TI-99/4A

Last updated
TI-99/4
TI-994 logo.svg
Texas Instruments TI-99-4 (white bg).jpg
Developer Texas Instruments
ManufacturerTexas Instruments
Type Home computer
Release dateOctober 1979 (1979-10)
Introductory priceUS$1,150(equivalent to $4,980 in 2024)
DiscontinuedJune 1981
Units shipped≈20,000
CPU TMS9900 @ 3 MHz
Graphics TMS9918
SuccessorTI-99/4A
TI-99/4A
TI-994A logo.svg
Texas Instruments TI-99-4A (white bg).jpg
ManufacturerTexas Instruments
Type Home computer
Release dateJune 1981 (1981-06)
Introductory priceUS$525(equivalent to $1,820 in 2024)
DiscontinuedMarch 1984
Units shipped2.8 million [1]
Media
Operating system TI BASIC
CPU TMS9900 @ 3 MHz
Memory16 KB RAM
256 bytes scratchpad RAM
Graphics TMS9918A
SoundTMS9919, later SN94624
PredecessorTI-99/4

The TI-99/4 and TI-99/4A are home computers released by Texas Instruments (TI) in 1979 and 1981, respectively. [2] Based on TI's own TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. [3] The associated TMS9918 video display controller provides color graphics and sprite support which were only comparable with those of the Atari 400 and 800 released a month later. The TI-99 series also initially competed with the Apple II and TRS-80. [4]

Contents

The calculator-style keyboard of the TI-99/4 and the high price were cited as weak points. TI's reliance on ROM cartridges and their practice of limiting developer information to select third parties resulted in a lack of software for the system. The TI-99/4A was released in June 1981 with a simplified internal design, full-travel keyboard, improved graphics, and a unique expansion system. At half the price of the original model, sales picked up significantly and TI supported the 4A with peripherals, including a speech synthesizer and a "Peripheral Expansion System" box to contain hardware add-ons. TI released developer information and tools, but the insistence on remaining sole publisher continued to starve the platform of software. [4] Architectural quirks of both models reduced the performance benefits of the 16-bit CPU.

The 1981 US launch of the TI-99/4A followed Commodore's VIC-20 by several months. Commodore CEO Jack Tramiel began a price war by repeatedly lowering the price of the VIC-20 and forcing TI to do the same. In late 1982, TI was shipping 5,000 computers a day from their factory in Lubbock, Texas. By 1983, the 99/4A was selling at a loss for under US$100. Even with the increased user base created by the heavy discounts, TI lost US$330 million in the third quarter of 1983 [5] and announced the discontinuation of the TI-99/4A in October 1983. Production ended in March 1984. [4]

The TI-99/4 was intended to fit in the middle of a planned range of TI-99 computers, none of which were released, but prototypes and documentation have been found after the TI-99/4A was discontinued.

Features

Developed by Texas Instruments (TI), the TI-99/4A is a self-contained console with the motherboard, ROM cartridge slot, and full-travel keyboard in the same case. The power supply is external. An RF modulator allows the use of a television as a monitor. Lowercase letters are displayed as small caps, rather than separate glyphs. TI BASIC, an ANSI-compliant BASIC interpreter based on Dartmouth BASIC, is built in and includes support for graphics, sound, and file system access. Later versions of the 99/4A, identified by (C)1983 TEXAS INSTRUMENTS V2.2 on the title page, prevent the use of unlicensed ROM cartridges from third-party manufacturers such as Atarisoft.

Both TI-99/4 models use the 16-bit TMS9900 CPU running at 3 MHz. The TMS9900 is a single-chip implementation of a TI-990 minicomputer. Although a full 16-bit processor, only the 8 KB system ROM and 256 bytes of scratchpad RAM are available on the 16-bit bus. [6]

Peripherals include a 5¼″ floppy disk drive and controller, an RS-232 card with two serial ports and one parallel port, a P-code card for Pascal support, a thermal printer, a 300-baud acoustic coupler, a tape drive using standard audio cassettes as media, and a 32 KB memory expansion card.

Video Display Processor

Graphics in the 99/4A are generated by an TMS9918A NTSC Video Display Processor (VDP), with a variant more suitable for PAL territories. The VDP was developed by TI and also sold independently, allowing it to be used in other systems. It serves as the video processor for the ColecoVision and SG-1000 consoles, and an earlier model is part of the MSX computer standard.

The TMS9918A supports character-based and bitmap display modes as well as hardware sprites. There are 32 single-color sprites total, but only a maximum of four can be displayed per scan line. Each sprite is either 8×8 or 16×16 pixels and can be scaled 2× to 16×16 or 32×32.

16 KB of RAM is provided for the Video Display Processor. VDP RAM is the largest block of writeable memory in the unexpanded TI-99/4A architecture, although the CPU does not have direct access to it, and requests reads and writes from the VDP as an intermediary. It is used for storing disk I/O buffers and TI BASIC user programs.

Expansion

TI-99 peripherals contain device drivers in ROMs in the hardware. When a new peripheral is attached, it is immediately available for any software that wants to use it. All device access uses a generic file-based I/O mechanism, allowing new devices to be added without updating software. The Peripheral Expansion System can hold two RS-232 cards, for a total of four RS-232 ports and two parallel printer ports.

The computer supports two cassette drives through a dedicated port, using a custom data format. Composite video and audio are output through another port on NTSC-based machines, and combine through an external RF modulator for use with a television. PAL-based machines output a more complex YUV signal which is also modulated to UHF externally.

