Baldur's Gate: Enhanced Edition | |
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Developer(s) | Overhaul Games |
Publisher(s) | Atari Beamdog Skybound Games (consoles) |
Director(s) | Trent Oster |
Composer(s) | Sam Hulick [1] |
Series | Baldur's Gate |
Platform(s) | Microsoft Windows, iOS, OS X, Android, Linux, Nintendo Switch, PlayStation 4, Xbox One |
Release | Microsoft Windows November 28, 2012 [2] [3] iOS December 7, 2012 OS X February 22, 2013 Android April 17, 2014 Linux November 27, 2014 Nintendo Switch, PlayStation 4, Xbox One October 15, 2019 |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Baldur's Gate: Enhanced Edition is a remaster of the 1998 role-playing video game Baldur's Gate , developed by Overhaul Games, a division of Beamdog, and published by Atari. It was released for Microsoft Windows on November 28, 2012, with additional releases between 2012 and 2014 for iPad, OS X, Android and Linux and most recently for Xbox One, PlayStation 4, and Nintendo Switch on October 15, 2019. The remaster combines the original game, Baldur's Gate, with its expansion Baldur's Gate: Tales of the Sword Coast , retaining the original elements from both (story, in-game locations, gameplay and characters), while including additions, a separate arena adventure entitled The Black Pits, and a number of improvements some of which were imported from Baldur's Gate II: Shadows of Amn .
An expansion was released for the remaster in March 2016, Baldur's Gate: Siege of Dragonspear , which focuses on the events following the conclusion of Baldur's Gate, that lead up to Baldur's Gate II: Shadows of Amn.
Much like the original game, Baldur's Gate: Enhanced Edition follows the rules of the 2nd Edition Advanced Dungeons & Dragons, licensed by Wizards of the Coast [4] [5] and features both single-player and multiplayer modes, while much of the gameplay, such as moving between locations, the "paper doll" equipment system, and inventory management, remains the same as the original game.
Enhanced Edition has several new features compared to the original game. [6] [7] Features created for the remaster include cross-platform functionality for the multiplayer mode, allowing players on different platforms to be able to play with each other, [8] [9] [10] the addition of a stand-alone arena adventure, The Black Pits, in which players form a party of six adventurers and battle against increasingly difficult opponents, the addition of four characters, each having their own dialogue and some having their own associated adventures, with bonus quest enemies that have been added to the game described as posing a "more vigorous challenge", five class kits - the Dwarven Defender, Shadowdancer, Dragon Disciple, Dark Moon Monk and Sun Soul Monk, [11] a few locations added to the game, an achievement system (for Steam versions only), and two difficulty modes - Story Mode, and Legacy of Bhaal. Story Mode is an enhanced version of Easy difficulty, in which all characters in the party cannot die, have a strength stat of 25 (regardless of the actual value) and are immune to most negative effects, while all enemies can be damaged and killed easily. Legacy of Bhaal, in contrast, is an enhanced version of Insane difficulty, with enemies having more hit points, saving throws, THACO and attacks per round, while the difficulty cannot be changed once implemented by the player.
Some of the major improvements to the original game that are incorporated into the remaster, include a revamped user interface, the ability to play at higher resolutions as well as different viewing modes including widescreen, increased flexibility to mod the game, a new renderer, multiplayer matchmaking abilities (at the time of launch, this function was in a beta state), [12] [13] updates to the map and journal system, the level cap for the remaster being raised, and the importation of improvements and some elements from both Baldur's Gate II: Shadows of Amn and its expansion pack, [6] including classes, subraces and class kits, that were not available in the original game; [14] a later patch the romance element from Baldur's Gate II is also incorporated, but only the new characters have this implemented. [15] [16] The developers included an auto-update function, with further modifications made to the remaster based on suggestions made by users. [17]
The iPad and Android versions are described as a radical departure from the game's original interface, allowing for zooming in and out via multi-touch gestures, which allows for larger text. The tablet versions allow for users to swipe between screens instead of clicking on tabs. [13] Ex-Bioware employee and creative director for the enhanced edition Trent Oster said: "When I describe playing a Baldur's Gate combat scenario to someone, I use the analogy of a football playbook. ... When you think about Baldur's Gate in this light, the iPad makes so much sense. In fact, I think Baldur's Gate is almost the perfect game for the touch interface—it was just released a decade early". [18]
Much of the game retains the original setting of Baldur's Gate and its expansion - that of the Forgotten Realms continent of Faerûn, the city of Baldur's Gate and the locations south of it within the regions of the Sword Coast and the Western Heartlands, including Beregost, Nashkel, Durlag's Tower and Candlekeep. The main story, too, is still retained - the player creates a character and takes them across the game's setting to investigate the iron crisis that is plunging Baldur's Gate towards a war with the neighbouring nation of Amn, uncovering it as the work of the game's main villain, Sarevok. All of the original characters that can join the player's party, and the quests that can be undertaken from both the main game and the expansion, still present within the remaster. The Enhanced Edition adds four non-player characters (NPCs) that can join the party, with three incorporating standalone story-lines (an element used with NPCs in Baldur's Gate II) of which two feature new locations.
