A request that this article title be changed to Dark Souls is under discussion. Please do not move this article until the discussion is closed. |
This article may lack focus or may be about more than one topic. In particular, the article as written suggests that Demon's Souls and Dark Souls are part of the same series, when they are two different IPs that, while developed by the same developer, are owned by separate publishers.(August 2022) |
Souls | |
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Genre(s) | Action role-playing |
Developer(s) | |
Publisher(s) | |
Creator(s) | Hidetaka Miyazaki |
Platform(s) | PlayStation 3, Xbox 360, Windows, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 |
First release | Demon's Souls February 5, 2009 |
Latest release | Demon's Souls November 12, 2020 |
Souls [lower-alpha 1] is a series of action role-playing games developed by FromSoftware. The series began with the release of Demon's Souls for the PlayStation 3 in 2009, and was followed by Dark Souls and its sequels, Dark Souls II and Dark Souls III , in the 2010s. The series' creator, Hidetaka Miyazaki, served as director for each of them with the exceptions of Dark Souls II and the externally developed Demon's Souls remake.
The series has been both praised and criticized for its high level of difficulty. Other FromSoftware games, including King's Field , Bloodborne , Sekiro , and Elden Ring , share several related concepts. By 2020, the Souls series had sold over 28.7 million copies. It also led to the creation of the Soulslike genre.
The games take place within a dark, medieval fantasy setting, where the player's character fights against knights, dragons, phantoms, demons, and other monstrous or supernatural entities. The accretion, loss, and recovery of souls is central to the narrative and gameplay of Souls games. Another recurring motif is that of a once powerful and prosperous kingdom which has fallen into ruin: for example the setting of Demon's Souls , Boletaria, in which the player attempts to halt the spread of a demon-infested fog that threatens to consume the world.
The plot of the Dark Souls trilogy differs in that it revolves around the player's attempts, through various means, to either reverse or perpetuate the spread of a curse of undeath known as the "Darksign" - which prevents true death but prompts the undead's gradual descent into a madness and decay called "Hollowing" - based on the player's decisions. These games are linked through their setting and an overarching cyclic narrative centering around fire, and are linked to their predecessor Demon's Souls through common themes and elements, including interactions with phantoms and battles with demons. At the end of each game, characters may reignite the "first flame" or allow it to fade, recurring a choice others have made before, which becomes a plot point in itself.
The Souls games are played in a third-person perspective, and focus on exploring interconnected environments while fighting enemies with weapons and magic. Players battle bosses to progress through the story, while interacting with strange non-playable characters.
The protagonist of each Souls game can have a varying gender, appearance, name, and starting class via character creation. [1] Players can choose between classes, including knights, barbarians, thieves, and mages. Each class has its own starting equipment and abilities that can be tailored to the player's experience and choices as they progress. [2] The player gains souls from gameplay battles which act as both experience points to level up and as currency to buy items. [3] Souls gained are usually proportional to the difficulty of fighting certain enemies; the more difficult an enemy, the more souls the player will gain.
One of the core mechanics of the series is that it uses death to teach players how to react in hostile environments, encouraging repetition, learning from past mistakes, and prior experience as a means of overcoming its difficulty. Upon losing all of their health points and dying, players lose their Souls and are teleported back to a bonfire where they last rested, which serves as a checkpoint. One chance is given for the player to recover their lost Souls in the form of a bloodstain, which is placed at or around where they last died. [4] If the player dies again before reaching their bloodstain, the Souls are permanently gone. [4] As most enemies are respawned following player death, or if the player should rest at a bonfire, the player has the opportunity to regain more Souls by repeated combat encounters. The bonfire is a type of campfire in the action role-playing game Dark Souls and its sequels that functions as a checkpoint for the player character's progress, as well as reviving most enemies that the player previously killed. Later in the game, and in Dark Souls II and III, they function as warp points. Another core aspect of the Souls games is its dependency on endurance in battle. Performing attacks, blocking, or dodging consume stamina, which otherwise quickly restores if the player stands still or just walks around. Certain moves cannot be executed if the player lacks a certain amount of stamina, making them vulnerable to attack. Players must balance their rate of attacks against defensive moves and brief periods of rest to survive more difficult encounters.
