In computer science, a binary decision diagram (BDD) or branching program is a data structure that is used to represent a Boolean function. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations. Unlike other compressed representations, operations are performed directly on the compressed representation, i.e. without decompression.
Similar data structures include negation normal form (NNF), Zhegalkin polynomials, and propositional directed acyclic graphs (PDAG).
A Boolean function can be represented as a rooted, directed, acyclic graph, which consists of several (decision) nodes and two terminal nodes. The two terminal nodes are labeled 0 (FALSE) and 1 (TRUE). Each (decision) node is labeled by a Boolean variable and has two child nodes called low child and high child. The edge from node to a low (or high) child represents an assignment of the value FALSE (or TRUE, respectively) to variable . Such a BDD is called 'ordered' if different variables appear in the same order on all paths from the root. A BDD is said to be 'reduced' if the following two rules have been applied to its graph:
In popular usage, the term BDD almost always refers to Reduced Ordered Binary Decision Diagram (ROBDD in the literature, used when the ordering and reduction aspects need to be emphasized). The advantage of an ROBDD is that it is canonical (unique up to isomorphism) for a particular function and variable order. [1] This property makes it useful in functional equivalence checking and other operations like functional technology mapping.
A path from the root node to the 1-terminal represents a (possibly partial) variable assignment for which the represented Boolean function is true. As the path descends to a low (or high) child from a node, then that node's variable is assigned to 0 (respectively 1).
The left figure below shows a binary decision tree (the reduction rules are not applied), and a truth table, each representing the function . In the tree on the left, the value of the function can be determined for a given variable assignment by following a path down the graph to a terminal. In the figures below, dotted lines represent edges to a low child, while solid lines represent edges to a high child. Therefore, to find , begin at x1, traverse down the dotted line to x2 (since x1 has an assignment to 0), then down two solid lines (since x2 and x3 each have an assignment to one). This leads to the terminal 1, which is the value of .
The binary decision tree of the left figure can be transformed into a binary decision diagram by maximally reducing it according to the two reduction rules. The resulting BDD is shown in the right figure.
Another notation for writing this Boolean function is .
An ROBDD can be represented even more compactly, using complemented edges, also known as complement links. [2] [3] The resulting BDD is sometimes known as a typed BDD [4] or signed BDD. Complemented edges are formed by annotating low edges as complemented or not. If an edge is complemented, then it refers to the negation of the Boolean function that corresponds to the node that the edge points to (the Boolean function represented by the BDD with root that node). High edges are not complemented, in order to ensure that the resulting BDD representation is a canonical form. In this representation, BDDs have a single leaf node, for reasons explained below.
Two advantages of using complemented edges when representing BDDs are:
However, Knuth [5] argues otherwise:
A reference to a BDD in this representation is a (possibly complemented) "edge" that points to the root of the BDD. This is in contrast to a reference to a BDD in the representation without use of complemented edges, which is the root node of the BDD. The reason why a reference in this representation needs to be an edge is that for each Boolean function, the function and its negation are represented by an edge to the root of a BDD, and a complemented edge to the root of the same BDD. This is why negation takes constant time. It also explains why a single leaf node suffices: FALSE is represented by a complemented edge that points to the leaf node, and TRUE is represented by an ordinary edge (i.e., not complemented) that points to the leaf node.
For example, assume that a Boolean function is represented with a BDD represented using complemented edges. To find the value of the Boolean function for a given assignment of (Boolean) values to the variables, we start at the reference edge, which points to the BDD's root, and follow the path that is defined by the given variable values (following a low edge if the variable that labels a node equals FALSE, and following the high edge if the variable that labels a node equals TRUE), until we reach the leaf node. While following this path, we count how many complemented edges we have traversed. If when we reach the leaf node we have crossed an odd number of complemented edges, then the value of the Boolean function for the given variable assignment is FALSE, otherwise (if we have crossed an even number of complemented edges), then the value of the Boolean function for the given variable assignment is TRUE.