The standalone arena adventure created for the remaster, The Black Pits, features a story set before the main events of Baldur's Gate, in which players create their own party of adventurers, in a similar fashion to that of the Icewind Dale series, and undertake battles in an area situated in a small portion of the Underdark, though there is little to do in terms of exploration except for the holding cells the party can move around within.
Prior to the events of Baldur's Gate, a colony of Duergar dwarves is defeated by a mad drow sorcerer named Baeloth, who imprisons them and forces them to create an entertainment complex of his own design within the Underdark. Through his complex, the Black Pits, Baeloth assumes the title of "Baeloth the Entertainer", and draws in living creatures, monsters and adventurers from throughout the realms, either by invitation or forcefully capturing them, and pitting them against each other for loot. All who are brought to the Pits are imprisoned under the effects of a geas and cannot escape, eventually being killed during one of Baeloth's matches, with the exception of a champion, who was pitted against Baeloth himself after winning all their matches, but dying against the sorcerer. Baeloth's latest victims, a party of six adventurers (whose origins and past remain a mystery), survive their qualifying match and find themselves coerced into fighting in the Black Pits, learning that the drow is aided by a djinn named Najim, while their holding cells include several prisoners forced to operate as merchants, and a beholder who offers advice on the matches the party encounter.
Over time, with each successful match, Baeloth becomes increasingly frustrated at their survival against the tougher monsters he brings in, while some of merchants express support for their victories, along with hope that they may become free. Eventually, after becoming champions of the Pits, Baeloth decides to take the group on himself, expecting to defeat them and eliminate them so as to provide the crowds with some new fighters to root for. However, the match ends with Baeloth defeated himself and his geas on all of the complex's prisoners lifted. Najim, grateful of his freedom, helps the party escape, knowing that the duergar clan they freed will see them as outsiders and not accept them. The party swiftly leave by a portal, and enjoy their freedom soon afterwards. [15]
Work on creating the Enhanced Editions of the first two Baldur's Gate games began with negotiations between Beamdog and the game's owners, Atari and Wizards of the Coast, which lasted for approximately fourteen months before a contract was arranged and agreed upon. Along with this, the developer also sought out a license from BioWare for use of the Infinity Engine for the original game's remaster. During development, Beamdog made the decision to openly expand the number of platforms that the two Enhanced Editions would be on. Baldur's Gate: Enhanced Edition was to have a November 2012 release date and released for both PC and iPad, with the iPad version designed to make it compatible with all three generations (at the time) of the handheld device. [19] [20] [21] OS X version was also confirmed for release, [22] with the main art content creation program used to make content for the re-forged Infinity Engine being revealed as 3DS Max. Plans for console version of the game were shelved, after developer Trent Oster revealed that an Xbox 360 version of the game could not be made as the controller was not a good fit for it, and a Wii U version was not made after the developers' negative experience with Nintendo while developing MDK2 HD . [23] Another console version, planned for the PlayStation 3, was also cancelled after negotiations between Sony and Beamdog, the former having contacted the developer first about this, broke down over the funding needed for the redesign of the game for the console; Oster revealed that the redesign cost would have been high, due to the amount of work required to fix the controls and make the UI of the game work for the PlayStation 3. [24] [25] Oster later revealed that due to fan demand, time for more thought to be put into a console edition had been allocated to after the release of Baldur's Gate II: Enhanced Edition . [26] [27] The team also initially looked into a retail edition due to fan demand, later clarifying that it would likely be a collector's edition, [28] but discussion on the matter later led to the possibility being unlikely. [29]
For assistance on the game, Nat Jones was recruited as the art director for the project, [30] with senior Dungeons & Dragons writer Dave Gross brought in on the team as a writer, [31] and Sam Hulick composing additional music for the game. [32] Overhaul also reached out to the modding community of the original Baldur's Gate games for further assistance in their efforts to revive the classic RPG. [33] Speculations raised in August 2012 that the resurrection of Black Isle Studios, the producers of the original Baldur's Gate games, would see Overhaul co-develop the game with them, but they were dismissed by Beamdog who responded that there were no plans to do so, although they wished the new studio luck. [34] [35] The game's first playable demo was revealed at PAX Prime 2012. [36] While plans were made to release the game on September 18, delays caused the launch date to be pushed back, due to the amount of work being done to create it in 16 different languages, including English, French, German and Spanish, [37] further improvements to its gameplay, and fixing glitches pointed out to them before launch. [38] In order to make up for the delay, Overhaul revealed information that the game would include further additions to it that the original did not have, including new characters, areas, story and hours of gameplay. [39]