Online interaction in the Souls games is integrated into the single-player experience. Throughout levels, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players' game world that when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate in advance. Players can leave messages on the ground that can either help other players by providing hints and warnings or harm them by leaving false hints. [5] Players can also engage in both player versus player combat and cooperative gameplay using invasion or summoning mechanics. [6] [7]
2009 | Demon's Souls |
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2010 | |
2011 | Dark Souls |
2012 | |
2013 | |
2014 | Dark Souls II |
2015 | |
2016 | Dark Souls III |
2017 | |
2018 | Dark Souls: Remastered |
2019 | |
2020 | Demon's Souls |
Released in 2009 for PlayStation 3, Demon's Souls is the first game in the Souls series. [8] [9] It has also been described as a spiritual successor to the King's Field series of games, [10] [11] while at the same time being described as a separate entity "guided by differing core game design concepts." [12] It also drew inspiration from video games such as Ico , [13] [14] The Legend of Zelda , [12] and FromSoftware's Otogi: Myth of Demons , [15] as well as manga such as Berserk , Saint Seiya and JoJo's Bizarre Adventure . [16] [ translation verification needed ] [17]
Demon's Souls takes place in the fictional kingdom of Boletaria, which is being ravaged by a cursed fog that brings forth demons who feast on the souls of mortals. Unlike its successors, Demon's Souls uses a central hub system known as the "Nexus" where players can level up, repair equipment, or buy certain items, before venturing into one of the five connected worlds. The "World Tendency" feature is also exclusive to Demon's Souls, where the difficulty of exploring a world is dependent on how many bosses have been killed, and how the player dies. The gameplay involves a character-creation system and emphasizes gathering loot through combat with enemies in a non-linear series of varied locations. It had an online multiplayer system integrated into single-player, in which players could leave messages and warnings for other players' worlds, as well as join other players to assist and/or kill them. The multiplayer servers were shut down in early 2018 due to inactivity. [8] A remake by Bluepoint Games was released for the PlayStation 5 in November 2020. [18]
In 2016, Miyazaki acknowledged the demand for a Demon's Souls remake, but said he was personally not interested in working on such a project, adding that he was instead open to the possibility for an external company to do so, provided that they loved the original and devoted themselves to it. [19] [20] In June 2020, a remake of the game by Bluepoint Games was announced for release as a launch title on the PlayStation 5 in November 2020. [18] Japan Studio, who codeveloped the original game and assisted Bluepoint in their previous remake of Shadow of the Colossus , also assisted in the development on the remake of Demon's Souls. Gavin Moore served as creative director. [21]
Dark Souls is the second game in the Souls series; it is considered a spiritual successor to Demon's Souls. [10] [22] FromSoftware wanted to develop a sequel to Demon's Souls, but Sony's ownership of the intellectual property prevented them from doing so on other platforms. [23] It was released in 2011 for PlayStation 3 and Xbox 360. [24] In 2012, Dark Souls: Prepare to Die Edition was released for Windows, PlayStation 3, and Xbox 360, featuring the base game and the Artorias of the Abyss downloadable content. [25] The game takes place in the fictional kingdom of Lordran. Players assume the role of a cursed human character who sets out to discover the fate of undead humans like themselves. The plot of Dark Souls is primarily told through environmental details, in-game item flavor text, and dialogue with non-playable characters (NPCs). Players must piece together clues in order to understand the story, rather than being told the story through more traditional means, such as through cutscenes. Dark Souls and its predecessor Demon's Souls garnered recognition due to the series' high level of difficulty. [6] [26] [27] [28] A remaster of the game, Dark Souls: Remastered , was released in May 2018. [29]
