Bejeweled | |
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Developer(s) | PopCap Games |
Publisher(s) |
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Designer(s) | Jason Kapalka |
Programmer(s) | Brian Fiete |
Series | Bejeweled |
Platform(s) | Browser, Windows, Palm OS, Mac OS X, Pocket PC, Java ME, BREW, Windows Mobile, Xbox, iPod 5G, BlackBerry OS, Symbian |
Release | 2000
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Genre(s) | Match-three |
Mode(s) |
Bejeweled is a 2000 match-three video game developed and published by PopCap Games. Bejeweled involves lining up three or more multi-colored gems to clear them from the game board. The game was inspired by a similar browser game, titled Colors Game. Originally titled Diamond Mine and released in 2000 as a browser game on the team's official website, Bejeweled was licensed to be hosted on MSN Games under its current name. PopCap released a retail version titled Bejeweled Deluxe in May 2001.
Bejeweled has since been ported to many platforms, particularly mobile devices. The game has been commercially successful, having sold over 10 million copies and downloaded more than 150 million times. It is credited with popularizing match-three video games and launching the casual games industry, which grew to be worth $3 billion within a decade. The game was followed by a commercially successful series of sequels and spin-offs.
Bejeweled is a match-three video game. Gameplay centers around gaining points by swapping two adjacent gems within a tile-based grid to create lines of three or more matching gems, [1] [2] which will disappear and allow gems from above to fall and occupy the vacant space. [3] If neither of the gems swapped create a line of three or more of the same gem, the two gems will revert to their original positions. [4] Versions such as Bejeweled Deluxe have two game modes: untimed and timed. Untimed mode revolves around attempting to reach a high score and ends when no further matches are possible; timed mode involves trying to gain points to prevent a timer bar from reaching the end. [3] [5] [6] JAMDAT's Bejeweled Multiplayer includes an additional multiplayer mode, in which opponents compete in timed one-on-one matches. During these matches, players can use special gems, such as bomb gems, to affect their opponent's gameplay. [4] [7]
After a failed venture into online erotic video games with the strip poker simulator Foxy Poker (2000), the video game developer Sexy Action Cool shifted to developing simple video games to license to other companies. [1] [8] At the time, the company consisted of its three cofounders: business manager John Vechey, programmer Brian Fiete, and designer Jason Kapalka. [9] In April 2000, Vechey discovered a match-three browser game titled Colors Game, which was reportedly primitive. [10] It used squares as graphics, required the webpage to be refreshed between moves to update the game, and did not have animation or sound effects. [1] [11] Finding the match-three mechanic addictive, the team was inspired to develop a more polished version of the game. [1]
Though Kapalka considered using fruits or geometric shapes for the graphics, he ultimately picked gems, as the fruits lacked visual diversity and the shapes lacked visual appeal. The game, originally titled Diamond Mine after a song by the Canadian country rock band Blue Rodeo, had a cave mining theme before it was renamed to Bejeweled. [8] It was initially time-based by default at the suggestion of other game developers such as Pogo.com, with the goal being to maximize one's score before the timer ran out. [11] [12] Though an untimed mode was only included as an afterthought to serve as a tutorial, it would become the main mode associated with Bejeweled upon positive feedback from players. [1] [8]
Diamond Mine was released for browsers in 2000, first appearing on Sexy Action Cool's website. [9] The team offered Diamond Mine to Microsoft for $50,000 but were rejected and instead offered to lease the game for $15,000 per month for their online gaming portal MSN Games. [8] [13] Microsoft requested that they rename the game to Bejeweled, due to Diamond Mine sounding similar to another game titled Diamond Mines. Kapalka conceded to the naming despite disliking its similarity to the 2000 film Bedazzled . As part of their deal, the team maintained ownership of Bejeweled and hosted it on their site, while Microsoft hosted the game on MSN Games and created versions sponsored by other companies such as Tyson Foods and the National Pork Board. [8] [14] After the deal, Sexy Action Cool was renamed to PopCap Games to make the brand more reflective of their new family-oriented target audience. [1] [13] [15]
Though Bejeweled was successful on MSN Games, PopCap did not experience significant monetary revenue. To remedy this, PopCap considered selling a cheap retail version of Bejeweled. Astraware executive Howard Tomlison suggested selling the game as shareware for $20, with the rationale that, for consumers, a cheap price would imply an inferior product. [16] [17] Around this time, Astraware ported Bejeweled to Palm personal digital assistants (Palm PDAs) on March 1, 2001. [18] [17] A retail version with graphical enhancements, titled Bejeweled Deluxe, was released for Microsoft Windows on May 30, 2001. [16] [5] The business model surrounding Bejeweled Deluxe and subsequent PopCap games was to provide both a free version to play online and a downloadable retail version with the option of a limited trial run before requiring payment to continue. [1]
