| Fate | |
|---|---|
| | |
| Genres | Action, visual novel, fantasy, supernatural |
| Publishers |
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| Creators | |
| Platforms | PlayStation 2, Android, iOS, PlayStation Vita, Windows, PlayStation 4, Nintendo Switch |
| First release | Fate/stay night January 30, 2004 |
| Latest release | Fate/Samurai Remnant September 18, 2023 |
Fate is a Japanese video game series and media franchise created by Kinoko Nasu and Takashi Takeuchi for Type-Moon. The franchise follows Shirou Emiya, a mage, who becomes a warrior in the Holy Grail War, a battle between mages called "Masters" and their "Servants". In each route, Shirou bonds with a heroine and confronts different adversaries participating in the war. Nasu began writing visual novel Fate/stay night , in the 1990s, and would later form the video game company Type-Moon in 1999 with Japanese illustrator Takashi Takeuchi. The first game, Fate/stay night, was released for Windows in January 2004.
The scenario for Fate/stay night was written by Nasu, driven by his desire to create more significant projects following the popularity of his previous visual novel Tsukihime (2003). The series has since then morphed into a franchise that includes manga, anime, and novels. The franchise went on to become one of Type-Moon's most successful works.
The series received many positive reviews from critics, praising the series' complex storytelling, visual production, and character depth. In July 2021, Fate/Grand Order grossed $5.6 billion worldwide, making it the seventh highest-grossing mobile game of all time. By 2026, the Fate series had sold millions copies worldwide.
The series revolves around Shirou Emiya, a mage who participates in the Holy Grail War, a battle between mages called "Masters" and their "Servants". The two games, Fate/stay night (2004) and Fate/hollow ataraxia (2005) have similar premises. Fate/hollow ataraxia takes place about eight months following the events of the first game.
Gameplay in the main Fate games usually follow the standard visual novel style as players explore the school, converse with characters, and progress the story. The first game Fate/stay night and spin-off Fate/hollow ataraxia use different types of gameplay. Fate/stay night uses a linear gameplay style while hollow ataraxia uses a non-linear game play style. The former is a dark fantasy (originally an eroge) with a complex gameplay structure centered on a high-fantasy narrative, and is divided into three distinct storylines—Fate, Unlimited Blade Works, and Heaven's Feel—which all must be played to unlock the full story. While hollow ataraxia is an adventure game, in which protagonists Shirou Emiya and Bazett Fraga McRemitz experience recurring a four-day time loop in Fuyuki City. The concept of the game was from the developer's idea to create a sequel with a "lighter" tone compared to its predecessor. [1] [2]
Japanese writer Kinoko Nasu began writing Fate/stay night in college not intending for it to be a game. Initially, Nasu only wrote what would become the game's Fate storyline. [3] However, the game went on to have three storylines, the Fate storyline being one of them. In Nasu's early drafts, Fate's heroine Saber was a man, and Shirou was a girl with glasses. [4] This early draft was later embodied in the short original video animation (OVA) Fate/Prototype , which was released with the final volume of the Carnival Phantasm OVA series. [5] Nasu set aside the project and went on to found Type-Moon with artist Takashi Takeuchi. After the success of their first visual novel Tsukihime in 2000, Type-Moon transitioned from a dōjin soft organization to a commercial organization. [6] Starting to fully operate as a company, production company Type-Moon released a demo of its first commercial product, Fate/stay night , on a CD included with the December issue of the magazine Tech Gian from Enterbrain on October 21, 2003. That same demo would also be released as a download on November 1 through Type-Moon's website. [7]
A sequel to stay/night, Fate/hollow ataraxia , was released on October 28, 2005. [8] Fate/stay night would later be turned into a 24-episode TV anime by Studio Deen, airing from January 7 to June 17, 2006; [6] a second anime series premiered on October 4, 2014. A manga series to promote the anime started publication on December 26, 2005, in Kadokawa Shoten's magazine Monthly Shōnen Ace, [9] which had its conclusion on November 17, 2012, with its 20th volume. [10] Fate/stay night was also released for the PS2 platform on April 19, 2007.
