Track & Field (video game)

Last updated
Track & Field
Track&Field arcadeflyer.png
European arcade flyer
Developer(s) Konami
Publisher(s) Arcade
Ports
Platform(s) Arcade, Apple II, Atari 2600, Atari 8-bit, MSX, NES, Commodore 64, Game Boy, Amstrad CPC, Sharp X1, ZX Spectrum, Nintendo DS
ReleaseArcade
Genre(s) Sports (olympics)
Mode(s)1-4 players competing 1-2 at a time

Track & Field, also known as Hyper Olympic [lower-alpha 1] in Japan and Europe, is an Olympic-themed sports video game developed by Konami and released as an arcade video game in 1983. The Japanese release featured an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, [5] before being re-released under the US title Track & Field in early 1984. [6]

Contents

Players compete in a series of events, most involving alternately pressing two buttons as quickly as possible to make the onscreen character run faster. The game uses a horizontal side-scrolling format, displaying one or two tracks at a time, a large scoreboard that shows world records and current attempts, and a packed audience in the background. [7]

The game was a worldwide commercial success in arcades, becoming one of the most successful arcade games of 1984. Konami and Centuri also organized a 1984 Track & Field video game competition that attracted more than a million players internationally, holding the record for the largest organized video game competition of all time as of 2016. It was followed by sequels, including Hyper Sports , as well as similar Olympic video games from other companies. The game's popularity led to a resurgence in arcade sports games and inspired Namco's side-scrolling platform game Pac-Land (1984).

Gameplay

In the original arcade game, the player uses two "run" buttons (or a trackball in later units that replaced buttons damaged from overuse) and one "action" button to control an athlete competing in the following six events: [8]

Long jump event Track & Field 01.png
Long jump event

In each event, there is a qualifying time or level that the player must achieve to advance to the next event. Failing to qualify (in one heat for running events or three attempts in the other events) will reduce the player's number of lives by one. If the player has no lives remaining, the game will end. [8] Players can earn extra lives for every 100,000 points scored.

Start of the 100m dash Track & Field 02.png
Start of the 100m dash

The game can accommodate up to four players, who compete in pairs for the running events and individually for the others. If there are fewer than four players, the remaining slots are filled by the computer (or player "CPU"). In all multiplayer heats, however, the relative performances of the players do not affect the game; advancing is based solely on qualifying times. While most multiplayer arcade games have their controls arranged from left to right for the players, this game, which features two sets of controls, has a somewhat different setup. The left set of controls is designated for players 2 and 4, while the right set is for players 1 and 3. This is one of the few classic arcade games where single-player mode is played using the right set of controls rather than the left. If a player completes all six events, they are sent back to the field for another round, with higher qualifying levels; however, the game can be configured to conclude after the final event.

Due to the game’s response to rapidly pressing the "run" buttons, players of the arcade version resorted to various tricks, such as quickly swiping a coin or ping-pong ball over the buttons or using a metal ruler that was repeatedly struck to create vibrations that would press the buttons. As a result, arcade operators reported high rates of damage to the buttons, leading to modifications in later versions to prevent such actions.[ citation needed ]

Release

Hyper Olympic was introduced at Tokyo's Amusement Machine Show (AM Show) in September 1983. Despite the anticipation surrounding laserdisc games prior to the event, Hyper Olympic emerged as the most well-received game at the show. According to Cash Box magazine, several attendees noted "cursory similarities" to Activision Decathlon , which had been introduced a month earlier. Hyper Olympic was licensed to Centuri for North American distribution. However, Atari was selected as the official sponsor for the Olympic video game, preventing Centuri from retaining the title Hyper Olympic. [3] The game was subsequently introduced in North America as Track & Field at the Amusement & Music Operators Association (AMOA) show in October 1983. Despite the initial hype surrounding laserdisc games, many operators and distributors ultimately regarded Track & Field as the biggest hit at the event. [9]

Ports

Konami licensed the North American home video game rights to Atari, Inc.. [2] They initially ported Track & Field to the Atari 2600 console and the Atari 8-bit computers, followed by versions for the Apple II and the Commodore 64 under the Atarisoft label. A port for the Atari 5200, which would have been identical to the Atari 8-bit computer version, was canceled. [10] The 2600 version was among the new games to utilize Atari's "super chip" technology, enabling enhanced graphics and gameplay variety compared to what was previously possible on the 2600. [11]

When Konami ported Track & Field to the Famicom (as Hyper Olympic), they included only four out of six events. They later converted Hyper Sports to the Famicom as well, this time incorporating three of the Hyper Sports events along with one additional event from Track & Field. By the time the NES gained popularity in the United States, Konami retooled the game for American release by including all eight events from both games in one cartridge. Of the original six events from Track & Field, only the hammer throw is missing; in its place, however, are skeet shooting, archery, and triple jump.

