Galeb duhr

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Galeb duhr
Galeb duhr.JPG
First appearance Monster Cards (1982)

In the Dungeons & Dragons fantasy role-playing game, the galeb duhr is a boulder-like creature with appendages that act as hands and feet.

<i>Dungeons & Dragons</i> fantasy role-playing board game

Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.

Fantasy genre of literature, film, television and other artforms

Fantasy is a genre of speculative fiction set in a fictional universe, often inspired by real world myth and folklore. Its roots are in oral traditions, which then became literature and drama. From the twentieth century it has expanded further into various media, including film, television, graphic novels and video games.

Role-playing game game in which players assume the roles of characters in a fictional setting

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

Contents

Publication history

The galeb duhr was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons.

Advanced Dungeons & Dragons 1st edition (1977–1988)

The galeb duhr was one of three new creatures (along with the land urchin and thri-kreen) to appear in the second set of Monster Cards (1982). The galeb duhr was created by Mike Price. [1] The galeb duhr later appears in the first edition Monster Manual II (1983), along with all the other new creatures introduced in the four Monster Cards sets. [2] The adventure The Bane of Llywelyn (1985) features a combat encounter with a galeb duhr. [3] The adventure The Temple of Elemental Evil (1985) includes an encounter with two galeb duhr who are willing to provide assistance against creatures that feed on stone or gems. [4]

Urchin (<i>Dungeons & Dragons</i>) fictitious entity in Dungeons and Dragons

In the Dungeons & Dragons fantasy role-playing game, the urchin is a type of monster.

Thri-kreen

In the Dungeons & Dragons fantasy role-playing game, the thri-kreen, or "mantis warriors", are an insect-like monstrous humanoid race. Thri-kreen are one of the primary player character races of the Dark Sun campaign setting, and have also appeared in the Spelljammer and Forgotten Realms campaign settings, as well as the Dungeons & Dragons v3.5Monster Manual II, the 4.0 Monster Manual 3 and the Monster Manual for Dungeons and Dragons 5th edition.

<i>Monster Cards</i>

Monster Cards is an accessory for the Dungeons & Dragons fantasy role-playing game.

The galeb duhr is also featured in the adventure "Needle" in Polyhedron #26 (September 1985). The adventure was later published in an expanded form as the module Needle (1987) by Frank Mentzer. The galeb duhr in this adventure inhabit the tunnels and surface of a moon.

<i>Polyhedron</i> (magazine) magazine

Polyhedron was a magazine targeting consumers of role-playing games, and originally the official publication of the RPGA.

<i>Needle</i> (module) Dungeons & Dragons module

Needle (I11) is a Dungeons & Dragons module. Author: Frank Mentzer (1987).

Frank Mentzer American writer

Jacob Franklin "Frank" Mentzer III is an American fantasy author and game designer who worked on early materials for the Dungeons & Dragons (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980–1986, spending part of that time as Creative Advisor to the Chairman of the Board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR.

The Dungeoneer's Survival Guide (1986) contains a DM's section detailing a setting called Deepearth, where galeb duhr are some of the denizens clustered near the center of the Dark Realms, an Underdark region near an interplanar whirlpool. The Official RPGA Tournament Handbook (1987) includes a peaceful encounter with four galeb duhr in the adventure "The Long Way Home".

<i>Dungeoneers Survival Guide</i> book by Douglas Niles

Dungeoneer's Survival Guide is a supplement to the Dungeons & Dragons fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc. in 1986.

The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. Polygon called it "one of D&D's most well-known realms".

<i>The Official RPGA Tournament Handbook</i>

The Official RPGA Handbook is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the game's World of Greyhawk campaign setting. TSR, Inc. published the module in 1987 for the first edition Advanced Dungeons & Dragons rules. It is part of the "C" series of modules, a set of unrelated adventures originally designed for competition play.

Advanced Dungeons & Dragons 2nd edition (1989–1999)

The galeb duhr appears first in the Monstrous Compendium Volume Two (1989), [5] and is reprinted in the Monstrous Manual (1993). [6]

<i>Monstrous Compendium</i>

The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game.

The galeb duhr was detailed in Dragon #172 (August 1991), in the "Ecology of the Galeb Duhr", by Robert Isaacson. The adventure "Things That Go Bump in the Night" in Dungeon #38 (November 1992) features a role-playing encounter with a galeb duhr named Rockwell and his best friend Clement, a treant. The adventure "Castle of the Blind Sun" in Dungeon #49 (September 1994) features an encounter with a group of galeb duhr.

