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An Educational Programming Language (EPL) is a programming language used primarily as a learning tool, and a starting point before transitioning to more complex programming languages.
Initially, machine code was the sole method of programming computers. Assembly language (ASM), introduced mnemonics to replace low-level instructions, making it one of the oldest programming languages still used today. Numerous dialects and implementations exist, each tailored to a specific computer processor architecture. Assembly languages are low-level and more challenging to use, as they are untyped and rigid. For educational purposes, simplified dialects of assembly languages have been developed to make coding more accessible to beginners.
Assembly languages are designed for specific processor architectures, and they must be written with the corresponding hardware in mind. Unlike higher-level languages, educational assembly languages require a representation of a processor which can be virtual or physical. These languages are often used in educational settings to demonstrate the fundamental operations of a computer processor.
BASIC (Beginner's All-purpose Symbolic Instruction Code) was invented in the year 1964, to provide computer access to non-science students. It became popular on minicomputers during the 1960s and became a standard computing language for microcomputers during the late 1970s and early 1980s. The goals of BASIC were focused on the need to learn to program easily and they are:
What made BASIC attractive for education was the small size of programs that could illustrate a concept in a dozen lines. BASIC continues to be frequently self-taught with tutorials and implementations.
See also: List of BASIC dialects by platform
BASIC offers a learning path from learning-oriented BASICs such as Microsoft Small Basic, BASIC-256 SIMPLE and to more full-featured BASICs like Visual Basic, NET and Gambas.
As part of the One Laptop per Child project, a sequence of Smalltalk-based languages has been developed, each designed to act as an introduction to the next. The structure is Scratch to Etoys to Squeak to any Smalltalk. [6] Each provides graphical environments that may be used to teach not only programming concepts to kids but also physics and mathematics simulations, story-telling exercises, etc., through the use of constructive learning. Smalltalk and Squeak have fully featured application development languages that have been around and well-respected for decades; Scratch is a children's learning tool.
Alan Curtis Kay is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) design. At Xerox PARC he led the design and development of the first modern windowed computer desktop interface. There he also led the development of the influential object-oriented programming language Smalltalk, both personally designing most of the early versions of the language and coining the term "object-oriented." He has been elected a Fellow of the American Academy of Arts and Sciences, the National Academy of Engineering, and the Royal Society of Arts. He received the Turing award in 2003.
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning 'word' or 'thought'.
Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learning Research Group (LRG) scientists, including Alan Kay, Dan Ingalls, Adele Goldberg, Ted Kaehler, Diana Merry, and Scott Wallace.
Squeak is an object-oriented, class-based, and reflective programming language. It was derived from Smalltalk-80 by a group that included some of Smalltalk-80's original developers, initially at Apple Computer, then at Walt Disney Imagineering, where it was intended for use in internal Disney projects. The group later was supported by HP Labs, SAP, and most recently, Y Combinator.
Lego Mindstorms is a discontinued line of educational kits for building programmable robots based on Lego bricks. It was introduced on 1 September 1998 and discontinued on 31 December 2022.
In computing, a visual programming language, also known as diagrammatic programming, graphical programming or block coding, is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations. VPLs are generally the basis of low-code development platforms.
StarLogo is an agent-based simulation language developed by Mitchel Resnick, Eric Klopfer, and others at the Massachusetts Institute of Technology (MIT) Media Lab and Scheller Teacher Education Program in Massachusetts. It is an extension of the Logo programming language, a dialect of Lisp. Designed for education, StarLogo can be used by students to model or simulate the behavior of decentralized systems.
Constructionist learning is the creation by learners of mental models to understand the world around them. Constructionism advocates student-centered, discovery learning where students use what they already know to acquire more knowledge. Students learn through participation in project-based learning where they make connections between different ideas and areas of knowledge facilitated by the teacher through coaching rather than using lectures or step-by-step guidance. Further, constructionism holds that learning can happen most effectively when people are active in making tangible objects in the real world. In this sense, constructionism is connected with experiential learning and builds on Jean Piaget's epistemological theory of constructivism.