An example diagram of a BDD in this representation is shown on the right, and represents the same Boolean expression as shown in diagrams above, i.e., . Low edges are dashed, high edges solid, and complemented edges are signified by a circle at their source. The node with the @ symbol represents the reference to the BDD, i.e., the reference edge is the edge that starts from this node.
The basic idea from which the data structure was created is the Shannon expansion. A switching function is split into two sub-functions (cofactors) by assigning one variable (cf. if-then-else normal form). If such a sub-function is considered as a sub-tree, it can be represented by a binary decision tree . Binary decision diagrams (BDDs) were introduced by C. Y. Lee, [6] and further studied and made known by Sheldon B. Akers [7] and Raymond T. Boute. [8] Independently of these authors, a BDD under the name "canonical bracket form" was realized Yu. V. Mamrukov in a CAD for analysis of speed-independent circuits. [9] The full potential for efficient algorithms based on the data structure was investigated by Randal Bryant at Carnegie Mellon University: his key extensions were to use a fixed variable ordering (for canonical representation) and shared sub-graphs (for compression). Applying these two concepts results in an efficient data structure and algorithms for the representation of sets and relations. [10] [11] By extending the sharing to several BDDs, i.e. one sub-graph is used by several BDDs, the data structure Shared Reduced Ordered Binary Decision Diagram is defined. [2] The notion of a BDD is now generally used to refer to that particular data structure.
In his video lecture Fun With Binary Decision Diagrams (BDDs), [12] Donald Knuth calls BDDs "one of the only really fundamental data structures that came out in the last twenty-five years" and mentions that Bryant's 1986 paper was for some time one of the most-cited papers in computer science.
Adnan Darwiche and his collaborators have shown that BDDs are one of several normal forms for Boolean functions, each induced by a different combination of requirements. Another important normal form identified by Darwiche is decomposable negation normal form or DNNF.
BDDs are extensively used in CAD software to synthesize circuits (logic synthesis) and in formal verification. There are several lesser known applications of BDD, including fault tree analysis, Bayesian reasoning, product configuration, and private information retrieval. [13] [14] [ citation needed ]
Every arbitrary BDD (even if it is not reduced or ordered) can be directly implemented in hardware by replacing each node with a 2 to 1 multiplexer; each multiplexer can be directly implemented by a 4-LUT in a FPGA. It is not so simple to convert from an arbitrary network of logic gates to a BDD[ citation needed ] (unlike the and-inverter graph).
BDDs have been applied in efficient Datalog interpreters. [15]
The size of the BDD is determined both by the function being represented and by the chosen ordering of the variables. There exist Boolean functions for which depending upon the ordering of the variables we would end up getting a graph whose number of nodes would be linear (in n) at best and exponential at worst (e.g., a ripple carry adder). Consider the Boolean function Using the variable ordering , the BDD needs nodes to represent the function. Using the ordering , the BDD consists of nodes.
It is of crucial importance to care about variable ordering when applying this data structure in practice. The problem of finding the best variable ordering is NP-hard. [16] For any constant c > 1 it is even NP-hard to compute a variable ordering resulting in an OBDD with a size that is at most c times larger than an optimal one. [17] However, there exist efficient heuristics to tackle the problem. [18]
There are functions for which the graph size is always exponential—independent of variable ordering. This holds e.g. for the multiplication function. [1] In fact, the function computing the middle bit of the product of two -bit numbers does not have an OBDD smaller than vertices. [19] (If the multiplication function had polynomial-size OBDDs, it would show that integer factorization is in P/poly, which is not known to be true. [20] )
Researchers have suggested refinements on the BDD data structure giving way to a number of related graphs, such as BMD (binary moment diagrams), ZDD (zero-suppressed decision diagrams), FBDD (free binary decision diagrams), FDD (functional decision diagrams), PDD (parity decision diagrams), and MTBDDs (multiple terminal BDDs).
