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In computer science, a composite data type or compound data type is any data type which can be constructed in a program using the programming language's primitive data types and other composite types. It is sometimes called a structure or aggregate data type,although the latter term may also refer to arrays, lists, etc. The act of constructing a composite type is known as composition. Composite data types are often contrasted with scalar variables.
struct is C's and C++'s notion of a composite type, a datatype that composes a fixed set of labeled fields or members. It is so called because of the
struct keyword used in declaring them, which is short for structure or, more precisely, user-defined data structure.[ citation needed ]
In C++, the only difference between a
struct and a class is the default access level, which is private for classes and public for
Note that while classes and the
class keyword were completely new in C++, the C programming language already had a crude type of
structs. For all intents and purposes, C++
structs form a superset of C
structs: virtually all valid C
structs are valid C++
structs with the same semantics.
struct declaration consists of a list of fields, each of which can have any type. The total storage required for a
struct object is the sum of the storage requirements of all the fields, plus any internal padding.
defines a type, referred to as
struct Account. To create a new variable of this type, we can write
struct Account myAccount; which has an integer component, accessed by
myAccount.account_number, and a floating-point component, accessed by
myAccount.balance, as well as the
last_name components. The structure
myAccount contains all four values, and all four fields may be changed independently.
struct Account repeatedly in code becomes cumbersome, it is not unusual to see a
typedef statement in C code to provide a more convenient synonym for the
In C++ code, the
typedef is not needed because types defined using
struct are already part of the regular namespace, so the type can be referred to as either
struct Account or simply
As another example, a three-dimensional Vector composite type that uses the floating point data type could be created with:
A variable named
velocity with a
Vector composite type would be declared as
Vector velocity; Members of the
velocity would be accessed using a dot notation. For example,
velocity.x = 5; would set the
x component of
velocity equal to 5.
Likewise, a color structure could be created using:
In 3D graphics, you usually must keep track of both the position and color of each vertex. One way to do this would be to create a
Vertex composite type, using the previously created
Color composite types:
Create a variable of type
struct Vertex using the same format as before:
Assign values to the components of
v like so:
The primary use of
struct is for the construction of complex datatypes, but sometimes it is used to create primitive structural subtyping. For example, since Standard C [ citation needed ] requires that if two structs have the same initial fields, those fields will be represented in the same way, the code
will work correctly.
Type signatures (or Function types) are constructed from primitive and composite types, and can serve as types themselves when constructing composite types:
AltiVec is a single-precision floating point and integer SIMD instruction set designed and owned by Apple, IBM, and Freescale Semiconductor — the AIM alliance. It is implemented on versions of the PowerPC processor architecture, including Motorola's G4, IBM's G5 and POWER6 processors, and P.A. Semi's PWRficient PA6T. AltiVec is a trademark owned solely by Freescale, so the system is also referred to as Velocity Engine by Apple and VMX by IBM and P.A. Semi.
In object-oriented and functional programming, an immutable object is an object whose state cannot be modified after it is created. This is in contrast to a mutable object, which can be modified after it is created. In some cases, an object is considered immutable even if some internally used attributes change, but the object's state appears unchanging from an external point of view. For example, an object that uses memoization to cache the results of expensive computations could still be considered an immutable object.
In computer science, a tagged union, also called a variant, variant record, choice type, discriminated union, disjoint union, sum type or coproduct, is a data structure used to hold a value that could take on several different, but fixed, types. Only one of the types can be in use at any one time, and a tag field explicitly indicates which one is in use. It can be thought of as a type that has several "cases", each of which should be handled correctly when that type is manipulated. This is critical in defining recursive datatypes, in which some component of a value may have the same type as the value itself, for example in defining a type for representing trees, where it is necessary to distinguish multi-node subtrees and leaves. Like ordinary unions, tagged unions can save storage by overlapping storage areas for each type, since only one is in use at a time.
The syntax of the C programming language is the set of rules governing writing of software in the C language. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction. C was the first widely successful high-level language for portable operating-system development.
