|Xenoblade Chronicles 2|
North American artwork, featuring the protagonists Rex (left) and Pyra looking at the Titan Uraya
|Series|| Xeno (main)|
Xenoblade Chronicles (sub-series)
|Release||December 1, 2017|
Xenoblade Chronicles 2is an open world action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch video game console. Released worldwide on December 1, 2017, it is the third installment in the Xenoblade Chronicles series, and the seventh main entry in the Xeno meta series; although it features a different setting and characters than the first Xenoblade Chronicles , it marks a return to a story-driven game, unlike the previous game in the series, Xenoblade Chronicles X , which was oriented towards open world exploration.
In video games, an open world is a virtual world in which the player can explore and approach objectives freely, as opposed to a world with more linear gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.
Action role-playing video games are a subgenre of role-playing video games. The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and RPG mechanics, or massively multiplayer online role-playing games (MMORPGs) with real-time combat systems.
Monolith Soft Inc. is a Japanese video game development company. It was originally owned by Namco until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.
Xenoblade Chronicles 2 takes place in Alrest, a world covered in a sea of clouds. Humans live on top of and inside living creatures known as Titans, together with Blades, powerful beings that can be summoned by certain humans named Drivers, and to whom they are tied for the rest of the Driver's life. After he is hired for a salvaging mission, a young Driver named Rex is killed, but revived by a legendary Blade named Pyra on the promise of taking her to Elysium, a fabled paradise at the top of the World Tree. Together with other Drivers and Blades, the duo, caught in a war between countries, attempts to reach the World Tree, while being chased by Torna, an elusive faction seeking to capture Pyra.
Development of Xenoblade Chronicles 2 began shortly before the launch of Xenoblade Chronicles X. Several key people from previous Xenoblade Chronicles games returned including franchise creator, executive director and co-writer Tetsuya Takahashi and directors Koh Kojima and Genki Yokota. Using their experience from X, the team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The soundtrack was composed and arranged by Yasunori Mitsuda, ACE, Kenji Hiramatsu, and Manami Kiyota. The main characters were drawn by Masatsugu Saito, best known for his work in Expelled from Paradise , while Tetsuya Nomura designed the characters of Torna; many guest artists were hired to design the Blades unrelated to the main story. Gameplay-wise, Xenoblade Chronicles 2 is similar to previous entries, with the notable addition of the Blades, three of whom the player can switch between during a battle; most Blades in the game are optional, and must be "awakened" from a Core Crystal, resulting in a randomly selected Blade becoming tied to a specific Driver, who can use them in combat.
Tetsuya Takahashi is currently the head of his own game development company Monolith Soft, Inc. In the past, Takahashi has worked at Square, participating on such games as Final Fantasy V, Final Fantasy VI and Chrono Trigger. His most notable works are those within the Xenogears (Square), Xenosaga and Xenoblade Chronicles series, all of which he directed. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on Xenogears, Xenosaga, and Soma Bringer. He is the co-founder and director of Monolith Soft.
Yasunori Mitsuda is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the Chrono, Xeno, Shadow Hearts, and Inazuma Eleven franchises, among various others. Mitsuda began composing music for his own games in high school, later attending the Junior College of Music in Tokyo. As part of his college course, he was granted an intern position at the game development studio Wolf Team, studying under composer Motoi Sakuraba. Upon graduation in 1992, he joined Square after seeing a magazine advertisement in an office he was visiting with his professor.
Expelled from Paradise is a 2014 Japanese Anime science fiction film. The film is directed by Seiji Mizushima, with a screenplay written by Gen Urobuchi, produced by Toei Animation and animated by Graphinica, and distributed by T-Joy in cooperation with Toei Company.
The game was first announced alongside the Nintendo Switch reveal presentation in 2017, with a worldwide release date planned for the same year. Similarly to the original Xenoblade Chronicles, the game's localization was handled by Nintendo of Europe. Unlike the controversy surrounding Xenoblade Chronicles X, the game does not feature any sort of censorship between different versions. Upon release the game received generally positive reviews, with most praise going to its story, combat, music, environments, and amount of content. At over 1.7 million copies sold as of June 2019, it is the best-selling title in the Xeno series, and Monolith Soft's most commercially successful game. A large story-based downloadable content (DLC) addition taking place 500 years before the main game and featuring its own game mechanics, titled Xenoblade Chronicles 2: Torna – The Golden Country , was released in September 2018.
