Wayne Gretzky's 3D Hockey | |
---|---|
Developer(s) | Atari Games |
Publisher(s) | Atari Games (arcade) Midway (N64) |
Producer(s) | Robert Daly |
Composer(s) | John Paul Doug Brandon Jonathan Hey |
Platform(s) | Arcade, Nintendo 64 |
Release | ArcadeNintendo 64 |
Genre(s) | Sports |
Mode(s) | Single player, multiplayer |
Arcade system | Unique (Atari Phoenix) |
| ||
---|---|---|
Former professional ice hockey player Awards | ||
Wayne Gretzky's 3D Hockey is a video game developed and published by Atari Games for the arcade in 1996. A port for the Nintendo 64 console was released almost simultaneously with the arcade version, [3] on November 15, 1996, making it the first-ever 4-player game for the Nintendo 64, beating Mario Kart's Japanese release by more than a month. The game was followed by a sequel, Wayne Gretzky's 3D Hockey '98 (also ported to the PlayStation, and used as the basis for Olympic Hockey Nagano '98 ).
As opposed to the more realistic ice hockey simulation gameplay seen in Electronic Arts' NHL series, Wayne Gretzky's 3D Hockey features arcade-style gameplay, with moves such as "power saves", which cause the goaltender to briefly transform into a brick wall, "power shots", which set the net on fire or knock the goalie into the net, and "power checks", which send an ambulance across the top of the screen. It features high-scoring games and over-the-top fights. There is also a simulation mode for those looking for more realistic gameplay. [4] The game allowed the creation of profiles and would keep track of important individual and team stats, including goals, assists, and wins, among others.
Wayne Gretzky's 3D Hockey was the second game to result from a three-year deal for a line of signature video games featuring hockey star Wayne Gretzky, the first being Wayne Gretzky and the NHLPA All-Stars . [5]
The skating animations were created by videotaping Gretzky skating from different angles and building a 3D model to imitate his movements. [1] [3] The arcade hardware was built around the Voodoo Graphics chip. [1] [6]
The arcade game could be purchased as a dedicated cabinet or as a JAMMA-compatible conversion kit. [7]
It was announced that the Nintendo 64 version would include fatalities after the fights, but Midway removed them from the final version. [8]
Aggregator | Score |
---|---|
GameRankings | 72% (N64) [9] |
Publication | Score |
---|---|
AllGame | (N64) [10] |
Computer and Video Games | (N64) [11] |
Electronic Gaming Monthly | 8.25/10 (N64) [12] |
EP Daily | 8/10 (N64) [13] |
GameSpot | 8.1/10 (N64) [14] |
IGN | 7.1/10 (N64) [15] |
N64 Magazine | 70% (N64) [16] |
Next Generation | (ARC) [17] (N64) [18] |
Official Nintendo Magazine | 84% (N64) [19] |
Super Game Power | 5/5 (N64) [20] |
Next Generation hailed Wayne Gretzky's 3D Hockey as "an arcade hockey game against which to measure others." Though the reviewer suspected that the Nintendo 64 version's being released less than a month after the arcade version would prevent the game from achieving success in the arcades, he lauded the realistic physics, multiple play modes, comprehensive licensing, statistics tracking, and selection of moves. He also noted that the "Burst" button prevents situations where the puck gets out of reach for extended periods of time, ensuring continuous action. [17]
Most reviews for the Nintendo 64 version were mixed, generally praising the polygonal graphics and overall accurate recreation of the arcade version, [12] [14] [18] [21] but remarking that while the game is great fun with four players, the mediocre A.I. makes it impossible to enjoy in single-player mode. [12] [18] [21] Most critics noted that while there is a simulation mode, it does not effectively translate the game into a realistic hockey sim, making it a disappointment to the hardcore hockey fan base. [14] [18] [21] For some critics this was the game's key problem; GamePro , for example, concluded, "If fast, simple hockey appeals to you and your buds, Gretzky's there with all the right bells and whistles. Just don't expect the depth and staying power of EA's NHL series or Sony's Faceoff '97." [21] Next Generation similarly said, "Fanatical hockey fans will be disappointed, as more realistic and finer-tuned hockey games on other systems easily outdo this one ... but more action-hungry players will find Gretzky worth the money, if only because its multiplayer capabilities are a blast, the arcade mode is fast, and the fights, well, they just come with the territory." [18] However, GameSpot 's Tom Ham did not consider the lack of a true simulation option to be a problem at all, and concluded, "No more slower frame rates, small players, and limited perspectives: 64-bit action is here and boy what fun it is." [14]
Both Tom Ham and GamePro criticized the audio commentary as being too repetitive, [14] [21] while Joe Rybicki of Electronic Gaming Monthly found it impressive for a cartridge-based game to have an announcer at all. [12]
Mario Kart 64 is a 1996 kart racing game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996, and in North America and Europe in 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii's and Wii U's Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.
Pilotwings 64 is a flight simulation video game developed by Nintendo and Paradigm Simulation and published by Nintendo for the Nintendo 64. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with Super Mario 64. Pilotwings 64 is a sequel to Pilotwings for the Super Nintendo Entertainment System, which was a North American launch game for its respective console in 1991. Also like that game, Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto.
