Orcs & Elves

Last updated
Orcs & Elves
Orcs & Elves Cover.jpg
North American Nintendo DS box art
Developer(s) id Software
Fountainhead Entertainment
Publisher(s) EA Mobile (mobile phone)
Electronic Arts (Nintendo DS)
Director(s) Katherine Anna Kang
Producer(s) Katherine Anna Kang
Designer(s) Katherine Anna Kang
Matthew C. Ross
Programmer(s) John Carmack
Composer(s) Richard Douglas
Platform(s) Mobile phone, Nintendo DS
ReleaseMobile Phone
Nintendo DS
  • NA: November 13, 2007 [3]
  • EU: November 16, 2007 [4]
Genre(s) Role-playing

Orcs & Elves is an adventure role-playing video game for the mobile phone and Nintendo DS. It was developed by id Software and Fountainhead Entertainment and published by EA Mobile and licensed by Nintendo for the DS version. It was released for mobile phones in May 2006 before being ported to the Nintendo DS in November 2007. The game is based on Doom RPG 's engine and is id's first original intellectual property since Quake . The DS port of the game included graphical enhancements, such as 3D environments and camera cutscenes, along with improved character sprites, two new levels and the use of the touchscreen feature.

Contents

In Orcs & Elves, the protagonist, a young Elf must retake a dwarven city from the evil army of Orcs occupying it. A sequel, titled Orcs & Elves II, has been released for mobile phones.

Gameplay

Nintendo DS version displaying double screens, with the lower as the touch screen. Orcs & Elves Screen DS.jpg
Nintendo DS version displaying double screens, with the lower as the touch screen.

Orcs & Elves is a turn-based role-playing game, played from a first person perspective. Each individual action by the player counts as a "turn", whether that be movement, using an item or weapon or casting a spell in which other foes will also move and attack in turns following each. Each forward move by the player is done on an invisible grid that makes up each level in order to retain the turn-based element while appearing more like a first person adventure due to its fast-paced nature.

Each level is set in a maze environment such as a dungeon or cavern with a start and end point, containing multiple corridors and rooms that can be visited at any time. Many paths are cut off and require certain objectives to be completed in order to advance, such as activate hidden switches, locate helpful ghosts and opening rune gates that require a code of four runes. Some foes also require different strategies in order to defeat with some being resistant to certain attacks such as magic. [5]

The mobile phone single display. Orcs & Elves Screen Mobile.jpg
The mobile phone single display.

The RPG elements, along with those of dungeon crawlers, come in the form of basic leveling up of the player and collecting and trading items and gold. As the player progresses they will level up, increasing their overall stats such as health, strength and defense, through slaying foes, completing objectives and locating hidden areas and items, many of which can be repeated. Although to begin with the player is equipped with just a basic sword and a wand called "Ellon" they can also find various items, along with gold, throughout each level, which they can spend on new equipment by visiting "Gaya the Dragon", located by entering portals at the end of each level. [6] Equipment can have both passive and active effects, such as armor to improve defense, repair kits for damaged armor, magic rings and potions that improve certain stats or heal and stronger weapons like war hammers and crossbows or spells for the wand Ellon to be used in combat like lightning and fire attacks.

In the Nintendo DS version of the game, spells can be cast through drawing runes on the touchscreen for each spell using the DS' stylus. [7] Movement, item management and menu navigation can also be done using this feature along with the option of button controls.

Story

Characters

Players take control of the protagonist Elli, an Elf warrior and son of the famous Elf adventurer Eol. Despite his heroic position, Elli is never seen outside of the player's first person perspective (except in concept art found online or unlockable in the DS version) and never directly speaks to other characters. However, Elli wields a wand known as Ellon, that not only can speak but exchanges dialogue with others throughout the story, making Ellon Elli's form of interaction. Despite being only a wand however, Ellon embodies an almost human personality, in many instances often exchanging jokes or arguments with friend and foe alike.

