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In many campaign settings for the Dungeons & Dragons role-playing game, the gnome pantheon of gods, also called the Lords of the Golden Hills, consists of the leader, Garl Glittergold, as well as Baervan Wildwanderer, Baravar Cloakshadow, Flandal Steelskin, Gaerdal Ironhand, Nebelun, Segojan Earthcaller, and Urdlen. The Glutton, Gelf Darkhearth, Ril Cleverthrush and Sheyanna Flaxenstrand, being introduced in the supplemental book Races of Stone , are not considered canon to the pantheon, although they are included here for completion.
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game or a specific genre of game. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.
Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
Baervan Wildwanderer ( /ˈbeɪ.ərvæn/ BAY-ər-van) [1] [2] is the gnome deity of forests, travel, and nature. Baervan lives in the gnomish realm of the Golden Hills on the plane of Bytopia. Baervan's clerics wear wood-brown clothes and green caps. His sacred animal is the raccoon. Baervan's holy days are on the full moon, and he is worshipped in forest clearings. Treasured items are sacrificed to him monthly. He was first detailed in Roger E. Moore's article "The Gnomish Point of View," in Dragon #61 (TSR, 1982). [3]
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are more tolerant of other races and of magic, and are skilled with illusions. Gnomes are small humanoids, standing 3–3.5 feet (91–107 cm) tall.
Roger E. Moore is a designer of role-playing games. He is best known for his long-running tenure as editor of Dragon magazine, and was the founding editor of Dungeon magazine.
Dragon was one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products; Dungeon was the other.
Baravar Cloakshadow (BARE-uh-vahr CLOKE-sha-doh) is the gnomish deity of illusions, protection, and deception. He creates traps and illusions of stunning complexity and cunning. He is somewhat mean-spirited compared to most of the other gnomish gods, and his pranks may cause even his friends real pain, at least emotionally. He genuinely hates the kobold, goblinoid, and orcish races, believing they cannot be expected to reform. His symbol is a cloak and dagger. Baravar Cloakshadow was first detailed in the book Monster Mythology (1992), including details about his priesthood. [4] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). [5]
Kobolds are a fictional species featured in the Dungeons & Dragons roleplaying game. Aggressive, xenophobic, yet industrious small humanoid creatures, kobolds are noted for their skill at building traps and preparing ambushes. In the original Dungeons & Dragons game, kobolds were goblinoids, but they have been depicted as reptilian humanoids in later editions of the game.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.
Callarduran Smoothhands is the gnome god of the earth in the Dungeons & Dragons role-playing game. He is the patron deity of the svirfneblin (deep gnomes), and is not very popular among other gnome subraces. Unlike other gods of the Underdark, he is not an outcast. He voluntarily led his people to the depths as a means of encouraging diversity among the gnomes. Callarduran Smoothhands is a True Neutral Intermediate Power. His symbol is a golden ring with a ruby star on it. Callarduran Smoothhands was first detailed in the book Monster Mythology (1992), including details about his priesthood. [4]
In monotheistic thought, God is conceived of as the supreme being, creator deity, and principal object of faith. The conceptions of God, as described by theologians, commonly include the attributes of omniscience (all-knowing), omnipotence (all-powerful), omnipresence (all-present), and as having an eternal and necessary existence. Depending on one's kind of theism, these attributes are used either in way of analogy, or in a literal sense as distinct properties. God is most often held to be incorporeal (immaterial). Incorporeality and corporeality of God are related to conceptions of transcendence and immanence of God, with positions of synthesis such as the "immanent transcendence". Psychoanalyst Carl Jung equated religious ideas of God with transcendental aspects of consciousness in his interpretation.
Earth is the third planet from the Sun and the only astronomical object known to harbor life. According to radiometric dating and other sources of evidence, Earth formed over 4.5 billion years ago. Earth's gravity interacts with other objects in space, especially the Sun and the Moon, Earth's only natural satellite. Earth revolves around the Sun in 365.26 days, a period known as an Earth year. During this time, Earth rotates about its axis about 366.26 times.
In the Dungeons & Dragons fantasy role-playing game, svirfneblin, or deep gnomes, are a sub-race of gnome.
Flandal Steelskin is the gnome deity of mining, smithing, and fitness. His symbol is a flaming hammer. He appears as a balding, aging gnome with skin the color of blue mithral steel, eyes like flaming coals, and hair of brilliant blue-silver. He wears a leather apron over the rest of his clothes, and carries Rhondang, an intelligent axe-backed hammer made of yellowish metal. He is the strongest of the gnomish pantheon and is able to sniff out veins of any ore with his prodigious nose. As such, he is the patron of gnomish warriors, miners and metalworkers. Flandal Steelskin was first detailed in Roger E. Moore's article "The Gnomish Point of View," in Dragon #61 (TSR, 1982). [3]
Gaerdal Ironhand is the gnome deity of protection, vigilance, and combat. Gaerdal Ironhand was first detailed in the book Monster Mythology (1992), including details about his priesthood. [4] Gaerdal lives in Stronghaven in the gnomish realm of the Golden Hills on the plane of Bytopia.
Garl Glittergold is the patron deity of gnomes in the Dungeons & Dragons fantasy role-playing game, and a member of the game's default pantheon of deities. His symbol is a gold nugget. Garl carries an intelligent axe named Arumdina ( /ˌʌrəmˈdaɪnə/ URR-əm-DY-nə). [6] Garl Glittergold was created by James M. Ward for the Deities and Demigods Cyclopedia (1980). [7]
Gelf Darkhearth is the gnomish deity of entropy and revenge. He was introduced in the Races of Stone supplement book. Gelf is Garl Glittergold's brother, and rarely have two brothers been more bitter rivals. Gelf, depicted as a gray-skinned dwarf with a black beard, takes obsessive delight in opposing everything his brother attempts. This compulsion puts Gelf in the tragic position of tearing down the gnome society he loves, just to thwart Garl Glittergold. Gelf isn't evil, but he feels compelled to destroy everything Garl holds dear. Gelf is an angry, sorrowful deity, and he attracts followers of similar temperament. The reason for Gelf's attitude and rivalry with Garl is not known, but it is possibly because they both covet the Gnomish goddess of love Sheyanna Flaxenstrand. Gelf's holy symbol is a black anvil that is split in two, set against a murky purple background. His favored weapon is the warhammer.
