|Dungeons & Dragons character|
|First appearance||Greyhawk (1975)|
|Created by||Gary Gygax and Rob Kuntz|
|Alias||Takhisis ( Dragonlance , debated)|
|Portfolio||Evil dragons, evil reptiles, conquest, greed|
|Domains||Destruction, Dragon, Evil, Greed, Hatred, Law, Scalykind, Trickery, Tyranny|
Tiamat is a supremely strong and powerful 5-headed draconic goddess in the Dungeons & Dragons role-playing game. 's history".The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. She is the queen and mother of evil dragons and a member of the default pantheon of Dungeons & Dragons gods. Her symbol is a five-headed dragon. Tiamat was also named as one of the greatest villains in Dungeons & Dragons history in Dragon #359, the magazine's final print issue. David M. Ewalt of Forbes calls Tiamat "the most fearsome dragon in D&D
The character was introduced to the game in its first supplement, Greyhawk (1975), by Gary Gygax and Rob Kuntz.In this book, she was only known as "the Dragon Queen" and "the Chromatic Dragon". She was described as she is now, but she did not yet have a personal name.
The character appears in the first edition Monster Manual (1977).In this book, the Chromatic Dragon was given the personal name, "Tiamat" and is stated to rule "the first plane of the Nine Hells where she spawns all of evil dragonkind". Tiamat, the Chromatic Dragon, Queen of Evil Dragonkind, is further described in Dragon #38 (1980). In the first edition of Deities & Demigods (1980) she is mentioned under the entry for the Babylonian god Marduk ("His battles with Tiamat are legendary."), formally connecting her with the Babylonian Tiamat. Tiamat's role as ruler of Avernus, the first layer of the Nine Hells, is detailed in Ed Greenwood's article, "The Nine Hells Part I", in Dragon #75 (1983). Tiamat's role in the outer planes is detailed in the first edition Manual of the Planes (1987).
In module H4 The Throne of Bloodstone (1988), Bahamut tells the player characters that the Wand of Orcus can only be destroyed if it is "steeped in the black and foul blood from the heart of Tiamat, the Queen of Darkness", although if killed Tiamat and the wand will be removed from the current plane of existence for centuries, but will eventually return to existence. 80:
Tiamat was detailed as a deity in the book Monster Mythology (1992), including details about her priesthood.Tiamat was later detailed as a deity for the Forgotten Realms campaign setting in the original Draconomicon (1990). Tiamat is also described in Cult of the Dragon (1998). Her role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). Several draconic children of Tiamat are described in the article "Spawn of Tiamat, Children of Bahamut," in Dragon #260 (June 1999).
Tiamat appears in a preview article for the third edition, in Dragon #272 (June 2000).This information is later included in the Manual of the Planes (2001), She is also referenced in Faiths and Pantheons (2002) from the Forgotten Realms campaign setting. Tiamat is further detailed as a deity in Defenders of the Faith (2000) and Deities and Demigods (2002).
Tiamat's priesthood and her role as a draconic deity are further detailed for this edition in Draconomicon: The Book of Dragons (2003),Complete Divine (2004), and Races of the Dragon (2006) Tiamat's role in the Nine Hells is revisited in Fiendish Codex II: Tyrants of the Nine Hells. (2006). The spawn of Tiamat were described in Monster Manual IV (2006) and Monster Manual V (2007).
Tiamat appears as one of the deities described in the Dungeon Master's Guide for this edition (2008).She is further detailed and has a stat block in Draconomicon: Chromatic Dragons (2008).
Tiamat again appears as one of the deities described in the Dungeon Master's Guide for this edition (2014).She is the main villain in the first adventure story-line season for the edition. The Cult of the Dragon attempts to bring her from the Nine Hells to Faerûn. Her potential arrival is the conclusion to the adventures Hoard of the Dragon Queen and Rise of Tiamat .
Tiamat has been known to manifest as a dark-haired human sorceress. In most Dungeons & Dragons campaign settings, however, Tiamat is the five-headed queen of the evil chromatic dragons. She has one head for each customary color of chromatic dragon (black, blue, green, red, white), and each head has the powers of a member of the respective race of dragonkind.Her body is a blending of various chromatic dragon forms with an appropriately multicolored hide. Her body also has traits in common with a wyvern, including a long tail tipped with a poisonous stinger.
