Kara-Tur: The Eastern Realms

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Kara-Tur: The Eastern Realms
KaraTur Box Set Cover.jpg
The cover to the Kara-Tur: The Eastern Realms boxed set
Genre Role-playing game
Publisher TSR, Inc.
Publication date
1988
Media typeBoxed set

Kara-Tur: The Eastern Realms is an accessory and campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.

Contents

Contents

Kara-Tur: The Eastern Realms is a supplement which details a portion of the Forgotten Realms campaign setting using Oriental Adventures , and describes Kara-Tur in light detail to leave opportunity for further development by the Dungeon Master. [1]

Kara-Tur's cultures and peoples are fantasy analogues of medieval regions of East and Southeast Asia: [1] [2] [3] [4] [5]

Publication history

The fantasy setting known as Kara-Tur was described in the original 1985 Oriental Adventures book. [8] A reviewer for White Dwarf called the long background section of Kara-Tur in the book, a "bonus". [8] Kara-Tur is described in the "Province Book" from the 1986 Swords of the Daimyo module. [1] The 1987 Forgotten Realms Campaign Set left the eastern half of its continent reserved for the future publication of Kara-Tur. [9] According to Jim Bambra, "While primarily drawing on Japan for inspiration, [Kara-Tur] also contains elements of medieval China and Korea." [10]

Kara-Tur: The Eastern Realms was written by Mike Pondsmith, Jay Batista, Rick Swan, John Nephew and Deborah Christian, and features a cover by Jeff Easley and interior illustrations by Jim Holloway. It was published by TSR in 1988 as a boxed set with two 96-page books, four large color maps, and two plastic overlays. [1]

Shannon Appelcline noted that John Nephew had been contributing to Dragon and Dungeon , and that "As he continued to write for the magazines, he was also invited to contribute to larger projects such as Kara-Tur: The Eastern Realms (1988) and WG7: Castle Greyhawk (1988)." [11] Appelcline also highlighted that "Kara-Tur was the first big[ sic ] expansion" of the Forgotten Realms that "used real-world cultures as a touchstone". [4]

Reception

Kara-Tur: The Eastern Realms is a Gamers' Choice award-winner. [1]

Appelcline highlighted a note from Ed Greenwood, creator of the Forgotten Realms, that the major additions to the setting with real-world correlations "also include 'recastings of my largely-offstage kingdoms like Unther and Mulhorand to more closely resemble real-world historical (or 'Hollywood historical') settings.' Greenwood disagrees with the results, saying that 'the too-close-to-our-real-world additions like Maztica, the Hordelands, and Kara-Tur were a mistake in style'. He thought that they '[pulled] gamers out of roleplaying into disputes about historical details, for one thing'." [4]

The holder of rights Wizards of the Coast considers Kara-Tur: The Eastern Realms among such "legacy content" that "may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time", and distances itself from such prejudices. [12]

Reviews

Kara-Tur: The Eastern Realms was reviewed in issue 16 of the German RPG-magazine ZauberZeit. [13] [14]

Sourcebooks

Advanced Dungeons & Dragons 2nd edition

In 1989, a printing of Trail Maps for Kara-Tur appeared. In 1990, the maps were again included in The Forgotten Realms Atlas . [15] Later that year, TSR converted the monsters of Kara-Tur to second edition Advanced Dungeons & Dragons rules as part of the Monstrous Compendium series. [16]

After 1990, TSR ceased publishing new material related to Kara-Tur. The setting was, however, occasionally referred to by other TSR products such as Spelljammer and Ravenloft .

Dungeons & Dragons 3rd edition

The setting of Kara-Tur still exists on Abeir-Toril and is often mentioned in Forgotten Realms supplements. Characters and artifacts from Kara-Tur sometimes show up in Faerûn, but beyond that there is little interaction between the continents.[ citation needed ]

Dungeons & Dragons 5th edition

The 2015 release of Sword Coast Adventurer's Guide , a supplement, introduced Kara-Tur to the fifth edition of Dungeons & Dragons . [17] There is a brief description of the land along with references throughout the book to its culture and how certain classes or backgrounds might fit in there. [18]

Modules

The Kara-Tur campaign setting inspired the following eight adventure modules (in chronological order):

Books

Three choose your own adventure style books (one was actually released before the original Oriental Adventures book) were published:

One of novels in The Empires Trilogy is set in Shou Lung of Kara-Tur.

Other

References

  1. 1 2 3 4 5 6 7 8 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 103. ISBN   0-87975-653-5.
  2. Kaufmann, Amy S. (2010). "Medieval Unmoored". Studies in Medievalism. 19: 1–11.
  3. 1 2 3 4 5 6 7 Mullen, Michael (January 1988). Jaffe, Anne (ed.). "Ah, So Desu Ka? (Oriental Adventures Review)". Space Gamer/Fantasy Gamer (81). Allen Emrich: 28–30.
  4. 1 2 3 4 5 6 7 8 Appelcline, Shannon. "Kara-Tur: The Eastern Realms (1e) | Product History". Dungeon Masters Guild. Retrieved 2020-12-08.
  5. 1 2 Gygax, Gary; Cook, David; Marcela-Froideval, François (1985). Oriental Adventures . TSR, Inc. p. 4. ISBN   0-8803-8099-3.
  6. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 109. ISBN   0-87975-653-5.
  7. Shepherd, Ashley (August 1986). "Open Box". White Dwarf (80). Games Workshop: 2–4.
  8. 1 2 Shepherd, Ashley (February 1986). "Open Box: Dungeon Modules". White Dwarf (74). Games Workshop: 9–10. ISSN   0265-8712.
  9. Rolston, Ken (January 1988). "Role-playing Reviews". Dragon (#129). Lake Geneva, Wisconsin: TSR: 84–86.
  10. Bambra, Jim (June 1988). "Role-playing Reviews". Dragon (#134). Lake Geneva, Wisconsin: TSR: 76–77.
  11. Shannon Appelcline (2014). Designers & Dragons: The '90s. Evil Hat Productions. p. 52. ISBN   978-1-61317-084-7.
  12. Appelcline, Shannon. "Kara-Tur: The Eastern Realms (1e)". Dungeon Masters Guild. Retrieved 2021-02-19.
  13. Müller, Karl-Georg; Scheer, Rainer (April 1989). "SpielZeit". ZauberZeit (16): 41.
  14. "Kara-Tur: The Eastern Realms". BoardGameGeek. Retrieved 2020-12-08.
  15. Appelcline, Shannon. "The Forgotten Realms Atlas (2e)". Dungeon Masters Guild. Retrieved 2021-02-11.
  16. Appelcline, Shannon. "MC6 Monstrous Compendium Kara-Tur Appendix (2e)". Dungeon Masters Guild. Retrieved 2021-02-11.
  17. Hergenrader, Trent (2019). Collaborative Worldbuilding for Writers and Gamers. Bloomsbury Academic. p. 49. ISBN   978-1-3500-1667-5.
  18. Kim Mohan, ed. (2015). Sword Coast Adventurer's Guide . Wizards of the Coast. ISBN   978-0-7869-6580-9.