David Cook | |
---|---|
Born | East Lansing, Michigan, U.S. [1] |
Other names | Zeb [1] |
Occupation(s) | Game designer, writer |
Spouse | Helen |
Children | Ian |
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the Expert Set for Dungeons & Dragons , worked as lead designer of the second edition of Advanced Dungeons & Dragons, and invented the Planescape setting for AD&D. He is a member of the Origins Hall of Fame.
Cook was born in East Lansing, Michigan, and grew up on a farm in Iowa. His father was a farmer and college professor. In junior high school, Cook played wargames such as Avalon Hill's Blitzkrieg and Afrika Korps : "I was primarily a wargamer, but there wasn't any role-playing available then." [1] In college, he was introduced to the Dungeons & Dragons role-playing game through the University of Iowa gaming club. [1]
Cook earned his B.A. in English (with a Theater minor) in 1977. [1] He married his high school sweetheart, Helen, with whom he had one son, Ian. [1] Cook became a high school teacher in Milligan, Nebraska, where his students gave him his nickname of "Zeb". The name derives from his signature, which is dominated by a stroke resembling a 'Z,' as well as from his resemblance to the James Arness character Zeb Macahan in the TV series How the West Was Won. [1]
Cook responded to an ad in Dragon magazine for a game designer position at TSR. After writing a sample module section and completing the designer test that the company then used, Cook became the third full-time game designer hired by TSR. [1] Lawrence Schick was head of design and development at the time and brought Cook on board during a time of substantial growth at TSR. [2] : 11 Cook later became Senior Designer. "Game designing is hard work [...] but everything worth doing is hard work. The important thing is to do it well, and to have fun while you're doing it." Cook created role-playing games, modules, family board games, card games, rulebooks, and party mystery games. [1]
He created the Partyzone mystery game line and The Spy Ring scenario. [1] The first Partyzone game was named one of the Top 100 Games of 1985 by Games Magazine. Other notable works for TSR include the role-playing games Conan the Barbarian, Crimefighters , [3] The Adventures of Indiana Jones, Star Frontiers,Sirocco, and Escape from New York . Cook also wrote several influential early adventure modules for D&D and AD&D, such as A1: Slave Pits of the Undercity, I1: Dwellers of the Forbidden City, X1: The Isle of Dread, X4: Master of the Desert Nomads, and X5: Temple of Death (the 'Desert Nomads' series). Other module work included CM4: Earthshaker!, AC5: Dragon Tiles II, AC2: D&D Game Combat Shield, B6: The Veiled Society, CB1: Conan Unchained!, and M1: Blizzard Pass for D&D and AD&D, and Top Secret module TS005: Orient Express and Boot Hill module BH2: Lost Conquistador Mine . [1]
After Tom Moldvay wrote the second edition of the D&D Basic Set , published in 1980, Cook developed the Expert Set to take characters beyond third level. [2] : 11 Cook was the primary author of the original Oriental Adventures , [2] : 17 ostensibly under the guidance and direction of Gary Gygax, [1] which among other things introduced the concept of non-weapon proficiencies into AD&D, [4] and he designed the far eastern setting, Kara-Tur. [5] Cook, with Jim Ward, Steve Winter, and Mike Breault, co-wrote the adventure scenario that was adapted into the game Pool of Radiance . [6] Cook was the lead designer on the 2nd edition of Advanced Dungeons & Dragons role-playing game. [2] : 22 [7] In Dragon #118 (February 1987), Cook wrote the column "Who Dies?" in which he discussed which character classes may be thrown out in the revision, with the intention of provoking a response from readers. [2] : 22 Cook was also the lead designer on the Planescape campaign setting. [7] When TSR was looking to replace Spelljammer after the setting ended, Slade Henson suggested that a new campaign setting could be built using the original Manual of the Planes ; after the idea went unused for a year, Cook took it over and invented Planescape as a result. [2] : 26 One reviewer described Planescape as "the finest game world ever produced for Advanced Dungeons & Dragons". [8]
Cook left TSR in 1994 to work in the field of electronic media.[ citation needed ] He worked on the game Fallout 2 . [9] He was the lead designer on the 2005 City of Villains computer game for Cryptic Studios. [2] : 153 [7] After he left Cryptic, he joined Cheyenne Mountain Entertainment as the lead systems designer for the video game Stargate Worlds . [10] In 2001 he was inducted into the Origins Hall of Fame. [11]
In 2013, Cook worked as Content Designer at ZeniMax Online Studios on The Elder Scrolls Online . [12] With the release of the Elsweyr expansion for the game in June 2019, Cook was credited as a Senior Product Owner for Bethesda.Net. [13]
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.
David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on Dungeons & Dragons.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
Richard Baker is an American author and game designer who has worked on many Dungeons & Dragons campaign settings.
Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game. Each version of Oriental Adventures provides rules for adapting its respective version of D&D for use in campaign settings based on the Far East, rather than the medieval European setting assumed by most D&D books. Both versions of Oriental Adventures include example campaign settings.
Bill Slavicsek is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the Dungeons & Dragons (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR.
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game. The adventure, module code X1, was originally published in 1981. Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set. In the adventure, the player characters arrive on the Isle of Dread seeking a lost treasure, and there encounter new nonhuman races.
Colin McComb is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera. He is the co-founder of 3lb Games, a virtual reality gaming studio.
Sigil is a fictional city and the center of the Planescape campaign setting, for the Dungeons & Dragons fantasy role-playing game.
The Veiled Society is an adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game published in 1984. The adventure's product designation is TSR 9086.
In Search of Adventure is an abridged compilation adventure module published by TSR, Inc. in 1987, for the Basic Set of the Dungeons & Dragons (D&D) fantasy role-playing game. Its product designation was TSR 9190. This 160-page book features cover artwork by Keith Parkinson.
Dwellers of the Forbidden City is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the Dungeons & Dragons (D&D) fantasy role-playing game. The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition Advanced Dungeons & Dragons rules. The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module. In the adventure, the characters are hired to recover a stolen object from a hidden oriental-style city ruled by a snake-worshipping cult of yuan-ti and their mongrelmen and tasloi servants.
Jon Pickens is an American game designer and editor who has worked on numerous products for the Dungeons & Dragons fantasy role-playing game from TSR and later Wizards of the Coast.
Dana Knutson is an artist best known for his work on role-playing game products.
The Planescape Campaign Setting is a boxed set for the Dungeons & Dragons fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by White Wolf and Pyramid magazines.
Lawrence Schick is a game designer and writer associated with role-playing games.
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