Dark Souls II is the third installment in the Souls series. Unlike the previous two games, director Hidetaka Miyazaki did not reprise his role as he was busy directing Bloodborne , although he was still involved in supervision. [30] [31] It was released in 2014 for Windows, PlayStation 3, and Xbox 360. [32] In 2015, an updated version featuring The Lost Crowns downloadable content was released for Windows, PlayStation 3, Xbox 360, PlayStation 4, and Xbox One, under the title Dark Souls II: Scholar of the First Sin [33] - with the latter two platforms receiving retail releases. [34] The game takes place in the fictional kingdom of Drangleic, where the player must find a cure for the undead curse. [7] Although set in the same universe as the previous game, there is no direct story connection to Dark Souls. [35]
Dark Souls III was announced at E3 2015. It was released in Japan on March 24, 2016, [36] and worldwide on April 12, 2016, for Windows, PlayStation 4, and Xbox One. [37] The gameplay is paced faster than previous Souls installments, [38] which was attributed in part to the gameplay of Bloodborne . [39] The game takes place in the kingdom of Lothric, where the player must end the cycle of linking the Flame. In 2017, the complete version containing the base game and both expansions (Ashes of Ariendel and The Ringed City) was released, under the title Dark Souls III: The Fire Fades Edition. Dark Souls III was both critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It was the fastest-selling game in Bandai Namco's history, selling over 10 million copies by 2020. [40]
In an interview promoting Dark Souls III, Miyazaki was asked how he felt about the current number of Souls games. He responded by saying, "I don't think it'd be the right choice to continue indefinitely creating Souls and Bloodborne games. I'm considering Dark Souls 3 to be the big closure on the series. That's not just limited to me, but From Software and myself together want to aggressively make new things in the future... I believe that From Software has to create new things. There will be new types of games coming from us, and Dark Souls 3 is an important marker in the evolution of From Software." [41]
A comic book by Titan Comics and based on the series debuted alongside the international release of Dark Souls III in April 2016. [42] That same month, a Kickstarter campaign for an officially licensed board game based on the series was announced, titled Dark Souls – The Board Game . [43] The campaign was funded within the first three minutes of its launch, and was published by Steamforged Games and released in April 2017. [44] [45]
In February 2017, music from the series composed by Motoi Sakuraba, was performed by a live orchestra at the Salle Pleyel concert hall in Paris. [46] In September of that year, a limited edition vinyl box set containing the soundtracks of all three games was released in Europe. [47] In Japan, a box set containing the enhanced versions of all three games for the PlayStation 4, the soundtracks for each, bookends, artwork prints, and dictionaries detailing every in-game item from the series were released on May 24, 2018. [48]
In February 2016, Bandai Namco Entertainment partnered with American retailer GameStop to release Slashy Souls , a free-to-play mobile endless runner, to promote Dark Souls III. The game was presented in a pixel art style, and shares the series' level of difficulty. [49] The game was met with highly negative critical reception, [50] with reviewers such as Chris Carter of Destructoid and Jim Sterling both giving the game a 1/10. [51] [52] The King's Field series, also developed by FromSoftware, is considered a spiritual predecessor to the Souls series. It debuted in 1994 with King's Field for the PlayStation and had three sequels in addition to other spinoffs. [10] [11]
Game | Year | Metacritic |
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Demon's Souls | 2009 | 89/100 [53] |
Dark Souls | 2011 | PC: 85/100 [54] PS3: 89/100 [55] X360: 89/100 [56] |
Dark Souls II | 2014 | PC: 91/100 [57] PS3: 92/100 [58] X360: 91/100 [59] |
Dark Souls III | 2016 | PC: 89/100 [60] PS4: 89/100 [61] XONE: 87/100 [62] |
Dark Souls: Remastered | 2018 | NS: 83/100 [63] PC: 84/100 [64] PS4: 84/100 [65] XONE: 87/100 [66] |
Demon's Souls | 2020 | 92/100 [67] |
The Souls series has been met with critical acclaim. Demon's Souls won several awards, including "Best New IP" from GameTrailers, [68] and overall Game of the Year from GameSpot. [69] Former SIE president Shuhei Yoshida later regretted not publishing the game in the west, doubting how successful it would become. [70]