Two digital joysticks can be connected through a single DE-9 port - the same as the Atari joystick port, but with incompatible pins. Aftermarket adapters allow the use of Atari compatible joysticks. [7]

TI sold an official 32 KB RAM expansion. [8] The memory is not available to all uses. For example, an Extended Basic program is restricted to using 24 KB with the remaining 8 KB available for machine code routines. The Mini Memory plug-in module contains 4 KB of battery-backed RAM that can be used as a persistent RAM disk or to load a machine-code program. [9]

Peripheral Expansion Box

Peripheral Expansion Box or PEB TI99expansion.jpg
Peripheral Expansion Box or PEB

The TI-99/4A can be upgraded via expansion cards added to an eight-slot, external chassis containing its own linear power supply and a full-height 5¼" floppy bay. [10] Encased in silver plastic, but made from sheet steel, this is labeled as the Peripheral Expansion System by TI, but usually called the Peripheral Expansion Box or PEB. Each card has an LED that blinks or flickers when being accessed by software. The section of the power supply that powers the card slots is unregulated. Each card has on-board regulators for its own requirements, which reduces power consumption on a partially-loaded PEB and allows for cards with unusual voltage requirements.

The PEB carries an analog sound input on the expansion bus, allowing the Speech Synthesizer's audio to be carried through the console to the monitor. The audio is also carried through the ribbon cable to the PEB, both allowing the relocation of the Speech Synthesizer to the PEB and the possibility of audio cards offering more features than the console's built-in sound. No official cards from TI do this.

Official cards from TI that were released and could be placed inside the PEB include

Peripherals designed to be used without the PEB existed too.

Speech synthesizer

TI-99/4A speech demo using the built-in vocabulary

In the late 1970s and early 1980s, TI was a pioneer in speech synthesis because of its LPC Speech Chips which were used in its Speak & Spell toys. A plug-in speech synthesizer module was available for the TI-99/4 and 4A. Speech synthesizers were offered free with the purchase of a number of cartridges and were used by video games such as Alpiner and Parsec. Alpiner's speech includes male and female voices and can be sarcastic when the player makes a bad move.

The synthesizer uses a variant of linear predictive coding and has a small in-built vocabulary. The original intent was to release small cartridges that plugged directly into the synthesizer unit to increase the device's vocabulary. However, the success of software text-to-speech in the Terminal Emulator II cartridge cancelled that plan.[ citation needed ]

History

In the late 1970s, TI was a successful manufacturer of large computers [11] and the largest semiconductor manufacturer in the world. [12] In 1977, groups within TI were designing a video game console, a home computer to compete against the TRS-80 and Apple II, and a high-end business personal computer with a hard drive. The first two groups were both working at TI's consumer products division in Lubbock, Texas, and continually competed. According to Wally Rhines, the 99/4's "ultracheap keyboard" (with calculator-style keys), RF modulator, and ROM cartridges came from the console design. The Lubbock teams were merged and directed towards the home computer market. [13]

Others within the company persuaded the Lubbock group to use TI's TMS9900 CPU. This was in keeping with TI's "one company, one computer architecture" concept, where a single processor model would scale from consoles to its high-end minicomputers. The TMS9900 is a single-chip implementation of TI's 16-bit TI-990 minicomputer, and is the CPU in low-end models of that platform. [11] Feature-limited single-chip versions of popular minicomputer designs from the 1960s were popular in the mid-1970s and newly designed 16-bit and 32-bit CPUs like the Intel 8086 and Motorola 68000, respectively, quickly rendered these earlier designs obsolete.[ citation needed ] Many of the TMS9900's quirky features, like processor registers in main memory, came from its minicomputer roots where such concepts were more common.[ citation needed ]

The team working on the high-end personal computer was merged into TI's Data Systems Division, which had the TI 990 and various computer terminals; the division ended the personal computer because it was a threat to the minicomputer. [14] [13] TI's European headquarters worked on another home computer, where a third party consulting firm was contracted to produce a prototype codenamed "Mojo". This was based on TI's version of the 8-bit Intel 8080 supported by an all-TI chip set. After a series of discussions, Mojo was abandoned and the Consumer Products concept moved forward. [13]

99/4

TI's catalog included a huge variety of analog and digital integrated circuits already widely used in microcomputers, giving it a single-source advantage no other company could meet. TI used this position to take over markets, as it did in the mid-1970s introducing its first scientific calculators. These underpriced its former customers like Commodore and drove them out of the calculator business. [15] Observers expected TI would do the same to the microcomputer market if it released a competitive system. [13] The New York Times suggested that the entry of TI and Hewlett-Packard would reshape the entire industry. [16]

Through the development period, several companies attempting to enter the home computer market were faced with significant pushback from the Federal Communications Commission (FCC). The FCC had developed new rules for consumer devices that connected directly to televisions in an effort to control ongoing complaints about interference by poorly shielded devices. Televisions of the era generally had only a single antenna input, and thus connecting to them required the internal video signal of the device to be converted to radio frequency using an RF modulator. If these were poorly shielded the signal would leak out and could be picked up in the antennas of nearby televisions. [17]

The new rules were extremely stringent and difficult to meet. TI continued battling the FCC both in the lab and in Congress, where it had considerable power due to its position within Texas's high-tech industry. It failed to meet the FCC requirements as the release date approached. The company eventually gave up and bundled a modified Zenith Electronics television with the computer, as a computer monitor, eliminating the need for the RF modulator by connecting directly to the TV's internal circuitry using a composite video signal. This put the introductory price at US$1,150(equivalent to $4,389 in 2024). [18]