Another prominent character is King Brahm, king of the Dwarf mountain city of Zharrakarag and friend of Elli's father, Eol. While not initially seen at the beginning of the story, Elli must locate him in order to learn more and eventually track down the perpetrators of the Orc invasion. Other friendly characters encountered throughout the game are the ghosts of the fallen dwarf inhabitants, who despite their demise aid the player through guiding them and unlocking impassable doors. Some of the dwarf ghosts are encountered multiple times, such as Sarbok, a dwarf ale brewer who will invite Elli to drink with him before continuing with the quest on several occasions and Nestri, the first dwarf encountered, proving to be a key ally throughout.

Another recurring character is the dragon Gaya, who sits in a lair near the top of the mountain guarding a vast treasure who uses it to trade with adventurers and the dwarves, where King Brahm made a deal with the dragon as a supplier. Elli can teleport in between levels via portals and can even trade rare artifacts for better, more expensive equipment.

Plot

From the beginning, Elli and Ellon receive a "cryptic message" from King Brahm, the Dwarf ruler of Mount Zharrkarag and close friend of Elli's father.

Upon arriving at Zharrkarag, Elli and Ellon encounter a ghost of a fallen Dwarf inhabitant, Iog or Nestri who informs the pair that the mountain city has been attacked by Orcs. [8] With the help of other Dwarf ghosts, the pair reach the Dragon's Lair, home of the dragon Gaya who assists the player throughout by trading loot with Elli. As they explore the prison, they encounter a captive Dark Elf, revealing their part in the invasion. Later, after battling through waves of Orcs and giant insects, Elli encounters and defeats the great weaver Sonja.

Moving into the Zharrkarag forge, the ghost of the Forge Master informs Elli and Ellon that King Brahm is dead but can still be contacted in the Dwarf King's Throne Room. After meeting the King, Elli is given possession of his powerful Warhammer Abraxas to aid him in battle against the Orc warlord Bruul. Upon reaching the Pit and defeating Bruul, Elli is informed that the leader of the overall invasion is Kai'Laria, a powerful dark elf sorceress. Elli and Ellon confront her in the Twilight Cavern where at first it appears she is defeated, but she quickly returns as a ghost, supposedly invincible against physical attacks and thus more powerful. However, before she can strike back, the ghosts of the fallen Dwarves appear and surround her, draining her magic and shifting the Cavern's walls, thus imprisoning her now powerless spirit inside. The Dwarves thank both Elli and Ellon before finally being free and passing into the afterlife in peace.

In the Nintendo DS version, there are two additional levels that can be accessed in the Dragon's Lair at any time in the game. Elli encounters a yellow "wererat" called Flopsie stuck in Gaya's food pen with an Orc, who promises to lead Elli to a "powerful weapon" in exchange for freeing only him. Upon releasing Flopsie, he leads Elli into a fiery cavern called Brimstone before Gaya's nests of eggs. By this point it is revealed that Flopsie only used Elli to gain access to Gaya's eggs to feed on them. Elli starts to try and slay Flopsie. After a few tries, Flopsie releases Lava Dwellers on Elli. After defeating the lava dwellers, Elli and Ellon chase Flopsie to the Burrows. After fighting weavers, centipede hatchlings, and centipedes Elli and Ellon finally find Flopsie. Elli pursues Flopsie into monster insect invested burrows where the wererat is surrounded and slaughtered by giant centipedes.

Reception

PublicationScore
Mobile Phone
IGN 8.4/10 [9]
1UP.com Grade A [10]
DS
IGN 8/10 [11]
1UP.com Grade B [12]
GameSpot 7/10 [13]
Game Informer 6.75/10 [14]
GameSpy 3.5/5 [15]
Eurogamer 6/10 [16]
GameTrailers 7.9/10 [17]

Upon its first release on the mobile phone, Orcs & Elves was received well by critics with an average score of 86% at GameRankings. [18] IGN praised the game's look by stating "There's no way you cannot be impressed with the overall look and atmosphere of the game" while pointing out that it is "remarkably similar in mechanics and control" to Doom RPG . [9] 1UP.com praised the story for having more depth than most other games on the mobile phone, that it "has some characters we can care a bit about and a story that goes beyond a thin excuse to run around killing things in mazes." [10]

