Composite data type

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In computer science, a composite data type or compound data type is a data type that consists of programming language scalar data types and other composite types that may be heterogeneous and hierarchical in nature. It is sometimes called a structure or by a language-specific keyword used to define one such as struct. It falls into the aggregate type classification which includes homogenous collections such as the array and list. [1]

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C is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code, device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems.

<span class="mw-page-title-main">Data structure</span> Particular way of storing and organizing data in a computer

In computer science, a data structure is a data organization, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data.

<span class="mw-page-title-main">Data type</span> Attribute of data

In computer science and computer programming, a data type is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers, floating-point numbers, characters and Booleans.

In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. Essentially, encapsulation prevents external code from being concerned with the internal workings of an object.

In object-oriented programming such as is often used in C++ and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method that is dispatched dynamically. Virtual functions are an important part of (runtime) polymorphism in object-oriented programming (OOP). They allow for the execution of target functions that were not precisely identified at compile time.

<span class="mw-page-title-main">C syntax</span> Set of rules defining correctly structured programs

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<span class="mw-page-title-main">Pointer (computer programming)</span> Object which stores memory addresses in a computer program

In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture.

In computer science, a union is a value that may have any of multiple representations or formats within the same area of memory; that consists of a variable that may hold such a data structure. Some programming languages support a union type for such a data type. In other words, a union type specifies the permitted types that may be stored in its instances, e.g., float and integer. In contrast with a record, which could be defined to contain both a float and an integer; a union would hold only one at a time.

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typedef is a reserved keyword in the programming languages C, C++, and Objective-C. It is used to create an additional name (alias) for another data type, but does not create a new type, except in the obscure case of a qualified typedef of an array type where the typedef qualifiers are transferred to the array element type. As such, it is often used to simplify the syntax of declaring complex data structures consisting of struct and union types, although it is also commonly used to provide specific descriptive type names for integer data types of varying sizes.

In computer science and object-oriented programming, a passive data structure (PDS), also termed a plain old data structure or plain old data (POD), is a record, in contrast with objects. It is a data structure that is represented only as passive collections of field values, without using object-oriented features.


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<span class="mw-page-title-main">Oxygene (programming language)</span> Object Pascal-based programming language

Oxygene is a programming language developed by RemObjects Software for Microsoft's Common Language Infrastructure, the Java Platform and Cocoa. Oxygene is based on Delphi's Object Pascal, but also has influences from C#, Eiffel, Java, F# and other languages.

sizeof is a unary operator in the programming languages C and C++. It generates the storage size of an expression or a data type, measured in the number of char-sized units. Consequently, the construct sizeof (char) is guaranteed to be 1. The actual number of bits of type char is specified by the preprocessor macro CHAR_BIT, defined in the standard include file limits.h. On most modern computing platforms this is eight bits. The result of sizeof has an unsigned integer type that is usually denoted by size_t.

The C and C++ programming languages are closely related but have many significant differences. C++ began as a fork of an early, pre-standardized C, and was designed to be mostly source-and-link compatible with C compilers of the time. Due to this, development tools for the two languages are often integrated into a single product, with the programmer able to specify C or C++ as their source language.

In computer science, an opaque data type is a data type whose concrete data structure is not defined in an interface. This enforces information hiding, since its values can only be manipulated by calling subroutines that have access to the missing information. The concrete representation of the type is hidden from its users, and the visible implementation is incomplete. A data type whose representation is visible is called transparent. Opaque data types are frequently used to implement abstract data types.

"typename" is a keyword in the C++ programming language used when writing templates. It is used for specifying that a dependent name in a template definition or declaration is a type. In the original C++ compilers before the first ISO standard was completed, the typename keyword was not part of the C++ language and Bjarne Stroustrup used the class keyword for template arguments instead. While typename is now the preferred keyword, older source code may still use the class keyword instead.

Swift is a high-level general-purpose, multi-paradigm, compiled programming language created by Chris Lattner in 2010 for Apple Inc. and maintained by the open-source community. Swift compiles to machine code and uses an LLVM-based compiler. Swift was first released in June 2014 and the Swift toolchain has shipped in Xcode since version 6, released in 2014.

References

  1. Howe, Denis. "The Free On-line Dictionary of Computing". foldoc.org. Retrieved 6 February 2023.