The ZX Spectrum and Amstrad CPC versions were released only as part of the Game, Set and Match II compilation in 1988 and are poorly regarded. [12] [13]

The NES version of Track & Field was re-released in Europe in 1992 as Track & Field in Barcelona by Kemco in light of the 1992 Summer Olympics. The opening song for the NES version is the Chariots of Fire theme by Vangelis (which was also used in the arcade version's high score screen).

Reception

In Japan, Game Machine listed Hyper Olympic as the top-grossing new table arcade cabinet in December 1983, [14] [15] and it remained the top-grossing table cabinet in January 1984. [16] [17] The game sold 38,000 arcade hardware units in Japan by the end of 1983. Track & Field was also a hit in North America. [18] [19] [11] Despite requiring physical interaction from players, the game continued to enjoy success in North America throughout the first half of 1984. [20] It topped the US RePlay upright arcade cabinet charts in February 1984 [21] and May 1984, [22] and was the top-grossing arcade game of June 1984. [23] It went on to become the third highest-grossing arcade game of 1984 in the United States. [24] [25] In Europe, it was the highest-grossing arcade game of 1984 in the United Kingdom. [26]

The arcade game received positive reviews upon its release. Gene Lewin of Play Meter magazine scored it 8 out of 10, stating that it would be "a definite 10" if released as a more affordable conversion kit. The review praised it as the best dedicated arcade game at the AMOA 1983 show, highlighting the gameplay, "excellent" graphics, "fantastic" sound, and originality, noting that having "different track and field events is an original idea" and "certainly different" than the other sports games based on baseball, football, or basketball. [27] Computer and Video Games referred to it as a "great game for all you armchair sports enthusiasts," although they cautioned it could lead to cramped fingers. [6]

Reviews for the home conversions varied by platform. Computer Entertainer reviewed the Atari 2600 version in 1984, scoring it 7 out of 8 stars. [11] David M. Wilson and Johnny L. Wilson reviewed the home computer conversions for Computer Gaming World , stating that "the game is primarily a joystick buster." [28] However, Stuart Campbell, writing in Your Sinclair in 1992, considered the Spectrum version to be one of the worst games ever released for that machine. [29]

In 1996, Next Generation magazine ranked the Track & Field series collectively as number 78 on their "Top 100 Games of All Time." They noted that while the gameplay may not accurately reflect skill or knowledge of the actual sports, the game's appeal lies in its pure button-pushing endurance, particularly when played with four players. [30] Additionally, in 1995, Flux magazine placed the arcade version at 65th in its own "Top 100 Video Games" list, further solidifying its status as a classic in the gaming community. [31]

Competition

In 1984, Konami and Centuri jointly organized an international Track & Field video game competition that attracted over a million players from Japan and North America. This event was hailed by Play Meter as "the coin-op event of the year," marking an unprecedented scale in the video game industry at that time. [20] As of 2016, it is recognized by Guinness World Records as the largest organized video game competition in history. [32] The competition, officially known as the "1984 March of Dimes International Konami/Centuri Track & Field Challenge," was highlighted in the Twin Galaxies publication, which noted that more than a million contestants participated between April 30 and May 26, aiming to be among three finalists who would travel to Japan to represent the USA. This event served as a fundraiser for the March of Dimes and was held in Aladdin's Castle arcades and National Convenience Stores. Gary West from Oklahoma City emerged as the U.S. Finals winner, while Phil Britt from Riverside, California, claimed victory in the World Championship held in Tokyo on June 10, 1984.

On December 18, 2008, Héctor Rodriguez from California set a new world record score of 95,350 points. [33] This score surpassed the previous record of 95,040 points set by Kelly Kobashigawa from Los Angeles on June 30, 1985, during the 1985 Video Game Masters Tournament in Victoria, British Columbia, Canada. [34] [35]

Legacy

Impact

While not the first Olympic track-and-field game (it was preceded by Olympic Decathlon in 1980 [36] and Activision Decathlon in August 1983), [37] Track & Field spawned other similar Olympic video games following its release. [26] For example, Ocean Software developed a licensed adaptation for home computers titled Daley Thompson's Decathlon (1984). [38] Epyx released its own multi-event collection with Summer Games and subsequently Summer Games II . Dinamic published Video Olimpic for the ZX Spectrum in 1984. [39] Bandai's entry was Stadium Events for the NES in 1986.

Track & Field had a significant impact on the broader sports video game genre, leading to a resurgence of sports games in arcades during the 1980s. Following the release of Track & Field, the arcade industry began producing sports games at levels not seen since the days of Pong and its clones nearly a decade earlier. [7] Sports video games became increasingly popular after Track & Field, with several successful arcade titles released in 1984, including Nintendo's boxing game Punch-Out , the Nintendo VS. System titles Vs. Tennis and Vs. Baseball , Taito's American football game 10-Yard Fight and golf game Birdie King II , and Data East's Tag Team Wrestling . [20]

Namco's Yoshihiro Kishimoto cited Track & Field as the biggest influence on the side-scrolling platform game Pac-Land (1984). The game's controls were heavily inspired by Track & Field, which allowed players to become faster by rapidly tapping the button in succession; Kishimoto found the concept intriguing and believed it would help Pac-Land stand out among other games. [40]

Sequels

Konami continued releasing games in the series:

Re-releases

The game appears in Konami Classics Series: Arcade Hits for the Nintendo DS, but with an altered version of the Chariots of Fire theme. The Game Boy version was rereleased as part of the Konami GB Collection series.