In a collaboration between Type-Moon and Nitro+, writer Gen Urobuchi penned a light novel prequel to Fate/stay night titled Fate/Zero , which Nasu supervised and Takeuchi illustrated. Its first volume released on December 29, 2006, the second on March 31, 2007, the third on July 27, 2007, and the fourth and final one on December 29, 2007, along with the image album Return to Zero produced by ZIZZ Studio . Fate/Zero was then adapted into a four-volume drama CD, with the first release coming out on August 22, 2008, and the last on January 22, 2010. [11]
The Fate/stay night manga adaptation, illustrated by Datto Nishiwaki, was serialized in Kadokawa Shoten's manga magazine Shōnen Ace between the February 2006 and December 2012 issues. Extras were also published in Ace Assault and Type-Moon Ace. The manga combines the Fate and Unlimited Blade Works scenarios of the visual novel and some elements from the Heaven's Feel scenario while ultimately following the Fate scenario. Twenty tankōbon volumes were released in Japan between May 26, 2006, and November 26, 2012. [12] [13] The manga was licensed for an English-language release in North America by Tokyopop in 2007. [14] In April 2011, Tokyopop announced that they were shutting down their North American manga publishing division, and volume 11 became the last volume to be released by Tokyopop. In 2014, Viz Media's Viz Select imprint released the first ten volumes of Fate/stay night manga digitally. [15] A second Fate/stay night manga based entirely on the Heaven's Feel route and illustrated by Taskohna began serialization in the June 2015 issue of Kadokawa Shoten's Young Ace on May 2, 2015. [16] A third manga adaptation based entirely on the Unlimited Blade Works route and illustrated by Daisuke Moriyama began serialization in the February 2022 issue of ASCII Media Works' Dengeki Daioh magazine on December 25, 2021. [17]
Himuro no Tenchi Fate/School Life is a comedy 4-koma manga revolving around the everyday life at school of the minor characters of Fate/stay night and Fate/Hollow Ataraxia, specifically the character Kane Himuro, a classmate of Fate/stay night protagonist Shirō Emiya. It is serialized in Manga 4-koma Kings Palette from November 25, 2006, and fifteen compiled volumes have been published by Ichijinsha.
| Title | Premiere | Finale | Episodes |
|---|---|---|---|
| Fate/stay night | January 7, 2006 | June 17, 2006 | 24 |
| Fate/stay night: Unlimited Blade Works | January 23, 2010 | N/A | Film |
| Fate/stay night: Unlimited Blade Works | October 4, 2014 | June 27, 2015 | 26+1 OVA |
| Fate/stay night: Heaven's Feel I. presage flower | October 14, 2017 | N/A | Film |
| Fate/stay night: Heaven's Feel II. lost butterfly | January 12, 2019 | N/A | Film |
| Fate/stay night: Heaven's Feel III. spring song | August 15, 2020 | N/A | Film |
The original Fate/stay night anime series aired between January 7 and June 17, 2006, containing 24 episodes; the storyline follows mainly the Fate route but shows parts of other scenarios. When the anime adaptation was in the planning stages at Studio Deen, they were planning an original story with Shielder, a heroine later used in Fate/Grand Order , as an important character, instead of adapting the events of the source material. [18] It was produced by the Fate Project, and included Geneon Entertainment, TBS, CREi, Type Moon, and Frontier Works. Kenji Kawai composed the original music for the series.
The series later received its international television premieres on the anime television network Animax in 2007, its English-language television premiere occurring on Animax's English networks in Southeast Asia in June, as well as its other networks in South Korea, Hong Kong and other regions. [19] Geneon USA also licensed the series for distribution across North America. The English dub was produced at Bang Zoom! Entertainment. On July 3, 2008, Geneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America. While Geneon Entertainment retained the license, Funimation Entertainment assumed exclusive rights to the manufacturing, marketing, sales, and distribution of select titles. Fate/stay night was one of several titles involved in the deal. [20] Sentai Filmworks has since licensed the TV series and re-released the series on DVD and for the first time on Blu-ray Disc in January 2013. [21] Fate/stay night started airing in North America on the Anime Network On Demand channel on February 7, 2013.
The television series was re-released in Japan on January 22, 2010, in two 60-minute special edition DVD/Blu-ray volumes to commemorate the release of the film Fate/stay night: Unlimited Blade Works . [22] Fate/stay night TV reproduction I and II each recap 12 episodes from the anime and feature re-edited and re-compiled footage along with new opening and ending animation footage, with new ending songs by Jyukai and Sachi Tainaka. The opening song "disillusion -2010-" is a re-recording of the "disillusion" theme song from the television series.
An animated film based on the storyline of the Unlimited Blade Works route from the visual novel was released in Japanese theaters on January 23, 2010, and produced by Studio Deen. The staff from the anime television series, including director Yūji Yamaguchi, returned to work on the film, with most of the voice cast reprising their roles. [23] The film earned 280 million yen at the Japanese box office. [24] Sentai Filmworks has licensed the Unlimited Blade Works film and released it on DVD and Blu-ray. As with the television series, the film was dubbed at Bang Zoom! [25] The film has been shown on the Anime Network.