The 99/4 sold poorly. Very little software was available, as few developers ported their products to its 16-bit CPU. [19] The machine was met with almost universal disdain when it was released. Every review complained about the keyboard, the lack of lower case characters, any sort of expansion, and lack of software. In July 1980, Adam Osborne reported that, despite poor sales, TI had raised the price of a complete system to $1,400, higher than the popular Apple II, which started at $950. Osborne said, "Some dealers, who have offered the complete system (including the monitor) for less than the price of the Apple, have still been unable to sell it". [20] [21] TI experimented with $200 rebates, and dealers decreased the price to as low as $699 not including rebates, [22] but the company sold fewer than 20,000 computers by summer 1981, less than one tenth Apple or Radio Shack's volume. Atari, Inc. had an installed base of Atari 8-bit computers more than twice as large. [23] David H. Ahl described the 99/4 as "vastly overpriced, particularly considering its strange keyboard, non-standard Basic, and lack of software". [5] The New York Times called it an "embarrassing failure". [24]

99/4A

Late period, cost-reduced version of the TI-99/4A with beige case TI99-4A beige front.jpg
Late period, cost-reduced version of the TI-99/4A with beige case

In May 1981 TI released the 99/4A. With a lower $525 price, the company added a typewriter-style keyboard [21] —keeping the non-standard layout—and more expansion options. The expansion system extends from the right side of the chassis, with modules that can be daisy-chained. There is a practical limitation to this, because each module increases the width of the system. The price was initially US$525, less than half that of the 99/4. [5]

TI continued lowering the price through 1981, first to $449.95, and then to $399.95 in early 1982, in competition with Commodore's $300 VIC-20. This turned into a price war with Commodore. TI responded by cutting the wholesale price of the 99 by $100, while also offering a $100 rebate directly to consumers, lowering the street price to about $200. Bill Cosby in advertising for TI marketed the refund. [21] [24] [5] [25] By mid-1982, Jerry Pournelle wrote that TI was "practically giving away the TI-99/4A". [26] An industry joke stated that the company was losing money on each computer, but was making up for it in volume. [5] [24] Commodore matched the $200 price in December 1982. [5]

TI celebrated the 99/4A's market success at the January 1983 Consumer Electronics Show in Las Vegas, where Cosby joked how easy it was to sell a computer by paying people $100 to buy one. [24] [5] Sales peaked at 30,000 a week that month, but on 10 January 1983 Commodore lowered the price of its computers. In February TI responded with a 99/4A retail price of $150. In April, the VIC-20's bundled retail price reached $100 and the 99/4A followed suit. In the spring of 1983, TI attempted to reduce the parts count to maintain a competitive edge by combining multiple chips into a single custom chip, renaming the 4A PCB as a "QI" (Quality Improved) board and began production of plastic beige cases without the former aluminum trim of the black console. In May, it began offering the PEB for free with the purchase of three peripherals. In August the company reduced prices of peripherals by 50% and offered $100 of free software; in September, it reduced software prices by up to 43%. [24] [5] [27] The $100 rebate ended in April 1983, but by then TI had effectively reduced the retail price by that amount; by June the 99/4A sold for as little as $99 in some stores, comparable to the VIC-20's price. [21]

Lack of third-party development

The president of Spectravideo later said that "TI got suckered by" Jack Tramiel, head of Commodore. [5] The company could not make a profit on the TI-99/4A at a price of $99 [28] —it was much more expensive to manufacture than the VIC-20 [5] —but hoped that selling many inexpensive computers would increase sales of more profitable software and peripherals. Because such a razor and blades business model requires that such products be its own, [24] TI strictly controlled development for the computer, discouraging hobbyists and third-party developers. [29] [26] It wanted unsophisticated consumers to buy its computers like an appliance, and not technical users who might want to write their own software, [19] despite the latter being what Pournelle described as "a large unpaid R&D department" for computer companies. [30] The company advertised its calculators in almost every issue of BYTE starting in 1980, but deliberately excluded its home computer from the ads except briefly in late 1982. TI also used its preexisting calculator sales channel of mass-market retailers, and not specialized computer stores. [19]

TI did not provide an editor, assembler, or hardware technical information when it released the computer. Pournelle stated that "TI's message is loud and clear: 'Drop dead, hobbyists!'", [30] and added that the company "worked very hard at keeping you outside the machine". [26] Citing Money , publisher of Kilobaud Microcomputing Wayne Green reported in August 1980 that TI planned to have only 100 applications available by the end of 1981, stating that "This tiny figure has to put a chill on the whole industry". Green's company, Instant Software, was a prolific publisher for the TRS-80 but could not find anyone to port software to the TI. He wrote, "We understand the problems with the system and the efforts Texas Instruments made to make translation difficult". [31] A Spinnaker Software executive said that the 99/4A had "the worst software in the business", and Ahl noted that unlike other computers, it did not have "Microsoft BASIC, VisiCalc, WordStar, or any popular games". [5] Peripherals cost about twice as much as for other computers. [28] [24] TI joysticks were of poor quality and difficult to find, for example; one reseller reported that its best-selling product was the Atari CX40 joystick adapter cable. [7]