The Nintendo Switch is a video game console developed by Nintendo and released on March 3, 2017. It is a hybrid console that can be used as both a stationary and portable device. Its wireless Joy-Con controllers, which include standard buttons and directional analog sticks for user input, motion sensing, and high-definition tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a Grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through standard Internet connectivity, as well as local wireless ad hoc connectivity with other Switch consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system does not use region locking. As an eighth-generation console, the Nintendo Switch competes with Microsoft's Xbox One and Sony's PlayStation 4.
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It is a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
Xenoblade Chronicles 2: Torna – The Golden Country is an expansion pack released for the 2017 action role-playing video game Xenoblade Chronicles 2 released in September 2018 by Monolith Soft.
Akin to previous Xenoblade games, Xenoblade Chronicles 2 is an action role-playing game (ARPG) where the player controls a main character out of a party of three.The game employs an open world design, with a day-and-night time cycle that often affects in-game events, including quests, enemy strength, and item availability. Unlike the first two entries, which consisted of one giant world the player could journey through uninterrupted, the game takes place on several Titans, between whom the player travels via a Fast Travel option.
A party is a group of characters adventuring together in a role-playing game. In tabletop role-playing, a party is composed of a group of players, occasionally with the addition of non-player character allies controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree.
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups.
The biggest change to the gameplay comes from Blades, sentient beings summoned from "Core Crystals" who provide their summoners - called Drivers - weapons in combat and make up the player's party (separate from the character party). Each character can only have three Blades active at a time. The Blade equipped on a Driver determines their class, and Blade weapon types are divided into three main categories: Attacker, Healer, and Tank. Blades support their Driver in the form of buffs and special attacks performed by both a Driver and their Blade. Buffs and other upgrades can be unlocked through a Blade's Affinity Chart. A Blade is tied to their Driver, and cannot usually be used by another; however, a rare item called the Overdrive Protocol allows the player to change a Blade's affiliated Driver.
Each Driver has a Blade automatically assigned to them when they join the party, who are also a part of the game's story. Most of the game's Blades are not a part of the main story, and can be assigned to any Driver; among those is KOS-MOS from the Xeno sub-series Xenosaga .
KOS-MOS is a fictional character from the Xenosaga role-playing video game series by Monolith Soft and Bandai Namco Entertainment. KOS-MOS also appears as a major character in the anime Xenosaga: The Animation and in several crossover video games.
Xenosaga is a role-playing video game series developed by Monolith Soft and primarily published by Namco. Forming part of the wider Xeno metaseries, Xenosaga is set in a science fiction universe and follows a group of characters as they face both a hostile alien race called the Gnosis and human factions fighting for control of the Zohar, an artifact connected to a god-like energy called U-DO. Gameplay across the series is similar, with the characters being guided through a linear narrative and fighting enemies using a turn-based combat system. The party fights both on foot and in a variety of mechs.
The game is set on Alrest, which has no stable land, but instead is made of a sea topped with clouds, called the "Cloud Sea". Legends claim humanity once lived atop the World Tree in a paradise called Elysium with their creator, the Architect, but they were exiled for unknown reasons and given Titans, which range in size from boats to small continents, to live on. Blades are powerful beings summoned from "Core Crystals" who channel power into their weapons through a force called ether. Their masters are called Drivers; when a Driver dies, their Blade reverts to a Core Crystal and lose their memory when another Driver awakens them. At the game's start, the nation-states of Mor Ardain and Uraya are on the brink of war.
Rex, an orphaned salvager who collects treasure from below the Cloud Sea for money, is hired by Argentum Trade Guild Chairman Bana to aid the Drivers Jin, Malos, and Nia, part of a group named Torna, in the salvage of an ancient ship. In the ship, they find Pyra, a legendary Blade known as an Aegis. When Rex reaches out to touch Pyra's sword, Jin fatally stabs him. Rex awakens on a field with Pyra, who reveals they are in a memory of her old home Elysium. She asks him to bring her to Elysium and in exchange gives him half of her Core Crystal to revive him. With help from his Titan companion Gramps and Nia, who has defected from Torna, Rex escapes to the Titan Gormott, but Gramps is wounded and reverts to his larval stage. Soon after, they arrive in Gormott's capital Torigoth and are joined by the Nopon Driver Tora and his artificial Blade Poppi. The group try to get to the World Tree, but are stopped by the Artifice Ophion and swallowed by the Titan Uraya.
