i> 2012 video game

Hatsune Miku and Future Stars: Project Mirai is a 2012 rhythm game created by Sega and Crypton Future Media for the Nintendo 3DS. The game is a spin-off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games and was first released on March 8, 2012 in Japan with no international release. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer softwares, and the songs created using them, most notably the virtual-diva Vocaloid Hatsune Miku. It is also the first game in the franchise to include a Vocaloid made by Internet Co., Ltd.; the mascot of Megpoid, Gumi, appears as a guest star.

<i>E.X. Troopers</i> 2012 video game

E.X. Troopers, stylized as E.X. Tr∞pers, is a third-person shooter video game developed and published by Capcom for Nintendo 3DS and PlayStation 3. The game was released in Japan to retail customers on November 22, 2012 and later on Nintendo eShop and PlayStation Network on January 24, 2013.

References

  1. 1 2 3 Gifford, Kevin (2010-12-08). "Resident Evil: The Mercenaries 3D Detailed". 1UP.com . UGO Networks. Archived from the original on 2012-10-19. Retrieved 2010-12-08.
  2. Gantayat, Anoop (2010-12-08). "Resident Evil Revelations Promises True Survival Horror". andriasang.com. Archived from the original on 2012-12-04. Retrieved 2010-12-08.
  3. Ishaan (December 6, 2012). "Dead or Alive: Dimensions, Resident Evil: Mercenaries 3D Headed To Japanese eShop". Siliconera. Archived from the original on 2013-05-03. Retrieved 2012-12-21.
  4. 1 2 "Resident Evil: The Mercenaries 3D Announced For Nintendo 3DS". Capcom. 2010-09-28. Archived from the original on 2012-04-03. Retrieved 2010-10-03.
  5. "IGN". 2 June 2011. Archived from the original on 2011-06-07. Retrieved 2011-06-16.
  6. Gantayat, Anoop (2011-03-28). "Resident Evil Revelations Demo Included with Mercenaries 3D". andriasang.com. Archived from the original on 2011-06-01. Retrieved 2010-04-21.
  7. Bocanegra, Jorge (2011-05-20). "Capcom Explains Why Leon Isn't In Resident Evil: The Mercenaries 3D". Rely on Horror. Archived from the original on 2014-01-15. Retrieved 2011-07-04.
  8. "Nintendo signs distribution deal with Capcom for Resident Evil™: The Mercenaries 3D in Europe".
  9. "Resident Evil: The Mercenaries 3D Reviews". GameRankings. Archived from the original on 2017-02-16. Retrieved 2017-02-08.
  10. "Resident Evil: The Mercenaries 3D Reviews". Metacritic. CBS Interactive. Archived from the original on 2011-06-11. Retrieved 2011-07-01.
  11. Bob Mackey (June 29, 2011). "Resident Evil: The Mercenaries 3D Review". 1Up.com . Archived from the original on March 19, 2013. Retrieved July 25, 2023.
  12. Jamin Smith (July 1, 2011). "Resident Evil: The Mercenaries 3D Review". VideoGamer.com. Archived from the original on June 25, 2021. Retrieved July 25, 2023.
  13. Resident Evil: The Mercenaries 3D (Software instruction booklet). CE Europe Ltd. July 1, 2011. p. 5. SAVING: The game automatically saves when you leave the RESULTS screen (only when AUTOSAVE is set to ON in OPTIONS). Note: Saved data on this software cannot be reset.
  14. Rose, Mike (2011-07-04). "Capcom: Resident Evil 3D Save Data Controversy Likely Will Not Happen Again". Gamasutra. Archived from the original on 2011-07-06. Retrieved 2011-07-04.