Data type

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The standard type hierarchy of Python 3 Python 3. The standard type hierarchy.png
The standard type hierarchy of Python 3

In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. [1] A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. [2] [3]

Contents

Concept

A data type may be specified for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data type, though the possible data types are often restricted by considerations of simplicity, computability, or regularity. An explicit data type declaration typically allows the compiler to choose an efficient machine representation, but the conceptual organization offered by data types should not be discounted. [4]

Different languages may use different data types or similar types with different semantics. For example, in the Python programming language, int represents an arbitrary-precision integer which has the traditional numeric operations such as addition, subtraction, and multiplication. However, in the Java programming language, the type int represents the set of 32-bit integers ranging in value from −2,147,483,648 to 2,147,483,647, with arithmetic operations that wrap on overflow. In Rust this 32-bit integer type is denoted i32 and panics on overflow in debug mode. [5]

Most programming languages also allow the programmer to define additional data types, usually by combining multiple elements of other types and defining the valid operations of the new data type. For example, a programmer might create a new data type named "complex number" that would include real and imaginary parts, or a color data type represented by three bytes denoting the amounts each of red, green, and blue, and a string representing the color's name.

Data types are used within type systems, which offer various ways of defining, implementing, and using them. In a type system, a data type represents a constraint placed upon the interpretation of data, describing representation, interpretation and structure of values or objects stored in computer memory. The type system uses data type information to check correctness of computer programs that access or manipulate the data. A compiler may use the static type of a value to optimize the storage it needs and the choice of algorithms for operations on the value. In many C compilers the float data type, for example, is represented in 32 bits, in accord with the IEEE specification for single-precision floating point numbers. They will thus use floating-point-specific microprocessor operations on those values (floating-point addition, multiplication, etc.).

Most data types in statistics have comparable types in computer programming, and vice versa, as shown in the following table:

StatisticsProgramming
real-valued (interval scale) floating-point
real-valued (ratio scale)
count data (usually non-negative) integer
binary data Boolean
categorical data enumerated type
random vector list or array
random matrix two-dimensional array
random tree tree

Definition

Parnas, Shore & Weiss (1976) identified five definitions of a "type" that were used—sometimes implicitly—in the literature:

Syntactic
A type is a purely syntactic label associated with a variable when it is declared. Although useful for advanced type systems such as substructural type systems, such definitions provide no intuitive meaning of the types.
Representation
A type is defined in terms of a composition of more primitive types—often machine types.
Representation and behaviour
A type is defined as its representation and a set of operators manipulating these representations.
Value space
A type is a set of possible values which a variable can possess. Such definitions make it possible to speak about (disjoint) unions or Cartesian products of types.
Value space and behaviour
A type is a set of values which a variable can possess and a set of functions that one can apply to these values.

The definition in terms of a representation was often done in imperative languages such as ALGOL and Pascal, while the definition in terms of a value space and behaviour was used in higher-level languages such as Simula and CLU. Types including behavior align more closely with object-oriented models, whereas a structured programming model would tend to not include code, and are called plain old data structures.

Classification

Data types may be categorized according to several factors:

The terminology varies - in the literature, primitive, built-in, basic, atomic, and fundamental may be used interchangeably. [8]

Examples

Machine data types

All data in computers based on digital electronics is represented as bits (alternatives 0 and 1) on the lowest level. The smallest addressable unit of data is usually a group of bits called a byte (usually an octet, which is 8 bits). The unit processed by machine code instructions is called a word (as of 2011, typically 32 or 64 bits).

Machine data types expose or make available fine-grained control over hardware, but this can also expose implementation details that make code less portable. Hence machine types are mainly used in systems programming or low-level programming languages. In higher-level languages most data types are abstracted in that they do not have a language-defined machine representation. The C programming language, for instance, supplies types such as Booleans, integers, floating-point numbers, etc., but the precise bit representations of these types are implementation-defined. The only C type with a precise machine representation is the char type that represents a byte. [9]

Boolean type

The Boolean type represents the values true and false. Although only two values are possible, they are more often represented as a word rather as a single bit as it requires more machine instructions to store and retrieve an individual bit. Many programming languages do not have an explicit Boolean type, instead using an integer type and interpreting (for instance) 0 as false and other values as true. Boolean data refers to the logical structure of how the language is interpreted to the machine language. In this case a Boolean 0 refers to the logic False. True is always a non zero, especially a one which is known as Boolean 1.