After the group battles the mercenary Driver Vandham while escaping Uraya's stomach, he joins the party and Rex begins to look to him as a mentor. The group later learns that Jin and Malos are the leaders of Torna, a terrorist group named after a Titan destroyed in the Aegis War 500 years ago. Led by Malos, who is revealed to be an Aegis, they seek to destroy humanity by unleashing the Artifice Aion on the World Tree and killing the Architect. During a battle with Malos, Vandham is killed and Pyra unveils her true form Mythra. They have shared memory and consider themselves sisters, switching back and forth as needed.
The group's search for a way past Ophion leads them to join forces with Mórag, the Ardainian emperor Niall's elder sister; and Zeke, prince of Tantal on the Titan Genbu. Malos's Driver Amalthus later summons the party to Indol, which controls Core Crystal distribution. After Amalthus attempts peace talks between Uraya and Mor Ardain, the group stops Bana's attempt to kill Niall.
Later on, in Tantal, the group battles Jin, who forces Pyra to surrender. While Gramps leads the group to the third Aegis sword to save Pyra, Malos siphons Pyra's power to regain his full strength. After the group finds the third sword, phantoms of Addam nearly kill Rex. To save him, Nia reveals herself as a Flesh Eater, and Addam's spirit deems Rex worthy of the third sword. The group confronts Jin and Malos at the Cliffs of Morytha near the World Tree, during which Rex unlocks Pyra and Mythra's true form Pneuma. Rex, now matched with Jin's power, forces Malos to summon Ophion, who knocks the group into the abyss beneath the World Tree.
In the Land of Morytha, under the Cloud Sea, the group is forced to work with a weakened Jin. Soon after, Amalthus attacks the World Tree by controlling various Titans. The group severs his connection to the Titans, only for him to kill all Torna members except Malos and Jin, who defeats him before dying. The group arrives in Elysium and meet the Architect, a scientist named Klaus. He explains that he discovered a device called the Conduit which sends objects into different dimensions, the use of which split his body in two and destroyed the world.
Sensing that his other half is about to die, which will result in his own death, Klaus sends the group to stop Malos, who has obtained Aion. After Malos's defeat and death, Klaus dies, but not before granting Rex and the party "one final gift." Klaus's death causes the Conduit to shut off; without the Conduit, the World Tree begins to crumble, which will destroy Alrest. Pneuma helps the group escape, but sacrifices herself to detonate the World Tree. The group barely survives when Gramps, thanks to Pneuma, returns to his adult form and flies everyone down to Alrest. As part of Klaus's "last gift", the Cloud Sea fades to reveal a new world and the Titans merge to form a new landmass. Afterwards, Pyra and Mythra are revived in separate bodies and reunite with Rex.
The game is the third title in Monolith Soft's Xenoblade Chronicles series, following the original Xenoblade Chronicles and Xenoblade Chronicles X .Plans for the game began as early as July 2014, during the latter half of development of Xenoblade Chronicles X, out of the negative fan reaction from changes implemented in the title. While the original Xenoblade Chronicles followed the typical structure of a general story-driven JRPG, Xenoblade Chronicles X received far less emphasis on story, and was organized in more of a mission-based structure, focused primarily on exploring the game's open world. The development grew impatient upon hearing the fanbase complain about the changes, and started work on another story-driven title. Because the gameplay was more of a continuation of the first title, they decided to title it Xenoblade Chronicles 2. Initial work on the game was difficult because the technical specifications of the Nintendo Switch were not yet finalized or known yet, but once it was finalized, the game featured a shorter development period compared to the prior titles, with executive director Tetsuya Takahashi citing being able to use the technological foundation established in Xenoblade Chronicles X as a means of speeding up development time. Another motivating factor was the agreement made by the team with Nintendo specifically to deliver the game early on in the Nintendo Switch's lifecycle.