Baldur's Gate: Enhanced Edition was officially released on November 30, 2012, but due to contract obligations, the game's Windows version was launched on the Beamdog website and also via download from its Client program (although Beamdog Client is not required to play the game after initial activation), [40] [41] while the iPad version was launched on Apple's App Store, and the OS X version on the Mac App Store. [42] The game was released on Steam on January 16, 2013. [43] The Linux version of the game was released on November 27, 2014, after being delayed earlier that year on July 1, with Trent Oster explaining on Twitter that the decision to do so was to wait until after the release of a patch to update the game to version 1.3., as part of an improved commitment to quality releases. [44]
Baldur's Gate: Enhanced Edition was removed from sale on Beamdog's website and the Apple App Store in June 2013, due to contractual issues. [45] The issues were resolved within less than a month, and the game became available for sale at both outlets once again on August 15. [46] Further extensive work was made on the game, with patches released by the developer to fix glitches and problems encountered by players for all available versions of the game. News of updates were often released on their official forums; in August 2014, Beamdog announced the roll-out of a patch (version 1.3.2053) on their forums, stating that it was to be made immediately available to all versions of the game, adding that it had "..submitted to Apple for approval" prior to rolling it out on the Mac and iTunes App Stores. [47]
Console versions for Nintendo Switch, PlayStation 4, and Xbox One were released on October 15, 2019 by Skybound Games. [48]
Aggregator | Score |
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Metacritic | PC: 78/100 [49] iOS: 73/100 [50] |
Publication | Score |
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Destructoid | 8.5/10 [51] |
Eurogamer | 8/10 [52] |
GameSpot | 6/10 [53] |
IGN | 8.1/10 [54] |
Nintendo Life | [55] |
PC Gamer (US) | 77/100 [56] |
TouchArcade | [57] |
The Escapist | [58] |
Inside Gaming | 8.5/10 [59] |
Baldur's Gate: Enhanced Edition received mostly favorable reviews from critics; on aggregate review website Metacritic the game attains an overall score of 78 out of 100 on the PC. [49] Shacknews praised the remaster, calling the game "a truly enhanced version of a classic game". [60] IGN gave the game 8.1, saying that despite having several changes, Baldur's Gate has aged well, and that new players will have hours of fun, but also noted that players will have to approach it with an understanding of its increasingly "antiquated" framework. [54] Role-playing game website GameBanshee gave the game a poor review, listing many bugs and oversights and commenting that they prefer the original version over Enhanced Edition due to former having hundreds of mods and bug fix packs, and costing less than the latter version. [61] GameSpy concurred with this, questioning whether $20 was a fair price, but they commended cross-platform support. [62]
As of 2015, the Enhanced Edition sold over a million copies. [63]
After the financial success of enhanced editions of Baldur's Gate and Baldur's Gate II, Overhaul Games expressed interest to develop Baldur's Gate 3, describing it as their "long-term goal". [64] The success of the enhanced editions led to their decision to remaster Icewind Dale and Planescape: Torment , using rules from Baldur's Gate: Enhanced Edition, [65] [66] and the Infinity Enhanced Engine. [67]
Following its launch, the game was succeeded by Baldur's Gate II: Enhanced Edition on November 15, 2013, a remaster that combined Baldur's Gate II: Shadows of Amn with its expansion Baldur's Gate II: Throne of Bhaal , while including the new classes and content from Baldur's Gate: Enhanced Edition, four new characters with new locations and quests tied to them, and a new standalone arena adventure, with the game made available for all of the same platforms. [68] Following its success, Overhaul Games also worked upon and released a remaster of Icewind Dale , entitled Icewind Dale: Enhanced Edition , which was released on October 30, 2014. [69]
An expansion entitled Baldur's Gate: Siege of Dragonspear was released on March 31, 2016, featuring 25 – 30 hours of new content, and focusing on events that begin after the conclusion of Baldur's Gate, but before the start of Baldur's Gate II. [70]
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts.
Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows. The game takes place in locations from the multiverse of Planescape, a Dungeons & Dragons (D&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was used for BioWare's Baldur's Gate, a previous D&D game set in the Forgotten Realms.
Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002. The game takes place in the Dungeons & Dragons Forgotten Realms campaign setting and the region of Icewind Dale, and uses the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's The Icewind Dale Trilogy novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond.
Black Isle Studios is a division of the developer and publisher Interplay Entertainment formed in 1996 that develops role-playing video games. It has published several games from other developers.
Baldur's Gate II: Throne of Bhaal is a 2001 expansion pack for the role-playing video game Baldur's Gate II: Shadows of Amn. It adds a multi-level dungeon called Watcher's Keep to the game and completes the main plot. There are several new weapons, a higher level cap, a further refined Infinity graphics engine, and new class-related features and magical skills. The novelization of the game was written by Drew Karpyshyn and released in September 2001.
Baldur's Gate II: Shadows of Amn is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to 1998's Baldur's Gate and was released for Windows in September 2000. Following its predecessor, the game takes place in the Forgotten Realms, a fantasy campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist; the others are certain characters recruited from the game world.
Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare and Larian Studios. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, the 2015 game Baldur's Gate: Siege of Dragonspear, the 2023 game Baldur's Gate 3, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his original video game appearances, and by Matt Mercer in Baldur's Gate 3.
Icewind Dale: Heart of Winter is a 2001 expansion pack to the role-playing video game Icewind Dale, developed by Black Isle Studios and published by Interplay Entertainment. It introduced many changes and additions to the original game, and included a new campaign. A downloadable add-on to this expansion pack, titled Trials of the Luremaster, was released for free. Both the expansion and add-on were included in Icewind Dale: Enhanced Edition.
Icewind Dale II is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment, released on August 27, 2002. Like its 2000 predecessor Icewind Dale, the game is set in the Forgotten Realms fantasy setting in the Icewind Dale region. The player assumes control of a group of mercenaries in a war between the Ten Towns of Icewind Dale and a coalition of persecuted races and religions.
Icewind Dale is a role-playing video game series developed by Black Isle Studios. It is set in the Forgotten Realms Icewind Dale region, but takes place decades before the events described in R. A. Salvatore's books which made the area a part of Faerûn.
Baldur's Gate is a role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the Icewind Dale series and Planescape: Torment. The game's story focuses on a player-made character who travels across the Sword Coast alongside a party of companions.
WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.
Baldur's Gate III: The Black Hound was a cancelled role-playing video game developed by Black Isle Studios for the Microsoft Windows platform. Announced in 2002 under the codenames FR6 and Project Jefferson, it was planned to be the third main entry in the Baldur's Gate series, utilizing the Dungeons & Dragons 3rd Edition ruleset. The game was set to use a 3D graphics engine developed for the game, rather than the Infinity Engine used for the developer's previous games.
IdeaSpark Labs Inc. is a Canadian video game developer founded in 2009 by BioWare co-founder Trent Oster and former BioWare lead programmer Cameron Tofer. Beamdog's distribution service was launched in July 2010.
Baldur's Gate II: Enhanced Edition is a remaster of the role-playing video game Baldur's Gate II: Shadows of Amn and its expansion Baldur's Gate II: Throne of Bhaal. The game was launched on Microsoft Windows and Mac OS X. Baldur's Gate II: Enhanced Edition features new content and widescreen compatibility.
Icewind Dale: Enhanced Edition is a remake of the Black Isle Studios' 2000 role-playing video game Icewind Dale and its expansions Icewind Dale: Heart of Winter and Trials of the Luremaster. Enhanced Edition was developed by Overhaul Games, a division of Beamdog, and published by Atari for Microsoft Windows, Mac OS X, Linux, iOS, and Android.
Baldur's Gate: Siege of Dragonspear is an expansion pack for the role-playing video game Baldur's Gate: Enhanced Edition developed and published by Beamdog. The expansion is the first new original content to the Baldur's Gate series released after more than 10 years, and its plot takes place between the events of Baldur's Gate and Baldur's Gate II: Shadows of Amn. Gameplay remained similar to Baldur's Gate: Enhanced Edition, although a class, companions and areas have been added. Siege of Dragonspear received mixed to positive reviews by video game publications who appreciated the return to the franchise after a long hiatus. It received backlash from some consumers who criticized the general quality of the writing and the introduction of a transgender non-playable character.
Baldur's Gate 3 is a 2023 role-playing video game developed and published by Larian Studios. It is the third main installment to the Baldur's Gate series, based on the tabletop fantasy role-playing system of Dungeons & Dragons. A partial version of the game was released in early access format for macOS and Windows in October 2020. It remained in early access until its full release for Windows in August 2023, with versions for PlayStation 5, macOS, and Xbox Series X/S releasing later that year.