Batman | |
---|---|
Developer(s) | Sunsoft |
Publisher(s) | Sunsoft |
Producer(s) | Cho Musou |
Composer(s) | Nobuyuki Hara |
Platform(s) | PC Engine |
Release |
|
Genre(s) | Action |
Mode(s) | Single-player |
Batman [lower-alpha 1] is a 1990 action video game developed and published by Sunsoft for the PC Engine. Based on the DC Comics superhero Batman, it is inspired by the Warner Bros.'s 1989 film of the same name. In the main storyline, Batman must face the Joker. Controlling the titular character, the player explores and search for items and power-ups, while fighting enemies in mazes across five stages based on locations in the film.
Batman on the PC Engine was developed by Sunsoft, which had previously worked on adaptations based on the 1989 film for the Nintendo Entertainment System, Game Boy, and Sega Mega Drive/Genesis. The game was produced by Cho Musou, while soundtrack was composed by Nobuyuki Hara. It was the last Batman game by Sunsoft to tie in with a movie. The game was first announced in 1989 as a platformer, but was later retooled into an action-maze game instead. It garnered mixed reception from critics.
This section needs expansion. You can help by adding to it. (September 2023) |
Batman is a action game played from a top-down perspective, reminiscent of Pac-Man and Bomberman . [1] [2] The players take control of Batman through four areas based on locations in the film, each one divided into twelve stages. [3] [4] [5] Each distinct area has their own main objectives, such as retrieving "Smilex" chemicals in Gotham City, cleaning paintings at the Flugelheim museum, and setting up bombs at the Axis Chemicals factory. [2] [3] [4] [6] [7] Controlling the titular character, the player explores and search for the items in mazes. [1] [6] The player can attack enemies with batarangs, and find power-ups to increase their range and shoot more batarangs. [2] [3] [7]
Batman on the PC Engine was developed by Sunsoft, which had previously worked on video game adaptations based on Warner Bros.'s 1989 film of the same name for the Nintendo Entertainment System, Game Boy, and Sega Mega Drive/Genesis. [8] It was the last Batman game by Sunsoft to tie in with a movie. [2] The PC Engine version was produced by Cho Musou, with supervision from Hiroyasu Eguchi. [9] The soundtrack was composed by Nobuyuki Hara. [9] The game was first announced in 1989, initially intended to be a platformer, but was later retooled into an action-maze game instead. [3] [4] [10] [11] The game was published by Sunsoft on October 12, 1990. [5] [12] [13]
Publication | Score |
---|---|
AllGame | [14] |
Computer and Video Games | 80% [15] |
Famitsu | 25/40 [12] |
Gekkan PC Engine | 72/100 [13] |
Génération 4 | 7/10 [16] |
Joystick | 78% [8] |
Player One | 70% [17] |
Raze | 69% [6] |
Zero | 77/100 [7] |
Amstar Informatique | 15/20 [18] |
Console Ma'zine | 55% [1] |
Power Play | 47% [19] |
Batman on the PC Engine garnered mixed reception from critics. [12] [13] Micom BASIC Magazine ranked the game at the number twelve spot in popularity on their January 1991 issue. [20] Console Ma'zine's Onn Lee found the game reminiscent of Doraemon: Meikyū Daisakusen . Lee applauded the visual presentation for its detailed and colorful graphics, expressive sprite animations, and "wicked" cutscenes between stages. He also praised the music, but found the sound effects very limited and expressed disappointment towards the lack of gameplay variety. [1] Amstar Informatique commeded the game's "superb" graphical quality, but noted its high difficulty. They also felt that the repetitive action might bore some players. [18] Génération 4 commented that the PC Engine version has "nothing to do with the different adaptations made so far on microcomputers and consoles". [16]
Joystick 's Jean-Marc Demoly called Batman on the PC Engine a "sort of Pac-Man remix", but felt it was uninteresting due to its repetitive and monotonous gameplay compared to previous iterations by Sunsoft. However, Demoly found the character easy to control and commended the game's visuals. [8] Player One's Olivier Scamps gave positive remarks to the colorful and detailed graphics, sprite animations, and catchy music, though he noted that the game was fundamentally repetitive. Scamps also found its difficulty to be easy. [17] Computer and Video Games ' Richard Leadbetter lauded the game's music and end-of-level cutscenes. Leadbetter also found its playability to be addictive, but felt its visuals weren't the best the PC Engine could offer. [15] Power Play's Heinrich Lenhardt said that the gameplay was simple but noted that it became more difficult in later levels, and criticized the game's lack of variety. [19]
