Ghouls 'n Ghosts

Last updated
Ghouls 'n Ghosts
Ghouls and Ghosts sales flyer.png
Promotional flyer for the original arcade iteration of Ghouls 'n Ghosts
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Tokuro Fujiwara
Shinichi Yoshimoto
Hisashi Yamamoto
Programmer(s) Hiroshi Koike
Masatsugu Shinohara
Shinichi Ueyama
Composer(s) Tamayo Kawamoto
Platform(s) Arcade, Amiga, Amstrad CPC, Android, Atari ST, CP System, Commodore 64, iOS, Master System, Sharp X68000, Sega Saturn, PlayStation, PlayStation 2, SuperGrafx, Mega Drive/Genesis, Virtual Console, ZX Spectrum
ReleaseArcade
December 1988
Amiga
  • NA: July 1989
  • PAL: August 19, 1990
Mega Drive/Genesis
  • JP: October 29, 1989
  • NA: September 1989
  • EU: November 30, 1990
SuperGrafx
  • JP: July 27, 1990
Master System
March 1990
iOS, Android
March 17, 2017
Genre(s) Platform
Mode(s) Single player, multiplayer
Cabinet Upright
Arcade system CPS-1
SoundAmplified Mono
Display Raster, standard resolution, horizontal orientation

Ghouls 'n Ghosts(Japanese:大魔界村, Hepburn:Daimakaimura, lit. Great Demon World Village) is a side-scrolling platform game developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.

Japanese is an East Asian language spoken by about 128 million people, primarily in Japan, where it is the national language. It is a member of the Japonic language family, and its relation to other languages, such as Korean, is debated. Japanese has been grouped with language families such as Ainu, Austroasiatic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance.

Hepburn romanization is a system for the romanization of Japanese that uses the Latin alphabet to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet and by the Japanese for romanizing personal names, geographical locations, and other information such as train tables, road signs, and official communications with foreign countries. Largely based on English writing conventions, consonants closely correspond to the English pronunciation and vowels approximate the Italian pronunciation.

Platform game video game genre

Platform games, or platformers, are a video game genre and subgenre of action game. In a platformer the player controlled character must jump and climb between suspended platforms while avoiding obstacles. Environments often feature uneven terrain of varying height that must be traversed. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

Contents

Story

3 years after the events of the last game monsters and demons have returned and a beam of light struck through Princess Prin Prin taking her soul. Now its up to the knight Arthur to defeat the evil Lucifer and restore the souls of Prin Prin and the people.

Gameplay

An example of gameplay in the arcade version. Ghouls 'n Ghosts Gameplay.jpg
An example of gameplay in the arcade version.

The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer (Loki in the English-language Mega Drive and Master System versions), including his beloved Princess Prin Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.

Knight An award of an honorary title for past or future service with its roots in chivalry in the Middle Ages

A knight is a man granted an honorary title of knighthood by a monarch, bishop or other political or religious leader for service to the monarch or a Christian church, especially in a military capacity.

Arthur (<i>Ghosts n Goblins</i>) fictional character from the Ghosts n Goblins video game series

SirArthur is a fictional character and the primary protagonist from Capcom's Ghosts 'n Goblins video game series. He first appeared in the 1985 video game Ghosts 'n Goblins, and has been well received since then. The character is also featured in several other Capcom video games outside the Ghosts 'n Goblins series.

Undead deceased being which behaves as if alive (for undead from works of fiction see Q30061600)

The undead are beings in mythology, legend, or fiction that are deceased but behave as if they were alive. A common example of an undead being is a corpse reanimated by supernatural forces, by the application of either the deceased's own life force or that of another being.

By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon (see below).

Magician (fantasy) magicians appering in fantasy fiction

A magician also known as a mage, warlock, witch, wizard, enchanter/enchantress, or sorcerer/sorceress, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore.

Duck common name for many species in the bird family Anatidae

Duck is the common name for a large number of species in the waterfowl family Anatidae which also includes swans and geese. Ducks are divided among several subfamilies in the family Anatidae; they do not represent a monophyletic group but a form taxon, since swans and geese are not considered ducks. Ducks are mostly aquatic birds, mostly smaller than the swans and geese, and may be found in both fresh water and sea water.