As PopCap became more successful, they planned to release their games to as many platforms as possible, [16] including newly developing platforms such as mobile phones. [19] Astraware ported Bejeweled to the Pocket PC on August 26, 2001, [20] [a] and Windows Mobile on May 3, 2004. [22] Bejeweled was packaged with another PopCap game, Alchemy , by MacPlay for the Mac OS X on June 28, 2002. [23] JAMDAT Mobile released a multiplayer version of Bejeweled, titled Bejeweled Multiplayer, for Java ME and BREW on May 13, 2003. [24] [25] Bejeweled was released as a launch title for Xbox Live Arcade on the original Xbox on November 6, 2004, [26] and for the iTunes store on the fifth generation iPod on September 12, 2006. [27] In the lead-up to the release of the Apple App Store, PopCap created a version of Bejeweled compatible with iPhones to be played through the Safari browser on July 30, 2007. [28]
In February 2006, Electronic Arts (EA) acquired JAMDAT, granting EA's subsidiary EA Mobile the rights to Bejeweled on mobile platforms, [29] [30] a license that would be extended through 2010, [31] before EA acquired PopCap in July 2011. [32] [33] EA Mobile updated JAMDAT's version of Bejeweled with graphical enhancements, releasing it on May 18, 2007 in North America. [34] [35] On August 12, 2008, EA Mobile announced a deal with Handango to distribute ports of EA Mobile's games, including Bejeweled, on Windows Mobile, BlackBerry, and Symbian phones. [36] [37] EA Mobile added Bejeweled to BlackBerry App World on August 21, 2009. [38]
Bejeweled achieved success on MSN Games, becoming the number one game by traffic on the site within a month and maintaining that position until July 2002. [16] [39] Vechey estimated that Bejeweled peaked at 50,000 to 60,000 users on MSN Games. [15] Bejeweled Deluxe was commercially successful, netting PopCap $30,000 to $40,000 a month after its release. [15] By 2008, Bejeweled had been downloaded 150 million times, with Bejeweled Deluxe selling 10 million copies. [40]
The lack of skill required to play Bejeweled lead to it being ignored by reviewers. However, according to gaming journalist Harold Goldberg, the reviewers who appreciated Bejeweled "could feel a Zen peacefulness when playing", an experience comparable to Tetris . [17] David Manning of Computer Gaming World wrote of the staff becoming transfixed with Bejeweled Deluxe, threatening the magazine's production. [41] The addictiveness of Astraware's PDA versions were postiviely received by Maximum PC and Hyper . [42] [43] Bejeweled Multiplayer was praised by both IGN and GameSpot for its additions to the original Bejeweled, which they felt contributed to its entertainment value. [4] [7] IGN considered the Xbox Live port of Bejeweled fun but criticized its lack of multiplayer function. [3] The iPod port of Bejeweled was criticized by IGN and Pocket Gamer for its controls, as the usage of the iPod's click wheel was seen as unintuitive for an otherwise fun game. [6] [44]
Computer Gaming World selected Bejeweled as the best puzzle game of 2001 [45] and included the game in their Hall of Fame in 2005, [46] becoming the only puzzle game alongside Tetris to be inducted. [47] At the 2004 G-Phoria, hosted by G4techTV, Bejeweled Multiplayer won "Best Mobile Phone Game" among 500,000 online votes. [48] In 2007, GamesRadar+ listed Bejeweled as a PC game that "shaped a generation", saying, "But not since Tetris has such a simple mechanic gripped so many for so long." [49] Gameswelt (2012), Polygon (2017), and Game Informer (2018) have ranked Bejeweled as among the best video games of all time in their respective lists. [50] [51] [52] In 2020, The Strong National Museum of Play inducted Bejeweled into the World Video Game Hall of Fame. [53] [54]
The popularity of Bejeweled is credited with the rise of the casual games industry in the 21st century. [55] [11] [56] Kapalka attributes the rise to the exclusion of a default timer in Bejeweled, allowing for gaming that did not require skill. The commercial success of Bejeweled allowed PopCap to develop small casual games with high-production values to be ported on a wide-range of platforms, as games such as Bookworm , Peggle , and entries of the Bejeweled series were developed for multiple years. [1] [11] The success and simplicity of Bejeweled and other games developed by PopCap influenced independent video game studios to invest in developing low-cost video games for high profits. As a result, within a decade, the casual games industry grew to be worth $3 billion. [57] Bejeweled's influence led to it becoming the first mobile game inducted into the World Video Game Hall of Fame. [53] [54]
