Tom Clancy's Ghost Recon | |
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Developer(s) | Red Storm Entertainment [lower-alpha 1] |
Publisher(s) | Ubi Soft [lower-alpha 2] |
Producer(s) | Darren Chukitus |
Designer(s) | Brian Upton |
Programmer(s) | Clark Gibson |
Artist(s) | Eric Armstrong Travis Getz Mike Haynes John Sonedecker |
Writer(s) | Tom Clancy |
Composer(s) | Bill Brown |
Series | Tom Clancy's Ghost Recon |
Platform(s) | Microsoft Windows, Mac OS, Xbox, PlayStation 2, GameCube |
Release | Microsoft WindowsMac OSXboxPlayStation 2GameCube |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Tom Clancy's Ghost Recon is a tactical shooter video game developed by Red Storm Entertainment and published by Ubi Soft in 2001 for Microsoft Windows. It is the first game in the Ghost Recon series. It was ported to Mac OS, Xbox and PlayStation 2 in 2002 and to the GameCube in 2003. Ports for N-Gage and Game Boy Advance were planned, but later canceled. [12] Unlike Clancy's other tactical shooter series, Rainbow Six , Ghost Recon is not based on any of his books.
Together with Rainbow Six , SWAT 3 , and Operation Flashpoint , game industry experts generally credit Ghost Recon with defining and refining the tactical shooter genre. [13] Ghost Recon's success spawned two expansion packs, Desert Siege and Island Thunder, as well as numerous sequels. [12]
Ghost Recon puts the player in charge of the eponymous Ghosts, a fictional squad of United States Special Operations Forces soldiers from Delta Company, 1st Battalion, 5th Special Forces Group. They are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with space for three soldiers per team (the Xbox, PlayStation 2 and GameCube versions do not have a Charlie team available). However, only six soldiers can be selected per mission. The player enjoys limited tactical control on the battlefield by issuing maneuver commands and rules of engagement for each fireteam through a command map. There are 3 difficulties; Recruit, Veteran, and Elite. Recruit offers unlimited ammo for some weapons, while the level of difficulty corresponds with the level of responsiveness and "training" of the AI.
The soldiers themselves are organized into four different character classes. Every class can carry a primary and secondary weapon, which are organized into "kits". Even though the primary weapon remains the same in all the kits (being defined by the soldier class — see below), there is a variety of equipment to be chosen as the secondary weapon.
For every completed mission in the single-player campaign, each soldier that survives gains one Combat Point to upgrade their attributes. There are four basic categories of skill:
The player also unlocks "specialists" from NATO or allied countries by completing extra mission objectives. [14] The specialists are more experienced than the Ghosts and have more Combat Points, making them an essential part of the team. They are also equipped with weapons not available to standard soldiers. Two specialists are armed with the Objective Individual Combat Weapon, as part of field tests and implementation of the U.S. Army's Land Warrior program. The specialist corps includes three women, who are the only female combatants in the game.
The game is played entirely from the first-person perspective. A heads-up display relays information such as the name of the soldier the player is controlling, the soldier's assigned fireteam, weapon and ammo counter, a threat indicator, the targeting reticule, health status, and a stance indicator (to show whether the character is standing, crouched, or prone).
Players will engage most often with either rebel militia, or Russian foot soldiers, who have varying levels of body armor, some being capable of stopping most small-arms fire, and varying levels of accuracy and reactions to the player. Occasionally the player will come face-to-face with armored threats, such as cargo trucks, or civilian trucks with mounted machine guns, and APC's, but the player may also encounter tanks, which requires the M136 recoilless anti-tank rifle in order to destroy. Soldiers are very mobile and adaptive, using cover, going prone, providing suppressive fire, and flanking and sneaking up on the player. Enemy visibility is based on weather conditions as well as the level of light available. Vehicles follow strict movement options. [15]
Bullets will not penetrate most objects, but they will break glass and deflate tires. Explosives or heavy gunfire can be used to destroy wooden doors, and (in the case of explosives) potentially kill anyone within the blast radius on the other side. Depending on a target's armor, it is generally possible to neutralize a threat with one or two well-placed shots.