Following an anime adaptation of the Fate/Zero novel series, which aired between October 2011 and June 2012, Ufotable produced a second Fate/stay night anime television series based on the Unlimited Blade Works route from the visual novel. The anime is directed by Takahiro Miura and the original Japanese voice cast from the Studio Deen Fate/stay night anime and the Fate/Zero anime reprise their roles in the new anime. [26] [27] The first half of the anime ran from October 4 to December 27, 2014, and the second half ran from April 4 to June 27, 2015. [28] An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the United States, France, Germany, and South Korea. [29] Aniplex of America has acquired streaming and home video rights to the 2014 series for North America, [30] and has also announced an English dub of the first half of the series, which was released on DVD and limited Blu-ray on August 25, 2015. [31] [32] A ten-minute original video animation (OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternate ending from the visual novel, titled "sunny day". [33]
Ufotable also released a film trilogy based on the Heaven's Feel route, the first of which is titled Fate/stay night: Heaven's Feel I. presage flower and was released in Japan on October 14, 2017, and in the United States in November and December 2017. [34] [35] The film was released again in the United States on June 5 and 7, 2018, with an English dub. [36] The second film, titled Fate/stay night: Heaven's Feel II. lost butterfly was released in Japan on January 12, 2019. [37] The third film, titled Fate/stay night: Heaven's Feel III. spring song was released in Japan on August 15, 2020. [38]
On November 22, 2006, Type-Moon announced a new installment in the Fate/stay night franchise, titled Fate/Zero , [39] which is a prequel to Fate/stay night, stressing the events of the Fourth Holy Grail War and how its consequences affected the Fifth Holy Grail War. In contrast to Fate/stay night, Fate/Zero is a series of light novels instead of a visual novel, and is told in a third-person narrative that follows the actions of multiple characters. The series is a collaboration between Type-Moon and a fellow developer, Nitroplus, and was written by Gen Urobuchi. [40] The first volume was released on December 29, 2006. The second volume was released on March 31, 2007. The third volume was released on July 27, 2007. [40] The fourth and final volume was released on December 29, 2007, along with the Fate/Zero Original Image Soundtrack "Return to Zero". [41] A manga adaptation was serialized from 2010 to 2017, followed by an anime adaptation by Ufotable in 2011, marking their debut with the franchise.
A light novel titled Fate/Apocrypha was also released. [42] It revolves around a parallel universe in which the events of Fate/stay night and Fate/Zero never occurred due to the removal of the Holy Grail after the Third War, resulting in a different Holy Grail War. The first volume was released on December 29, 2012, [43] and the fifth and final on December 30, 2014. An anime adaptation by A-1 Pictures aired from July to December 2017. [44]
Characters from the Fate/stay night series appear alongside other Type-Moon characters in the gag manga series Carnival Phantasm , released by Ichijinsha between July 2004 and 2005. An original video animation series produced by Lerche was released between August 12, 2011, and July 7, 2012. [45]
A spin-off manga series written by Hiroshi Hiroyama, titled Fate/kaleid liner Prisma Illya , began serialization in Kadokawa Shoten's Comp Ace magazine from September 2007. Set in an alternate universe to the visual novels, the series follows the character Illyasviel von Einzbern as she becomes a magical girl. [46] Several anime series and a film have been produced by Silver Link. [47] [48]
Another spin-off, the slice of life and food-centric Today's Menu for the Emiya Family by TAa, has been serialized on Kadokawa Shoten's Young Ace Up website since January 26, 2016, and has been collected in seven tankōbon volumes as of October 8, 2021. Set in an alternate universe where the Fifth Holy Grail War resolved with most of the characters surviving and later becoming friends and neighbors, it revolves around Shiro and other characters preparing various dishes for their friends and family. A thirteen-episode original net animation adaptation by Ufotable aired monthly from January 25, 2018, to January 1, 2019, and a video game was also released for the Nintendo Switch.
In December 2019, Fate/type Redline began publishing in the Type-Moon Comic Ace web magazine. It's set in an alternative setting where a boy was sent back in time to a Holy Grail War set in Japan during World War II.