Pournelle added, "TI had rightly concluded that the hobbyists and hackers were a tiny part of the market and wrongly concluded that they were therefore unimportant". [26] Rivals were more open with information. Kilobaud Microcomputing reported that a Commodore executive promised the VIC-20 would have "enough additional documentation to enable an experienced programmer/hobbyist to get inside and let his imagination work". [32] [29] Even when competitors did not disclose technical information, because their computers used commercial off-the-shelf parts like MOS 6502 and Zilog Z80, much more information was public than for TI's proprietary components. [19] IBM learned from TI's mistake, Pournelle said. The company released software and hardware technical information when the IBM PC was announced in 1981, [26] stating that "the definition of a personal computer is third-party hardware and software". [33]

TI had also learned from its mistake and no longer ignored hobbyists, Pournelle said in 1982. [26] [30] The company advertised in BYTE its program for publishing others' software, and job openings for software developers. [19] By mid-1983 more than 1000 applications were available. [21] TI insisted on being the sole publisher for the system, however, which many developers refused to agree to. [24] After third-party developers' games for the Atari 2600 became very successful, the company at the June 1983 Consumer Electronics Show announced that only cartridges with a TI-licensed lockout chip would work in the 99/4A. [28] TI held a patent on a program counter implemented in software in GROM, which a future operating system revision would require in cartridges. [34] [35] The Boston Phoenix predicted that "most [software developers] just won't bother making TI-compatible versions of their programs", [28] and Pournelle wrote that "TI once again tells the hobbyists to drop dead". [30]

No official technical documentation from TI was released until the "Editor/Assembler" development suite was announced in 1981 and released in 1982, and no system schematics were ever released to the public until after TI had discontinued the computer.

Discontinuation

After TI in mid-1983 unexpectedly announced a $100 million loss in the second calendar quarter—implying a pretax loss from home computers of $200–250 million—its stock dropped by one third in two days. The Times stated in June 1983 that Cosby's $100 refund "joke is no longer funny", and that "future options are slim". The low price affected the 99/4A's reputation; "When they went to $99, people started asking 'What's wrong with it?'", one retail executive said. An L.F. Rothschild sell-side analyst estimated that TI had prepared to manufacture three million computers in 1983, but would only be able to sell two million; [24] another analyst forecast one million for the year. [21]

Some observers predicted after the second quarter's loss that the 99/4A would not be able to recover; even if the company did not plan to discontinue the computer, the fear that it would become orphaned technology might cause retailers to avoid ordering inventory. [24] Others thought that TI could sell excess inventory and continue producing the computer. [5] After losing $111 million after taxes in the third calendar quarter of 1983, TI announced plans to discontinue the 99/4A, while continuing to sell the TI Professional MS-DOS-compatible computer. [27] (TI stock rose by 25% after the announcement, because the company's other businesses were strong.) [36] [27] With another TI price cut, retailers sold remaining inventory of the former $1,150 computer during Christmas for $49. [27] [5] [37] The 90 Child World stores quickly sold over 40,000 computers [38] at a price referred to as "nearly a stocking stuffer" in a Times article. [39]

A total of 2.8 million units were shipped before the TI-99/4A was discontinued in March 1984, [1] [40] perhaps the largest installed base among all personal computers. [27] The 99/4A became the first in a series of home computers to be orphaned by their manufacturer over the next few years, along with the Coleco Adam, Mattel Aquarius, Timex Sinclair 1000, and IBM PCjr.

Architecture

In order to build a complete 16-bit system, TI would have had to redesign many of their existing 8-bit support chips. Instead, TI decided to use existing devices for the majority of the system. The result is that only a small portion of the system is 16-bit and uses a second 8-bit computer bus for the rest. [11]

One of the key features of the TMS9900 from the minicomputer design that spawned it is the inclusion of several sets of processor registers. In a minicomputer setting, the system was typically running a time-sharing or multitasking operating system, or being used for real-time computing, both of which benefit from being able to quickly switch among programs. To do this, the TMS9900 stores several sets of registers in main memory and can switch between the sets of sixteen 16-bit registers by changing the single workspace pointer register, thereby allowing very rapid context switching.

The new design put 256 bytes of random-access memory (RAM) on the 16-bit bus to store up to eight sets of registers. This area of RAM is known as the "scratchpad memory". As the processor's instructions are all 16-bit as well, the 8 KB internal system read-only memory (ROM) was also on the 16-bit side. [41] Only the program counter, status register, and workspace pointer registers are actually implemented on the chip itself. [41]

Included on the 8-bit side of the system is the majority of the RAM and almost all of the support chips, especially the video display controller (VDP). All accesses to the VDP system are executed eight bits at a time. [42] The system's RAM is managed by the VDP, which provides access to the CPU only when the VDP is not using the memory. This means that user programs and data are read over two machine cycles, reducing speed by half. According to TI's former manager for microprocessors who oversaw TMS9900 development, this negates the performance advantage of a 16-bit processor. [11]

The TMS9900's machine language instructions must be word-aligned, so at least 16-bits are needed for every instruction. At the time, memory was expensive, so the size of this format was a concern. Additionally, programming the 8-bit side of the system from 16-bit code is somewhat complex. To address this, TI developed a pseudo-assembly language known as "Graphic Programming Language", or GPL. This is a compact 8-bit language interpreted by the CPU which dynamically translates the GPL instructions into one or more TMS9900 instructions. GPL includes utility routines that appear as single instructions in GPL code, such as clearing a block of memory. All software originally distributed on ROM cartridges were written using GPL, and are sometimes referred to as GROMs. [41] [34]

At the time of launch, the system included only a single user-accessible programming language: TI's built-in BASIC interpreter, written in GPL. On the Creative Computing Benchmark, it runs at roughly half the speed of the Apple II. [43]

Computers manufactured from August 1983 and later may have the lockout chip preventing use of unlicensed cartridges. Such "QI" units have a 1983 copyright date at bootup. [35]

Technical specifications

A BASIC program running on a TI-99/4A TI-99 4A Basic Program Running.png
A BASIC program running on a TI-99/4A

CPU

TMS9900 @ 3 MHz, 16-bit, 64-pin DIP

Memory

Video

TMS9918A video display processor, 40 pin DIP. The earlier 99/4 uses the TMS9918. PAL systems use the "9929" versions of each.