Bejeweled popularized the match-three genre of puzzle games; [58] many such games have been accused of being Bejeweled clones and lacking innovation. [59] Thousands of match-three video games have been released in the wake of Bejeweled, [60] including over 2,200 match-three games on the Apple App Store as of February 2014. [59] Some of these games, such as Candy Crush Saga (2012), have exceeded the popularity of Bejeweled. [56] Developers such as King, Playrix, and Demiurge have created popular mobile games that tweak Bejeweled's match-three formula. [2] For example, Demiurge's Puzzle Quest (2007) fuses match-three gameplay with role-playing game conventions, [61] King's Candy Crush Saga (2012) includes power-ups and stylized levels, [59] [62] and Playrix's Gardenscapes (2016) involves renovating a garden through successful match-three rounds. [63]
The Bejeweled series consists of two direct sequels and several spin-offs. Development of these entries, according to Kapalka, took years and were focused on improving upon the original formula. [8] Of the direct sequels, Bejeweled 2 released in 2004 to mixed reviews, [64] [65] while Bejeweled 3 released in 2010 to positive reviews. [66] [67] Of the spin-offs, Bejeweled Twist released in 2008 and Bejeweled Blitz released in 2009 to positive reviews, [68] [69] [70] [71] while Bejeweled Stars released in 2016 to mixed reviews. [72] [73] The game series overall has been commercially successful; by 2010, Bejeweled, Bejeweled Twist, and Bejeweled Blitz collectively reached 50 million sales. [74] [75] Outside of the franchise, PopCap licensed a version of Bejeweled that can be played in World of Warcraft starting in September 25, 2008, [76] and PopCap's Plants vs. Zombies (2009) contains a mini-game based on Bejeweled, titled "Beghouled". [77]
Insaniquarium is a 2001 virtual pets simulator video game, developed by Flying Bear Entertainment and published by PopCap Games and MumboJumbo. Before PopCap Games's involvement, the game was a web-based Java game released in 2001. The game was made downloadable by PopCap Games in 2004 and was ported to mobile devices in 2006 and 2008 by Glu Mobile and Astraware respectively. Insaniquarium has the player maintain a tank full of fish while protecting it from alien attacks.
PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka.
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Bejeweled 2 is a tile-matching puzzle video game developed and published by PopCap Games. Released as a sequel to Bejeweled, Bejeweled 2 introduces new game mechanics, such as Special Gems and extra game modes, along with new visuals and sounds.
Chuzzle is a tile-matching puzzle video game developed by American studio Raptisoft Games and published by PopCap Games. The game involves connecting three or more fuzzballs named Chuzzles.
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Bejeweled Twist is a tile-matching puzzle video game developed and published by PopCap Games. It is the third game overall and first spin-off game in the Bejeweled series, as well as being the first PopCap title to be released in high definition and feature widescreen support.
Gyromancer is a puzzle and role-playing video game developed by PopCap Games in collaboration with Square Enix. The player moves through a map of an enchanted forest, battling monsters using their own summoned monsters through a puzzle-game battle based on PopCap's Bejeweled Twist. In these battles, the player rotates groups of four in a grid of gems to line up three or more jewels of the same color; when enough lines have been created damage is dealt to the enemy. Between battles, a story is told through a series of cutscenes, while the player and the summoned monsters gain experience and power using role-playing elements.
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Bejeweled is a series of tile-matching puzzle video games created by PopCap Games. Bejeweled was released initially for browsers in 2000, followed by seven sequels: Bejeweled 2 (2004), Bejeweled Twist (2008), Bejeweled Blitz (2009), Bejeweled 3 (2010), Bejeweled LegendBejeweled Stars (2016), and Bejeweled Champions (2020) all by PopCap Games and its parent, Electronic Arts. More than 10 million copies of Bejeweled have been sold, and the game has been downloaded more than 350 million times. By February 2010, Bejeweled sales hit 50 million. The figure includes the original game, plus the Blitz and Twist versions. An arcade version was released in Q3 2013.
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Jason Kapalka is a Canadian game developer and entrepreneur based in the Comox Valley and Vancouver, British Columbia. He is best known as one of the founders, along with John Vechey and Brian Fiete, of the video game studio PopCap Games, which was founded in 2000 and sold to Electronic Arts in 2011; PopCap was originally titled “Sexy Action Cool,” but the name was changed when it was found to be misleading to many players. Kapalka is listed at #82 on IGN's list of the top 100 game creators of all time.
Plants vs. Zombies is a video game franchise developed by PopCap Games, a subsidiary of Electronic Arts (EA). The series follows the affiliates of David "Crazy Dave" Blazing as they use his plants to defend against a zombie invasion, led by Dr. Edgar George Zomboss. The first game, Plants vs. Zombies (2009), was developed and released by PopCap before its acquisition by EA. After PopCap Games's acquisition, EA expanded the game into a franchise with games on many different platforms, including a comic book series written by Paul Tobin and published by Dark Horse Comics.
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