The Xbox Live Arcade version of the game was released on the Xbox 360 on 8 August 2007, with updated graphics and audio, leaderboards, and online play. It sold 297,307 copies as of 2011. [42]

The game also appeared on the PlayStation 4 and Nintendo Switch under the Arcade Archives brand in September 2019.

Notes

  1. Japanese: ハイパーオリンピック, Hepburn: Haipā Orinpikku

Related Research Articles

A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.

1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.

<i>Gyruss</i> 1983 video game

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<i>Time Pilot</i> 1982 video game

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<i>Pac-Land</i> 1984 video game

Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.

<i>Phoenix</i> (1980 video game) 1980 video game

Phoenix is a fixed shooter video game developed for arcades in Japan and released in 1980 by Taito. The player controls a space ship shooting at incoming enemies that fly from the top of the screen down towards the player's ship. There are five stages which repeat endlessly. The fifth is a fight against a large enemy spaceship, making Phoenix one of the first shooters with a boss battle, an element that would become common for the genre.

<i>Hyper Dyne Side Arms</i> 1986 video game

Hyper Dyne Side Arms (サイドアーム) is a horizontally scrolling shooter developed and released by Capcom as an arcade video game in 1986. The player takes control of a flying mecha fighter who must battle an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z.

1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.

<i>Vanguard</i> (video game) 1981 video game

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Centuri, formerly known as Allied Leisure, was an American arcade game manufacturer. They were based in Hialeah, Florida, and were one of the top six suppliers of coin-operated arcade video game machinery in the United States during the early 1980s. Centuri in its modern inception was formed when former Taito America president Ed Miller and his partner Bill Olliges took over Allied Leisure, Inc. They renamed it "Centuri" in 1980.

<i>Hyper Sports</i> 1984 video game

Hyper Sports, known in Japan as Hyper Olympic '84, is an Olympic-themed sports video game released by Konami for arcades in 1984. It is the sequel to 1983's Track & Field and features seven new Olympic events. Like its predecessor, Hyper Sports has two run buttons and one action button per player. The Japanese release of the game sported an official license for the 1984 Summer Olympics.

<i>International Track & Field</i> 1996 Video game

International Track & Field, known in Japan as Hyper Olympic in Atlanta, is a 3D update of Konami's Track & Field series, in which up to four players compete in eleven different Olympic events. The game was released for the PlayStation and arcades in 1996. The arcade version was released only in Japan as Hyper Athlete. A Game Boy Color game was released in 1999. It was known in Japan as Hyper Olympic Track & Field GB and International Track & Field in Europe and North America. In 2008 the game was released on PlayStation Network as a PS one Classic. All six events from the first game, 1983's Track & Field, are included, but only three events are taken from the sequel, Hyper Sports. International Track & Field uses the three-button control system of its predecessors and the eleven disciplines can be attempted in any order.

<i>Numan Athletics</i> 1993 video game

Numan Athletics is a 1993 competitive sports arcade game developed and released by Namco. It runs on the company's NA-2 hardware, and has eight unusual competitions to test the strength and might of four mutant athletes called "Numans". Up to four people can play simultaneously. The game later went on to spawn a sequel, Mach Breakers: Numan Athletics 2, in 1995.

<i>Loco-Motion</i> (video game) 1982 video game

Loco-Motion, known as Guttang Gottong in Japan, is an arcade puzzle game developed by Konami in 1982 and released by Sega in Japan. The North American rights were licensed to Centuri. In Loco-Motion, the player builds a path for their unstoppable locomotive by moving tracks which will allow it to pick up passengers.

<i>The Activision Decathlon</i> 1983 video game

The Activision Decathlon is a sports video game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit computers, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually.

<i>Tutankham</i> 1982 video game

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<i>Combat School</i> 1987 video game

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<i>Daley Thompsons Decathlon</i> 1984 video game

Daley Thompson's Decathlon is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 Olympic Games. The game shares significant design similarities to Konami's 1983 arcade game Track & Field.

<i>DecAthlete</i> 1996 Video game

DecAthlete, released in Europe as Athlete Kings due to a licensing issue, is a track-and-field themed arcade sports video game. On its unveiling, the gaming media generally described it as a modern clone of Daley Thompson's Decathlon. Released in 1996, it was developed by Sega AM3 and produced by Sega. A home port was released on the Sega Saturn in 1996, largely identical to the arcade version, due to the similar hardware of the ST-V hardware and the Saturn. It was released on the PlayStation 2 in Japan only as part of the Sega Ages 2500 series. Compared to other decathlon based games, Decathlete has a more comic and cartoon-like style. A sequel followed in 1997, which was the winter sports-based Winter Heat.

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