Etoys is a child-friendly computer environment and object-oriented prototype-based programming language for use in education.
MicroWorlds is a family of computer programs developed by Logo Computer Systems Inc. (LCSI) that uses the Logo programming language and a turtle-shaped object to teach language, mathematics, programming, and robotics concepts in primary and secondary education. The program was part of a larger set of dialects and implementations created by Seymour Papert aimed at triggering the development of abstract ideas by children through experimentation.
Lego Mindstorms NXT is a programmable robotics kit released by Lego on August 2, 2006. It replaced the Robotics Invention System, the first-generation Lego Mindstorms kit. The base kit ships in two versions: the retail version and the education base set. It comes with the NXT-G programming software or the optional LabVIEW for Lego Mindstorms. A variety of unofficial languages exist, such as NXC, NBC, leJOS NXJ, and RobotC. A second-generation set, Lego Mindstorms NXT 2.0, was released on August 1, 2009, with a color sensor and other upgrades. The third-generation EV3 was released in September 2013.
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation grants awarded to Mitchel Resnick and Yasmin Kafai. Scratch is developed by the MIT Media Lab and has been translated into 70+ languages, being used in most parts of the world. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions. As of 15 February 2023, community statistics on the language's official website show more than 123 million projects shared by over 103 million users, and more than 95 million monthly website visits. Overall, over 1 billion total projects have been created, with the site reaching its 1,000,000,000th project in April 2024.
RoboMind is a simple educational programming environment with its own scripting language that allows beginners to learn the basics of computer science by programming a simulated robot. In addition to introducing common programming techniques, it also aims at offering insights in robotics and artificial intelligence. RoboMind is available as stand-alone application for Windows, Linux, and Mac OS X. It was first released in 2005 and was originally developed by Arvid Halma, a student of the University of Amsterdam at the time. Since 2011, RoboMind has been published by Research Kitchen.
Mindstorms: Children, Computers, and Powerful Ideas is a book by computer scientist Seymour Papert, in which he argues for the benefits of teaching computer literacy in primary and secondary education. It was published by Basic Books in 1980, and republished in a new edition by Basic Books in 1993.
Lego Education, formerly known as Lego Dacta, is a specialized Lego theme created for educational purposes in schools. This theme, introduced in 1999, includes a variety of sets that cater to different educational needs.[2] These sets often focus on Duplo and Technic themes and typically contain a larger quantity of blocks. By incorporating these sets into the classroom, educators can provide students with hands-on learning experiences that enhance their understanding of various subjects, from basic building concepts to advanced engineering principles.[1]
LEGO Mindstorms EV3 is the third generation robotics kit in LEGO's Mindstorms line. It is the successor to the second generation LEGO Mindstorms NXT kit. The "EV" designation refers to the "evolution" of the Mindstorms product line. "3" refers to the fact that it is the third generation of computer modules - first was the RCX and the second is the NXT. It was officially announced on January 4, 2013, and was released in stores on September 1, 2013. The education edition was released on August 1, 2013. There are many competitions using this set, including the FIRST LEGO League Challenge and the World Robot Olympiad, sponsored by LEGO.
Open Roberta is a project within the German education initiative "Roberta – Learning with robots", initiated by Fraunhofer IAIS, which is an institute belonging to the Fraunhofer Society. With Open Roberta Fraunhofer IAIS is looking to encourage children to code by using robots such as Lego Mindstorms, and other programmable hardware systems such as Arduino, BBC micro:bit, and the Calliope mini. The Cloud-approach of the Open Roberta Lab is intended to simplify programming concepts and make it easier for teachers and schools to teach how to code. Open Roberta is free and does not require any installation. The project was initially founded with €1m by Google.org. Users from up to 120 countries now access the platform.
Ted Kaehler is an American computer scientist known for his role in the development of several system methods. He is most noted for his contributions to the programming languages Smalltalk, Squeak, and Apple Computer's HyperCard system, and other technologies developed at Xerox PARC.