The Nuts & Bolts of PBM

Last updated
Nuts & Bolts of PBM
Cover of Nuts & Bolts of Gaming magazine.jpg
Cover of a 1983 issue with cover art by Larry Brenza. The magazine logo (crossed sword and raygun) appears in multiple instances on the cover.
EditorRichard Buda
Assistant editorAl Liszka
Page Games/InterviewsNate Orzoff
ArtLarry Brenza
Magazine layoutRhonda Brenza
SalesRich Balicki
CategoriesPlay-by-mail game magazine
FrequencyBi-monthly
PublisherRick Buda, Bolt Publications
First issue1980
Final issue1985
CountryUnited States (Chicago, IL)
LanguageEnglish

The Nuts & Bolts of PBM (also known as Nuts & Bolts of Starweb, Nuts & Bolts of Gaming, or NABOG) was a magazine dedicated to play-by-mail games, first published in June 1980 as Nuts and Bolts of Starweb, and edited by Richard J. Buda. The magazine incorporated in 1983 to Bolt Publications. Rick Loomis of Flying Buffalo Games stated in 1985 that the Nuts & Bolts of PBM (first called Nuts & Bolts of Starweb) was the first PBM magazine not published by a PBM company. [1] He stated that "It was a fun magazine, but somewhat ahead of its time, and it had no financial backing." [1] Afterward, the name changed to Nuts & Bolts of Gaming. [1]

Contents

Development

The editors of Flagship magazine stated that the Nuts & Bolts of Gaming was "the oldest PBM magazine". [2] The magazine started in mid-1980 in Chicago, IL, as the Nuts & Bolts of Starweb. [3] According to Rick Buda, the initial issues were a fanzine for Starweb and were made of a "Xeroxed copied sheet folded in half … that made four, crude pages". [4] Buda explains how the publication was named as follows:

I was enamored with The Berserker character [from Starweb], and really [started] the zine to discuss strategies for playing that part to the hilt. That is actually the source of the name, twofold in its reference. One – The robotic image of machinery (Nuts & Bolts), and; Two – Getting down to particulars within the characters (get down to the nuts and bolts of something). [4]

Buda stated that, after demand increased, he and Rick Loomis increased the size of the publication, changed the publication rate to bi-monthly, and renamed it to the Nuts & Bolts of PBM. [4] In 1983, the magazine incorporated. [3] Buda incorporated it as Bolt Publications after the load became unmanageable, changing the name once again to Nuts & Bolts of Gaming. [4] This was shortened to NABOG, which was also their mascot's nickname. [3] The magazine's print run, which started with a small number, rose to 600–700 in the first year, and peaked eventually at 3,000, including international readers. [3]

In 1984, Bob McLain from Gaming Universal offered to acquire the publication, but Gaming Universal ceased publication before the deal went through, after a run of three issues. As the publication had been preparing for the transition versus the next issue, it then "collapsed". [1] By 1985, the magazine had ceased publication. [3] A commentator in the Summer 1985 issue of Flagship noted that the magazine had recently closed, while also noting that Rick Buda had been elected to the Play-By-Mail Association's (PBMA's) Membership Committee with Paper Mayhem's David Webber as well as Jon Clemens, Mike Shefler, and Jack Everitt. [5]

Contents

The Nuts & Bolts of PBM was a magazine presenting reviews, articles about tactics, and news regarding play-by-mail games. [6] Issues contained an editorial by Rick Buda, artwork, fiction, and content on games. [3] The topics evolved from purely focused on the game Starweb at the outset, to PBM games, and eventually to all game genres. [3] This included an article on Zork in a 1983 issue, for example. [7] By 1983, 24 issues had been published in four volumes. [8]

The magazine's logo was a sword crossed with a raygun. [9] The publisher integrated this into multiple covers in 1983 as part of a puzzle for readers. [9]

Reception

W.G. Armintrout reviewed The Nuts & Bolts of PBM in The Space Gamer No. 48. [6] Armintrout commented that "This magazine is a disappointment. Nuts & Bolts needs contributors who have something to say and know how to say it. I can't recommend this magazine until it shapes up." [6] By the fifth year, the magazine's quality had greatly improved. It was nominated for an Origins Award but did not win due to closing before the final voting. [3]

See also

Related Research Articles

<span class="mw-page-title-main">Play-by-mail game</span> Games played through postal mail, email or other digital media

A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.