Dark Souls originally did not have a Windows version, but upon seeing a fan petition for it, Bandai Namco community manager Tony Shoupinou lauded their support and one was released in 2012. [71] [72] Dark Souls is also considered by some critics to be one of the greatest video games of all time, [73] [74] and has influenced the development of many future video games. [75] [76] [77] [78] [79] [74] [80] [81] Dark Souls II also received critical acclaim upon release. [57] Before release, Dark Souls III was one of the most anticipated games of 2016, [82] [83] [84] and also received critical acclaim upon release. [85] [86]
Bluepoint's version of Demon's Souls is currently the highest scoring installment in the series on Metacritic. [87] Several news outlets have reported it as one of the greatest video games of all time released as a launch title for a console. [88] [89] [90] [91] [92]
The "bloodstain" gameplay mechanic has been given praise by critics. David Craddock of Shacknews called bloodstains "the hook that reels Demon's and Dark Souls players back in time and time again", and said that the resurrection of all enemies upon death make the journey back to one's bloodstain "quite the nail-biter". [93] He stated that the harshest punishment one can receive in a Souls game is "not dying once, but twice." [93] Stephen Totilo of Kotaku called bloodstains the "best game death innovation" after playing a demo of Demon's Souls, questioning 'what took so long for a breakthrough like this?'" [94] GamesRadar+ called bloodstains, in combination with Demon Souls's message system, "a graceful, elegant way of letting players guide each other without the need for words", and said that "rarely has the price of failure been balanced on such a precarious knife edge" as being forced to retrieve one's bloodstain. [95] The series inspired a social media app for iOS and Android called Soapstone, which uses a similar online messaging system used in the series adapted for the real world, using GPS to determine a user's location and bringing up a list of cryptic messages posted by other users in the area. [96]
The bonfire concept was similarly praised. Matthew Elliott of GamesRadar+ called bonfires a powerful symbol of relief, and "a meaty cocktail of progress, exhaustion and joy", [97] and that, while other games evoke emotions with their save points, no other game does so as effectively. [97] Vice called the Bonfire a "mark of genius" that "reinvented the save point" and allowed the player to reflect on their progress. [98]
As of March 2015 [update] , Demon's Souls had sold an estimated 1.7 million copies, [99] while as of June 2019 [update] , the Dark Souls series had sold over 25 million copies worldwide. [100] [101] Dark Souls III broke sales records upon release, with it being the fastest-selling game in Bandai Namco's history, selling over three million copies worldwide a month after its international release. [102] [103] By May 2020, the Dark Souls series had sold over 27 million copies. [104]
The Soulslike video game genre was inspired by the series, resulting in many games using similar mechanics. Other FromSoftware games directed by Miyazaki, such as Bloodborne , [105] [106] Sekiro: Shadows Die Twice , [107] and Elden Ring , [108] share many of the same concepts of Souls and are often associated with the series. Fans and journalists often group the games under the "Soulsborne" moniker. [109] [110] [111] [112]
The series has also been cited as an influence on several PlayStation Network features, including asynchronous messaging, social networking, and video sharing, [113] as well as for the television show Stranger Things . [114]
FromSoftware, Inc. is a Japanese video game development company founded in November 1986 and a subsidiary of Kadokawa Corporation. The company is best known for their Armored Core and Souls series, including the related games Bloodborne, Sekiro, and Elden Ring.
Devil Summoner: Soul Hackers, released outside Japan as Shin Megami Tensei: Devil Summoner: Soul Hackers, is a role-playing video game developed by Atlus. Part of the Megami Tensei series, Soul Hackers is the second game in the Devil Summoner subseries. Originally published by Atlus for the Sega Saturn in 1997, it was later ported to the PlayStation in 1999, and Nintendo 3DS in 2012.