Numeric types

Almost all programming languages supply one or more integer data types. They may either supply a small number of predefined subtypes restricted to certain ranges (such as short and long and their corresponding unsigned variants in C/C++); or allow users to freely define subranges such as 1..12 (e.g. Pascal/Ada). If a corresponding native type does not exist on the target platform, the compiler will break them down into code using types that do exist. For instance, if a 32-bit integer is requested on a 16 bit platform, the compiler will tacitly treat it as an array of two 16 bit integers.

Floating point data types represent certain fractional values (rational numbers, mathematically). Although they have predefined limits on both their maximum values and their precision, they are sometimes misleadingly called reals (evocative of mathematical real numbers). They are typically stored internally in the form a × 2b (where a and b are integers), but displayed in familiar decimal form.

Fixed point data types are convenient for representing monetary values. They are often implemented internally as integers, leading to predefined limits.

For independence from architecture details, a Bignum or arbitrary precision numeric type might be supplied. This represents an integer or rational to a precision limited only by the available memory and computational resources on the system. Bignum implementations of arithmetic operations on machine-sized values are significantly slower than the corresponding machine operations. [10]

Enumerations

The enumerated type has distinct values, which can be compared and assigned, but which do not necessarily have any particular concrete representation in the computer's memory; compilers and interpreters can represent them arbitrarily. For example, the four suits in a deck of playing cards may be four enumerators named CLUB, DIAMOND, HEART, SPADE, belonging to an enumerated type named suit. If a variable V is declared having suit as its data type, one can assign any of those four values to it. Some implementations allow programmers to assign integer values to the enumeration values, or even treat them as type-equivalent to integers.

String and text types

Strings are a sequence of characters used to store words or plain text, most often textual markup languages representing formatted text. Characters may be a letter of some alphabet, a digit, a blank space, a punctuation mark, etc. Characters are drawn from a character set such as ASCII. Character and string types can have different subtypes according to the character encoding. The original 7-bit wide ASCII was found to be limited, and superseded by 8, 16 and 32-bit sets, which can encode a wide variety of non-Latin alphabets (such as Hebrew and Chinese) and other symbols. Strings may be of either variable length or fixed length, and some programming languages have both types. They may also be subtyped by their maximum size.

Since most character sets include the digits, it is possible to have a numeric string, such as "1234". These numeric strings are usually considered distinct from numeric values such as 1234, although some languages automatically convert between them.

Union types

A union type definition will specify which of a number of permitted subtypes may be stored in its instances, e.g. "float or long integer". In contrast with a record, which could be defined to contain a float and an integer, a union may only contain one subtype at a time.

A tagged union (also called a variant, variant record, discriminated union, or disjoint union) contains an additional field indicating its current type for enhanced type safety.

Algebraic data types

An algebraic data type (ADT) is a possibly recursive sum type of product types. A value of an ADT consists of a constructor tag together with zero or more field values, with the number and type of the field values fixed by the constructor. The set of all possible values of an ADT is the set-theoretic disjoint union (sum), of the sets of all possible values of its variants (product of fields). Values of algebraic types are analyzed with pattern matching, which identifies a value's constructor and extracts the fields it contains.

If there is only one constructor, then the ADT corresponds to a product type similar to a tuple or record. A constructor with no fields corresponds to the empty product (unit type). If all constructors have no fields then the ADT corresponds to an enumerated type.

One common ADT is the option type, defined in Haskell as dataMaybea=Nothing|Justa. [11]

Data structures

Some types are very useful for storing and retrieving data and are called data structures. Common data structures include:

Abstract data types

An abstract data type is a data type that does not specify the concrete representation of the data. Instead, a formal specification based on the data type's operations is used to describe it. Any implementation of a specification must fulfill the rules given. For example, a stack has push/pop operations that follow a Last-In-First-Out rule, and can be concretely implemented using either a list or an array. Abstract data types are used in formal semantics and program verification and, less strictly, in design.