Soldiers rendered "out of action" during a mission are considered to be dead, and not available for the rest of the campaign. Wounded soldiers who survive a mission will remain wounded unless they are replaced with a healthy soldier for the next mission.
Ghost Recon has both single player and multiplayer modes of play. Up to 36 players are supported in the PC version's multiplayer over an internet (TCP/IP) connection or LAN.
In April 2008, Russia is taken over by ultranationalists led by Dmitri Arbatov, who annex Ukraine, Belarus, and Kazakhstan to form the Russian Democratic Union (RDU), a political and military alliance dedicated to recreating the former Soviet Union. Meanwhile in Georgia, the U.S. Army's elite "Ghost" special forces unit battles South Ossetian separatists who are harassing the Georgian government and their allies. In response to their presence, the RDU complains to the United Nations that the United States has interfered in their internal affairs, and the Russian Armed Forces invade Georgia to support the rebels; in turn, the Ghosts support the Defence Forces of Georgia and U.S. reinforcements, who slow the Russian advance. However, the Russians' numerical advantage overwhelms the Georgian defenders, prompting the U.S. to pivot toward evacuating Americans and foreign nationals as the Russians push further into the country. Eventually, the Russian military captures Tbilisi and the RDU controversially proclaims its annexation of Georgia, forcing the Ghosts to withdraw, while the Georgian government sets up a government-in-exile in Geneva, Switzerland.
The RDU's expansionism continues when they invade the Baltic states three days ahead of NATO intelligence estimates. The Ghosts deploy to slow the invasion ahead of U.S. and NATO forces, who defeat the Russians in Latvia and Lithuania, forcing them out of the region and prompting further Ghost deployments into RDU territory to rescue American prisoners of war and Russian political prisoners. The RDU government blames President Arbatov for their defeat, places him under house arrest, and eventually executes him in a coup d'état. The death of Arbatov results in a massive loss of domestic support for the RDU government and the rise of an anti-RDU insurgency, while the Ghosts covertly attack Russian military facilities in Murmansk and Arkhangelsk to cripple their combat capabilities.
During a battle between U.S.-backed Russian deserters and RDU forces north of Moscow, the RDU detonates a nuclear weapon, prompting strong international condemnation as the RDU collapses into civil war between RDU ultranationalists and Russian loyalists. Acting Russian Prime Minister Karpin privately requests NATO support, and NATO forces enter Russia to fight the ultranationalists and support the loyalists. After the Ghosts break through a major ultranationalist defensive line, NATO forces occupy Moscow and corner the last ultranationalist holdouts inside Red Square. The Ghosts launch a final assault and capture the Kremlin, forcing the ultranationalists to surrender on November 10, 2008. The war ends as the Americans and Russians celebrate liberation.
The game was in development as early as November 2000. [16] Motion capture was used for character animation. [17] The lead designer was Brian Upton and the soundtrack was composed by Bill Brown. [18]
Tom Clancy's Ghost Recon: Desert Siege is a 2002 expansion pack, released for Microsoft Windows as a separate purchase and can be unlocked as a new campaign in the PlayStation 2 version of Tom Clancy's Ghost Recon. It is also bundled with the Mac port. The expansion pack adds 2 new multiplayer game types (Domination and Siege), 5 new multiplayer maps, new weapons for use in multiplayer, and an eight-mission single player campaign, which also unlocks a new specialist soldier (Jodit Haile). In the PlayStation 2 version, players who start Desert Siege by finishing the Ghost Recon campaign first will also retain the soldiers they used in the campaign, including their statistics.
Tom Clancy's Ghost Recon: Island Thunder was released in late 2002 as an expansion pack for Microsoft Windows, and as a standalone game for Xbox. It contains eight new single player missions, 12 new weapons, 5 new dedicated multiplayer maps, 3 new multiplayer modes (Cat and Mouse, Defend, and Behemoth). On the Xbox, Island Thunder features five additional missions and twelve multiplayer maps.
Tom Clancy's Ghost Recon: Island Thunder was never released for the PlayStation 2, but its content was combined with eight new single-player missions set in Colombia and additional multiplayer maps and released under the title Tom Clancy's Ghost Recon: Jungle Storm in 2004.
