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Developer(s) | Nintendo |
---|---|
Platform | Nintendo Switch |
License | Proprietary |
The NintendoWare Bezel Engine is a Nintendo developed engine and middleware for use on Nintendo Switch. It is the successor to NintendoWare middleware. Nintendo uses it for some games, and it is mainly used for third party development.
At Game Developers Conference 2018, Nintendo announced Bezel Engine, an engine and middleware for use by first and third-party companies on the Nintendo Switch. [1]
Bezel Engine is extendible for developers, allowing for modular capabilities inside of the engine. Open source libraries and proprietary libraries can form a more modular developer environment. [2]
The engine is also technically backward compatible with NintendoWare, so developers can leverage experience and can port assets and audio.
Year | Title | Developer | Publisher |
---|---|---|---|
2017 | Vroom in the Night Sky | Poisoft | Poisoft |
Sumikko Gurashi: Sumikko Park e Youkoso | Nippon Columbia | Nippon Columbia | |
2018 | Super Mario Party | NDcube | Nintendo |
2019 | Tetris 99 | Arika | |
Dr Kawashima's Brain Training for Nintendo Switch | Nintendo EPD Indieszero | ||
2020 | Clubhouse Games: 51 Worldwide Classics | NDcube | |
Super Mario Bros. 35 | Arika | ||
2021 | Pac-Man 99 | Bandai Namco Entertainment | |
WarioWare: Get It Together! | Intelligent Systems | Nintendo | |
Mario Party Superstars | NDcube | ||
Big Brain Academy: Brain vs. Brain | Nintendo EPD Indieszero | ||
2023 | Everybody 1-2-Switch! | Nintendo EPD NDcube | |
WarioWare: Move It! | Intelligent Systems |
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