<i>Dragon</i> (magazine) magazine

Dragon was one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products; Dungeon was the other.

<i>Dungeon</i> (magazine)

Dungeon was one of the two official magazines targeting consumers of the Dungeons & Dragons role-playing game and associated products; Dragon was the other.

Treant

A treant is a fictional creature found in the Dungeons & Dragons roleplaying game.

Dungeons & Dragons 3.0 edition (2000–2002)

The galeb duhr appears in the Monster Manual II for this edition (2002). [7]

Dungeons & Dragons 4th edition (2008–2013)

The galeb duhr appears in the Monster Manual for this edition (2008), including the galeb duhr earthbreaker and the galeb duhr rockcaller. [8] According to the fourth edition Manual of the Planes , galeb duhr can be found in Celestia, one of the astral dominions, and according to The Plane Below: Secrets of the Elemental Chaos (2009), galeb duhr can be found living in the Elemental Chaos on the earthmotes of Irdoc Morda and Allrock. Dungeon #198 (January 2012) presents two new variations of galeb duhr, the galeb durh rockbreaker and the galeb duhr rockspawn.

"The Elder Elemental Eye" (February 2012), the eighth season of Dungeons & Dragons Encounters organized play, includes an encounter with a galeb duhr hermit who actively avoids combat, but has valuable information. Player's Option: Heroes of the Elemental Chaos (2012) expands on the galeb duhr origin story.

Dungeons & Dragons 5th edition (2014–)

The galeb duhr appeared in the "Reclaiming Blingdenstone" adventure from the August 2012 D&D Next Playtest Packet. The galeb duhr then appears in the fifth edition Monster Manual (2014).

Description

These slow-moving, intelligent beings are larger than humans, and live in rocky or mountainous regions where they can feel the power of the earth. Galeb duhr can control the rocks around them, and can animate boulders to act independently.

4th edition

In the 4th edition, they are depicted as dwarves corrupted by stone giants.

Use in campaign settings

Birthright

The adventure The Sword of Roele (1996) featured an encounter with Crusher, a galeb duhr member of the Order of the Sun.

Dragonlance

According to the novel Betrayal (2002), the mad galeb duhr of the Screaming Valley in the Plains of Dust lure travelers into drowning themselves in a river of mud.

Forgotten Realms

The Savage Frontier (1988) notes that galeb duhr inhabit most mountain ranges in the region, and in The North boxed set (1996) it is stated that Turnstone Pass has been blocked by treants and a large number of galeb duhr.

Greyhawk

Three galeb duhr lead three clans of mephits in the Tower of Power in Greyhawk Ruins (1990).

Ravenloft

In G'henna, rock dancers are galeb duhr without legs which move by rolling, according to Circle of Darkness (1995).

The dridge are a race of rock-like creatures who once lived beneath the surface of the world of Lukkum in Shadowspace in the Spelljammer adventure Heart of the Enemy (1992).

The faerie phiz from Dragon #191 (March 1993) is described as a mystical entity similar in nature to a galeb duhr.

The Monstrous Compendium Mystara Appendix (1994) notes that the shell-dwellers known as the geonids may be related to the galeb duhr.

The demigod-like dharum suhn from Planescape Monstrous Compendium III is also related to the galeb duhr.

The City of Ravens Bluff (1998) details the dragger, a slightly weaker but more aggressive cousin of the galeb duhr.

In other media

The galeb duhr appears on card #475 of the 1991 AD&D Trading Card series.

A galeb duhr miniature appeared in D&D Miniatures: Against the Giants (2008).

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This is the Index of Advanced Dungeons & Dragons 1st edition monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 1st Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals.

References

  1. "New AD&D aid: Monster Cards". Dragon . Lake Geneva, Wisconsin: TSR (#61): 51. May 1982.
  2. Gygax, Gary. Monster Manual II (TSR, 1983)
  3. Blake, Bob. The Bane of Llywelyn , TSR, Inc., 1985.
  4. Gygax, E. Gary and Frank Mentzer. The Temple of Elemental Evil (TSR, 1985)
  5. Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989)
  6. Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
  7. Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002)
  8. Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)