One of Monolith Soft's objectives for the game was to give the characters a wider range of facial expressions compared to past Xenoblade titles. The lead character designer was Masatsugu Saito, who for the first time was designing characters for a video game.The developers chose him to give the protagonists a more expressive anime-like art style than prior Xenoblade entries, which featured a more realistic type of modeling that they found a bit too stiff. Square Enix artist Tetsuya Nomura was responsible for the characters within the Torna organization. Takahashi had always wanted to work with Nomura, but as he was busy with other games at Square Enix, he hesitantly approached the company with the hopes of letting him work as a guest artist. To Takahashi's surprise, they accepted the negotiation. Other guest artists also contributed, such as Xeno series veterans Kunihiko Tanaka and Soraya Saga, who designed some of the game's "Blades", weapon-like life forms. Notably, Tanaka designed a blade of KOS-MOS, one of the protagonists of the Xenosaga trilogy. The game's story was conceived by Takahashi, with assistance from screenwriters Yuichiro Takeda and Kazuho Hyodo, who respectively worked on the even and odd chapters. Takeda, who also worked as a writer on the last two Xenoblade games, stated that the writing techniques and workflow for Xenoblade Chronicles 2 was similar to that of a movie. Takeda also stated that the story had the most "Tetsuya Takahashi flair to date". While it is a sequel to Xenoblade Chronicles, it features a new world and cast of characters.
The game was announced in January 2017 as part of Nintendo's detailed reveal of the Nintendo Switch, with a gameplay trailer being released on the same day.Similar to the original Xenoblade, the title was announced as Xenoblade 2 in Japan, but had Chronicles added to its name in English speaking regions. The game was also a part of Nintendo's presentation at E3 2017, where it was reconfirmed for release by the end of 2017. Like the original Xenoblade Chronicles, Nintendo's European division took up the reins for the English localization, who regularly communicated with Nintendo's Japanese and American divisions about decisions that could prove controversial, something that was previously an issue with Xenoblade Chronicles X. The game had a simultaneous worldwide launch on December 1, 2017, as the localization process took place during development rather than after it, unlike the first two games.
Additional story-based downloadable content was made for the game, with the first being Xenoblade Chronicles 2: Torna – The Golden Country . The content was released digitally as part of the game's expansion pass on September 14, 2018, and as a standalone retail release a week later.
The game's original score was written by Yasunori Mitsuda, ACE (Tomori Kudo and Hiroyo "Chico" Yamanaka), Kenji Hiramatsu, and Manami Kiyota.Mitsuda, who was also in charge of the audio budget, musician booking, schedule management, and music sheet proofreading, was first invited to the project by Takahashi in December 2014. Throughout the following year, Mitsuda and Takahashi held numerous meetings discussing the overall direction of the music, eventually inviting musical group ACE and Kenji Hiramatsu, who had also worked on the first Xenoblade Chronicles. At the meetings, each composer's contribution to the soundtrack was decided, with ACE primarily handling the field music, and Hiramatsu handling the battle music. According to Mitsuda, it was done in a way that would satisfy the fans, as they did not want to "ruin the image" that was set by the first Xenoblade Chronicles. With contributions from over 300 total musicians and 20,000 sheets worth of music, Mitsuda considered it the largest project he had ever worked on, with files and data from Pro Tools, his music production software, surpassing one terabyte in size. Overall, there were approximately 120 tracks recorded for the game, with around 25 of them being from Mitsuda.
The soundtrack features performances from the Slovakian Bratislava Symphony Choir, as well as the Irish chamber choir Anúna.Mitsuda, who had always wanted to work with Anúna after becoming a fan of theirs in the 1990s, claimed that their performances for the game made him cry. Two tracks, including the ending theme written by Mitsuda, were sung by Jennifer Bird of the English acoustic duo Tomorrow Bird. Before recording, Mitsuda and Bird corresponded so that she could properly convey the characters' emotions through her singing. While recording, Bird was able to improvise melodic elements of her singing, something that did not usually happen with Mitsuda's arrangements. Days before the game's launch, a promotional music video featuring a vocal track from the game by Mitsuda, "Shadow of the Lowlands", was uploaded onto Nintendo's official YouTube accounts. The video features a performance by Anúna, and was filmed and directed by Michael McGlynn, leader of the group. An official soundtrack, consisting of over a hundred tracks, was released in both physical and digital formats on May 23, 2018.
