Developer(s) | Advanced Tactical Environmental Simulation Team |
---|---|
Stable release | 4.6.0 / August 16, 2024 |
Written in | Java |
Operating system | Cross-platform |
Available in | English |
Type | EM tactical decision aid |
License | GOTS |
Website | builder |
Interactive Scenario Builder (Builder) is a modeling and simulation, three-dimensional application developed by the Advanced Tactical Environmental Simulation Team (ATEST) at the Naval Research Laboratory (NRL) that aids in understanding radio frequency (RF) and electro-optical/infrared (EO/IR) propagation. [1] [2] [3] [A 1] [A 2] [A 3] [A 4] [4] [5] [6] [7] [8]
Builder is developed by the: [9]
A listing in the Department of Defense (DoD) Modeling and Simulation Resource Registry (MSRR) states that "The primary objective of the Electronic Warfare Modeling and Simulation Branch is to develop and utilize tools for effectiveness evaluations of present, proposed, and future electronic warfare (EW) concepts, systems, and configurations for U.S. Naval Units." [2] The EW M&S Branch used to be known as the Effectiveness of Navy Electronic Warfare Systems (ENEWS) Group (Code 5707) circa 2005. At that time, the Builder Team was under Code 5707.4. [5] In an NRL "Solicitation, Offer and Award" document, the "Statement of Work" section states that "Code 5707 has historically developed simulations of naval EW systems, anti-ship threats, and military communication systems to support the development, fielding and testing of electronic and weapons systems." [10]
The Defense Advanced Research Projects Agency (DARPA) is a research and development agency of the United States Department of Defense responsible for the development of emerging technologies for use by the military.
Electromagnetic warfare or electronic warfare (EW) is warfare involving the use of the electromagnetic spectrum or directed energy to control the spectrum, attack an enemy, or impede enemy operations. The purpose of electromagnetic warfare is to deny the opponent the advantage of—and ensure friendly unimpeded access to—the EM spectrum. Electromagnetic warfare can be applied from air, sea, land, or space by crewed and uncrewed systems, and can target communication, radar, or other military and civilian assets.
The United States Naval Research Laboratory (NRL) is the corporate research laboratory for the United States Navy and the United States Marine Corps. It was founded in 1923 and conducts basic scientific research, applied research, technological development and prototyping. The laboratory's specialties include plasma physics, space physics, materials science, and tactical electronic warfare. NRL is one of the first US government scientific R&D laboratories, having opened in 1923 at the instigation of Thomas Edison, and is currently under the Office of Naval Research.
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SIMDIS is a software toolset developed by Code 5770 at the US Naval Research Laboratory (NRL). The software provides 2D and 3D interactive graphical and video displays of live and postprocessed simulation, test, and operational data. SIMDIS is a portmanteau of simulation and display.
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Electronic Attack Squadron 131 (VAQ-131), also known as the "Lancers," is a United States Navy tactical jet aircraft squadron specializing in kinetic and non-kinetic Suppression of Enemy Air Defenses (SEAD). They are based at Naval Air Station Whidbey Island, flying the EA-18G Growler. Their radio callsign is "Skybolt."
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The Internet of Military Things (IoMT) is a class of Internet of things for combat operations and warfare. It is a complex network of interconnected entities, or "things", in the military domain that continually communicate with each other to coordinate, learn, and interact with the physical environment to accomplish a broad range of activities in a more efficient and informed manner. The concept of IoMT is largely driven by the idea that future military battles will be dominated by machine intelligence and cyber warfare and will likely take place in urban environments. By creating a miniature ecosystem of smart technology capable of distilling sensory information and autonomously governing multiple tasks at once, the IoMT is conceptually designed to offload much of the physical and mental burden that warfighters encounter in a combat setting.
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Interactive Scenario Builder 3 (5774)
Papers used as references
Other papers
This article incorporates public domain material from the United States Navy