In addition to the official expansion packs, the very active Ghost Recon modding scene (over 1,000 mods have been published as of January 2013) has produced a large number of unofficial expansions packs for PC. Free expansions like Frostbite, CENTCOM, Heroes Unleashed, and Year of the Monkey (among others) have gained huge popularity, with download counts in the hundreds of thousands, and attaining community-based awards. [19] [20]
Aggregator | Score |
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Metacritic | (GC) 59/100 [21] (PC) 80/100 [22] (PS2) 63/100 [23] (Xbox) 84/100 [24] |
Publication | Score |
---|---|
AllGame | [25] |
Electronic Gaming Monthly | 7.83/10 [26] |
Eurogamer | 8/10 [27] [28] |
Game Informer | (PC) 9/10 [29] (Xbox) 8.5/10 [30] (GC) 7.75/10 [31] |
GamePro | [32] [33] (PS2) [34] |
GameRevolution | B+ [35] |
GameSpot | (Xbox) 8.4/10 [36] (PC) 7.3/10 [37] 5.5/10 [38] [39] |
GameSpy | (Xbox) 82% [40] (PC) 76% [41] (PS2) 61% [42] (GC) [43] |
GameZone | (Xbox) 9.5/10 [44] (PC) 8/10 [45] (PS2) 6.8/10 [46] (GC) 6.4/10 [47] |
IGN | (PC) 9.3/10 [48] (Xbox) 8.8/10 [49] (GC) 4.5/10 [50] (PS2) 4/10 [51] |
Nintendo Power | 3.5/5 [52] |
Official U.S. PlayStation Magazine | [53] |
Official Xbox Magazine (US) | 9/10 [54] |
PC Gamer (US) | 93% [55] |
The Cincinnati Enquirer | [56] |
FHM | [57] |
Tom Clancy's Ghost Recon received "mixed or average" for the PlayStation 2 and GameCube versions, while the PC and Xbox versions received "generally positive" reviews, according to review aggregator Metacritic. [21] [22] [23] [24]
Ghost Recon was a commercial success. By the end of 2001, sales of its computer version had reached 430,000 units. [58] The series' sales surpassed 760,000 copies by the end of March 2002. [59] In the United States, the computer version of Ghost Recon sold 240,000 copies and earned $10.1 million by August 2006. Edge named it the country's 83rd best-selling computer game between January 2000 and August 2006. Combined sales of all Ghost Recon series computer games released between those dates had reached 620,000 in the United States by August 2006. [60] The computer version of Ghost Recon also received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [61] indicating sales of at least 100,000 copies in the United Kingdom. [62]
Sales of the game's Xbox and PlayStation 2 versions surpassed 2 million copies by the end of June 2003, and helped to drive Ubisoft's Q1 2003/2004 revenues to a record high for the company. [63] By July 2006, the PlayStation 2 version of Ghost Recon had sold 1.1 million copies and earned $39 million in the United States alone. Next Generation ranked it as the 46th highest-selling game launched for the Xbox, PlayStation 2 or GameCube between January 2000 and July 2006 in that country. [64]
The editors of PC Gamer US presented Ghost Recon with their 2001 "Best Sound" and overall "Game of the Year" awards, and wrote that "few games have made us cringe in shock, roar with aggression, or exult in victory the way Ghost Recon has." [65] Tom Clancy's Ghost Recon was also named Best Game of the Year in 2001 by IGN. [66] Ghost Recon was a runner-up in IGN's "Best Action Game 2001" and "Best Use Of Sound" ("Reader's Choice").[ citation needed ] Wargamer gave it three bronze awards in "Game of the Year", awarded Red Storm with "Game Developer of the Year", and gave "Game Publisher of the Year" to Ubisoft.[ citation needed ] During the 5th Annual Interactive Achievement Awards, Ghost Recon received nominations for the "Online Gameplay" and "Sound Design" awards by the Academy of Interactive Arts & Sciences (AIAS). [67]
Ghost Recon's Xbox version won GameSpot's 2002 "Best Sound on Xbox" award, and was nominated for "Best Online Game on Xbox" and "Best Shooter on Xbox". [68] During the AIAS' 6th Annual Interactive Achievement Awards, the Xbox version received a nomination for "Console First-Person Action Game of the Year" [69]
In August 2008, the Russo-Georgian war began, and a number of commentators noted that this real-world event was somewhat similar to the plot of Tom Clancy's Ghost Recon, namely how it was prescient in its prediction of Russia's backing of separatist rebel forces in South Ossetia and Abkhazia. [70] [71] [72] [73]
Tom Clancy's Splinter Cell: Pandora Tomorrow is a 2004 stealth game developed and published by Ubisoft Shanghai and Ubisoft Milan. The game is the sequel to Splinter Cell and the second game in the Splinter Cell series endorsed by writer Tom Clancy. It follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called "Third Echelon". Michael Ironside returns to voice Sam Fisher, while Dennis Haysbert voices the character Irving Lambert, Fisher's boss, making this the only time he is not voiced by Don Jordan. Lalo Schifrin provides the theme music for the game.
