Scott Draves

Last updated
Scott Draves
Scott Draves 2014.png
Born1968 (age 5556)
Nationality American
Known for Software art
Notable workFlame, Fuse, Bomb, Electric Sheep, Dreams in High Fidelity
AwardsPrix Ars Electronica, Vida 2.0, Vida 4.0, ZKM App Art Award
An image from the Electric Sheep Electricsheep-0-1000.jpg
An image from the Electric Sheep

Scott Draves is an American digital artist. He is the inventor of fractal flames [1] and the leader of the distributed computing project Electric Sheep. [2] [3] He also invented patch-based texture synthesis and published the first implementation of this class of algorithms. He is also a video artist [4] [5] and accomplished VJ. [6]

Contents

In summer 2010, Draves' work was exhibited at Google's New York City office, including his video piece "Generation 243" which was generated by the collaborative influences of 350,000 people and computers worldwide. [7] Stephen Hawking's 2010 book The Grand Design used an image generated by Draves' "flame" algorithm on its cover. Known as "Spot," [8] Draves currently resides in New York City.

In July 2012 Draves won the ZKM App Art Award Special Prize for Cloud Art for the mobile Android version of Electric Sheep. [9]

Background

Draves earned a Bachelor's in mathematics at Brown University, where he was a student of Andy van Dam before continuing on to earn a PhD in computer science at Carnegie Mellon University. [10] At CMU he studied under Andy Witkin, Dana Scott, and Peter Lee.

Related Research Articles

<span class="mw-page-title-main">Fractal art</span> Form of algorithmic art

Fractal art is a form of algorithmic art created by calculating fractal objects and representing the calculation results as still digital images, animations, and media. Fractal art developed from the mid-1980s onwards. It is a genre of computer art and digital art which are part of new media art. The mathematical beauty of fractals lies at the intersection of generative art and computer art. They combine to produce a type of abstract art.

<span class="mw-page-title-main">Digital art</span> Art that is generated digitally with a computer

Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art, and new media art.

<span class="mw-page-title-main">Evolutionary art</span> Art generated by an iterated process

Evolutionary art is a branch of generative art, in which the artist does not do the work of constructing the artwork, but rather lets a system do the construction. In evolutionary art, initially generated art is put through an iterated process of selection and modification to arrive at a final product, where it is the artist who is the selective agent.

<span class="mw-page-title-main">Generative art</span> Art created by a set of rules, often using computers

Generative art is post-conceptual art that has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator.

Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software art has attained growing attention since the late 1990s. It is closely related to Internet art since it often relies on the Internet, most notably the World Wide Web, for dissemination and critical discussion of the works. Art festivals such as FILE Electronic Language International Festival, Transmediale (Berlin), Prix Ars Electronica (Linz) and readme have devoted considerable attention to the medium and through this have helped to bring software art to a wider audience of theorists and academics.

Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible.

<span class="mw-page-title-main">Electric Sheep</span> Volunteer computing screensaver

Electric Sheep is a volunteer computing project for animating and evolving fractal flames, which are in turn distributed to the networked computers, which display them as a screensaver.

<span class="mw-page-title-main">Iterated function system</span> Method for the construction of fractals

In mathematics, iterated function systems (IFSs) are a method of constructing fractals; the resulting fractals are often self-similar. IFS fractals are more related to set theory than fractal geometry. They were introduced in 1981.

<span class="mw-page-title-main">Fractal flame</span>

Fractal flames are a member of the iterated function system class of fractals created by Scott Draves in 1992. Draves' open-source code was later ported into Adobe After Effects graphics software and translated into the Apophysis fractal flame editor.

<span class="mw-page-title-main">Apophysis (software)</span> Open Source fractal editor and generator

Apophysis is an open source fractal flame editor and renderer for Microsoft Windows and Macintosh.

<span class="mw-page-title-main">Algorithmic art</span> Art genre

Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called algorists.

<span class="mw-page-title-main">Desmond Paul Henry</span> British philosopher

Desmond Paul Henry (1921–2004) was a Manchester University Lecturer and Reader in Philosophy (1949–82). He was one of the first British artists to experiment with machine-generated visual effects at the time of the emerging global computer art movement of the 1960s. During this period, Henry constructed a succession of three electro-mechanical drawing machines from modified bombsight analogue computers which were employed in World War II bombers to calculate the accurate release of bombs onto their targets. Henry's machine-generated effects resemble complex versions of the abstract, curvilinear graphics which accompany Microsoft's Windows Media Player. Henry's machine-generated effects may therefore also be said to represent early examples of computer graphics: "the making of line drawings with the aid of computers and drawing machines".

<span class="mw-page-title-main">Scenery generator</span> Type of software

A scenery generator is software used to create landscape images, 3D models, and animations. These programs often use procedural generation to generate the landscapes. If not using procedural generation to create the landscapes, then normally a 3D artist would render and create the landscapes. These programs are often used in video games or movies. Basic elements of landscapes created by scenery generators include terrain, water, foliage, and clouds. The process for basic random generation uses a diamond square algorithm.

Draves is a surname. Notable people with the surname include:

<span class="mw-page-title-main">Fractal-generating software</span>

Fractal-generating software is any type of graphics software that generates images of fractals. There are many fractal generating programs available, both free and commercial. Mobile apps are available to play or tinker with fractals. Some programmers create fractal software for themselves because of the novelty and because of the challenge in understanding the related mathematics. The generation of fractals has led to some very large problems for pure mathematics.

<span class="mw-page-title-main">Ultra Fractal</span>

Ultra Fractal is a fractal generation and rendering software application. The program was the first publicly available fractal software which featured layering methods previously only found in image editing software. Because of this, the program has become popular for use in the creation of fractal art.

<span class="mw-page-title-main">Computer-generated imagery</span> Application of computer graphics to create or contribute to images

Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static or dynamic. CGI both refers to 2D computer graphics and 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects. The application of CGI for creating/improving animations is called computer animation, or CGI animation.

<span class="mw-page-title-main">Andy Lomas</span> British artist

Andy Lomas is a British artist with a mathematical background, formerly a television and film CG supervisor and more recently a contemporary digital artist, with a special interest in morphogenesis using mathematical morphology.

<span class="mw-page-title-main">Artificial intelligence art</span> Machine application of knowledge of human aesthetic expressions

Artificial intelligence art is visual artwork created through the use of an artificial intelligence (AI) program.

References

  1. Birch, K. (2007-08-20). "Cogito Interview: Damien Jones, Fractal Artist". Archived from the original on 2007-08-27.
  2. Johnson, S. (August 2004). "Sheep in Shining Armor". Discover Magazine.
  3. Wilkinson, Alec (2004-06-07). "Incomprehensible". New Yorker Magazine.
  4. Bamberger, A. (2007-01-18). "San Francisco Art Galleries - Openings" . Retrieved 2008-03-11.
  5. "Gallery representing Draves' video art". Archived from the original on 2008-06-06. Retrieved 2008-03-11.
  6. "VJ: It's not a disease". Keyboard Magazine. April 2005. Archived from the original on 2008-04-12.
  7. "Digital Art @Google Data Poetics Presents Scott Draves' Generation 243". Archived from the original on 2011-09-29. Retrieved 2010-09-14.
  8. Windley, P. (2006-05-07). "Art of Networks".
  9. "ZKM Press Release" (PDF).
  10. "Bibliography of Draves' CMU research papers" . Retrieved 2008-03-11.