Author | R. A. Salvatore |
---|---|
Cover artist | Todd Lockwood |
Country | United States |
Language | English |
Series | Transitions |
Genre | Fantasy novel |
Publisher | Wizards of the Coast |
Publication date | October 6, 2009 |
Media type | Print (Hardback) |
Pages | 352 |
ISBN | 978-0-7869-5233-5 |
Preceded by | The Pirate King |
The Ghost King is the third book in the Transitions series, written by R. A. Salvatore.
When the Spellplague ravages Faerûn, old friends and foes alike are caught in the chaos. The blinding light released from the destruction of Crenshinibon burned out the eyes of the mighty Hephaestus, leaving him angry, sullen and defeated. A strand of Mystra's falling Weave released the necromancy of the ruined shard, reviving as apparitions the seven original liches that created it and giving sentience to the dead mind flayer Yharaskrik. Yharaskrik tricks Hephaestus into breathing onto Crenshinibon again, which transforms the dragon into a dracolich. Yharaskrik compels Hephaestus to smash Crenshinibon into his skull, binding them together. Yharaskrik's sentience then binds with Hephaestus/Crenshinibon, the three becoming the Ghost King.
The three minds, with no privacy and never alone in the one body, had a great shared power: the dracolich's flight, strength, breath and an aura of death and disease, the militant and strategic mind - as well as psionic powers - of the mind-flayer, and the Crystal Shard's necromantic powers and patience combined. Seeking revenge on those responsible for his blindness, the mind of Hephaestus immediately set his sights on Jarlaxle Baenre.
Traveling with the silly, but undeniably dangerous, dwarf Athrogate, the latter rhyming the whole way, Jarlaxle snapped out of Reverie one night at the intrusion of the dracolich threatening to find him. Not unintelligent, Jarlaxle had not missed the Spellplague beginning around him as Mystra's Weave itself collapsed. And after being attacked - first by the undead and second by one of Crenshinibon's liches, who he inadvertently destroyed when he threw his pocket hole dimension over the top of the lich, which collided with the dimensional gate the lich contained - they caused a rift and the lich disappeared. He knew the only way to survive and perhaps stop this horrid monstrosity of a foe was to enlist the help of the mighty drow Drizzt, as well as the holy Deneirrath priest Cadderly. He also knew, due to the last encounter with Cadderly - ending in a threat should Jarlaxle ever return to Spirit Soaring - that the only way to get Cadderly was to get Drizzt, and the only way to Drizzt was Cadderly. As he journeyed to Mithral Hall, attempting to discern a way to get the drow on his side, he learned of a terrible side effect of Mystra's falling Weave touching Drizzt's wife Catti-brie. He then decides his only chance - maybe Faerûn's only chance - was to convince Drizzt that Cadderly was her only chance and to let him go with him as well. After using a disguised Athrogate to convince Bruenor and Drizzt that Cadderly was Catti-brie's best hope, Jarlaxle meets up with Drizzt, Bruenor and Pwent, explains to him their plight and how their problems may be connected.
Meanwhile, Spirit Soaring is filled with priests, mages, sages and scholars of all sorts, all gathered to discuss the recent failures in magic, the failure of some gods to answer but not others and other effects of the Spellplague. Shortly after Cadderly's children and the druidic dwarf Pikel arrive at Carradoon, the town starts being assaulted by the Ghost King's undead which, despite their great martial prowess, drives them and the town's people deep into caves under the mountain. At the same time creatures of the Shadow Plane begin assaulting Spirit Soaring but the combined might of the remaining empowered priests and wizards, led by Cadderly, hold them off until sunrise, when they retreat. Shortly after, as the remaining people at Spirit Soaring equip themselves with magical weapons of the cathedral's collection, their patrols begin to report heavier losses as magic begins to fail completely. Cadderly attempts to find Deneir and finds his god weaving the Metatext and therefore himself into the broken Weave to fix the damage and stabilize it. Soon after, a group of priests and mages who have lost faith sally forth against Cadderly's advice to escape and return a few minutes later as zombies at the forefront of an army of shadow creatures, who had returned even during the day.
Drizzt and company run into Danica, Cadderly's wife, who had been out searching for their missing children when she stumbled across what appeared to be the death of Ivan Bouldershoulder at the Ghost King's foot. Barely escaping alive and with Jarlaxle's help, she recovers in time for them to reach the battle at Spirit Soaring. They attempt to press through with the unconscious Catti-brie on a wagon but not even a fierce charge by the dwarven heroes followed by the speed of the drow could break through the unstoppable tide. Seeing his wife and some friends in danger, his need to act called out and something answered. Reciting off unknown spells, he creates a flying horse and carriage out of a cloud and rides down to rescue the fighters below displaying godlike power in the form of potent and great unknown spells.