The later Nintendo DS release was met with a less positive, yet still fair response, with an average critic score of 72%. [19] Many complaints came from the fact the game had been ported to a more technically capable system, making its origins as a mobile phone game more noticeable, such as simple graphics and short game length. [12] [13] [16] GameSpot noted this by saying "Orcs & Elves' simplicity doesn't do much to hide its roots as a mobile phone game" [13] Eurogamer mentioned "what would be a surprising effort for a mobile phone is somewhat disappointing on the DS", being more of "a thick lump of nostalgia" [16] while GameSpy found it "looks different and plays better than the mobile phone original" and that "more than innovating, the game is designed to stay true to a certain tradition that old-school players will definitely welcome after years of starvation." [15]

On the game's level design GameTrailers found it made the game "pretty engaging throughout", being "nothing out of the ordinary yet oddly compelling", yet "a short lived experience". [17] GamesRadar concluded that the "dungeons are well-designed, the action is well-balanced and fun, and even the characters are likable." [20] Reviewing the latest version, IGN still felt "even with its limitations, Orcs & Elves’ fast-paced, turn-based style is a refreshing change of pace from the evolved role-playing game design" [11] while Game Informer more negatively concluded "you may be better off making up your own fantasy game with RPG Maker." [14]

The game sold 400,000 copies. [21]

Awards

Before its release on the mobile phone, IGN named Orcs & Elves Best RPG at their Best of E3 2006 Awards, Wireless category. [22] Following its mobile release, it was named Mobile Game of the Year at the 10th Annual Interactive Achievement Awards, [23] and Best Mobile Game at the 2006 Leipzig Games Convention. [24] IGN later award it Best Story for their Best of 2006 Wireless awards [25] and included in the best games of 2006 list by The Village Voice. [26]

Related Research Articles

<i>Final Fantasy IV</i> 1991 video game

Final Fantasy IV, known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.

Katherine Anna Kang is an American video game designer.

<i>Mega Man Zero 3</i> 2004 video game

Mega Man Zero 3 is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third video game in the Mega Man Zero series of Mega Man video games. The European version featured a completely different logo, which was also used on Mega Man X7, Mega Man X8, Mega Man X: Command Mission, Mega Man Zero 2, Mega Man Zero 4, Mega Man Network Transmission, Mega Man Battle Chip Challenge, Mega Man Battle Network 3, Mega Man Battle Network 4, and Mega Man Battle Network 5. In February 2020, the game was released on the PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam as part of the Mega Man Zero/ZX Legacy Collection.

<i>Meteos</i> 2005 video game

Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

<i>Deep Labyrinth</i> 2004 video game

Deep Labyrinth is a 3D role-playing video game developed by Interactive Brains for mobile phone devices and the Nintendo DS handheld game system.

<i>Doom RPG</i> 2005 video game

Doom RPG is a mobile phone game developed by Fountainhead Entertainment and published by JAMDAT Mobile. It combines the Doom first-person shooter franchise with role-playing video game elements. The storyline incorporates many similar events of Doom 3, but involves different characters than those in the third game.

<i>Cake Mania</i> Multi-platform time management video game

Cake Mania is a cooking time management video game developed and published by Sandlot Games in 2006. Some ports of Cake Mania have different titles; the Wii version is known as Cake Mania: In the Mix!, and the PlayStation 2 and PlayStation Portable versions are titled Cake Mania: Bakers Challenge. Cake Mania received mixed reviews from critics, with some reviewers praising the game's 'addictive' and 'simple' casual gameplay, while others criticized this as being 'repetitive' and 'shallow'.

<i>The Sims 2: Castaway</i> 2007 video game

The Sims 2: Castaway is the third console spin-off of the life simulation video game The Sims 2 for the Wii, Nintendo DS (NDS), PlayStation 2 (PS2) and PlayStation Portable (PSP). It is also available on mobile phones; Nokia offered Castaway on the Ovi Store. A roughly similar game, The Sims Castaway Stories, is available for personal computers, but is not a direct port of Castaway.