Many logical operations on BDDs can be implemented by polynomial-time graph manipulation algorithms: [21] : 20
However, repeating these operations several times, for example forming the conjunction or disjunction of a set of BDDs, may in the worst case result in an exponentially big BDD. This is because any of the preceding operations for two BDDs may result in a BDD with a size proportional to the product of the BDDs' sizes, and consequently for several BDDs the size may be exponential in the number of operations. Variable ordering needs to be considered afresh; what may be a good ordering for (some of) the set of BDDs may not be a good ordering for the result of the operation. Also, since constructing the BDD of a Boolean function solves the NP-complete Boolean satisfiability problem and the co-NP-complete tautology problem, constructing the BDD can take exponential time in the size of the Boolean formula even when the resulting BDD is small.
Computing existential abstraction over multiple variables of reduced BDDs is NP-complete. [22]
Model-counting, counting the number of satisfying assignments of a Boolean formula, can be done in polynomial time for BDDs. For general propositional formulas the problem is ♯P-complete and the best known algorithms require an exponential time in the worst case.
In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) is the problem of determining if there exists an interpretation that satisfies a given Boolean formula. In other words, it asks whether the variables of a given Boolean formula can be consistently replaced by the values TRUE or FALSE in such a way that the formula evaluates to TRUE. If this is the case, the formula is called satisfiable. On the other hand, if no such assignment exists, the function expressed by the formula is FALSE for all possible variable assignments and the formula is unsatisfiable. For example, the formula "a AND NOT b" is satisfiable because one can find the values a = TRUE and b = FALSE, which make (a AND NOT b) = TRUE. In contrast, "a AND NOT a" is unsatisfiable.
In computer science, 2-satisfiability, 2-SAT or just 2SAT is a computational problem of assigning values to variables, each of which has two possible values, in order to satisfy a system of constraints on pairs of variables. It is a special case of the general Boolean satisfiability problem, which can involve constraints on more than two variables, and of constraint satisfaction problems, which can allow more than two choices for the value of each variable. But in contrast to those more general problems, which are NP-complete, 2-satisfiability can be solved in polynomial time.
In mathematics, a Boolean function is a function whose arguments and result assume values from a two-element set. Alternative names are switching function, used especially in older computer science literature, and truth function, used in logic. Boolean functions are the subject of Boolean algebra and switching theory.
In mathematics and abstract algebra, the two-element Boolean algebra is the Boolean algebra whose underlying setB is the Boolean domain. The elements of the Boolean domain are 1 and 0 by convention, so that B = {0, 1}. Paul Halmos's name for this algebra "2" has some following in the literature, and will be employed here.
A binary moment diagram (BMD) is a generalization of the binary decision diagram (BDD) to linear functions over domains such as booleans (like BDDs), but also to integers or to real numbers.
A zero-suppressed decision diagram is a particular kind of binary decision diagram (BDD) with fixed variable ordering. This data structure provides a canonically compact representation of sets, particularly suitable for certain combinatorial problems. Recall the Ordered Binary Decision Diagram (OBDD) reduction strategy, i.e. a node is replaced with one of its children if both out-edges point to the same node. In contrast, a node in a ZDD is replaced with its negative child if its positive edge points to the terminal node 0. This provides an alternative strong normal form, with improved compression of sparse sets. It is based on a reduction rule devised by Shin-ichi Minato in 1993.
A propositional directed acyclic graph (PDAG) is a data structure that is used to represent a Boolean function. A Boolean function can be represented as a rooted, directed acyclic graph of the following form:
An and-inverter graph (AIG) is a directed, acyclic graph that represents a structural implementation of the logical functionality of a circuit or network. An AIG consists of two-input nodes representing logical conjunction, terminal nodes labeled with variable names, and edges optionally containing markers indicating logical negation. This representation of a logic function is rarely structurally efficient for large circuits, but is an efficient representation for manipulation of boolean functions. Typically, the abstract graph is represented as a data structure in software.
