Don Perrin | |
---|---|
Born | Iserlohn, Germany | October 1, 1964
Occupation | Novelist |
Nationality | Canadian |
Spouse | Margaret Weis (divorced) Kathryn Plamback |
Website | |
donperrin |
Don Perrin (born 1 October 1964) is a Canadian writer and former military officer. [1] [2]
Born in Iserlohn, Germany, Perrin grew up in Kingston, ON, Canada, McMasterville, QC, Canada, Bromley, Kent, England, and Ottawa, ON, Canada. Perrin served in the Canadian Corps of Electrical and Mechanical Engineers, in the Canadian Department of National Defence. [1] He holds a Bachelor of Science in Mathematics and Physics from the Royal Military College of Canada in 1987. [1]
Don Perrin was Vice President of Operations with Mag Force 7, Inc. [3] He wrote a series of novels in the Mag Force 7 series, with the first hitting the shelf in April 1995. [3] He has three successful collectible game designs to his credit with Star of the Guardians Collectible Trading Card Game and Wing Commander Collectible Trading Card Game, and the Star Trek: the Card Game. [3] [4] Perrin has also designed role playing products for Imperium Games's Traveller RPG Universe. [3] For the fourth edition of Traveller (also called Marc Miller's Traveller or T4) published by Imperium in 1996, each of the designers worked on separate portions of the rules, with Perrin writing rules for starships. [5] : 331 Perrin then worked on the game Zero (1997) for Archangel Entertainment. [5] : 351 Perrin is also a contributor to the Dragonlance novel series.
Perrin and Lester Smith designed the Sovereign Stone RPG (1998) based on the trilogy of Sovereign Stone books, and Margaret Weis formed the company Sovereign Press with herself as CEO to publish the RPG. [5] : 351 Perrin announced on April 17, 2001, that Sovereign Press would replace its original game system for Sovereign Stone with a line based on the D20 System. [5] : 352 To support the setting, Weis and Perrin wrote a short story titled "Shadamehr and the Old Wives Tale" which was published in Dragon #264 (October, 1999). [5] : 352 Wizards of the Coast licensed the Dragonlance setting to Sovereign Press as the result of an agreement in 2002 to be used for role-playing publication; Weis and Perrin wrote the Dragonlance Campaign Setting (2003), with Jamie Chambers and Christopher Coyle, which Wizards of the Coast published, and afterwards allowed Sovereign Press to further expand on the material in that book by publishing supplements making use of the d20 license. [5] : 353 Perrin left Sovereign Press in 2004 and Weis then formed the new company Margaret Weis Productions. [5] : 353
Perrin acted as an advisor for Margaret Weis on the final Star of the Guardians novel, Ghost Legion (in which he also appears as a character). The couple co-authored the Mag Force 7 novels.
Don Perrin, Michael Cosentino and Kathyrn Plamback purchased the two US wargaming magazines, "The Courier" and "MWAN" and combined them into the Historical Miniature Gamer Magazine in 2005. [6] This magazine won the Nonfiction Publication of the Year Award at the 32nd Annual Origins Awards. [7] The magazine offered articles on wargaming/wargames (of widely varied periods), tips on painting, building hints, scenarios, reviews of wargaming books, rules, miniatures and a monthly column by Howard Whitehouse. In 2007 James Manto was brought in as editor-in-chief to help with the organization and structure of the articles. Taking advantage of Perrin's QPOD (Quality Printing on Demand) in-house printing (where small numbers of books, rules, supplements can be printed inexpensively) the magazine underwent a complete overhaul to an easy to hold quarterly magazine. The magazine was closed in 2008.
Perrin was married to Margaret Weis, [8] though they are now divorced. [9] [10]
Perrin married Kathryn Plamback in Las Vegas, Nevada in 2016. [11]
He lives in Las Vegas, Nevada. [11]
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.
Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own.
Jeff Grubb is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).
Sturm Brightblade is a fictional character from the Dragonlance series of role playing games and novels, based on the Advanced Dungeons & Dragons franchise. The character was created by Margaret Weis and Tracy Hickman and is published by Wizards of the Coast.
Lord Soth, the Knight of the Black Rose, is a fictional character appearing in the fantasy realms of Dragonlance and later Ravenloft. He is depicted as a death knight and fallen Knight of Solamnia from the world of Krynn.
Caramon Majere is a fictional character from the Dragonlance books. He is depicted as a fighter and is one of the main characters in Margaret Weis and Tracy Hickman's first Dragonlance trilogy, the Dragonlance Chronicles. Caramon and his brother Raistlin Majere's relationship was explored in the NY Times Best Seller Twins Trilogy.
Goldmoon is a fictional character from the Dragonlance fantasy series of novels and role playing games, originally published by TSR, Inc. and later by Wizards of the Coast.
Roger E. Moore is a designer of role-playing games. He had a long-running tenure as editor of Dragon magazine and was the founding editor of Dungeon magazine.
Sovereign Press, Incorporated is a publisher and distributor of role-playing games based in Lake Geneva, Wisconsin. It was founded in 1998 by Margaret Weis and Don Perrin and is one of two companies that Weis owns.
Riverwind is a fictional character appearing in the Dragonlance series of Dungeons & Dragons role-playing game supplements and novels, created by Margaret Weis and Tracy Hickman and published by TSR.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
Dragons of Autumn Twilight is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of Dungeons & Dragons (D&D) game modules. It was the first Dragonlance novel, and first in the Chronicles trilogy, which, along with the Dragonlance Legends trilogy, are generally regarded as the core novels of the Dragonlance world. Dragons of Autumn Twilight details the meeting of the Companions and the early days of The War of the Lance. The novel corresponds with the first two Dragonlance game modules, Dragons of Despair and Dragons of Flame, but with a different ending. It introduces many of the characters that are the subject of later novels and short stories.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
Trampas Whiteman is an American writer.
The Dragonlance Chronicles is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the first set of Dragonlance novels, and is followed by the Dragonlance Legends series.
Jamie Chambers is an American game designer who works primarily on role-playing games, contributing in a variety of genres. He served as Vice President of the non-profit Game Manufacturers Association, a trade association for the hobby games industry, from 2007 until 2016, when he chose not to seek re-election. He succeeded Marcus King for the post. Chambers worked with Margaret Weis at Sovereign Press in 1988, then transitioned with her to Margaret Weis Productions (MWP) where he served as Vice President and Lead Designer. While there, he created the Cortex System, a role-playing game ruleset that has been used by MWP since that time.
This is a complete list of works by American science fiction and fantasy author Margaret Weis.