Onimusha: Warlords, known in Japan as Onimusha, is a hack-and-slash action-adventure video game and the first entry of the Onimusha series, released for the PlayStation 2 in 2001. An updated form as Genma Onimusha for the Xbox was released in 2002. The original Warlords version was ported to Microsoft Windows, although it was only available in China and Russia. A remaster for Nintendo Switch, PlayStation 4, Xbox One and Windows via Steam was released on January 15, 2019.
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Devil Summoner, initially marketed as Shin Megami Tensei: Devil Summoner, is a video game franchise developed and primarily published by Atlus. Focused on a series of role-playing video games, Devil Summoner is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Shin Megami Tensei: Devil Summoner, was released in 1995 for the Sega Saturn. The series has seen several more games since, with the most recent main entry being 2008's Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
Demon's Souls is an action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of Japan Studio. It was published in Japan by Sony Computer Entertainment in February 2009, in North America by Atlus USA in October 2009, and in PAL territories by Namco Bandai Partners in June 2010. The game is referred to as a spiritual successor to FromSoftware's King's Field series.
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Dark Souls is a 2011 action role-playing game developed by FromSoftware and published by Namco Bandai Games. A spiritual successor to FromSoftware's Demon's Souls, the game is the second installment in the Souls series. Dark Souls takes place in the kingdom of Lordran, where players assume the role of a cursed undead character who begins a pilgrimage to discover the fate of their kind. A port for Windows known as the Prepare to Die Edition was released in August 2012 and featured additional content not seen in the original PlayStation 3 and Xbox 360 versions. The content was later released for consoles in October 2012 under the subtitle Artorias of the Abyss.
Dark Souls II is a 2014 action role-playing game developed by FromSoftware and published by Bandai Namco Games. The third game in the Souls series, it was released for Windows, PlayStation 3 and Xbox 360. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay. Dark Souls II was released in March 2014 after some initial delays, with the Windows version being released the following month.
Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. Bloodborne follows the player's character, a Hunter, through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease. Attempting to find the source of the plague, the player's character unravels the city's mysteries while fighting beasts and cosmic beings.
Hidetaka Miyazaki is a Japanese creative director, designer, scriptwriter, and executive for the video game company FromSoftware. He joined them in 2004 and was a designer for the Armored Core series before becoming better known for directing the Souls series. Miyazaki was promoted to company president in 2014 following the success of Souls and also serves as its representative director. Other notable games he has directed include Bloodborne, Sekiro, and Elden Ring, all of which have also received critical acclaim.
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Demon's Souls is an action role-playing game developed by Bluepoint Games, with assistance from Japan Studio, and published by Sony Interactive Entertainment. The game was released as a launch title for the PlayStation 5 in November 2020. It is a remake of Demon's Souls, originally developed by FromSoftware for the PlayStation 3 in 2009. Demon's Souls received critical acclaim from critics who praised its gameplay, visuals, technical aspects and improvements over the original game. It sold over 1.4 million copies by September 2021.
Bloodstained: Curse of the Moon 2 is a platform video game developed and published by Inti Creates. It was released for Windows, PlayStation 4, Xbox One, and Nintendo Switch on July 10, 2020. It is the third game in the Bloodstained series and a direct sequel to Bloodstained: Curse of the Moon, itself a spin-off of Bloodstained: Ritual of the Night. The game's graphics and gameplay are done in an 8-bit retro style meant to mimic the early Castlevania games.
A Soulslike is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling. It had its origin in the Souls series of video games developed by FromSoftware and directed by Hidetaka Miyazaki, the themes and mechanics of which directly inspired several other games. Soulslike games developed by FromSoftware themselves are more specifically referred to as Soulsborne games, a portmanteau of Souls and Bloodborne. Soulslikes have been adopted by a number of critics and developers. However, it has also received questions whether it is a true genre or a collection of shared mechanics.
Soul Hackers 2 is an upcoming role-playing video game developed and published by Atlus. It is the sequel to Devil Summoner: Soul Hackers (1997) and the fifth installment of the Devil Summoner series, itself a part of the larger Megami Tensei franchise. It is planned to be released worldwide in August 2022 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.