Tiamat was also one of the first deities to have aspects, or lesser avatars. These aspects may appear as powerful versions of her chromatic children or as versions of her own five-headed form. One such multiheaded aspect was released in the Dungeons & Dragons Miniatures expansion set War of the Dragon Queen , with detailed role-playing game statistics in Dragon Magic .A smaller aspect of Tiamat first appeared in the Miniatures Handbook .
Like most other draconic deities, Tiamat is the offspring of the dragon creator deity Io. She is the eternal rival of her brother Bahamut, the ruler of the good metallic dragons. It is hinted that her overt hatred toward Bahamut has developed, over a vast period of time, into a twisted lust for her brother as well. She dwells in Avernus, the first layer of the Outer Plane of Baator (also known as the Nine Hells). The first edition of Advanced Dungeons & Dragons named her as the ruler of Avernus; later editions reserved the rulership of the layers of Baator for powerful baatezu (devils).
In many campaign settings, the draconic pantheon of gods consists of Io, Aasterinian, Bahamut, Chronepsis, Faluzure, Sardior, and Tiamat.
Three Baatezu nobles (granted to her by Bel) serve Tiamat and command her armies on Avernus. Malphas leads 40 companies of abishai, Amduscias leads 29 companies of abishai, and Goap leads three companies of erinyes.With Pearza of the Dark Eight, Tiamat created the first abishai.
Tiamat presently has five consorts, who are great wyrms of each chromatic dragon species. Previous consorts include Apsu, Kingsu, Ephelomon, the red dragon Etiol, and the now-undead dragon Dragotha. Three of Tiamat's children were detailed in Dragon #260. An-Ur, the Wandering Death, wanders the Ethereal Plane, devouring whole demiplanes.It supposedly sprang into being from Tiamat's "first breath", which may have been the name of one of her consorts, though An-Ur resembles no draconic species, except perhaps the ethereal moonstone dragons. Dhakoth the Corruptor was born on the Negative Energy Plane; its father is unknown. Mordukhavar the Reaver is the offspring of Tiamat and Cantrum of the Dark Eight. Kurtulmak is also her son, at least according to some myths.
Periodically Tiamat has battles with the Babylonian god Marduk, who dwells in Arcadia. She also battles Bahamut, her Lawful Good counterpart.Heironeous and Moradin also consider themselves her enemies. Tiamat claims not to need allies, although she has many pacts with Bel and with lawful evil deities such as Hextor.
In 4th Edition, Tiamat is at war with Zehir ever since she first invaded his realm of Tytherion. While the two gods are not openly fighting right now, they are far from allies; the current situation can mainly be regarded as a temporary cease-fire.
Tiamat's realm, known as the Dragonspawn Pits of Azharul or simply as Tiamat's lair, sprawls in a cluster of tall hills and mountains near a pillar made from the tormented heads of liars and a pit of maggots from which lemures emerge. One must fly or swim across the maggot pit to reach Tiamat's caves. Tiamat's lair contains the main gate to the second of the Nine Hells, Dis. To reach it, one must pass a chamber known as the Cave of Greed, which is filled with cursed treasure that compels the weak-willed to try to steal it. Tiamat has her own chamber within the complex, as do each of her five consorts, but it is possible to travel to Dis without disturbing her.[ citation needed ]
In the 4th edition cosmology, Tiamat shares the Astral Dominion of Tytherion, the Endless Night, with Zehir. Zehir was the original ruler, but Tiamat invaded intending to take the entire realm for herself. She successfully drove Zehir and his forces out of the caverns they loved, but she misjudged the strength and determination of the Midnight Serpent. The result is the bizarre allocation of Tytherion today: Tiamat rules the caves of Tytherion far beneath the skies and mountains she prefers, while Zehir rules the mountains above, far above the caverns and trenches his followers prefer. Although both would prefer to exchange their realms, they are too proud to actually do anything about it.