In 2007, Fate/tiger colosseum , a 3D fighting game based on Fate/stay night, was released for the PlayStation Portable by Capcom and cavia, inc. in cooperation with TYPE MOON. [49] The characters are all rendered in a super deformed style. A sequel, Fate/tiger colosseum Upper, was released on August 28, 2008. [50]
Another fighting game based on the franchise titled Fate/unlimited codes debuted at the 2008 Amusement Machine Operators' Union (AOU) show in Japan. It was developed by Capcom in conjunction with Cavia and Eighting. The game was released in the arcades and had an exclusive PlayStation 2 release on December 18, 2008. [51] [52] A pre-order version was also available, which includes a limited edition Saber Lily figure. Capcom also released a PlayStation Portable version titled Fate/unlimited codes Portable on June 18, 2009. [53] A digital download of the game was released in North America on September 3, 2009. [54] [55] and in Europe on September 10, 2009 [56]
A dungeon RPG adaptation of the series was announced in Famitsu and is produced by Image Epoch and Marvelous Entertainment titled Fate/Extra . [57] Players take on the role of an unnamed male or female character that the player chooses to be one of seven chosen masters and control servants Saber, Archer, or Caster. The game was released for the PlayStation Portable in both regular and the "Type-Moon Box" editions. The limited, Type-Moon Box edition includes a Saber Figma figure from the game itself, a visual book and a limited edition soundtrack. [58] While the original release was set for March 2010, the release date was pushed back to July 22, 2010, for further testing. In July 2011, Aksys Games confirmed it would be publishing Fate/Extra in North America. [59] Saber appears as playable character in the Nitroplus fighting game Nitroplus Blasterz: Heroines Infinite Duel based on her appearance in Fate/Zero. [60] An anime television series adaptation, titled Fate/Extra Last Encore and produced by Shaft, was announced for 2017. [61]
An online free-to-play RPG was released based on the franchise at large, titled Fate/Grand Order . The game is centered around turn-based combat where the player, who takes on an unnamed male or female Master, summons and commands Servants in the battle against enemies. The story narrative is presented in a visual novel format, and each Servant has a scenario that the player explores. Many Servants are featured; some are original, while others return from preceding Fate works. It was first released on July 29, 2015, on Android, with a subsequent release on August 12 on iOS. [62]
An action role-playing game, titled Fate/Samurai Remnant , was released on September 28, 2023, for Windows, Switch, PlayStation 4 and PlayStation 5. [63]
| Game | Famitsu | Metacritic |
|---|---|---|
| Fate/Samurai Remnant | (PS5/PS4/Switch) 36/40 [64] | (PC) 82/100 [65] (Switch) 74/100 [66] (PS5) 81/100 [67] |
The series was a commercial success. Following its release, Fate/stay night was regarded as one of the most popular visual novels in history, earning the title of the "highest selling visual novel" in 2004 of the adult game retailer Getchu.com. [68] The original PC version of Fate/stay night sold 400,000 copies. [69] While on the PlayStation 2, the 2007 release sold 184,558, [70] the 2009 re-release sold 21,937, [71] and 58,157 in 2013 on the PlayStation Vita, [72] which rose to 86,836 in 2014. [73] Leading up to 751,488 total visual novel copies. As of March 2026, the Fate game series had sold millions of units in Japan. The best-selling Fate game is Fate/Grand Order , which had grossed a total of $5.6 billion worldwide by July 2021, making it one of the highest-grossing mobile games of all time. [74]
Gamasutra considered Shirou Emiya as an "interesting" protagonist from his childish ideals of becoming a hero and continuing this it while he grows up. They added that the player's in-game choices affect Shirou's character arcs dramatically and allow Nasu to showcase a different aspect of his ideal. [75] Novelist Shūsei Sakagami praised Shirou's "gradual change from a robot to becoming a human" between the three routes, developing distinguishable traits in each one. [76]
Fate/Zero won multiple top prizes during the 2nd Newtype Anime Awards, including Title of the Year, Best Studio (for ufotable), Best Soundtrack, and Best CM. Placed second for Best Theme Song ("to the beginning"), Best Director, Best Character Design and Script. For the Best Male Character category, Rider had placed first, while Kiritsugu and Gilgamesh placed third and eighth respectively. In Best Character for Female, Saber placed second. [77] It has also received 2 nominations at the 2014 UK Anime Network Awards in the "Best Action" and "Best Dramatic Anime" categories. [78] The light novel took sixth place in its respective category in the 2015 Sugoi Japan Awards. [79]
Based on Fate/Stay Night and chronicling the events through the 5th Holy Grail War, characters Bazzet, her servant Avenger, and Shirou find themselves thrown into a situation where they are experiencing time loops. They set out to investigate, and, each time they end up dying at the end of the time loop, they awake again on the first day fully aware of what had happened to them before they died. They are determined to end the four-day loop and fight to do so by trying to uncover the truth behind why it's happening.