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Refractor Engine is a game engine that was designed by Stockholm-based studio Refraction Games, first developed for the video game Codename Eagle , which was released in November 1999. Refraction Games was later bought by Digital Illusions CE, and the engine was used in their flagship first-person shooter title, Battlefield , specifically the first in the series Battlefield 1942 . DICE later designed and developed the Refractor 2 Engine which was first used in the third installment of the franchise, Battlefield 2 .
A game engine is a software-development environment designed for people to build video games. Developers use game engines to construct games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection, sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. Implementers often economize on the process of game development by reusing/adapting, in large part, the same game engine to produce different games or to aid in porting games to multiple platforms.
Codename Eagle is a first-person shooter video game developed by Refraction Games and published by Take-Two Interactive. Codename Eagle was released initially in the United Kingdom in November 1999, and later in North America in March 2000.
Battlefield is a series of first-person shooter video games that started out on Microsoft Windows and OS X with Battlefield 1942, which was released in 2002. The series is developed by Swedish company EA DICE and is published by American company Electronic Arts. The series features a particular focus on large maps, teamwork and vehicle warfare. The PC games in the series are mainly focused on online multiplayer. The Battlefield series has been played by more than 50 million players worldwide as of 2012, across 11 games and 12 expansion packs released since its inception in 2002.
Battlefield 1942 is a first-person shooter video game developed by Digital Illusions Creative Entertainment and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with a large number of released modifications that alter the gameplay and theme.
Battlefield Vietnam is a first-person shooter video game, the second in the Battlefield franchise after Battlefield 1942. The game was developed by the Swedish company Digital Illusions CE and published by Electronic Arts. Battlefield Vietnam takes place during the Vietnam War and features a large variety of maps based on historical settings, such as the Ho Chi Minh Trail, Battle of Hue, Ia Drang Valley, Operation Flaming Dart, the Battle of Khe Sanh and Fall of Saigon. On 15 March 2005, EA re-released the game as Battlefield Vietnam: Redux, which includes new vehicles, maps, and an EA-produced World War II mod, based on the previous Battlefield 1942.
Battlefield 2 is a 2005 first-person shooter military simulator video game, developed by Digital Illusions CE and published by Electronic Arts exclusively for Microsoft Windows as the third game in the Battlefield series.
Battlefield 2142 is a 2006 first-person shooter video game developed by EA DICE and published by Electronic Arts. It is the fourth game in the Battlefield series. Battlefield 2142 is set in 2142, during a new ice age, depicting a war known as "The Cold War of the 22nd Century", in which two military superpowers – the European Union (EU) and Pan Asian Coalition (PAC) – battle for the remaining unfrozen land during a new Ice Age.
Battlefield Heroes was a 2009 third-person shooter video game developed by EA DICE initially and further developed by Easy Studios, published by Electronic Arts for Microsoft Windows. Battlefield Heroes was less demanding on computer specifications than the previous games of the series to increase the audience base. In addition, the game matched players of similar levels together for fairer play.
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