Xenoblade Chronicles 2 was positively received upon announcement, with some critics calling its reveal "unexpected".Jeremy Parish of USGamer favorably compared it to Chrono Cross . At the Gamescom event in August 2017, the game received positive early hands-on impressions from gaming sites, being praised for its streamlined combat system and environments.
Upon release, Xenoblade Chronicles 2 received "generally favorable reviews" according to review aggregator Metacritic, which gave it an overall score of 83 out of 100 based on 93 reviews.The game's story, characters, complex combat system, soundtrack, amount of content, and the beauty and size of the environments were largely praised, although some criticized its technical issues.
John Rairdin of Nintendo World Report gave a 9.5 rating out of 10 considered the game "one of the finest JRPGs of the generation and perhaps of all time" and highly praising the music, "diverse world", "fresh and engaging combat", and "thrilling storyline", stating: "Washing over any minor issues is one of the most engaging stories I’ve ever played, a vastly improved and fun combat system, and an out-of-this-world soundtrack. It sets a precedent for JRPGs on the Switch that I doubt will be topped."IGN Japan gave a very positive review, stating that it "offers a timeless tale of adventure and an incredibly deep battle system." However, they criticized the fact that "its mechanics are not always well explained".
The game received a 35/40 review score from Famitsu .Nadia Oxford of USgamer stated that Xenoblade Chronicles 2 "captures nearly everything that made the first game great, borrows the best elements from Chronicles X, and then improves on much of it. Though Blades change up how you fight in Chronicles 2, the game spills over with the traits that make the first Chronicles game a stand-out experience. More story, more enemies to scrap with, more landscapes to tread across. Chronicles 2 is a dialogue-heavy game, but there are many points where Monolith Soft lets its environments narrate the seriousness of Alrest's plight. She highly praised the game's story, stating "The narrative explores patriotism, war, environmental decline, refugees, and examines the little people who get caught in the crush when big powers scrap with one another. There are also a number of moral and philosophical questions raised about Blades [...] Are Blades humanity's partners, or their slaves?"
Leif Johnson of IGN praised the game, awarding it a score of 8.5 out of 10. They called it a "standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world", though conceded a few frustrations with the game, including a confusing minimap that sometimes led to the reviewer getting lost.Shubhankar Parijat of GamingBolt called it ""A must-play for all Nintendo Switch owners"" and "one of the best JRPGs of this generation" and calling its world "vast and beautiful", its story "complex and layered", and its combat "intricate and addictive", while also noting that the game was occasionally held back by "obtuse design choices" and "a simple lack of polish".
Conversely, Jason Schreier of Kotaku , who had also disliked the original Xenoblade Chronicles, gave a largely negative review, calling the game "dull, dreary, overly complicated, and unconcerned with wasting the player's time", and heavily criticizing the writing, technical issues, pacing, as well as the gameplay, which he considered overly extensive and complicated, and the game content he judged excessively huge. He stated: "Xenoblade 2 consistently displays a frustrating lack of respect for the player’s time. Everything takes significantly longer than it needs to, in part because the game contains such an overwhelming number of features. It can take dozens of minutes to navigate the clunky menus, sort through all of the characters’ upgrades, and manage a collection of Pokémon -like Blades." He was also critical of the story, calling it "an unsubtle script that stomps all over even the most interesting story scenes". However, he praised the "spectacular" music and "beautifully realized" environments.
The game sold nearly 98,000 copies in its first week in Japan, and 168,000 after a month.In the United Kingdom, the game positioned itself at number 19 overall in its first week, which made it debut 9 places higher over Xenoblade Chronicles X . In the United States, it charted at number 16 for the month of December. Within a month, the game had sold over a million copies worldwide. By the end of 2018, it had sold over 213,000 units in Japan, making it the 75th best-selling game 2018 in the country.
By April 2018, Xenoblade Chronicles 2 had become the best selling game in the Xeno franchise, and the best-selling game of Monolith Soft altogether.In September 2018, Takahashi stated: "From a sales perspective, I have to say Xenoblade Chronicles 2 exceeded my expectations. We really saw more people pick the game up and experience it in the North American and European territories than we thought would do so. It's still early days for the Torna DLC, but from what we've seen in Japan, the sales of the Torna DLC are exceeding our expectations as well." In an interview with 4Gamer, Takahashi revealed that Xenoblade Chronicles 2 has sold 1.73 million units worldwide as of March 2019.
