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Ethereal filcher | |
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First appearance | Monster Manual (2000) |
Information | |
Type | Aberration |
In the Dungeons & Dragons fantasy role-playing game, the ethereal filcher is a bizarre aberration.
Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.
Fantasy is a genre of speculative fiction set in a fictional universe, often inspired by real world myth and folklore. Its roots are in oral traditions, which then became literature and drama. From the twentieth century it has expanded further into various media, including film, television, graphic novels, manga and video games.
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
The ethereal filcher appeared in the third edition Monster Manual (2000), [1] and in the 3.5 revised Monster Manual (2003).
The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR. It includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. It describes each with game-specific statistics, and a brief description of its habits and habitats. Most of the entries also have an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, it is one of the three "core rulebooks" in most editions of the D&D game. Several editions of the Monster Manual have been released for each edition of D&D. It was the first hardcover book of the D&D series. Due to the level of detail and illustration included, it was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.
The ethereal filcher's appearance is of a creature with a central body, a face with four eyes and a big mouth in the front of it, a bauble-like limb coming from the top of the central body sporting another face with two eyes and a round mouth, a single leg ending in 4 toes, and four arms with scraggy hands. Its color is white, with a dark green back and hands. Like many aberrations, it supposedly lives underground. Sometimes it can be found in other environments.
The ethereal filcher is a kleptomaniacal creature. It has an unrelenting urge to snatch trinkets from passersby with its long arms. It has the ability to teleport quickly between the Ethereal Plane and Material Plane, giving it an excellent means of escape. It makes a lair in the Ethereal Plane, then searches (by using its ethereal jaunt ability, it can travel unseen through solid objects) for a place where it suspects there will be a victim. It then goes to the Material Plane, right in front of the unsuspecting traveler, and then snatches an item, sometimes using trickery or biting the victim first as a distraction. It then goes back to its lair in the Ethereal Plane to admire its prize. Ethereal filchers do not like fighting, preferring instead to merely run and hide.
Kleptomania is the inability to refrain from the urge for stealing items and is usually done for reasons other than personal use or financial gain. First described in 1816, kleptomania is classified in psychiatry as an impulse control disorder. Some of the main characteristics of the disorder suggest that kleptomania could be an obsessive-compulsive spectrum disorder, but also share similarities with addictive and mood disorders.
The Prime Material Plane is the central plane of existence in the Dungeons & Dragons role-playing game. The Prime Material Plane is the primary location of most Dungeons & Dragons campaign settings, with the exceptions of Ravenloft and Planescape. The inhabitants of each Material Plane always refer to their own plane as the Prime Material Plane.
Ethereal filchers do not speak.
They are neutral in alignment.
The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. Its appearance is that of a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.
The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place.
An ettercap is a race of bestial spider-men aberrations in the Dungeons & Dragons fantasy roleplaying game.
In the Dungeons & Dragons fantasy role-playing game, xorn are outsiders from the Elemental Plane of Earth.
In the Dungeons & Dragons fantasy roleplaying game, the cloaker is a type of fictional monster portrayed as being able to disguise its body to resemble a cloak when at rest. The cloaker pacifies victims with an eerie moan, and engulfs its prey within its body to help it eat the prey. The cloaker was introduced in the first edition Advanced Dungeons & Dragons game adventure module, Secret of the Slavers' Stockade as an ally to the adventure's antagonists. The cloaker subsequently appeared in the first edition Monster Manual II, and then appeared several times in the game's second edition, third edition, fourth edition and fifth edition.
In the Dungeons & Dragons fantasy role-playing game, undead is a classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces.
In the Dungeons & Dragons fantasy role-playing game, an elemental is a type of creature. Elemental creatures are composed of one of the four classical elementals of air, earth, fire, or water.
In the Dungeons & Dragons fantasy role-playing game, hags are female, witchlike creatures known for their cruelty and repulsiveness. They use their magic to sow discord and to spread corruption. Many hag variations have appeared in the numerous editions of Dungeons & Dragons since their first appearance in a 1975 rules supplement.
In the Dungeons and Dragons fantasy role-playing game a delver is a gigantic, stony, slug-like aberration. The creature resembles an enormous cross between a centipede and a slug. It is roughly 15 feet long, 12 feet tall, and 10 feet wide, and big and bulbous. It is a gritty brown color, and has a huge stony mouth and slits for eyes. Coming from its shoulders are giant, spongy, flipper-like arms, each of which ends in six black digging nails.
In the Dungeons & Dragons fantasy role-playing game, a phase spider is a magical beast akin to a predatorial version of the ethereal filcher.
In the Dungeons & Dragons fantasy role-playing game, an ethereal marauder is a magical beast with abilities similar to ethereal filchers and phase spiders.
In the Dungeons & Dragons fantasy role-playing game, the howler is an outsider from planes dominated by evil forces, e.g... the lower planes. It resembles a furless monkey crossed with a sickly dog, and has a vaguely human-like face. It is grey in color, with the slightest hints of violet. For no apparent reason, its shoulders jut sharply up in ugly extremities. Growing along its back and from its front legs, are sharp quills.
In the Dungeons & Dragons fantasy role-playing game, the leucrotta is a magical beast.
Within the world of the Dungeons & Dragons fantasy role-playing game, construct is a type of creature, or "creature type". Constructs are either animated objects, or any artificially constructed creature.
The astral dreadnought is an outsider in the Dungeons & Dragons fantasy role-playing game.
The Dungeons & Dragons fantasy role-playing game contains many monsters that are similar or related to dragons but which are not "true dragons", which are dragons that grow stronger with age. These can be magical beasts, half-dragons, creatures with more distant dragon ancestry, races descending from actual dragons, or creatures of other types, which resemble dragons. Alternatively, they could have the dragon type or keyword, but not be true dragons, or they could have the "dragonblood" subtype in the 3rd edition of Dungeons & Dragons.
The Dungeons & Dragons fantasy role-playing game contains many plant creatures that are composed of vegetable material, but unlike normal plants these monsters may be carnivorous, intelligent, mobile, or any combination of the three. In the 3rd edition of Dungeons & Dragons, plant creatures have the plant "creature type".
Metallic dragon is a classification of dragon found in the role playing game Dungeons & Dragons. In this setting metallic dragons are of good alignment. Bahamut is the deity of good-aligned dragons and metallic dragons, and currently the only known Platinum dragon in existence. Metallic dragons have played a large role in D&D's various monster compilation books, and for most of the game's history five main types - brass, copper, bronze, silver, and gold - were presented as roughly analogous to the five types of chromatic dragons. The fourth edition of the game's second Monster Manual substituted iron and adamantine dragons for brass and bronze, and released the latter dragons in a later book alongside cobalt, mercury, mithral, orium, and steel dragons.
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