Levels

There are five levels and Lucifer's chamber at the end, considered a sixth level in itself. To defeat the game, Arthur must complete level 1 to 5 twice. Upon completing level's 1 to 5 the first time, Arthur is taken back to level 1 again but this time a special weapon appears during the game. To enter Lucifer's chamber the player must have this special weapon equipped, and must have defeated the final Fly boss from level 5. After entering the final large door, the player goes directly to Lucifer's chamber.

Level 1 – The Haunted Graveyard (sometimes known as the Executioner's Graveyard) & The Floating Island.

Level 2 – Village of Decay & The Town On Fire.

Level 3 – Baron Rankle's Tower & The Horrible Faced Mountains.

Level 4 – The Crystal Cave & The Icy Descent.

Level 5 – Lucifer's Castle Part 1 & Lucifer's Castle Part 2.

Level 6 – Lucifer's Chamber.

Music

The original soundtrack for the arcade version was composed by Tamayo Kawamoto. Many computer ports of the game include the soundtrack by Tim Follin which consists of arrangements and some new songs. Follin's soundtrack – especially Commodore 64, Atari ST (which both implement each machines' 'chiptune' synthesizers although the selection of pieces and some scoring differs slightly between computers) and Amiga versions (of which the playlist is again slightly different) – is respected among computer game music listeners and also gained appreciation from reviewers when the game was published. [1]

In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program was originally designed for. The term is also used when software/hardware is changed to make them usable in different environments.

Timothy John Follin is an English former video game music composer who has written tracks for a variety of titles and home gaming systems, including the ZX Spectrum, Commodore 64, Amiga, Atari ST, Nintendo Entertainment System, Mega Drive, Super NES, Game Boy, Dreamcast and PlayStation.

Commodore 64 8-bit home computer introduced in 1982

The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International. It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for US$595. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes(65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware.

Home versions

1989 has seen many sequels and prequels in video games and several new titles such as Phantasy Star II, Golden Axe and Bonk's Adventure, and Super Mario Land

Amstrad CPC series of home computers produced by Amstrad

The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe.

Atari ST series of personal computer models

The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family. The initial ST model, the 520ST, saw limited release in April–June 1985 and was widely available in July. The Atari ST is the first personal computer to come with a bitmapped color GUI, using a version of Digital Research's GEM released in February 1985. The 1040ST, released in 1986, is the first personal computer to ship with a megabyte of RAM in the base configuration and also the first with a cost-per-kilobyte of less than US$1.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings SMD: 80% [2]
Review scores
PublicationScore
CVG 88% [3]
Crash 92% [4]
Sinclair User 82% [5]
Your Sinclair 91% [6]
Zzap!64 96% [7]
The Games Machine 90% [8]
ACE 905 [9]
MegaTech 93% [10]
Mean Machines 92% [11]
Awards
PublicationAward
Zzap!64Gold Medal
CrashCrash Smash
C+VGC+VG Hit
MegaTechHyper Game
Mega23rd best game of all time [12]

See also

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References

  1. "Tim Follin". Next Generation . Imagine Media (3): 51. March 1995.
  2. "Ghouls 'n Ghosts for Genesis". GameRankings . CBS Interactive. Archived from the original on 2018-09-25. Retrieved 2018-09-25.
  3. "Archived copy". Archived from the original on 2017-10-11. Retrieved 2019-04-27.CS1 maint: Archived copy as title (link)
  4. "Archived copy". Archived from the original on 2017-10-11. Retrieved 2019-04-27.CS1 maint: Archived copy as title (link)
  5. "Archived copy". Archived from the original on 2017-10-11. Retrieved 2019-04-27.CS1 maint: Archived copy as title (link)
  6. "Ghouls And Ghosts". ysrnry.co.uk. Archived from the original on 2015-07-21. Retrieved 2015-09-02.
  7. "Zzap!64 100th Issue Pull-Out Special Page 5". Zzap64.co.uk. Archived from the original on 2012-12-04. Retrieved 2012-02-11.
  8. "Archived copy". Archived from the original on 2017-10-11. Retrieved 2019-04-27.CS1 maint: Archived copy as title (link)
  9. "Archived copy". Archived from the original on 2017-10-11. Retrieved 2019-04-27.CS1 maint: Archived copy as title (link)
  10. MegaTech rating, EMAP, issue 5, page 78, May 1992
  11. "Out-of-Print Archive Mega Drive/Genesis reviews Ghouls 'N' Ghosts". outofprintarchive.com. Archived from the original on 2015-09-24. Retrieved 2015-09-02.
  12. Mega magazine issue 1, page 76, Future Publishing, Oct 1992