The game was nominated for "Best RPG" at IGN's Best of 2017 Awards.
|Japan Game Awards||Award for Excellence||Won|
|National Academy of Video Game Trade Reviewers Awards||Game Engineering||Nominated|
|Famitsu Awards||Excellence Prize||Won|
Kaori Tanaka, also known by her pen name, Soraya Saga, is a freelance Japanese illustrator, designer, and video game story writer.
Xenosaga Episode I: Der Wille zur Macht is a role-playing video game developed by Monolith Soft and published by Namco for the PlayStation 2; the game was released in 2002 in Japan and 2003 in North America. It is the first entry in the Xenosaga trilogy, and forms part of the wider Xeno metaseries. Gameplay features exploration of environments through a linear narrative, while battles use turn-based combat with the player characters fighting both on foot and piloting large mecha dubbed A.G.W.S.; combat in turn features a system of button combinations for attack types, and multiple leveling systems.
Yasuyuki Honne is a video game artist, director and producer. He was employed by Square from 1993 to 1999 and is now working at Monolith Soft. He is known for his work on the Chrono series, Xeno games and Baten Kaitos series.
Soma Bringer is an action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo DS handheld video game console. The player, controlling one of the eight main characters, explores dungeons and fights enemies in real-time combat across three-dimensional plains from a top-down perspective. Multiplayer functions allow up to three players to participate in exploration and combat. The story focuses on the continent of Barnea: the principle magical energy, Soma, is being disrupted by the arrival of monsters called Visitors, prompting a military group called Pharzuph Division 7 to defeat the Visitors and restore the balance of Soma.
Xenoblade Chronicles is an open world action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL region in 2011 and then in North America in 2012. A port for the New Nintendo 3DS was released worldwide in 2015. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the Xeno metaseries. Although no direct narrative connections exist to previous Xeno games, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see glimpses of the future.
Operation Rainfall, commonly known as oprainfall, was a video game-oriented fan campaign founded to promote the release of Japan-exclusive titles. Initially aimed at promoting the North American localization of three Japan-exclusive titles on the aging Wii home video game console, it later transitioned into a community blog dedicated to niche Japanese titles and further fan campaigns aimed at the localization of other Japan-exclusive titles. From inception, its stated intention was to show publisher Nintendo the demand for the three chosen titles.
Shulk is a fictional character and protagonist of Monolith Soft's 2010 role-playing video game Xenoblade Chronicles, part of the Xenoblade Chronicles series of video games. Shulk gained an increase in attention and popularity upon his inclusion in Nintendo's 2014 crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U. While future Xenoblade entries are not centered around Shulk, Xenoblade Chronicles X features a character creation tool that allows the player to create characters that resemble Shulk, complete with his voice actor Adam Howden, and he was featured in Xenoblade Chronicles 2's "Challenge Mode" downloadable content (DLC).
Xeno is a Japanese science fiction video game series created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological and religious themes.
Xenoblade Chronicles X is an open world action role-playing video game developed by Monolith Soft and published by Nintendo for the Wii U home video game console in 2015. Xenoblade Chronicles X forms part of the Xeno metaseries, being a spiritual successor to Xenoblade Chronicles without any narrative connections to prior Xeno titles. Carrying over several gameplay elements from Xenoblade Chronicles, players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across Mira's five continents.
Lin Lee, full name Lin Lee Koo, is a fictional character from Monolith Soft's 2015 role-playing video game Xenoblade Chronicles X, part of their overarching Xeno series of video games. The character herself was generally well received by critics, though Nintendo's alteration of some of her more revealing outfits between the original Japanese and her Western release in North America and Europe received more of a mixed response, eliciting much discussion about censorship and differences between cultures from journalists.
Octopath Traveler is a turn-based role-playing video game developed by Square Enix, in collaboration with Acquire. The game was released for the Nintendo Switch in July 2018, and was released for Microsoft Windows in June 2019. The Switch version sold over a million copies within a month of its release, making it one of the best-selling games on the platform.
Tetsuya Takahashi is a Japanese composer, singer and arranger.
Shino Shimoji is a Japanese voice actress from the Okinawa prefecture, affiliated with Aoni Production. She debuted as a singer in 2016 by performing the opening theme song for Magic of Stella.