Boolean algebra is a mathematically rich branch of abstract algebra. Stanford Encyclopaedia of Philosophy defines Boolean algebra as 'the algebra of two-valued logic with only sentential connectives, or equivalently of algebras of sets under union and complementation.' Just as group theory deals with groups, and linear algebra with vector spaces, Boolean algebras are models of the equational theory of the two values 0 and 1. Common to Boolean algebras, groups, and vector spaces is the notion of an algebraic structure, a set closed under some operations satisfying certain equations.
In computational complexity theory and circuit complexity, a Boolean circuit is a mathematical model for combinational digital logic circuits. A formal language can be decided by a family of Boolean circuits, one circuit for each possible input length.
A truth table is a mathematical table used in logic—specifically in connection with Boolean algebra, Boolean functions, and propositional calculus—which sets out the functional values of logical expressions on each of their functional arguments, that is, for each combination of values taken by their logical variables. In particular, truth tables can be used to show whether a propositional expression is true for all legitimate input values, that is, logically valid.
In mathematics, an evasive Boolean function is a Boolean function for which every decision tree algorithm has running time of exactly . Consequently, every decision tree algorithm that represents the function has, at worst case, a running time of .
A binary decision is a choice between two alternatives, for instance between taking some specific action or not taking it.
In mathematics and mathematical logic, Boolean algebra is a branch of algebra. It differs from elementary algebra in two ways. First, the values of the variables are the truth values true and false, usually denoted 1 and 0, whereas in elementary algebra the values of the variables are numbers. Second, Boolean algebra uses logical operators such as conjunction (and) denoted as ∧, disjunction (or) denoted as ∨, and negation (not) denoted as ¬. Elementary algebra, on the other hand, uses arithmetic operators such as addition, multiplication, subtraction, and division. Boolean algebra is therefore a formal way of describing logical operations in the same way that elementary algebra describes numerical operations.
Graph cut optimization is a combinatorial optimization method applicable to a family of functions of discrete variables, named after the concept of cut in the theory of flow networks. Thanks to the max-flow min-cut theorem, determining the minimum cut over a graph representing a flow network is equivalent to computing the maximum flow over the network. Given a pseudo-Boolean function , if it is possible to construct a flow network with positive weights such that
Quadratic pseudo-Boolean optimisation (QPBO) is a combinatorial optimization method for minimizing quadratic pseudo-Boolean functions in the form
In computer science, the planar 3-satisfiability problem (abbreviated PLANAR 3SAT or PL3SAT) is an extension of the classical Boolean 3-satisfiability problem to a planar incidence graph. In other words, it asks whether the variables of a given Boolean formula—whose incidence graph consisting of variables and clauses can be embedded on a plane—can be consistently replaced by the values TRUE or FALSE in such a way that the formula evaluates to TRUE. If this is the case, the formula is called satisfiable. On the other hand, if no such assignment exists, the function expressed by the formula is FALSE for all possible variable assignments and the formula is unsatisfiable. For example, the formula "a AND NOT b" is satisfiable because one can find the values a = TRUE and b = FALSE, which make (a AND NOT b) = TRUE. In contrast, "a AND NOT a" is unsatisfiable.
An algebraic decision diagram (ADD) or a multi-terminal binary decision diagram (MTBDD), is a data structure that is used to symbolically represent a Boolean function whose codomain is an arbitrary finite set S. An ADD is an extension of a reduced ordered binary decision diagram, or commonly named binary decision diagram (BDD) in the literature, which terminal nodes are not restricted to the Boolean values 0 (FALSE) and 1 (TRUE). The terminal nodes may take any value from a set of constants S.
In artificial intelligence, a sentential decision diagram (SDD) is a type of knowledge representation used in knowledge compilation to represent Boolean functions. SDDs can be viewed as a generalization of the influential ordered binary decision diagram (OBDD) representation, by allowing decisions on multiple variables at once. Like OBDDs, SDDs allow for tractable Boolean operations, while being exponentially more succinct. For this reason, they have become an important representation in knowledge compilation.