The Glutton is the gnomish deity of disaster and greed. He was introduced in the Races of Stone supplemental book. The Glutton is usually depicted as a massive, ravenous badger or wolverine. The Glutton figures prominently in the bedtime stories gnomes tell their naughty children—"Go to sleep or The Glutton will get you!" The Glutton is blamed whenever a burrow collapses or another misfortune befalls the gnomes. It is said that The Glutton was once a gnome who was cursed with a hideous form and a desire to consume the gnomes and all they hold dear (why is not known). His holy symbol is a gaping, fanged mouth surrounded by what looks like a golden band, and what appears to be a smear of pink blood behind it. His favored weapon is the heavy mace.
Nebelun was first detailed in the book Monster Mythology (1992), including details about his priesthood. [4] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). [5] Nebelun manifests as a spry old gnome with a black frock-coat and glasses. He carries a black leather bag containing many bizarre tools and items. His hat is a hat of disguise, and his mace doubles as a wand of wonder. He can appear and disappear seemingly randomly.
Races of Stone (2004) details Rill Cleverthrush, the lawful neutral god of invention, creation, and the sky. He is portrayed as an elderly, bespeckled gnome carrying a staggeringly complex ruby said to have a facet for every living gnome. His domains are Air, Knowledge, Magic, Travel, and his favored weapon is the longsword. His holy text is a set of natural laws and instructions for living called Rill's Instructions to the Faithful. [8]
Segojan Earthcaller is the gnome deity of earth and nature. Unlike Baervan Wildwanderer, who is a god of the plants and forests of the surface world, Segojan's area of concern is the deep earth and the life within it. He is said to have given the gnomes their ability to communicate with burrowing mammals. His symbol is a glowing gemstone; usually this is a finely cut gem of any type in which illusion spells have been cast to provide magical light. This can be any gem, but Segojan is associated strongly with diamonds. The god's own power makes these spells permanent as long as they are carried by his priests. His sacred animal is the badger. Segojan Earthcaller was first detailed in Roger E. Moore's article "The Gnomish Point of View," in Dragon #61 (TSR, 1982). [3]
Urdlen is the gnome deity of greed and blood. Urdlen was first detailed in Roger E. Moore's article "The Gnomish Point of View", in Dragon #61 (TSR, 1982). [3] Urdlen is the enemy of the gnomish and halfling pantheons. The hero-deity Roykyn was formerly a priestess of the Crawler Below. Urdlen's realm is the Worm Realm, located on the 399th layer of the Abyss. Urdlen is worshiped in underground caverns. Sacrifices of blood and jewels are made to it annually. Its holy day is the winter solstice.
Lolth is a fictional goddess in the Dungeons & Dragons fantasy role-playing game. Lolth, the Demon Queen of Spiders, is the chief goddess of drow elves. She is also known as the Spider Queen and the Queen of the Demonweb Pits.
In the Dungeons & Dragons role-playing game, Vaprak is the deity worshiped by ogres and trolls. Vaprak is also known as "The Destroyer." His symbol is a taloned hand.
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. The 5th Edition Players Handbook include Knowledge as a suggested domain. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. He created the first dwarves out of earthen materials and tutored them in dwarven ways.
In many campaign settings for the Dungeons & Dragons role-playing game, Skoraeus Stonebones is the deity worshiped by the stone giant race. He is also known as "King of the Rock" and "The Living Rock". His sacred animal is the cave bear. His holy symbol is a stalactite.
In the Dungeons & Dragons roleplaying game, Kurtulmak is the chief deity worshipped by the kobold race. He is a member of the default pantheon.
In many campaign settings for the Dungeons & Dragons fantasy role-playing game, Eadro is the deity worshipped by the locathah race and merfolk race. His sacred animal is the jellyfish. His symbol is a spiral, indicating growth through unity.
In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons fantasy role-playing game, Erythnul is the Oeridian god of hate, envy, malice, panic, ugliness, and slaughter. He is known as the Many, and is worshipped by many gnoll, troll, ogre, and bugbear tribes, in addition to humans. His symbol is a red blood drop, or a bestial mask representing Erythnul's changing visage.
In many campaign settings for the Dungeons & Dragons role-playing game, Memnor is the giant deity of pride, honor, mental prowess and control. His symbol is a thin black obelisk.
In many campaign settings for the Dungeons & Dragons fantasy role-playing game, Shekinester is the threefold deity of the nagas. She can appear as the aspect of spirit nagas, water nagas, and guardian nagas. She has a different symbol for each of her aspects: as the Weaver her symbol is a mask, as the Empowerer her symbol is a mirror, and as the Preserver her symbol is a grain jar.
Monster Mythology is a sourcebook for the second edition of the Dungeons & Dragons roleplaying game. Released by TSR in 1992 and written by Carl Sargent, with interior illustrations by Terry Dykstra, John and Laura Lakey, and Keith Parkinson, Monster Mythology was released as a companion volume for Legends & Lore. This book contains detailed information on the societies, cultures, myths, and deities of several non-human pantheons, including those of the elves, dwarves, gnomes, halflings, orcs, goblins, dragons, giants, drow, and many other creatures.