<span class="mw-page-title-main">Flying Buffalo</span> Role-playing game publisher

Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with Nuclear Destruction, a play-by-mail game which started the professional PBM industry in the United States. Loomis added games and players while introducing computer moderation and soon incorporated into the company Flying Buffalo Inc. The company published games in other genres, including card games such as Nuclear War and a role playing game called Tunnels & Trolls, a game similar to Dungeons & Dragons. Flying Buffalo acquired its 10,000th customer account number in 1980 and reached its largest size of 21 employees in 1983.

Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.

<i>Flagship</i> (magazine) Play-by-mail magazine

Flagship is an independent magazine for gamers that was published from 1983 to 2010. Published bimonthly in the UK, it started in 1983 for play-by-mail game (PBM) players. The magazine also had a United States edition. In 2002, it expanded coverage to encompass other types of games such as boardgames, card games, computer games, and others. Nicky Palmer was the founding editor, with Carol Mulholland assuming editorial duties as of issue No. 70. The magazine ceased publication in 2010 after issue No. 130.

<i>Legends</i> (play-by-mail game) Role-playing game with a medieval setting

Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.

<span class="mw-page-title-main">Rick Loomis</span> American game designer (1946–2019)

Rick Loomis was an American game designer, most notable as the founder of game publisher Flying Buffalo, which he managed until his death.

<i>Empyrean Challenge</i> Science fiction play-by-mail game

Empyrean Challenge is a strategic science fiction play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strived to dominate a cluster of star systems. Diplomacy, combat, economics, technological development, colonization, and other factors were important aspects of gameplay. Detailed work was required in all aspects of the game, requiring a significant investment in time for players. Reviewer Jim Townsend stated in 1988 that Empyrean Challenge was "the most complex game system on Earth".

Starlord is an open-ended, computer moderated, space-based play-by-mail game. Designed and moderated by Mike Singleton, gameplay began initially in the United Kingdom, with Flying Buffalo launching a version in the United States in 1983. Gameplay is limited to 50 players roleplaying as Starlords with the goal of becoming emperor by conquering the Throne Star. Starlord was reviewed multiple times in magazines such as Dragon and The Space Gamer in the early 1980s, receiving generally positive reviews, with one reviewer noting the possibility of the game lasting for years.

<i>Heroic Fantasy</i> Play-by-mail fantasy game

Heroic Fantasy is a computer-moderated, dungeon crawl play-by-mail game. It has been active since 1982 when it was published by Flying Buffalo. The initial edition involved nine dungeon levels. Flying Buffalo published subsequent editions due to challenging gameplay initially, eventually limiting the game to four dungeon levels with a fifth outdoors level where players can assemble an army and capture one or more castles. The game is open-ended; gameplay continues until players decide to stop.

<i>Galactic Conflict</i> Science fiction play-by-mail game

Galactic Conflict is a space-based, computer-moderated, play-by-mail game originally published by Flying Buffalo in 1982. As August 2021, Rick Loomis PBM Games took over as game publisher. During gameplay, six to fifteen players expand across the galaxy, building industrial capacity and pursuing Civilian Projects through various means. Some player diplomacy is typical. The game received multiple reviews in the early 1980s, receiving generally positive comments.

Star Trek: The Correspondence Game is a play-by-mail game that was published by Entertainment Concepts, Inc.

<i>Gaming Universal</i> Play-by-mail game magazine

Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.

<i>Hyborian War</i> Fantasy role-playing game

Hyborian War is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, Hyborian War has remained active into the 21st century.

Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.

Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.

CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.

Lords of the Earth (LOTE) is a play-by-email game, first published by Thomas Harlan in 1983 during a growing era of PBM games. Initially played by postal mail, the game featured mixed moderation—computer moderated with some human assistance. By 2002, the publisher processed turns by email (PBeM). Lords of the Earth comprises multiple campaigns, each one a separate game. Campaign 1 is the oldest, set in the mid-1800s in the "Age of Air and Steam". Other campaigns begin from 2000 BC to 1400 AD. Settings were global in scale, with one campaign featuring an outer space setting.

<i>Galac-Tac</i> Play-by-mail space exploration game

Galac-Tac is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman Games changed ownership and transitioned Galac-Tac to a web-based game. It is still available for play by postal mail or email for those with web access challenges. The game has been updated as well as reviewed multiple times in its 40 years of active play. Various reviews in the 1980s and 1990s provided both positive and negative comments as well as potential areas for the game to improve. The game has been featured numerous times in the modern PBM magazine, Suspense & Decision.

<i>Victory! The Battle for Europe</i> Play-by-mail wargame

Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.

References

Bibliography