The Ghost King is defeated but escapes to the Shadowfell, where he recovers rapidly. He returns and is defeated a second time, disappearing to the Shadowfell again. Cadderly uses Catti-brie as a conduit to enter the Shadowfell to finish off the Ghost King. In the end, Cadderly defeats the Ghost King at the cost of his life and becomes the new Ghost King, forever reinforcing and guarding the ward containing the rift left by the old Ghost King. The rift is in the shattered remains of Spirit Soaring. Catti-brie is allowed one last night with Drizzt, before she and Regis both die from the Spellplague and are taken by Mielikki as a reward partly to Drizzt. The goddess puts them into a pocket paradise plane for all time.
The Ghost King reached 11 on The New York Times bestseller list on October 25, 2009. [1]
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations, and comic books.
Drizzt Do'Urden is a fictional character appearing in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early version of the first book, The Crystal Shard. Drizzt has since become a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long series of books, starting chronologically with The Dark Elf Trilogy. As an atypical drow, Drizzt has forsaken both the evil ways of his people and their home in the Underdark, in the drow city of Menzoberranzan.
Catti-brie is a fictional character in the Forgotten Realms setting, based on the Dungeons & Dragons role-playing game. The creation of American author R.A. Salvatore, she is primarily known as the love interest of the drow ranger Drizzt Do'Urden and has appeared in multiple media alongside Drizzt.
Promise of the Witch-King is book 2 of the Forgotten Realms trilogy The Sellswords. Book 1 was originally part of the Drizzt line of novels and has now been re-released with some short stories making up for the gap in time.
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The Hunter's Blades Trilogy is a fantasy trilogy by American writer R.A. Salvatore. It follows the Paths of Darkness series and is composed of three books: The Thousand Orcs, The Lone Drow, and The Two Swords. The Two Swords was Salvatore's 17th work concerning one of his most famous characters, Drizzt Do'Urden. In this series, Drizzt tries to stop an orc king from spreading chaos and war. The series reached the New York Times bestseller list and is followed by the installments of the Transitions series.
Streams of Silver is a fantasy novel by American writer R. A. Salvatore. It is the second book in his The Icewind Dale Trilogy.
The Halfling's Gem is a fantasy novel by American writer by R. A. Salvatore, the third book in The Icewind Dale Trilogy.
The Crystal Shard is a 1988 fantasy novel by American writer R. A. Salvatore. The first book in The Icewind Dale Trilogy, it was his first published novel.
Sojourn is a fantasy novel by American writer R. A. Salvatore, the third book in The Dark Elf Trilogy. It was published in 1991.
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The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
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The Orc King is a fantasy novel by American writer R. A. Salvatore, the first book in the Transitions series.
Transitions is a series of fantasy novels by R. A. Salvatore, the famous science fiction and fantasy author, consisting of three novels: The Orc King, The Pirate King, and The Ghost King. It continues the tale of the famous renegade drow Drizzt Do'Urden and his friends. This series is a follow-up to The Hunter's Blades Trilogy. Like the rest of the saga, it is set in the Forgotten Realms, a popular Dungeons & Dragons role-playing setting.
Wulfgar, son of Beornegar, is the barbarian hero of Icewind Dale in the Forgotten Realms campaign setting, and one of the Companions of the Hall along with Drizzt Do'Urden, Catti-brie, Regis the halfling, and Bruenor Battlehammer. He is the creation of R.A. Salvatore.
Gauntlgrym is a fantasy novel by American writer R. A. Salvatore set in the Forgotten Realms campaign setting; it is the first book in the Neverwinter Saga. Released in October 2010, it follows the continued adventures of drow elf renegade, Drizzt Do'Urden. This story is set 24 years after the end of Transitions: The Ghost King.
Neverwinter Saga is a saga written in the Forgotten Realms campaign world, a popular Dungeons & Dragons role-playing setting, by fantasy and science fiction author R.A. Salvatore. The tetralogy begins with Gauntlgrym which is set twenty-four years after the events of The Ghost King. Gauntlgrym is also the twentieth book concerning one of Salvatore's famous characters, Drizzt Do'Urden. The saga contains Gauntlgrym, Neverwinter, Charon's Claw, and The Last Threshold. This tetralogy is preceded by The Transitions Series.