In the Forgotten Realms, Tiamat's realm is still located in the Nine Hells. She later grew in power to claim a realm of her own, but it was later destroyed. After a series of defeats and setbacks and seeing Bahamut rise in power, she pledged her allegiance to Bane and now resides in the Black Hand's realm of Banehold.[ citation needed ]
Tiamat is a greedy, vain, and arrogant goddess who embodies all the strengths of evil dragonkind, and few of their weaknesses. The Queen of Evil Dragons demands reverence, homage, supplication, and tribute from her subjects. She is sometimes called "Her Dark Majesty" or simply "Dark Queen". Tiamat is most concerned with spreading evil, defeating good, and propagating chromatic dragons. She never forgives a slight. Although she is not averse to razing the occasional village, her true schemes are subtle and hard to detect. She has been compared to a puppeteer manipulating her creations from within shadows.
Although she claims dominance over all evil dragons (and despite her misleading title, Queen of Chaos), Tiamat's priests, who are known as Wyrmlairds or Wyrmkeepers, are either neutral evil or lawful evil. Tiamat's church has a rigid hierarchy, beginning with the lowly Custodians of the Copper Chalice and continuing with, in ascending rank, the Defenders of the Silver Shield, Wardens of the Electrum Mail, Guardians of the Gold Scepter, Keepers of the Platinum Crown, Scales of the White Wyrm, Horns of the Black Beast, Wings of the Green Gargantua, Talons of the Blue Baatoran, Breaths of the Red Ravager, and the Dark Scaly Ones leading them all. The ceremonial garb of a humanoid priest of Tiamat is a form-fitting suit of scales. Dragons or those whose scales naturally cover their bodies do not require this. Adventuring garb typically includes scale mail, and priests are preoccupied with gathering treasure and undermining other faiths.
Few humans or other humanoids worship Tiamat, but her children, the chromatic dragons, all acknowledge her sovereignty. Blue and green dragons obey her most readily. The grotesque reptilian creatures known as the spawn of Tiamat worship her as their mother. Kobolds may also revere her as their progenitor. Prayers to the Dragon Queen focus on the promise of filling the world with evil dragons and either destroying it or dominating it utterly.
Temples to Tiamat are often built within the lairs of long-dead dragons. They are filled with piles of wealth to be sacrificed to the Chromatic Dragon, as well as traps to keep out heretics and the unfaithful. Few dragons keep shrines to her in their own lairs, because they fear that she might notice their hoards and demand a portion thereof.
The two most important daily ceremonies are the Tithing and the Rite of Respect. The former is an offering of a small amount of treasure to the goddess; the tithe is cupped in the priest's hands or talons, and when a prayer is completed, the valuables have sometimes (10% of the time) simply vanished. The Rite of Respect is performed by non-dragons; it is a complicated ceremony of kow-towing in the presence of a dragon or other spawn of Tiamat. Evil dragons celebrate great victories by torturing prisoners and committing other atrocities in Tiamat's name.
Tiamat's enmity with Bahamut dates back to their creation, when Io made them; they were made with the intention of becoming complements and mates, but their personalities were too much at odds. Tiamat murdered Vorel, their elder sibling, and tried to frame Bahamut for the deed. Io realized who was truly to blame and banished Tiamat from his presence.
In one kobold creation myth, Kurtulmak owes his existence to an assault launched on Tiamat by an army of thieves shortly after she had laid a clutch of eggs. Badly injured and with her lair heavily damaged, she caused one of her eggs to hatch, thus creating Kurtulmak. The newly hatched godling quickly began creating a defensive perimeter of traps and restoring the caverns. During the process, Kurtulmak found an egg of Tiamat's that had fallen away from the nest and, deeming it had been away for too long to ever hatch naturally, used his magic to cause it to hatch, thus producing miniature versions of himself: the first kobolds.
Many myths claim that Tiamat lived for a long time on the Prime Material Plane, seeding it with evil dragons and dark magic. Eventually she was banished to the Nine Hells by Bahamut and a sky/sun god (perhaps Pelor or Heironeous).
In the Dragonlance campaign setting, Tiamat's equivalent is Takhisis,the Dark Queen.
In the Forgotten Realms campaign setting, Tiamat is one of the few surviving gods of the Untheric pantheon (based on Sumerian and Babylonian mythology), battled Marduk in ages past, and is also a member of the draconic pantheon, daughter of Io, the slayer of Gilgeam the God-king of Unther, "Nemesis of the Gods". In the 4th edition version of the Forgotten Realms, she is the sole survivor of the Untheric pantheon, and now spends most of her time as the goddess of chromatic dragons.
