Forty Forty (also known as 123 Home, Forty Forty In, Mob Mob, Mob and other names) is a children's game combining elements of the games "It" and Hide and seek. One player is "on", or "It", and they must capture the other players by 'spying' them rather than by tagging as there is no physical contact with another player. [1]
A player is chosen as "It" and a landmark such as a tree or lamppost is chosen as the base, this is sometimes called “the mob post”. Players who are not "It" run and hide, while "It" counts to a certain number depending on the version of the game; usually 40, 44 [2] or 100. "It" looks for the other players, while the players try to get to base without being seen.
If a player gets to base without being seen, they shout "forty forty I'm free", "forty forty home", "forty forty save myself", "forty forty in", “save myself 123” and are then safe, waiting at base for the remainder of the game and do not help “It” in the search for other players. In order to catch someone, "It" must see the person, run back, touch the base and say "forty forty I see [name]" or “mob mob [name] 123”. If the "seen" player is behind or in an object, it must be specified; e.g. "forty forty I see [name] behind that tree" while pointing at it.
Players that are caught by the "It" return to base. The first person to be caught by the end of the game is "It" for the next game. Some variants make the last person caught "It" for the next game. [3]
There are variants to allow players to be freed. In some variants, a player reaching base can say "Release, one, two, three" or a similar chant to release one or all captured players. If the last player reaches the base without being spied, they can chant a variant of 'Save everyone/all 123', and all the players are freed to play again. [1]
In one variant, the initial "It" is selected by a system known as Ping Pong. All those playing stand in a circle, holding out arms so that their index fingers touch whilst a designated selector says either "Ping", (zero, once or repeatedly as they see fit) or "Pong". Once the designated selector says "Pong", everyone breaks formation hurriedly as the first person that the designated selector can touch becomes "It". If the designated selector is unable to touch someone by lunging or by sleight of hand to the right or the left, the designated selector is free to pursue one or more of the fleeing circle that has just broken formation. However, if someone wrongfully breaks prematurely, i.e. before "Pong" is said, then the forfeit is that they are "It". [4]
The game is known by many names, [5] including 44 home, [6] Block 123, [5] Relievo 123, [5] Hicky 123, [5] Rally 123, [5] Pom Pom, [5] twenty-twenty (or any other number), Tip the Can,home and I-Erkey [5]
A counting-out game or counting-out rhyme is a simple method of 'randomly' selecting a person from a group, often used by children for the purpose of playing another game. It usually requires no materials, and is achieved with spoken words or hand gestures. The historian Henry Carrington Bolton suggested in his 1888 book Counting Out Rhymes of Children that the custom of counting out originated in the "superstitious practices of divination by lots."
Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.
Hide-and-seek is a popular children's game in which at least two players conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chosen player counting to a predetermined number with eyes closed while the other players hide. After reaching this number, the player who is "it" calls "Ready or not, here I come!" or "Coming, ready or not!" and then attempts to locate all concealed players.
Three man is a drinking game played with two dice. It can be played with at least three people but some consider it better with around five.
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Tag is a playground game involving one or more players chasing other players in an attempt to "tag" and mark them out of play, typically by touching with a hand. There are many variations; most forms have no teams, scores, or equipment. Usually when a person is tagged, the tagger says, "It!" or "Tag, you're 'It'!" The last one tagged during tag is "It" for the next round. The game is known by other names in various parts of the world, including "running and catching" in India and "catch and cook" in the Middle East.
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Wink murder is a party game or parlour game in which a secretly selected player is able to "kill" others by winking at them, while the surviving players try to identify the killer. The game is also variously known as murder wink, killer, murder in the dark, lonely ghost and killer killer. The practical minimum number of players is four, but the spirit of the game is best captured by groups of at least six players or more.
British Bulldog is a tag-based playground and sporting game, commonly played in schoolyards and on athletic fields in the UK, Canada, South Africa, Australia, and related Commonwealth countries, as well as in the U.S. and Ireland. The object of the game is for one player to attempt to intercept other players who are obliged to run from one designated area to another. British Bulldog is characterised by its physicality and is often regarded as violent, leading it to be banned from many schools due to injuries to the participants.
"Never have I ever", also known as "I've never.." or "ten fingers", is a drinking game in which players take turns asking other players about things they have not done. Other players who have done this thing respond by taking a drink. A version that requires no drinking, usually played by children and underage adolescents, has players counting scores on their fingers instead.
Beer pong is a drinking game loosely based on ping pong that involves the use of paddles to hit a ping pong ball into cups on the opposing side. The origin of beer pong is generally credited to Dartmouth College.
Traditional Filipino games or indigenous games in the Philippines are games that are played across multiple generations, usually using native materials or instruments. In the Philippines, due to limited resources for toys, children usually invent games that do not require anything but players. There are different kinds of Filipino traditional games which are well-suited for kids, and the games also stand as one of the different cultural and traditional games of the Philippines. Due to the variety of skills used in these games, they serve an important purpose in the physical and mental development of Filipino children. These games are also an important part of Filipino culture.
Matball, known in some areas as Big Base, is a sport, usually played indoors and sometimes outdoors. Matball is a safe haven game similar to kickball, but with the key difference that bases are larger, often gym mats, and multiple runners can be on each base.
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500, also known as Jackpot, is a non-codified ball game for children. It is played by one participant throwing a ball, and others catching it for points.
Poison is a traditional children's game, a variant of the game of tag. Jessie H. Bancroft's 1909 book Games for the Playground... describes it as follows.