Cruis'n USA is a racing video game developed by TV Games Inc. and published by Nintendo. It was first released in arcades in 1994 by Midway Games, with a port to the Nintendo 64 developed by Williams Electronics released in 1996. It is the first game in the Cruis'n series and features races set in locations across the Continental United States.
Cruis'n World is a 1996 racing game developed by Midway Games and published by Nintendo. It is the sequel to the 1994 arcade racer Cruis'n USA. A port for the Nintendo 64 developed by Eurocom was released in 1998, and was the best received of the Cruis'n ports.
War Gods is a 3D fighting video game originally released to arcades by Midway Games in 1996. Ports for the Nintendo 64, PlayStation and Windows were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.
Automobili Lamborghini is a 1997 racing video game developed and published by Titus France for the Nintendo 64. It is a successor to Lamborghini American Challenge.
FIFA Soccer 64, known in Europe as FIFA 64 and in Japan as J. League Live 64, is an association football video game developed by EA Canada and published by Electronic Arts for the Nintendo 64. The cover features Manchester United midfielder Jordi Cruyff. The game garnered mixed reviews from critics upon release. Although its simulation was generally praised as realistic, reviewers critiqued the jerky animation, choppy frame-rates, unresponsive controls, and underwhelming usage of the Nintendo 64's capabilities. The Japanese version has officially licensed players and teams from Japan's J. League.
International Superstar Soccer 64 is a video game developed by Konami Computer Entertainment Osaka in the International Superstar Soccer series by Konami. Its team lineup follows the Super NES version of International Superstar Soccer Deluxe, only with South Africa replacing Morocco.
Puzzle Bobble 3 is an action puzzle video game developed by Taito. The second sequel to Puzzle Bobble, it was released for arcades in September 1996 and later ported to the Sega Saturn, PlayStation, Game Boy, Nintendo 64 and Microsoft Windows. Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of three or more, which are then removed from play. Further ports for the Nintendo Switch, PlayStation 4 and Xbox One were released in February 2023 by City Connection alongside Puzzle Bobble 2.
Dark Rift is a 1997 3D fighting video game for the Nintendo 64 and Microsoft Windows, developed by Kronos Digital Entertainment and published by Vic Tokai. It is notable for being the first N64 game to run at 60 frames per second. Dark Rift is considered the sequel to 1995's Criticom.
Wayne Gretzky Hockey NHLPA All-Stars is a Super NES and Genesis/Mega Drive hockey video game that features Wayne Gretzky and other NHLPA players.
NHL Open Ice: 2 on 2 Challenge is an ice hockey arcade video game released by Midway Games in 1995. It has been described as an ice hockey equivalent to Midway's NBA Jam.
NHL 99 is an ice hockey video game developed by Electronic Arts Canada. It was released in September 1998 and was the successor to NHL 98.
Bottom of the 9th is a baseball game by Konami for the PlayStation, which was later ported to the Sega Saturn and the Nintendo 64. It is a heavily updated version of Konami's 1989 arcade game Bottom of the Ninth. The game is part of Konami's XXL Sports brand.
NBA Hangtime is a 1996 basketball arcade game developed and released by Midway. Home versions were released for the Nintendo 64, PlayStation, Super NES, Sega Genesis, and Microsoft Windows.
NHL Breakaway 98 is a 1997 ice hockey video game for the PlayStation and Nintendo 64. It was the first hockey game to come from Acclaim Entertainment and the first game released under the publisher's new Acclaim Sports label. The game met with divisive reviews upon its release for the PlayStation, though the game's management mode and its system of using points to improve aspects of a team received widespread praise, but reviews for the later Nintendo 64 version were more consistently favorable. It was followed by a sequel, NHL Breakaway 99, released the following year.
Olympic Hockey '98 is an ice hockey game for the Nintendo 64 that was released in 1998. It is a re-release of Wayne Gretzky's 3D Hockey '98, but this time not endorsed by Wayne Gretzky and featuring the license for the 1998 Winter Olympics that were celebrated in Nagano, Japan. It was the video game developer debut of Treyarch. Besides the box art, in-game titles, and some minor graphic changes, every single aspect of the game is practically identical to Wayne Gretzky's 3D Hockey '98. Due to this fact, it received highly negative reviews, with IGN rating Olympic Hockey Nagano '98 a zero.
Wayne Gretzky's 3D Hockey '98 is an ice hockey game for the Nintendo 64 and PlayStation, released in 1997. The game is endorsed by hockey star Wayne Gretzky, and is the sequel to Wayne Gretzky's 3D Hockey. A successor game, Olympic Hockey '98, was released in 1998.
San Francisco Rush: Extreme Racing is a 1996 arcade video game developed and published by Atari Games. After appearing on arcades, it was ported to home consoles under the Midway label beginning with Nintendo 64 in 1997 and then PlayStation in 1998. An updated version named San Francisco Rush The Rock: Alcatraz Edition was later released with more tracks and cars. It was a critical and commercial hit, and became the first in the Rush series, followed up by San Francisco Rush 2049 (1999), bounded by the non-arcade Rush 2: Extreme Racing USA (1998).
Killer Instinct Gold is a fighting game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the arcade game Killer Instinct 2. Players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voice-overs due to restrictions of the cartridge media format. The Gold release adds a training mode, camera views, and improved audiovisuals.