Raze 's Les Ellis faulted the game for its poor presentation and repetitive gameplay, while a writer for Zero also found it disappointing due to its lacking presentation. [6] [7] AllGame 's Shawn Sackenheim regarded it as a interesting concept, citing its top-down perspective similar to Pac-Man. Sackenheim commended the game's diverse artwork, soundscape, objective-based gameplay, and replay value. [14] Hardcore Gaming 101 's Chris Rasa wrote that "This PC Engine Batman game is not bad, but every gimmick in it will be exhausted long before the game’s many levels are completed". [2]
Xenon 2: Megablast is a 1989 shoot 'em up video game developed by The Bitmap Brothers and published by Image Works for the Amiga and Atari ST. It was later converted to the Master System, PC-98, X68000, Mega Drive, Commodore CDTV, Game Boy, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to Xenon and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game.
Military Madness is a 1989 turn-based strategy video game originally developed and published by Hudson Soft in Japan and NEC in North America for the TurboGrafx-16. It is the first entry in the Nectaris series. Set in the year 2089, players take command of the Allied-Union forces in a desperate offense against the Axis-Xenon Empire army on the Moon before they launch the S.A.M. weapon to obliterate Earth. Its gameplay consists of moving units into positions to confront enemies in turn-based encounters determined by multiple factors, capturing factories to produce resources and repair units in order to occupy the enemy prison camp or destroy all enemy forces.
Rayxanber is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the Rayxanber series, followed by Rayxanber II (1991) and Rayxanber III (1992) for the PC Engine platform. In the game, the player assumes the role of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The title was created by Team 50, a group within Data West. The soundtrack was scored by Yasuhito Saito, who composed for other titles such as Layla and The 4th Unit series. It garnered mixed reception from critics.
Dungeon Explorer is an action role-playing video game developed by Atlus for the TurboGrafx-16 and originally published by Hudson Soft in Japan on March 4, 1989, and later in North America by NEC on November 15 of the same year. The first installment in the eponymous franchise, the game is set in the land of Oddesia, which has been overrun by an alien race and where players assume the role of one of eight main characters tasked with recovering the Ora stone to kill the alien king Natas. Co-directed by Kazutoshi Ueda and Yōsuke Niino, the title was created by most of the same team that would work on later several projects such as entries in the Megami Tensei series. Though it was initially launched for the TurboGrafx-16, it was later re-released through download services for various consoles.
Märchen Maze is a 1988 isometric platform arcade game developed by N.H. System and published by Namco. Controlling a young girl named Alice, the player must complete each of the game's nine stages while avoiding enemies and falling off ledges. Alice can blow powerful bubbles at enemies to knock them back, and can hit them enough times to send them off the platform. It is the first Japanese video game adaptation of Lewis Carroll's Alice's Adventures in Wonderland, and ran on the Namco System 1 arcade board.
Alien Crush is a pinball video game developed by Compile for the PC Engine/TurboGrafx-16. It was released in 1988. The game is the first installment in the Crush Pinball series. It was followed by three sequels, Devil's Crush, Jaki Crush, and Alien Crush Returns. Alien Crush was later rereleased on the Virtual Console and on the PlayStation Network.
Neutopia II is a 1991 action-adventure/action role-playing video game developed and published in Japan by Hudson Soft and in North America by Turbo Technologies for the TurboGrafx-16. It is the sequel to Neutopia, which was released earlier in 1989. In the game, the player takes control of Jazeta's son, who embarks on a quest to both save his father and defeat the returning evil demon Dirth.