Pointers and references

The main non-composite, derived type is the pointer, a data type whose value refers directly to (or "points to") another value stored elsewhere in the computer memory using its address. It is a primitive kind of reference. (In everyday terms, a page number in a book could be considered a piece of data that refers to another one). Pointers are often stored in a format similar to an integer; however, attempting to dereference or "look up" a pointer whose value was never a valid memory address would cause a program to crash. To ameliorate this potential problem, pointers are considered a separate type to the type of data they point to, even if the underlying representation is the same.

Function types

Functional programming languages treat functions as a distinct datatype and allow values of this type to be stored in variables and passed to functions. Some multi-paradigm languages such as JavaScript also have mechanisms for treating functions as data. [13] Most contemporary type systems go beyond JavaScript's simple type "function object" and have a family of function types differentiated by argument and return types, such as the type Int -> Bool denoting functions taking an integer and returning a Boolean. In C, a function is not a first-class data type but function pointers can be manipulated by the program. Java and C++ originally did not have function values but have added them in C++11 and Java 8.

Type constructors

A type constructor builds new types from old ones, and can be thought of as an operator taking zero or more types as arguments and producing a type. Product types, function types, power types and list types can be made into type constructors.

Quantified types

Universally-quantified and existentially-quantified types are based on predicate logic. Universal quantification is written as or forall x. f x and is the intersection over all types x of the body f x, i.e. the value is of type f x for every x. Existential quantification written as or exists x. f x and is the union over all types x of the body f x, i.e. the value is of type f x for some x.

In Haskell, universal quantification is commonly used, but existential types must be encoded by transforming exists a. f a to forall r. (forall a. f a -> r) -> r or a similar type.

Refinement types

A refinement type is a type endowed with a predicate which is assumed to hold for any element of the refined type. For instance, the type of natural numbers greater than 5 may be written as

Dependent types

A dependent type is a type whose definition depends on a value. Two common examples of dependent types are dependent functions and dependent pairs. The return type of a dependent function may depend on the value (not just type) of one of its arguments. A dependent pair may have a second value of which the type depends on the first value.

Intersection types

An intersection type is a type containing those values that are members of two specified types. For example, in Java the class Boolean implements both the Serializable and the Comparable interfaces. Therefore, an object of type Boolean is a member of the type Serializable & Comparable. Considering types as sets of values, the intersection type is the set-theoretic intersection of and . It is also possible to define a dependent intersection type, denoted , where the type may depend on the term variable . [14]

Meta types

Some programming languages represent the type information as data, enabling type introspection and reflection. In contrast, higher order type systems, while allowing types to be constructed from other types and passed to functions as values, typically avoid basing computational decisions on them.[ citation needed ]

Convenience types

For convenience, high-level languages and databases may supply ready-made "real world" data types, for instance times, dates, and monetary values (currency). [15] [16] These may be built-in to the language or implemented as composite types in a library. [17]

See also

Related Research Articles

In computer science, an abstract data type (ADT) is a mathematical model for data types, defined by its behavior (semantics) from the point of view of a user of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations. This mathematical model contrasts with data structures, which are concrete representations of data, and are the point of view of an implementer, not a user. For example, a stack has push/pop operations that follow a Last-In-First-Out rule, and can be concretely implemented using either a list or an array. Another example is a set which stores values, without any particular order, and no repeated values. Values themselves are not retrieved from sets, rather one tests a value for membership to obtain a Boolean "in" or "not in".

In computer science, an integer is a datum of integral data type, a data type that represents some range of mathematical integers. Integral data types may be of different sizes and may or may not be allowed to contain negative values. Integers are commonly represented in a computer as a group of binary digits (bits). The size of the grouping varies so the set of integer sizes available varies between different types of computers. Computer hardware nearly always provides a way to represent a processor register or memory address as an integer.

<span class="mw-page-title-main">String (computer science)</span> Sequence of characters, data type

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed. A string is generally considered as a data type and is often implemented as an array data structure of bytes that stores a sequence of elements, typically characters, using some character encoding. String may also denote more general arrays or other sequence data types and structures.

Generic programming is a style of computer programming in which algorithms are written in terms of data types to-be-specified-later that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by the ML programming language in 1973, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplicate code.

In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every term. Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other components.

In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually has to be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures. Uses of pattern matching include outputting the locations of a pattern within a token sequence, to output some component of the matched pattern, and to substitute the matching pattern with some other token sequence.