In the Eberron campaign setting, Tiamat is a bound demon lord from the Age of Demons, when dragons and couatl worked together to bind the children of Khyber beneath the earth. She now sits imprisoned in the Pit of Sorrows on the draconic continent of Argonnessen, birthing evil dragonspawn and corrupting the good dragons who watch over her prison.
Various monsters called Tiamat, patterned after the Dungeons & Dragons character, have appeared in other fantasy games, particularly role-playing video games.
The drow or dark elves are a generally evil, dark-skinned, and white-haired subrace of elves in the Dungeons & Dragons fantasy roleplaying game.
The tiefling is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons, they became one of the primary races available for player characters in the fourth edition of the game.
In the Dungeons & Dragons (D&D) fantasy role-playing game, dragons are an iconic type of monstrous creature. As a group, D&D dragons are loosely based upon dragons from a wide range of fictional and mythological sources. Dungeons & Dragons allows players to fight its fictional dragons and "slay their psychic dragons" as well. These dragons, specifically their "dungeon ecology," have implications for the literary theory of fantasy writing. D&D dragons also featured as targets of the moral panic surrounding the game.
Deities & Demigods, alternatively known as Legends & Lore, is a reference book for the Dungeons & Dragons fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns.
In the fantasy role-playing game Dungeons & Dragons, an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as godly planes, spiritual planes or divine planes. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment.
In the Dungeons & Dragons roleplaying game, devils are a powerful group of monsters used as a high-level challenge for players of the game. Devils are Lawful Evil in alignment and originate from the Nine Hells of Baator. True to their Lawful Evil alignment, devils are locked in a strict and brutal hierarchy. At the top of the hierarchy are the supreme Archdevils or Lords of the Nine, who are the rulers of the different regions of Baator. Devils often see the various worlds in the D&D metacosmos as tools to use for their own ends, including prosecuting the Blood War, a millennia-long war between the devils and their arch-enemies, demons.
The Time of Troubles, also known as the Arrival, Godswar, and Avatar Crisis, is a fictional time period in the chronology of the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role playing game. Taking place during the Year of Shadows, 1358 DR, the Time of Troubles was a cataclysmic period during which the gods of Faerûn were forced to walk the earth in their mortal avatar forms. However, unlike when a god usually sends an avatar and its true form resides usually on one of the Outer Planes, the gods were all demoted and this was the only form they had at the time, making them very vulnerable. Several major deities died during the Time of Troubles, and a handful of mortals rose to divinity.
Takhisis is a fictional character from the Dragonlance universe. She is depicted as the main goddess of evil in the setting and head of the Dark Pantheon.
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. The 5th Edition Players Handbook include Knowledge as a suggested domain. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. He created the first dwarves out of earthen materials and tutored them in dwarven ways.
James Wyatt is a game designer and a former United Methodist minister. He works for Wizards of the Coast, where he has designed several award-winning supplements and adventures for the Dungeons & Dragons (D&D) roleplaying game. He is the author of several sci-fi and fantasy novels, including several Forgotten Realms books, and the 4th edition Dungeon Master's Guide.
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, Tharizdun is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold.
Kobolds are a fictional species featured in the Dungeons & Dragons roleplaying game. Aggressive, xenophobic, yet industrious small humanoid creatures, kobolds are noted for their skill at building traps and preparing ambushes. In the original Dungeons & Dragons game, kobolds were goblinoids, but they have been depicted as reptilian humanoids in later editions of the game.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
In the Dungeons & Dragons (D&D) role-playing game, Bahamut is a powerful draconic deity, who has the same name as Bahamut from Arabic mythology.
The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".
Fantastic Locations: Dragondown Grotto is a generic setting adventure module for the 3.5 edition of the Dungeons & Dragons roleplaying game. The adventure is designed for 10th level characters. It contains a 16-page adventure as well as two poster sized double-sided maps for use in miniatures play.
The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character. The Wand of Orcus is consistently the most important and most described of these artifacts. Screen Rant has noted that "[t]he weapon that Orcus wields in battle is almost as famous as the demon lord himself".
In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the god of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. Corellon is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. Corellon's symbol was originally a crescent moon; in the 4th edition Corellon's symbol is a silver star on a blue field.