Tom Clancy's Ghost Recon is a series of military tactical shooter video games published by Ubisoft. In the series, the player is in charge of a fictional, newly conceived squad of U.S. Army Special Forces soldiers from Delta Company, 1st Battalion, 5th Special Forces Group stationed at Fort Bragg. Except for the "1st Battalion, 5th SFG" designation, this reconnaissance unit is entirely fictional, as Special Forces Battalions currently only support three Companies. They are often referred to as "the Ghosts". Their role is like other real world special operations forces, in that their operations are kept highly classified. In Tom Clancy's Ghost Recon: Future Soldier, it is shown that the Ghost's unit has multiple designations and is part of JSOC; they are also known as the Group for Specialized Tactics, much like real JSOC units such as Delta Force and SEAL Team Six. Tom Clancy's Ghost Recon has also been novelized by Grant Blackwood under the pseudonym David Michaels.
Tom Clancy's Ghost Recon 2 is a tactical shooter video game developed by Red Storm Entertainment and published by Ubisoft for Xbox, PlayStation 2 and GameCube. A Microsoft Windows version was planned but cancelled in April 2005 in favor of Tom Clancy's Ghost Recon Advanced Warfighter. It is a direct sequel to the 2001 video game Tom Clancy's Ghost Recon.
Tom Clancy's Ghost Recon: Jungle Storm is an expansion of Tom Clancy's Ghost Recon released for the PlayStation 2, Nokia N-Gage, and mobile phones. It contains the content of Tom Clancy's Ghost Recon: Island Thunder along with eight new single-player missions set in Colombia and additional multiplayer maps.
Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is a 2006 tactical shooter video game developed and published by Ubisoft. It was released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.
Lost Planet: Extreme Condition is a third-person shooter video game developed and published by Capcom for Xbox 360, Microsoft Windows and PlayStation 3. The game was released in Japan in December 2006 and worldwide in January 2007. Originally intended to be an Xbox 360 exclusive, it was later ported and released for Microsoft Windows in June 2007 and PlayStation 3 in February 2008.
Tom Clancy's Ghost Recon 2: Summit Strike is the Xbox-exclusive expansion to Tom Clancy's Ghost Recon 2. It includes new multiplayer modes, such as "Heli Hunt", and features increased difficulty compared to the base game.
Tom Clancy's Ghost Recon Advanced Warfighter 2 is a tactical shooter video game developed by Ubisoft Paris and Red Storm Entertainment and published by Ubisoft. It was released for Xbox 360, Microsoft Windows, PlayStation 3 and PlayStation Portable. It is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. High Voltage Software developed the game's PlayStation Portable version, while Grin developed the Windows version.
Tom Clancy's Ghost Recon: Island Thunder is an expansion pack for Tom Clancy's Ghost Recon released for Windows and Xbox. It is also a playable campaign in Tom Clancy's Ghost Recon: Jungle Storm, a game released for the PlayStation 2 and N-Gage systems.