In computer programming, especially functional programming and type theory, an algebraic data type (ADT) is a kind of composite type, i.e., a type formed by combining other types.

In computer science, primitive data types are a set of basic data types from which all other data types are constructed. Specifically it often refers to the limited set of data representations in use by a particular processor, which all compiled programs must use. Most processors support a similar set of primitive data types, although the specific representations vary. More generally, "primitive data types" may refer to the standard data types built into a programming language. Data types which are not primitive are referred to as derived or composite.

In computer programming, specifically object-oriented programming, a class invariant is an invariant used for constraining objects of a class. Methods of the class should preserve the invariant. The class invariant constrains the state stored in the object.

In computer science, type safety and type soundness are the extent to which a programming language discourages or prevents type errors. Type safety is sometimes alternatively considered to be a property of facilities of a computer language; that is, some facilities are type-safe and their usage will not result in type errors, while other facilities in the same language may be type-unsafe and a program using them may encounter type errors. The behaviors classified as type errors by a given programming language are usually those that result from attempts to perform operations on values that are not of the appropriate data type, e.g., adding a string to an integer when there's no definition on how to handle this case. This classification is partly based on opinion.

In computer science, the Boolean is a data type that has one of two possible values which is intended to represent the two truth values of logic and Boolean algebra. It is named after George Boole, who first defined an algebraic system of logic in the mid 19th century. The Boolean data type is primarily associated with conditional statements, which allow different actions by changing control flow depending on whether a programmer-specified Boolean condition evaluates to true or false. It is a special case of a more general logical data type—logic does not always need to be Boolean.

The computer programming languages C and Pascal have similar times of origin, influences, and purposes. Both were used to design their own compilers early in their lifetimes. The original Pascal definition appeared in 1969 and a first compiler in 1970. The first version of C appeared in 1972.

In computer science, a type class is a type system construct that supports ad hoc polymorphism. This is achieved by adding constraints to type variables in parametrically polymorphic types. Such a constraint typically involves a type class T and a type variable a, and means that a can only be instantiated to a type whose members support the overloaded operations associated with T.

<span class="mw-page-title-main">JavaScript syntax</span> Set of rules defining correctly structured programs

The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program.

Algebraic specification is a software engineering technique for formally specifying system behavior. It was a very active subject of computer science research around 1980.

In computer programming, an enumerated type is a data type consisting of a set of named values called elements, members, enumeral, or enumerators of the type. The enumerator names are usually identifiers that behave as constants in the language. An enumerated type can be seen as a degenerate tagged union of unit type. A variable that has been declared as having an enumerated type can be assigned any of the enumerators as a value. In other words, an enumerated type has values that are different from each other, and that can be compared and assigned, but are not specified by the programmer as having any particular concrete representation in the computer's memory; compilers and interpreters can represent them arbitrarily.

Generics are a facility of generic programming that were added to the Java programming language in 2004 within version J2SE 5.0. They were designed to extend Java's type system to allow "a type or method to operate on objects of various types while providing compile-time type safety". The aspect compile-time type safety was not fully achieved, since it was shown in 2016 that it is not guaranteed in all cases.

This article compares a large number of programming languages by tabulating their data types, their expression, statement, and declaration syntax, and some common operating-system interfaces.

In computer science, a type family associates data types with other data types, using a type-level function defined by an open-ended collection of valid instances of input types and the corresponding output types.

References

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  14. Kopylov, Alexei (2003). "Dependent intersection: A new way of defining records in type theory". 18th IEEE Symposium on Logic in Computer Science. LICS 2003. IEEE Computer Society. pp. 86–95. CiteSeerX   10.1.1.89.4223 . doi:10.1109/LICS.2003.1210048.
  15. West, Randolph (27 May 2020). "How SQL Server stores data types: money". Born SQL. Retrieved 28 January 2022. Some time ago I described MONEY as a "convenience" data type which is effectively the same as DECIMAL(19,4), [...]
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  17. Wickham, Hadley (2017). "16 Dates and times". R for data science: import, tidy, transform, visualize, and model data. Sebastopol, CA. ISBN   978-1491910399 . Retrieved 28 January 2022.{{cite book}}: CS1 maint: location missing publisher (link)

Further reading