Sound

TMS9919, later SN94624, identical to the SN76489 used in many other systems

Games

TI Invaders is a 1981 clone of Space Invaders Tiinvaders2.png
TI Invaders is a 1981 clone of Space Invaders

Roughly 100 games were published for the TI-99/4A, with most published by Texas Instruments. [44] Some of the games released only for the 99/4A are Parsec, Alpiner, Tombstone City: 21st Century , Tunnels of Doom , and The Attack . TI Invaders and Car Wars are TI's renditions of Space Invaders and Head On respectively. Munch Man is similar to Pac-Man , but the title character fills the maze with a pattern rather than emptying it of dots.

The Adventure International text adventures require the Adventure Command Module cartridge. [45] Tigervision offered a solution to the memory limitation of the standard cartridge slot in the form of a 24 KB memory expansion cartridge that attached to the side expansion interface, emulating an expansion device. This allowed the company to implement a larger game completely in machine code, which was used for Espial and Miner 2049er . Exceltec also released two similar side cartridges: Arcturus [46] and Killer Caterpillar.

The media criticized the computer's game library as mediocre. [5] [44] TI not only discouraged third-party development, including games, but it also failed to license popular arcade games like Zaxxon and Frogger . [24]

There are 330 commercial games on this list. [47] [48]


NameYearPublisher
007: Aqua Base1982American Software Design & Distribution Co.
3-D Maze1981American Software Design & Distribution Co.
99'VadersUnknownNot-Polyoptics
AddvanceUnknownNot-Polyoptics
Adventure1981Texas Instruments
Adventureland1981Texas Instruments
Alien Addition1982DLM, Inc.
Alligator Mix1982DLM, Inc.
Alpiner1982Texas Instruments
A-Maze-Ing1980Texas Instruments
Ambulance1983Funware
Angler Dangler1983Data East USA, Inc.
Ant Colony1983Funware
Ant Wars1981Not-Polyoptics
Ant-Eater1983Romox, Inc.
Arcademic Skillbuilder: Alien Addition1982DLM Developmental Learning Materials
Arcademic Skillbuilder: Alligator Mix1982DLM Developmental Learning Materials
Arcademic Skillbuilder: Dragon Mix1982DLM Developmental Learning Materials
Archeodroid1985Emerald Valley Publishing Co.
Astro Fighter1983Data East USA, Inc.
Astromania1982Moonbeam Software
Aztec Challenge1982Cosmi Corporation
B-1 Nuclear Bomber1978Avalon Hill
Backgammon1984Texas Instruments Incorporated
Ballyhoo1986Infocom, Inc.
Bankroll: The Investment Game1984Not-Polyoptics
Barnyard Fun1981American Software Design & Distribution Co.
Barrage1983Sofmachine
Beneath the Stars1984Intrigue Software
Bigfoot1983Texas Instruments Incorporated
Bird Brain1984Emerald Valley Publishing Co.
Black Box1982Stainless Software
Black Hole1983DaTaBioTics
Blackbeard's Treasure1982Millers Graphics; Timeless Software
Blackjack & Poker1981Texas Instruments Incorporated
Blasto1980MB Milton Bradley
Bomb Squad1981American Software Design & Distribution Co.
Bouncer1983Extended Software Company
Boxer1987DaTaBioTics
Break Thru1989DaTaBioTics
Buck Rogers: Planet of Zoom 1983Texas Instruments [49]
Burger Builder1983DaTaBioTics
BurgerTime1984Data East USA, Inc.
Cannonball Blitz1982Sierra On-Line, Inc.
Car Wars1981Texas Instruments
Card SharpUnknownMB Milton Bradley
Cars & Carcasses 21981Not-Polyoptics
Castle Darkholm1990Asgard Software
Cave Creatures1983Funware
Centipede1983Atarisoft Atari, Inc.
Championship Baseball1983Texas Instruments Incorporated
Chicken Coop1986Navarone
Chisholm Trail1982Texas Instruments
Circle World1983Aardvark-80; The Guild Adventure Software
Computer Bible Games1984Accent Publications, Inc.
Computer Math Games I1983Addison-Wesley Publishing Co., Inc.
Computer Math Games II1982Addison-Wesley Publishing Co., Inc.
Computer Math Games III1983Addison-Wesley Publishing Co., Inc.
Computer Math Games IV1983Addison-Wesley Publishing Co., Inc.
Computer Math Games VI1982Addison-Wesley Publishing Co., Inc.
Computer War1983Thorn EMI Video, Ltd.
Congo Bongo1983Texas Instruments
Connect Four1980MB Milton Bradley
Cosmopoly1983Not-Polyoptics
Crosses1983Not-Polyoptics
Crossfire1983Sierra On-Line, Inc.
CutthroatsUnknownInfocom
DeadlineUnknownInfocom
Death Ship1983Aardvark Technical Services, Ltd.; Robtek Ltd.
Defender1983Atarisoft Atari, Inc.
Demolition Division1982DLM Developmental Learning Materials
Demon Attack1983Imagic, Inc.
Derelict1983Aardvark-80
Devil's Island1982Apex Trading Ltd.
Diablo1983Extended Software Company
Diagnostic1979Texas Instruments
Dig Dug1983Atarisoft Atari, Inc.
Division 11982Foresman & Co., Scott
Donkey Kong1983Atarisoft Atari, Inc.
Dragon Mix1983DLM, Inc.
Driving Demon1983Funware
D-Station I1988DaTaBioTics
D-Station II - The Conflict Continues!1988DaTaBioTics
Dungeon Key1983ALA Software
E.T.1982Texas Instruments
Early Games: Matchmaker1983Counterpoint Software Inc.
Early Learning Fun1982Texas Instruments
Early LOGO Learning Fun1982Texas Instruments
Earthquake1983Aardvark-80; Mogul Communications
Echecs1979Texas Instruments
Electronic Party1983Scholastic, Inc.
EnchanterUnknownInfocom
Escape1984DaTaBioTics
Espial1983Tigervision Tiger Electronic Toys, Inc.
Face Chase1984Video Magic
Fantasy1983Texas Instruments
Fathom1983Imagic, Inc.
Fly Snuffer1983Futura Software
Football1979Texas Instruments
Forbidden City1982Apex Trading Ltd.; Phoenix Publishing Associates
Frog Jump1983Foresman & Co., Scott
Frog Stickers1982Navarone
Frogger1984Parker Bros.
Fun House1982American Software Design & Distribution Co.
Galaxy1979Avalon Hill
Germ Patrol1983Texas Instruments
Gestion Privee1983Texas Instruments
Ghost Town1981Texas Instruments
Hangman1981MB Milton Bradley
Haunted House1982American Software Design & Distribution Co.
Hebdogiciel Software - TI-99 4/A No.1UnknownShift Editions
Hebdogiciel Software - TI-99 4/A No.2UnknownShift Editions
Hebdogiciel Software - TI-99 4/A No.3: Le Rubis SacreUnknownShift Editions
Hebdogiciel Software - TI-99 4/A No.4UnknownShift Editions
Hebdogiciel Software - TI99/4A No. 5: Les 7 SorciersUnknownShift Editions
Hen Pecked1983Romox, Inc.
Henhouse1982Funware
Hollywood Hijinx1987Infocom, Inc.
Honey Hunt1983MB Milton Bradley
Hopper1983Texas Instruments
Hordes1981Not-Polyoptics
Household Budget Management1979Texas Instruments
Hunt The Wumpus1980Texas Instruments
Hustle1980Texas Instruments
I'm Hiding1983MB Milton Bradley
In Search of: The Four Vedas1982American Software Design & Distribution Co.
InfidelUnknownInfocom
Island Adventure1982Apex Trading Ltd.
Jawbreaker II1983Sierra On-Line, Inc.
Jet Storm1983ALA Software
Jumpy1983Sofmachine
Jungle Hunt1983Atarisoft Atari, Inc.
Jungle King1982Taito Corporation
Jungle Quest1984Scholastic, Inc.
Junkman Junior1986DaTaBioTics
Karate Challenge1989Asgard Software
Khe Sanh1981Not-Polyoptics
King of the Castle1984Navarone
Land on Mars1981American Software Design & Distribution Co.
Laser Shield1981American Software Design & Distribution Co.
Laser Tank1983Not-Polyoptics
Lasso1983Texas Instruments
Lazer Maze1982Avant-Garde Creations
Leather Goddesses of Phobos1986Infocom, Inc.
Lobster Bay1983Funware
M.A.S.H1983Fox Video Games, Inc.
Mancala1983DaTaBioTics
Mars1983Aardvark Technical Services
Maze of Ariel1981Not-Polyoptics
Mean Streets1983Alpha Software
Meteor Belt1983MB Milton Bradley
Meteor Multiplication1982DLM Developmental Learning Materials
Meteor Shower1981American Software Design & Distribution Co.
Micro Adventure No. 1: Space Attack1984Scholastic, Inc.
Micro Adventure No. 3: Million Dollar Gamble1984Scholastic, Inc.
Micro Adventure No. 4: Time Trap1984Scholastic, Inc.
Micro Adventure No. 5: Mindbenders1984Scholastic, Inc.
Micro Adventure No. 6: Robot Race1984Scholastic, Inc.
Micro Pinball1984Software Specialties
Micro Pinball 21984Software Specialties
Micro Tennis1983DaTaBioTics
Microsurgeon1983Imagic, Inc.
Midnite Mason1984Software Specialties
Mind Challengers1980Texas Instruments
Mind Master1979Image Computer Products, Inc.
Miner 2049er1983Tigervision Tiger Electronic Toys, Inc.
Miner 49'er1982American Software Design & Distribution Co.
Mini Memory1981Texas Instruments
Minus Mission1982DLM Developmental Learning Materials
Mission Impossible1981Texas Instruments
Mission X1983Data East USA, Inc.
Moon Mine1983Texas Instruments
Moon Patrol1983Atarisoft Atari, Inc.
Moonsweeper1983Imagic, Inc.
Mousk-Attack1983Sierra On-Line, Inc.
Mr. Frog1981American Software Design & Distribution Co.
Ms. Pac-Man1983Atarisoft Atari, Inc.
Munch Man1982Texas Instruments
Munch Mobile1983Texas Instruments
MunchMan1982Texas Instruments Incorporated
Mystery Fun House1981Texas Instruments
Newton's Revenge1983Futura Software
Nuclear Submarine Adventure1980Aardvark Technical Services, Ltd.
Oldies But Goodies-Games IUnknownTexas Instruments
Oldies But Goodies-Games IIUnknownTexas Instruments
Oliver's Twist1988Asgard Software
Ophyss1982Not-Polyoptics
Othello1982CBS Video
Pac-Man1983Atarisoft Atari, Inc.
Paddleball1983Texas Instruments
Parsec1982Texas Instruments
Peter Pan's Space Odyssey1984Disney Co., Walt
Pharaoh's Curse1982Apex Trading Ltd.
Picnic Paranoia1983Atarisoft Atari, Inc.
Pinocchio's Great Escape1984Disney Co., Walt
Pirate Adventure1978Adventure International
PlanetfallUnknownInfocom
Pole Position1983Atarisoft Atari, Inc.
Popeye1984Parker Bros.
Princess and Frog1982Romox, Inc.
Protector II1983Atarisoft Atari, Inc.
Pulsar1983C. A. Root Associates
Pyramid1983Aardvark Action Software; Mogul Communications