<i>Kingdom Hearts Coded</i> 2008 video game

Kingdom Hearts Coded is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake titled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.

<i>Skate It</i> 2008 video game

Skate It is a skateboarding video game developed by EA Montreal, Exient Entertainment and EA Black Box for the Nintendo DS, Wii, and iOS. The game is a spin-off of 2007's Skate and was released in 2008.

<i>Need for Speed: Undercover</i> 2008 racing video game

Need for Speed: Undercover is a 2008 racing video game, and is the twelfth installment in the Need for Speed series. Developed by EA Black Box and published by Electronic Arts, it was released on November 18, 2008, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and a number of mobile phone platforms. An edition of the game for iOS was later released on April 27, 2009. The game sees players conducting illegal street races within the fictional Tri-City Area, with the main mode's story focused on the player operating as an undercover police officer to investigate links between a criminal syndicate, stolen cars, and street racers.

<i>The Dark Spire</i> 2008 video game

The Dark Spire, known as Genmu no Tō to Tsurugi no Okite in Japan, is a role-playing game developed by Success for the Nintendo DS. It was released on May 22, 2008 in Japan and April 14, 2009 in North America which was published by Atlus.

<i>Wolfenstein RPG</i> 2008 video game

Wolfenstein RPG is a first-person shooter and role-playing video game developed by id Software and Fountainhead Entertainment, released in September 2008 for mobile phones and in May 2009 for iOS.

<span class="mw-page-title-main">5th Cell</span> Video game company

5th Cell is an independently owned American video game developer founded in 2003 as 5th Cell Media, LLC. led by Jeremiah Slaczka and Marius Falhbusch. The company is most well known for creating the Drawn to Life and Scribblenauts series.

<i>Front Mission 2089</i> 2005 video game

Front Mission 2089 is a tactical role-playing game developed by Square Enix Co., Ltd., MSF, and Winds, and was published and released in Japan by Square Enix Co., Ltd. in 2005 and 2008 for mobile phones. The game was released on March 7, 2005, October 27, 2005, and June 18, 2008. Front Mission 2089 is part of Front Mission Mobile, a project dedicated to Front Mission video games for the mobile phones. Front Mission 2089 is the fifth main entry and the seventh entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 2089 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. An enhanced remake of the game developed by h.a.n.d. was released for the Nintendo DS on May 29, 2008, titled Front Mission 2089: Border of Madness. A sequel, Front Mission 2089-II, was released for mobile phones in Japan in 2006 and 2008 for i-mode and EZweb services, respectively, continuing the story following a new main character.

<span class="mw-page-title-main">Q Entertainment</span> Japanese video game developer

Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of Sega, and Shuji Utsumi, former founding member of Sony Computer Entertainment America, Senior VP of Sega Enterprises, Ltd., and head of Disney Asia.

<i>Final Fantasy</i> (video game) 1987 video game

Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The first Final Fantasy story follows four youths called the Warriors of Light, who each carry one of their world's four elemental crystals which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the crystals, and save their world.

<i>Final Fantasy III</i> (2006 video game) 2007 role-playing game remake

Final Fantasy III is a Nintendo DS role-playing video game and a remake of the 1990 Family Computer game, Final Fantasy III.