Tom Clancy's Ghost Recon: Desert Siege is an expansion of Tom Clancy's Ghost Recon developed by Red Storm Entertainment and published by Ubi Soft for Microsoft Windows. It is also an unlockable campaign in the PlayStation 2 version of Tom Clancy's Ghost Recon.
Tom Clancy's EndWar is a strategy video game available on Microsoft Windows and all seventh-generation platforms except the Wii, with the timing and flow of gameplay differing across platforms. The console and PC version is a real-time tactics game designed by Ubisoft Shanghai, while the handheld versions feature turn-based tactics. It was released on Nintendo DS, PlayStation 3, PlayStation Portable, and Xbox 360 in November 2008. A Windows version was released in February 2009.
Tom Clancy's Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 in March 2008. The Microsoft Windows version, however, was delayed until April 2008. It was released in Japan on April 24, 2008, for the Xbox 360 and on May 29, 2008, for the PlayStation 3. This game is also available for Xbox One and Xbox Series X/S via backward compatibility.
Tom Clancy's H.A.W.X is an arcade flight video game developed by Ubisoft Bucharest and published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3, and by Gameloft for BlackBerry PlayBook, iOS, Palm Pre, Android and Symbian^3. It was released for Xbox 360 and PlayStation 3 in North America on March 3, 2009, for Windows on March 17, for iOS on December 9, for BlackBerry on January 8, 2010, for Palm Pre on April 2, for Android on September 13, and for Symbian on January 16, 2011. A Wii version was announced, but was ultimately canceled. In September 2010, a sequel titled Tom Clancy's H.A.W.X 2 was released for Xbox 360 and PlayStation 3. The Microsoft Windows and Wii versions were released in November 2010. In November 2018, Tom Clancy's H.A.W.X was added to the Xbox One's Backwards Compatibility list although only through physical media as it is not available on the Xbox Marketplace.
Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game developed and published by Ubisoft for the PlayStation 3, Xbox 360 and Microsoft Windows. It was released in May and June 2012. Tom Clancy's Ghost Recon: Future Soldier was announced to be in development by Ubisoft on January 22, 2009. The game has a futuristic take on the Ghost Recon series. The campaign has settings such as Bolivia, Zambia, Nigeria, Pakistan, Russia, and Norway.
Tom Clancy's Ghost Recon: Shadow Wars is a turn-based tactics video game for the Nintendo 3DS developed and published by Ubisoft in 2011. The game is part of the Ghost Recon series of the Tom Clancy games. First images of the game were leaked by IGN in 2010. The game was released on March 25, 2011 in Europe, March 27 in North America, and March 31 in Australia as a launch title for Nintendo's new console. It was later released in Japan on May 19, 2011. The game released in North America five days before the Nintendo 3DS North American launch.
Tom Clancy's Ghost Recon Phantoms was a multiplayer third-person tactical shooter video game, released in 2014 as a free-to-play game for Microsoft Windows. The game is part of Tom Clancy's Ghost Recon series. Some of the game's characters are featured in XDefiant. On August 25, 2016, Ubisoft announced that it would shut down Phantoms' servers on December 1, 2016, due to "a slow but steady decline in users".
Tom Clancy's is a branding used by video game company Ubisoft for several video games, some of which feature the works of American author Tom Clancy, while others do not. Various sub-series are often unrelated to each other with a few exceptions, although most are shooters set in modern or near-future military settings.
Tom Clancy's Ghost Recon Wildlands is a third-person tactical shooter video game developed by Ubisoft Paris and Ubisoft Milan, and published by Ubisoft. It was released worldwide on March 7, 2017, for PlayStation 4, Windows, and Xbox One as the tenth installment in the Tom Clancy's Ghost Recon franchise and is the first game in the Ghost Recon series to feature an open world environment.
Tom Clancy's Ghost Recon Breakpoint is an online tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. The game was released worldwide on 4 October 2019 for PlayStation 4, Windows, and Xbox One, and on 18 December 2019 for Stadia. The game is the eleventh installment in the Tom Clancy's Ghost Recon franchise and is a narrative sequel to the 2017 video game Tom Clancy's Ghost Recon Wildlands.
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