Race Drivin'

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Race Drivin'
Race Drivin arcade flyer.jpg
Developer(s) Atari Games (arcade)
Argonaut Software (GB)
Imagineering Inc. (SNES)
Polygames (Genesis)
Publisher(s) Atari Games (arcade)
Domark
THQ (SNES, GB)
Tengen (Genesis)
Time Warner Interactive (SAT, PS)
Designer(s) Rick Moncrief
Programmer(s) Stephanie Mott
Artist(s) Sam Comstock
Will Noble
Kris Moser
Deborah Short
Composer(s) Don Diekneite (arcade)
David Whittaker (GB)
Mark Van Hecke (SNES)
Platform(s) Arcade, Amiga, Atari ST, MS-DOS, Game Boy, PlayStation, Genesis, Saturn, Super NES
Release
August 1990
  • Arcade
    Atari ST
    1991
    MS-DOS
    1992
    SNES, Amiga
    • NA: October 1992 (SNES)
    • EU: 1992
    Game Boy
    • NA: January 1993
    • EU: 1993
    Genesis
    • NA: November 1993
    Saturn
    PlayStation
Genre(s) Driving simulation
Mode(s) Single-player (or Two-player alternating or Two-player simultaneous, depending on game selection or configuration of machine [4] )

Race Drivin' is a sim racing arcade video game released by Atari Games in August 1990. Players test drive several high-powered sports cars on stunt and speed courses. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car. Like Hard Drivin', it includes a force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals. Approximately 1200 arcade cabinets were produced for roughly US$9,000(equivalent to $21,000 in 2023) each. [5]

Contents

Home ports of Race Drivin' were released in the mid-1990s for the Super NES, Amiga, MS-DOS, Game Boy, PlayStation, Genesis, and Saturn. In 2005, it was included in the Midway Arcade Treasures 3 collection for the PlayStation 2, GameCube, and Xbox. An expanded port, Race Drivin' a Go! Go!, was released in Japan in 1996 for the PlayStation, developed and published by Time Warner Interactive.

Gameplay

In-game screenshot exhibiting some of the enhanced stunts (dual landing ramps and the 'jump loop') Race Drivin in-game screenshot.png
In-game screenshot exhibiting some of the enhanced stunts (dual landing ramps and the 'jump loop')

The screen shows a first person perspective from inside the car, through the windshield. The car's dashboard is visible and displays the car's instruments, like the speedometer, tachometer and fuel level, as well as a few other functional but non-gameplay important ones, such as the oil, temp, and amp gauges and lights. Each car has its own unique dashboard.

There are 3 cars with manual transmissions (speedster, roadster, and original), 1 automatic, and 3 tracks to choose from: the stunt track which is very similar to the one in Hard Drivin', the Autocross track, and the Super Stunt track.

The game consists of racing 1 or 2 laps around the player's chosen track within the allotted time. The gameplay and vehicle operation in Race Drivin' are very similar to Hard Drivin' and gameplay elements such as the Instant Replay and the off-road timer are still there. A noticeable difference between the two games though is that although the car traffic in Race Drivin's stunt track is still there like in the original Hard Drivin' track, the two new tracks included in Race Drivin' (Autocross and Super Stunt track) are absent of any additional car traffic. Also, unlike Hard Drivin's original track that offers the driver two different driving paths, the two new tracks in Race Drivin' only offer one driving path per track. The finishing time of the original track shared by Race Drivin' and Hard Drivin' takes roughly 1:30 to complete. By comparison, the Autocross track is very short requiring roughly only 30 seconds to complete and the Super Stunt track is considerably longer (taking roughly 3 minutes to complete). The Super Stunt track includes enhanced versions of the stunts in the original Hard Drivin' track and new stunts entirely, like the corkscrew loop, the mountain road, the 45° inclined hill, and the cylindrical tunnel. [6] [4] [7]

Like its predecessor Hard Drivin', the game has an ignition key, a realistic manual transmission mode (which includes a 4-speed shifter with neutral and reverse, a clutch pedal, and the possibility of stalling the car should one mis-shift) and a force feedback steering wheel, in which the driver has to all properly operate as they would in a car in real life. The cockpit version of the game also includes an adjustable bucket seat and, if it is a 'Panorama' version (only 100 of which were made), it sports 3 to 5 monitors for a full 180° peripheral view. [8]

Race Drivin' includes "Buddy Race", where a second player can race against a previous player's recorded performance, and "Linked Race", where by connecting a cable between two Race Drivin' cabinets, players can race each other simultaneously. [5] [4]

Development

Doug Milliken, who also worked on Hard Drivin', is credited as a "test driver", but actually worked as a consultant for developing the car model. This model was used to lay out the physics of the game's car. [9] [10] The arcade version of Race Drivin' was exhibited at the UK's Amusement Trades Exhibition International (ATEI) in 1991. [11]

Race Drivin' has improved vehicle handling courtesy of a faster microprocessor and more efficient software. [4] The TMS34010 used for car modeling in the original was replaced with an AT&T DSP32C which is faster and has floating point. Instead of modeling a car with only two wheels as Hard Drivin' did, Race Drivin' models a car with all 4 wheels. [9]

Ports

Race Drivin' a Go! Go! is an expanded port that was released only in Japan for the PlayStation in 1996 developed and published by Time Warner Interactive. It includes the original Hard Drivin' course, the courses added in the original Race Drivin', and three new courses only found in this new version. The number of available vehicles was also increased from 3 to 8. The game includes both a single-player championship mode and an arcade time attack mode. [12] [13]

Reception

In North America, the arcade version was the top new video game on the RePlay arcade charts in October 1990, [20] and then the top upright arcade cabinet from November 1990 [21] [22] through early 1991 [23] [24] [25] to May 1991. [26] [27] Race Drivin' Panorama was later the top new arcade video game in August 1991. [28]

Electronic Gaming Monthly gave the Genesis version 23 out of 50, calling it "another so-so entry in the driving scene" due to its "very choppy" scrolling. [14]

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References

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