References

  1. Arts, Electronic (May 2, 2006). "Id Software and Fountainhead Entertainment Collaborate on New Wireless Title Published by EA; Escape to an All-New World of Adventure and Sorcery With Orcs & Elves(TM); The Latest Mobile Adventure From the Creators of DOOM RPG". Electronic Arts . Archived from the original on December 18, 2022. Retrieved December 17, 2022.
  2. Vasile, Cosmin (February 28, 2007). "Orcs & Elves Available for Download in Europe". Softpedia. Archived from the original on December 18, 2022. Retrieved December 17, 2022.
  3. Harris, Craig (November 8, 2007). "John Carmack on the Nintendo DS". IGN . Archived from the original on December 18, 2022. Retrieved December 17, 2022.
  4. "Orcs & Elves DS trailer" (video). YouTube . Pocket Gamer. October 31, 2007. Archived from the original on December 18, 2022. Retrieved December 18, 2022.
  5. id Software Inc., ed. (2007). Orcs & Elves Instruction Booklet for the DS (PAL version). EA. pp. 20–23.
  6. id Software Inc., ed. (2007). Orcs & Elves Instruction Booklet for the DS (PAL version). EA. pp. 11–12.
  7. id Software Inc., ed. (2007). Orcs & Elves Instruction Booklet for the DS (PAL version). EA. p. 13.
  8. id Software Inc., ed. (2007). Orcs & Elves Instruction Booklet for the DS (PAL version). EA. p. 5.
  9. 1 2 Levi Buchanan (July 25, 2006). "IGN Orcs & Elves Review (Mobile): The epic RPG is a "gamer's game," but is that the kind of thing mobile gamers are looking for?". IGN . Archived from the original on August 20, 2016. Retrieved July 4, 2016.
  10. 1 2 Scott Sharkey (June 13, 2006). "1UP Orcs & Elves Review (Mobile)". 1UP.com. Archived from the original on June 16, 2016. Retrieved July 4, 2016.
  11. 1 2 Craig Harris (November 20, 2007). "IGN Orcs & Elves Review (DS): Classic dungeon crawling is revived in this surprise hit from id Software". IGN . Archived from the original on August 20, 2016. Retrieved July 4, 2016.
  12. 1 2 Scott Sharkey (May 12, 2006). "1UP Orcs & Elves Review (DS)". 1UP.com. Archived from the original on May 25, 2016. Retrieved July 4, 2016.
  13. 1 2 3 Austin Shau (March 8, 2008). "GameSpot Orcs & Elves Review (DS)". GameSpot. Archived from the original on May 27, 2012. Retrieved June 8, 2008.
  14. 1 2 Matt Bertz. "Game Informer Orcs & Elves Review (DS): Past Tense". Game Informer. Archived from the original on February 22, 2008. Retrieved June 8, 2008.
  15. 1 2 Elisa Di Fiore (November 15, 2007). "GameSpy Orcs & Elves Review (DS): Nostalgic dungeon crawlers, sign right up". GameSpy. Archived from the original on October 9, 2008. Retrieved June 8, 2008.
  16. 1 2 3 John Walker (December 4, 2007). "Eurogamer Orcs & Elves Review (DS)". Eurogamer. Retrieved June 8, 2008.[ permanent dead link ]
  17. 1 2 "Game Trailers Orcs & Elves Review (DS)". GameTrailers. December 11, 2007. Archived from the original on June 9, 2009. Retrieved June 8, 2008.
  18. "Orcs & Elves (Mobile)". GameRankings. Archived from the original on February 25, 2008. Retrieved June 8, 2008.
  19. "Orcs & Elves (DS)". GameRankings . Archived from the original on February 24, 2008. Retrieved June 8, 2008.
  20. Carolyn Gudmundson (November 19, 2007). "GamesRadar Orcs & Elves Review (DS): Charmingly gory, this action-RPG delivers the medieval treasure". GamesRadar. Archived from the original on October 12, 2016. Retrieved July 4, 2016.
  21. Snider, Mike. "Id takes its gaming Mobile". USA Today . Archived from the original on January 20, 2008. Retrieved September 11, 2023.
  22. Levi Buchanan (May 19, 2006). "Wireless Best of E3 2006 Awards". IGN . Archived from the original on August 20, 2016. Retrieved July 4, 2016.
  23. "10th Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Archived from the original on December 20, 2008. Retrieved December 29, 2008.
  24. "Games Convention: Jury members pick the "Best Games"". heise online. August 29, 2006. Archived from the original on December 22, 2008. Retrieved December 29, 2008.
  25. "IGN's Best of 2006 Wireless awards". IGN. Archived from the original on July 13, 2011. Retrieved December 29, 2008.
  26. Harold Goldberg (December 26, 2006). "The Best Games of 2006". The Village Voice . Archived from the original on August 14, 2016. Retrieved July 4, 2016.