Pyramid of Doom1981Texas Instruments
Pyramid Puzzler1983Foresman & Co., Scott
Q*bert1984Parker Bros.
Quest1981Aardvark Technical Services, Ltd.
Rabbit Trail1983Romox, Inc.
Rattlesnake Bend1989Asgard Software
Reading Adventures1983Foresman & Co., Scott
Reading Cheers1983Foresman & Co., Scott
Reading Flight1982Foresman & Co., Scott
Reading Fun1982Foresman & Co., Scott
Reading On1982Foresman & Co., Scott
Reading Power1983Foresman & Co., Scott
Reading Rainbows1982Foresman & Co., Scott
Reading Rally1982Foresman & Co., Scott
Reading Roundup1982Foresman & Co., Scott
Reading Trail1983Foresman & Co., Scott
Reading Wonders1983Foresman & Co., Scott
Return to Pirate's Isle1983Texas Instruments
River Rescue1983Thorn EMI Video, Ltd.
River Rescue: Racing Against Time1982Creative Sparks
Robopods1983Virgin Games, Ltd.
Robotron:1983Atarisoft Atari, Inc.
Rock Runner1990Asgard Software
Rotor Raiders1983Romox, Inc.
Saguaro City1981Texas Instruments
Savage Island Series1981Adventure International
Schachmeister1979Texas Instruments
Schnoz-ola1983Funware
School Mailer1981Foresman & Co., Scott
Secret Mission1979Adventure International
Sengoku Jidai1981Not-Polyoptics
Sewermania1983MB Milton Bradley
Shamus1983Atarisoft Atari, Inc.
Shanghai1983Funware
Ships!1981Not-Polyoptics
Simon Says1983Texas Instruments
Ski1981American Software Design & Distribution Co.
Slinky1983Cosmi Corporation
Slymoids1983Texas Instruments
Sneggit1982Texas Instruments
Soccer1980Texas Instruments
SorcererUnknownInfocom
Sorcerer of Claymorgue Castle1984Adventure International
Sorgan II1988DaTaBioTics
Soundtrack Trolley1983MB Milton Bradley
Space Bandits1983MB Milton Bradley
Space Battle 20561981American Software Design & Distribution Co.
Space Journey1983Foresman & Co., Scott
Space Patrol1983Sunware
SPAD XIII1987Not-Polyoptics
Spectrum1984Sunburst Communications Inc.
Spellbreaker1985Infocom, Inc.
Spider Invasion1982Cosmi Corporation
Springer1983Tigervision Tiger Electronic Toys, Inc.
Spy's Demise1987CSI Design Group
Square Pairs1983Scholastic, Inc.
St. Nick1983Funware
Star Gazer I1984Video Magic
Star Gazer II1984Video Magic
Star Gazer III1984Video Magic
Star Maze1983Foresman & Co., Scott
Star Runner1987DaTaBioTics
Star Trek: Strategic Operations Simulator1983Texas Instruments
StarcrossUnknownInfocom
Starship Pegasus1981Not-Polyoptics
Stone Age1982American Software Design & Distribution Co.
Story Machine1983Spinnaker Soft. Corp.
Strange Odyssey1981Texas Instruments
Strategy Pack I1979Image Computer Products, Inc.
Submarine Battle1982Texas Instruments
Submarine Commander1983Thorn EMI Video, Ltd.
Super Demon Attack1983Imagic, Inc.
Super Duper1984Navarone
Super Sketch1984Personal Peripherals, Inc.
Super Storm1983Atarisoft Atari, Inc.
Superfly1983MB Milton Bradley
SuperSpace II1986DaTaBioTics
Suspect1984Infocom, Inc.
SuspendedUnknownInfocom
Tennis1983Nicesoft
Terry Turtle's Adventure1984MB Milton Bradley
Testtrainer 11981Texas Instruments
The Attack1980Texas Instruments
The Count1981Texas Instruments
The Golden Voyage1981Texas Instruments
The HitchHiker's Guide to the GalaxyUnknownInfocom
The Market1979Image Computer Products, Inc
The Secret Agent1984Stainless Software
The Wall1984Stainless Software
The WitnessUnknownInfocom
The Wizard's Dominion1982American Software Design & Distribution Co.
The Wizard's Tower1982Aardvark Action Software
TI Invaders1981Texas Instruments
Tickworld1981Not-Polyoptics
Tile BreakerUnknownMagic Soft.
TI-Toad1982Software Specialties
Tombstone City: 21st Century1981Texas Instruments Incorporated
Topper1983Navarone
Tornado Challenge1983ALA Software
Torpedo Alley1985Emerald Valley Publishing Co.
Tower: Civilian Air Traffic Controller1984Stainless Software
Treasure Island1983Data East USA, Inc.
Treasure Trap1983Not-Polyoptics
Trek Adventure1980Aardvark Technical Services; Grandstand Leisure Ltd
Tunnels of Doom1982Texas Instruments
Typo II1983Romox, Inc.
Verb Viper1982DLM Developmental Learning Materials
Video Chess1979Texas Instruments
Video Games 11979Texas Instruments
Video Vegas1982Romox, Inc.
Video-Graphs1979Texas Instruments
Von Drake's Molecular Mission1984Disney Co., Walt
Voodoo Castle1981Texas Instruments
Waldoball1983Not-Polyoptics
Wildcatting1979The Image Producers, Inc.
Wing War1983Imagic, Inc.
Winging It1981Not-Polyoptics
Wishbringer1985Infocom, Inc.
Witch's Brew1989Asgard Software
Word Invasion1982DLM Developmental Learning Materials
Word Radar1982DLM Developmental Learning Materials
Yahtzee1980MB Milton Bradley
Zero Zap1981MB Milton Bradley
Zoom Flume1989Asgard Software
Zork I - The Great Underground EmpireUnknownInfocom
Zork II - The Wizard of FrobozzUnknownInfocom
Zork III - The Dungeon MasterUnknownInfocom

Unreleased hardware

Hex-Bus

The Hex-Bus interface was designed in 1982 and intended for commercial release in late 1983. It connects the console to peripherals via a high-speed serial link. Though it is similar to today's USB (plug and play, hot-swappable, etc.), it was never released, with only a small number of prototypes appearing in collector hands after TI pulled out of the market.

TI-99/4A successors

The TI-99/4 was intended to fit in the middle of a planned range of TI-99 computers, with prototypes and documentation created for other models. Initial plans were for a lower-end TI-99/2 and a more powerful TI-99/8. Later ideas for expanding the range included a bargain-priced TI-99/3, a terminal TI-99/7, and a direct follow-up to the TI-99/4A referred to as either TI-99/4B or TI-99/5. [50]

At the time they left the home computer market, TI had been actively developing two successors to the TI-99/4A that went through several prototypes but never entered production. Some of these prototypes are now in the hands of TI-99/4A collectors. Both machines would have been substantially faster than the original TI-99/4A and used the Hex-Bus serial interface.

Legacy

The Tomy Tutor and its sibling systems are Japanese computers similar in architecture and firmware to the 99/8. Unlike the 99/8, it was released commercially, but sold poorly outside Japan. Portions of the operating system and BASIC code are similar to the 99/8.

The annual Chicago TI Faire is now in its 42nd year. [55] where people celebrated the TI-99 family of computers.

Post-TI development

The Myarc Geneve 9640 is an enhanced TI-99/4A clone built by Myarc as a card to fit into the TI Peripheral Expansion System. [56] It uses an IBM PC/XT detached keyboard. Released in 1987, it is similar to the unreleased TI-99/8 system. It includes a 12 MHz TMS9995 processor, enhanced graphics with 80-column text mode, 16-bit wide RAM, MDOS, and is compatible with nearly all TI software and slot-mounted hardware. A toggle switch slows the computer to the speed of the original.

The Second Generation CPU card (SGCPU) was released by the System 99 User Group in 1996 as a card to be installed in the PEB.[ citation needed ]

In 2004, a Universal Serial Bus card and Advanced Technology Attachment controller for Integrated drive electronics|IDE hard disks for the PEB were released.

A range of plug-in cartridge boards have been developed, allowing software projects to be distributed on cartridge. [57] [58]

The Phoenix G2, [59] was designed in 2010 by Gary Smith, a member of TI-User Group UK. It uses two FPGAs to emulate the entire architecture of the Myarc Geneve 9640 and the TMS9995 microprocessor. It incorporates an SD card reader, Ethernet, VGA output, and 64 MB RAM.

An FPGA-based TMS9918 compatible graphics chip, called the F18A, is a drop-in replacement for the original 9918 VDP, but features VGA output, bypassing the TMS9918A's native composite output, and contains other enhancements such as removal of the restriction of 4 sprites per scan line. [60]

See also

References

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  31. Green, Wayne (August 1980). "Publisher's Remarks". Kilobaud. p. 8. Retrieved 23 June 2014.
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  33. Bunnell, David (April–May 1982). "Boca Diary". PC Magazine. p. 22. Retrieved 21 October 2013.
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  40. TI-99 Home Computer Timeline Bill Gaskill
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  54. "99/8", 99er
  55. "Faire", TI-99, Main byte
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  57. "Hardware projects", TI-99/4A home computer, Hex bus
  58. You Tube
  59. "G2", TI-99 UG, UK, archived from the original on 2010-09-19
  60. "Archives", Code hack create

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