Detana!! TwinBee, released in Europe and North America as Bells & Whistles, is a 1991 vertically scrolling shooter arcade video game developed and released by Konami. It is the fifth entry in the TwinBee series and the second to be released for arcades following the original TwinBee. Set several years after the events of TwinBee, players assume the role of Light and Pastel taking control of TwinBee and WinBee to defeat invading forces of the evil alien Iva and save planet Meru after receiving an SOS message sent by Princess Melora.
Gunhed, known as Blazing Lazers in North America, is a vertically scrolling shooter game by Hudson Soft and Compile, based on the Japanese film Gunhed. The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America, with Gunhed unofficially imported for the PC Engine in Europe. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.
Valis II is a 1989 action-platform video game originally developed by Laser Soft, published by Telenet Japan and NEC for the PC Engine CD-ROM²/TurboGrafx-CD. A home computer version was released for PC-8801, MSX2, PC-9801 and X68000. A super deformed-style remake was also released in 1992 for the Sega Mega Drive/Genesis. It is the second entry in the eponymous series. It stars Yuko Asou, a Japanese schoolgirl teenager chosen to become the Valis warrior by wielding the titular mystical sword, after defeating the demon lord Rogles. The dream world Vecanti fell under the rule of emperor Megas, whose hatred towards his brother Rogles and bloodthirsty tendencies seeks to wipe out traces of the former tyrant, including his supporters. Gameplay varies between each version but all share similar elements, as the player explores and search for items and power-ups, while fighting enemies and defeat bosses.
The Legendary Axe II is a horizontal platform video game created in 1990 by Victor Musical Industries. It is the follow-up to The Legendary Axe.
Chew Man Fu is a 1990 action video game developed by Now Production and published in Japan by Hudson Soft and in North America by NEC for the TurboGrafx-16.
Bomberman is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the Bomberman franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers.
Drop Off is a Breakout clone by Data East. The game was published in 1990 for the PC Engine as Drop Rock Hora Hora and subsequently saw a US release for the TurboGrafx-16 as Drop Off.
Cotton: Fantastic Night Dreams is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration. It ran on the Sega System 16 hardware.
Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.
Cyber Core is a 1990 vertically scrolling shooter video game developed by Alfa System and published in Japan by Information Global Service (IGS) and in North America by NEC for the TurboGrafx-16. Set in the year 2269 where Earth has been overrun by an alien race known as Hyper Insects, the player controls a Chimera bio-fighter craft, piloted by the enforcer Rad Ralph in order to fend off the invaders and reclaim the planet. Similar to Dragon Spirit, Ralph has a projectile weapon for destroying air-based enemies and a bomb for destroying ground-based enemies.
P-47: The Phantom Fighter is a 1988 horizontally scrolling shooter arcade video game originally developed by NMK and published by Jaleco. Set during World War II, players control a Republic P-47 Thunderbolt fighter aircraft to face against the Nazis, who are occupying multiple countries around the world. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 1 hardware.
Final Blaster is a 1990 vertically scrolling shooter developed by Nova and published by Namco for the PC-Engine. Controlling the Blaster Mark II "Phoenix" starfighter, the player is tasked with wiping out the Bosconian alien race before they destroy Earth. Gameplay involves shooting down enemies and avoiding projectiles — power-ups can be collected to increase the player's abilities. It is the third and final game in Namco's Bosconian series.
Spriggan Mark 2: Re-Terraform Project is a 1992 horizontally scrolling shooter video game developed by Compile and published in Japan by Naxat Soft for the PC Engine Super CD-ROM². It is a follow-up to Seirei Senshi Spriggan (1991). The game follows lieutenant Greg Erwin piloting the armed Bartholomeu armor and later the Spriggan Mark 2 in a war between two opposing forces to decide the fate of a space colony at Mars. The player must fight against waves of enemies to avoid collision with their projectiles and other obstacles, while intermissions between characters during gameplay advances the storyline.