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture.
In computer science, a union is a value that may have any of several representations or formats within the same position in memory; that consists of a variable that may hold such a data structure. Some programming languages support special data types, called union types, to describe such values and variables. In other words, a union type definition will specify which of a number of permitted primitive types may be stored in its instances, e.g., "float or long integer". In contrast with a record, which could be defined to contain a float and an integer; in a union, there is only one value at any given time.
In computer science, a record is a basic data structure. Records in a database or spreadsheet are usually called "rows".
A struct in the C programming language is a composite data type declaration that defines a physically grouped list of variables under one name in a block of memory, allowing the different variables to be accessed via a single pointer or by the struct declared name which returns the same address. The struct data type can contain other data types so is used for mixed-data-type records such as a hard-drive directory entry, or other mixed-type records.
In computer science, object composition is a way to combine objects or data types into more complex ones. Common kinds of compositions are objects used in object-oriented programming, tagged unions, sets, sequences, and various graph structures. Object compositions relate to, but are not the same as, data structures.
The computer programming languages C and Pascal have similar times of origin, influences, and purposes. Both were used to design their own compilers early in their lifetimes. The original Pascal definition appeared in 1969 and a first compiler in 1970. The first version of C appeared in 1972.
In the C programming language, data types constitute the semantics and characteristics of storage of data elements. They are expressed in the language syntax in form of declarations for memory locations or variables. Data types also determine the types of operations or methods of processing of data elements.
typedef is a reserved keyword in the programming languages C and C++. It is used to create an additional name (alias) for another data type, but does not create a new type, except in the obscure case of a qualified typedef of an array type where the typedef qualifiers are transferred to the array element type. As such, it is often used to simplify the syntax of declaring complex data structures consisting of struct and union types, but is just as common in providing specific descriptive type names for integer data types of varying lengths.
A class in C++ is a user-defined type or data structure declared with keyword
class that has data and functions as its members whose access is governed by the three access specifiers private, protected or public. By default access to members of a C++ class is private. The private members are not accessible outside the class; they can be accessed only through methods of the class. The public members form an interface to the class and are accessible outside the class.
sizeof is a unary operator in the programming languages C and C++. It generates the storage size of an expression or a data type, measured in the number of char-sized units. Consequently, the construct sizeof (char) is guaranteed to be 1. The actual number of bits of type char is specified by the preprocessor macro CHAR_BIT, defined in the standard include file limits.h. On most modern computing platforms this is eight bits. The result of sizeof has an unsigned integer type that is usually denoted by size_t.
The C and C++ programming languages are closely related but have many significant differences. C++ began as a fork of an early, pre-standardized C, and was designed to be mostly source-and-link compatible with C compilers of the time. Due to this, development tools for the two languages are often integrated into a single product, with the programmer able to specify C or C++ as their source language.
In computer programming, an enumerated type is a data type consisting of a set of named values called elements, members, enumeral, or enumerators of the type. The enumerator names are usually identifiers that behave as constants in the language. An enumerated type can be seen as a degenerate tagged union of unit type. A variable that has been declared as having an enumerated type can be assigned any of the enumerators as a value. In other words, an enumerated type has values that are different from each other, and that can be compared and assigned, but are not specified by the programmer as having any particular concrete representation in the computer's memory; compilers and interpreters can represent them arbitrarily.
C++11 is a version of the standard for the programming language C++. It was approved by International Organization for Standardization (ISO) on 12 August 2011, replacing C++03, superseded by C++14 on 18 August 2014 and later, by C++17. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named C++0x because it was expected to be published before 2010.
Substitution failure is not an error (SFINAE) refers to a situation in C++ where an invalid substitution of template parameters is not in itself an error. David Vandevoorde first introduced the acronym SFINAE to describe related programming techniques.
In computer science, type punning is a common term for any programming technique that subverts or circumvents the type system of a programming language in order to achieve an effect that would be difficult or impossible to achieve within the bounds of the formal language.
C++ doesn't have: