List of game controllers

Last updated

The following is a list of game controllers . It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.

Contents

Controllers

NameImagePlatformSpecificationsOriginal release dateRefs
Magnavox Odyssey controller Magnavox-Odyssey-Controller-FL.jpg Magnavox Odyssey Connectivity: Magnavox Odyssey controller port
Input: 3 knobs, 1 button
September 1972 [1]
Shooting Gallery Magnavox Odyssey Shooting Gallery controller.jpg Magnavox Odyssey Connectivity: Magnavox Odyssey controller port
Input: 1 trigger, photodiode
September 1972 [2]
Atari CX40 joystick Atari-2600-Joystick.jpg Atari 2600 Connectivity: Atari joystick port
Input: 1 digital button, eight-directional digital joystick
1978 [3]
NES/Famicom controller Nintendo-Famicom-Controller-I-FL.jpg Nintendo-Entertainment-System-NES-Controller-FL.jpg NES Connectivity: NES controller port
Input: 4 digital buttons, D-pad, microphone (Famicom only)
July 15, 1983 [4]
NES Zapper Nintendo-Entertainment-System-NES-Zapper-Gray-L.jpg NES Connectivity: NES controller port
Input: 1 trigger, photodiode
February 18, 1984 [5]
Master System controller Sega-Master-System-Controllers.jpg Master System Connectivity: Master System controller port
Input: 2 digital buttons, D-pad
September 1986 [6] [7]
NES Advantage Nintendo-NES-Advantage-Controller.jpg NES Connectivity: NES controller port
Input: 4 digital buttons, 2 adjustable knobs, 3 toggle buttons, 1 switch
1987 [8]
Sega Genesis/Mega Drive controller Sega-Genesis-3But-Cont.jpg Sega Genesis Connectivity: Sega Genesis controller port
Input: 4 digital buttons, D-pad
October 29, 1988 [9] [10]
Nintendo Power Glove NES-Power-Glove.jpg NES Connectivity: NES controller port

Input: D-pad, A, B, Start, Select, Turbo Buttons

December 3, 1989
SNES/Super Famicom controller Super-Famicom-Controller.jpg SNES Connectivity: SNES controller port
Input: 8 digital buttons, D-pad
November 21, 1990 [11]
Gravis PC GamePad Gravis pc gamepad (cropped).jpg DOS Connectivity: DA-15 game port
Input: 4 digital buttons, 2 switches, D-pad
1992 [12]
Menacer Sega Menacer cropped.jpg Sega Genesis Connectivity: Sega Genesis controller port
Input: 4 buttons, 2 infrared transmitters
1992 [13]
Super Scope Nintendo-SNES-Super-Scope-L.jpg SNES Connectivity: 2nd SNES controller port
Dimensions: 23 inches long
Input: 3 digital buttons, 1 switch, photodiode
1992 [14]
6-Button Arcade Pad Sega-Genesis-6But-Cont.jpg Sega Genesis Connectivity: Sega Genesis controller port
Input: 8 digital buttons, D-pad
1993 [9] [15]
Sega Saturn controller Sega-Saturn-Controller-Mk-I-NA-FL.jpg Sega Saturn Connectivity: Sega Saturn controller port
Input: 9 digital buttons, D-pad
November 22, 1994
PlayStation controller PSX-Original-Controller.jpg PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, D-pad
December 3, 1994 [16]
Virtual Boy controller Virtual-Boy-Controller.jpg Virtual Boy Connectivity: Virtual Boy controller port
Input: 2 D-pads, 6 digital buttons, power switch
July 21, 1995 [17] [18]
Apple Pippin controller Bandai-Apple-Pippin-Applejack-Controller-FL.jpg Apple Pippin Connectivity: P-ADB
Input: 9 digital buttons, D-pad, trackball
March 28, 1996 [19]
Nintendo 64 controller N64-Controller-Gray.jpg Nintendo 64 Connectivity: Nintendo 64 controller port, Controller Pak slot
Input: 1 analog stick, 10 digital buttons, D-pad
June 23, 1996 [20]
SpaceOrb 360
Spaceorb360-3.JPG
PCConnectivity: Serial

Input: 6-axis rubber ball, 6 buttons

1996
ASCII Sphere 360
ASCII Sphere 360.jpg
PlayStationConnectivity: PlayStation controller port

Input: 6-axis rubber ball, 10 buttons, D-pad

3D Pad Sega-Saturn-3D-Controller.jpg Sega Saturn Connectivity: Sega Saturn controller port
Input: 9 digital buttons, 1 analog stick, 1 toggle switch, D-pad
July 5, 1996
Dual Analog Controller PlayStation Dual Analog.png PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, 2 clickable analog sticks, 1 toggle button, D-pad
April 25, 1997 [21]
DualShock DualShock.png PlayStation Connectivity: PlayStation controller port
Input: 10 digital buttons, 2 clickable analog sticks, 1 toggle button, D-pad
November 20, 1997
Dreamcast controller Sega-Dreamcast-Cont-n-VMU.jpg Dreamcast Connectivity: Dreamcast controller port, 2 expansion sockets
Input: 1 analog stick, 2 analog triggers, 5 digital buttons, D-pad
November 27, 1998 [22]
DualShock 2 DualShock 2.jpg PlayStation 2 Connectivity: PlayStation controller port
Input: 2 clickable analog sticks, 8 pressure-sensitive buttons, 2 digital buttons, 1 toggle button, pressure-sensitive D-pad
March 4, 2000
Nintendo GameCube controller GameCube controller.png GameCube Connectivity: GameCube controller port
Input: 2 analog sticks, 2 clickable analog triggers, 6 digital buttons, D-pad
September 14, 2001 [23]
Xbox controller
(aka The Duke)
Xbox-Duke-Controller.jpg Xbox Connectivity: Xbox controller port, 2 Memory Unit slots
Dimensions: 6.5 × 5 × 3 in
Input: 2 analog triggers, 2 clickable analog sticks, 2 digital buttons, 6 pressure-sensitive buttons, D-pad
Mass: <16 oz.
November 15, 2001 [24] [25]
Xbox Controller S Xbox-s-controller.jpg Xbox Connectivity: Xbox controller port, 2 Memory Unit slots
Input: 2 analog triggers, 2 clickable analog sticks (offset), 2 digital buttons, 6 pressure-sensitive buttons, D-pad
2002
Xbox 360 controller Xbox-360-Wireless-Controller-White.jpg Xbox 360 Connectivity: USB, wireless (proprietary 2.4 GHz protocol), 2.5 mm headset jack
Input: 2 analog triggers, 2 clickable analog sticks (offset), 10 digital buttons, D-pad
November 22, 2005 [26]
Sixaxis PlayStation3-Sixaxis.jpg PlayStation 3 Connectivity: Bluetooth, USB
Input: 2 clickable analog sticks, 2 analog triggers, 6 pressure-sensitive buttons, 3 digital buttons, pressure-sensitive D-pad, accelerometer, gyroscope
November 11, 2006 [27]
Wii Remote Wii Remote Image.jpg Wii Connectivity: Bluetooth, Accessory connector port (400 kHz I²C)
Input: 8 digital buttons, accelerometer, D-pad, gyroscope (Wii Remote Plus only), infrared sensor
November 19, 2006 [28]
Nunchuk Wii Remote & Nunchuk.jpg Wii Connectivity: Accessory connector plug (400 kHz I²C)
Input: 1 analog stick, 2 digital buttons, accelerometer,
November 19, 2006 [29]
Classic Controller Wii-Classic-Controller-White.jpg Wii Connectivity: Accessory connector plug (400 kHz I²C)
Input: 2 analog sticks, 2 clickable analog triggers, 9 digital buttons, D-pad
November 19, 2006
DualShock 3 DualShock 3.jpg PlayStation 3 Connectivity: Bluetooth, USB
Input: 2 clickable analog sticks, 2 analog triggers, 6 pressure-sensitive buttons, 3 digital buttons, pressure-sensitive D-pad, accelerometer, gyroscope
November 11, 2007 [27]
Classic Controller Pro Wii-classic-controller-pro.jpg Wii Connectivity: Accessory connector plug (400 kHz I²C)
Input: 2 analog sticks, 11 digital buttons, D-pad
Early 2009
PlayStation Move Sony-PlayStation-Move-Controller.jpg PlayStation 3, PlayStation 4 Connectivity: Bluetooth, mini-USB port
Input: 1 analog trigger, 8 digital buttons, accelerometer, gyroscope, magnetometer
September 15, 2010 [30]
PlayStation Move Navigation controller Sony-PlayStation-Move-Navigator.jpg PlayStation 3 Connectivity: Mini-USB port
Input: 1 analog trigger, 1 clickable analog stick, 4 digital buttons, D-pad
September 15, 2010 [30]
Kinect for Xbox 360 Xbox-360-Kinect-Standalone.png Xbox 360 Connectivity: USB 2.0
Dimensions: 282 × 68 × 70 mm
Input: 1 RGB camera, 2 infrared depth sensors, four-microphone array
Mass: 1360 g
November 4, 2010 [31]
Wii U GamePad Wii U controller illustration.svg Wii U Connectivity: Proprietary wireless, Accessory Connector port, AC adapter port, headset jack, near-field communication
Input: 13 digital buttons, 2 clickable analog sticks, touchscreen, D-pad, accelerometer, front-facing camera, infrared transceiver, gyroscope, magnetometer, microphone, slider
November 18, 2012 [32] [33]
Wii U Pro Controller Nintendo-Wii-U-Pro-Controller-Black.jpg Wii U Connectivity: Bluetooth
Input: 2 clickable analog sticks, 13 digital buttons, D-pad
November 18, 2012
Ouya Controller Ouya-Controller-FL.jpg Ouya Connectivity: Bluetooth
Dimensions: 163 x 109 x 53.5 mm
Input: 2 clickable analog sticks (offset), 2 analog triggers (LT, RT), 2 shoulder buttons (LB, RB), 5 digital buttons (O, U, Y, A, Menu), Touchpad, and Digital D-Pad
Mass: 275 g
June 25, 2013 [34]
DualShock 4 DualShock 4.jpg PlayStation 4 Connectivity: Bluetooth, Micro-USB, 3.5 mm stereo headset jack, extension port
Dimensions: 161 × 57 × 100 mm
Input: 9 digital buttons, 2 analog triggers, 2 clickable analog sticks, accelerometer, D-pad, gyroscope, two-point capacitive clickable touchpad
Mass: 210 g
November 15, 2013 [35] [36]
Xbox Wireless Controller Microsoft-Xbox-One-controller.jpg Xbox One, Xbox Series X/S Connectivity: Propriety Wireless, Micro USB (revisions prior to Elite Series 2), USB-C (Elite Series 2 and third revision), 3.5 mm stereo audio jack (after first revision), Bluetooth 4.0 (second revision), Bluetooth LE (third revision)
Dimensions: 153 × 102 × 61  mm
Input: 2 clickable analog sticks (offset), 2 analog triggers (LB, RB), 2 shoulder buttons (LT, RT), 9 digital buttons (Y, B, A, X, Menu, Options, Home), 1 Share button (third revision) and Digital D-Pad
November 22, 2013
Kinect for Xbox One Xbox-One-Kinect.jpg Xbox One Connectivity: USB 3.0
Dimensions: 249 × 66 × 67 mm
Input: 1 RGB camera, 1 infrared depth sensor, four-microphone array
Mass: 1.4 kg
November 22, 2013 [31]
Steam Controller Steam Controller B.jpg Linux, Mac OS, Windows Connectivity: Micro-USB, wireless
Input: 2 clickable analog triggers, clickable analog stick, 2 clickable touchpads, 9 digital buttons, accelerometer, gyroscope
November 10, 2015 [37] [38] [39]
Joy-Con Nintendo Switch Joy-Con Controllers.png Nintendo Switch Connectivity: Bluetooth; R: near-field communication
Dimensions: 102 × 35.9 × 28.4 mm
Input: Accelerometer, gyroscope; L: 10 digital buttons, clickable analog stick; R: 10 digital buttons, clickable analog stick, infrared motion camera
Mass:L: ≈ 49.3 g; R: ≈ 52.2 g
March 3, 2017 [40]
Nintendo Switch Pro Controller Nintendo-Switch-Pro-Controller-FL.jpg Nintendo Switch Connectivity: USB-C, Bluetooth, near-field communication
Input: Accelerometer, gyroscope; 13 digital buttons, 2 clickable analog sticks
March 3, 2017
Google Stadia Controller Google Stadia Controller.jpg Google Stadia Connectivity: Wi-Fi, USB-C, Bluetooth Low Energy 4.2 (BLE), 3.5mm stereo headset jack
Dimensions: 163 x 105 x 65 mm
Input: 2 clickable analog sticks, 2 analog triggers (L2, R2), 2 shoulder buttons (L1, R1), 9 digital buttons (Y, B, A, X, Menu, Options, Capture, Google Assistant, Stadia), and Digital D-Pad
Mass: 268 g
November 19, 2019 [41] [42]
Sinden Light Gun Windows, Linux Connectivity: USB-A
Input: D-pad, 4 buttons
September 2020 [43]
DualSense Playstation DualSense Controller.png PlayStation 5 Connectivity: USB-C, Bluetooth 5.1, 3.5mm TRRS (OMTP) stereo headset jack
Dimensions: 160 × 66 × 106 mm
Input: 6 axis motion sensing (3 axis accelerometer, 3 axis gyroscope), 2 clickable analog sticks, 2 analog triggers, 9 digital buttons, D-pad, 2 point capacitive touchpad with click mechanism (see buttons)
Mass: 280 g
November 12, 2020
Amazon Luna Controller Amazon Luna Controller.png Amazon Luna Connectivity: Wi-Fi, USB-C, Bluetooth Low Energy 4.2 (BLE), 3.5mm stereo headset
Dimensions: 156.4 x 107.6 x 58.5 mm
Input: 2 clickable analog sticks (offset), 2 analog triggers (L2, R2), 2 shoulder buttons (LB, RB), 8 digital buttons (X, Y, A, B, Home, Action, Menu, Microphone), and Digital D-Pad
Mass: 281.5 g
March 1, 2022 [44] [45] [46]

Mice

The following is a list of gaming mice , mice which are designed specifically to play games:

NameImagePlatformSpecificationsOriginal release dateRefs
Super NES Mouse SNES-Mouse-and-Pad.jpg SNES Connectivity: SNES controller port
Input: 2 buttons
July 14, 1992 [47]
PlayStation Mouse PlayStation Mouse.jpg PlayStation Connectivity: PlayStation controller port
Input: 2 buttons
December 3, 1994 [48] [49]

Notes

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  2. Margel, Michael (2013). Literature Review of Video Game Input Devices (PDF) (Thesis). University of Toronto. p. 2. Retrieved September 8, 2020.
  3. "Subject: Atari 8-Bit Computers: Frequently Asked Questions". Utrecht University. June 11, 2015. Retrieved August 9, 2020.
  4. Parish, Jeremy (June 26, 2013). "Nintendo Gets Into the Game". USGamer . Retrieved August 12, 2020.
  5. Cunningham, Andrew (December 18, 2014). "Duck Hunt's Virtual Console debut, and why the original hates your new TV". Ars Technica . Retrieved August 9, 2020.
    Serrano, Aarón Rodríguez; Núñez, Marta Martín; Catalán, Shaila García (May 4, 2020). "10 – Augmented Reality". Reimagining Communication: Mediation. Routledge. ISBN   9781351015417 . Retrieved August 9, 2020.
  6. "Master System peripherals" (in Japanese). Sega Corporation. Archived from the original on April 7, 2014. Retrieved August 29, 2020.
  7. Computer Entertainer , February 1987, page 13 Archived November 22, 2015, at the Wayback Machine
  8. Hanson, Christopher (March 8, 2018). Game Time: Understanding Temporality in Video Games. Indiana University Press. ISBN   9780253032843 . Retrieved August 12, 2020.
  9. 1 2 "Heavy Equipment". Sega Visions . August–September 1993. p. 94.
  10. Sega Archives 2016, p. 61.
  11. Loguidice, Barton 2014, pp. 2.5, History; Technical Specifications.
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  13. "Menacer". Mean Machines (4): 82–84. January 1993. ISSN   0960-4952.
    Burrill, William (March 20, 1993). "Weapons for the zap-happy". Toronto Star . p. J4. ISSN   0319-0781 via LexisNexis.
  14. Super Nintendo Entertainment System Development Manual. Vol. II. Nintendo. 1993. pp. 4-1-3, 4-3-1, 4-4-3. Retrieved August 28, 2020.
    Slasher Quan (April 1992). "Super NES Pro Review – Super Scope". GamePro . Vol. 4, no. 4. pp. 62–63. Retrieved August 28, 2020.
  15. Sega Archives 2016, p. 92.
  16. "NG Hardware: PlayStation". Next Generation . December 1995. pp. 39, 41. Retrieved August 10, 2020.
  17. Zachara, Matt; Zagal, José P. (2009). Challenges for Success in Stereo Gaming: A Virtual Boy Case Study (PDF) (Thesis). DePaul University. pp. 101–102. Retrieved September 8, 2020.
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    Moss, Richard (March 24, 2018). "The Mac gaming console that time forgot". Ars Technica . Retrieved September 5, 2020.
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  21. Fillari, Alessandro (April 7, 2020). "How PS5's DualSense Fits Into The History Of PlayStation Controllers". GameSpot . Retrieved August 12, 2020.
  22. Loguidice, Barton 2014, pp. 3.4, History; Technical Specifications.
  23. Loguidice, Barton 2014, pp. 3.7, History; The Accessories.
  24. "Controllers and Peripherals". Official Xbox Magazine . No. Launch Special. 2001. pp. 56–57.
  25. Loguidice, Barton 2014, pp. 3.6, History; The Accessories.
  26. Loguidice, Bill; Loguidice, Christina (January 26, 2012). My Xbox: Xbox 360, Kinect, and Xbox LIVE. Que Publishing. ISBN   9780132832069 . Retrieved August 11, 2020.
    Rudden, David (June 1, 2006). "Microsoft Xbox 360 Controller (Wired) review". CNET . Retrieved August 11, 2020.
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  27. 1 2 Vincent, Luke (November 1, 2010). Bluetooth Sniffing and the PS3 (PDF) (Thesis). Australian National University. p. 11. Retrieved August 31, 2020.
    Takizawa, Osamu (October 9, 2007). "SCEJ、40GB HDDを搭載した新PS3発売決定 – 従来モデルは約5,000円の値下げ – 「DUALSHOCK 3」も11月11日発売" [SCEJ to release new PS3 with 40GB HDD – Previous model will be price cut about 5,000 yen – "DUALSHOCK 3" will be released on November 11th]. Game Watch (in Japanese). Archived from the original on August 31, 2020. Retrieved August 31, 2020.
  28. Jones, Steven E.; Thiruvathukal, George K. (February 24, 2012). Codename Revolution: The Nintendo Wii Platform. MIT Press. pp. 55, 58, 64, 67. ISBN   9780262300537 . Retrieved August 9, 2020.
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  30. 1 2 Shah, Sarju (September 10, 2010). "PlayStation Move: Inside and Out". GameSpot . Archived from the original on August 30, 2020. Retrieved August 30, 2020.
    Sung, Dan (June 16, 2010). "Microsoft Kinect vs PlayStation Move vs Nintendo Wii". Pocket-lint. Archived from the original on August 30, 2020. Retrieved August 30, 2020.
  31. 1 2 López, Robert Pinedo (February 23, 2017). Interaction for creative applications with the Kinect v2 device (PDF) (Thesis). Polytechnic University of Catalonia. pp. 17–18, 24–25, 27. hdl:2117/102392 . Retrieved August 13, 2020.
    Westlye, Christopher Benjamin (June 17, 2015). Petrel Software Usability Study: Using the Microsoft Kinect v2 for Workflow Execution (PDF) (Thesis). Norwegian University of Science and Technology. p. 13. hdl:11250/2352571 . Retrieved August 13, 2020.
  32. Wii U Operations Manual (PDF). Nintendo. 2012. Retrieved September 2, 2020.
  33. Grubb, Jeff (October 17, 2012). "What is the Wii U? Everything you need to know about Nintendo's new console". VentureBeat . Retrieved September 2, 2020.
  34. "Ouya". Ouya. Archived from the original on May 29, 2013. Retrieved July 12, 2022.
  35. "Tech specs". Sony Interactive Entertainment. Archived from the original on August 10, 2020. Retrieved August 10, 2020.
  36. Seppala, Timothy J. (October 31, 2013). "Official PlayStation 4 FAQ explains what the system can (and can't) do". Engadget . Retrieved August 10, 2020.
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  41. "Stadia Controller". Google Store. Retrieved July 12, 2022.
  42. Stark, Chelsea. "Google Stadia launches November in 14 countries". Polygon. Retrieved July 12, 2022.
  43. McFerran, Damien (May 25, 2023). "Review - Sinden Light Gun - Old-School Arcade Blasting On Your Modern-Day TV". Time Extension . Hookshot Media. Archived from the original on June 2, 2023. Retrieved December 26, 2023.
  44. "Welcome to Luna". Amazon. Retrieved July 12, 2022.
  45. "Luna Controller – The best wireless controller for Luna, Amazon's new cloud gaming service". Amazon. Retrieved July 12, 2022.
  46. Fernandez, Nick. "Amazon Luna: Everything you need to know about Amazon's cloud gaming service". Android Authority. Retrieved July 12, 2022.
  47. "家庭用ゲーム機専用マウスはボクたちになにをもたらすのか?" [What does a mouse for home video game consoles bring us?]. Famitsu (in Japanese). No. 189. July 31, 1992. pp. 8, 42. Retrieved September 14, 2020.
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  49. Loguidice, Barton 2014, pp. 3.2, The Accessories.

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In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, cameras, or other sensors to track motion.

<span class="mw-page-title-main">Kinect</span> Motion-sensing input device for the Xbox 360 and Xbox One

Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control.

<i>Virtua Tennis 4</i> 2011 sports video game

Virtua Tennis 4, known in Japan as Power Smash 4, is the third sequel to Sega's tennis game franchise, Virtua Tennis. It was released on PlayStation 3, Xbox 360, Microsoft Windows, Wii and PlayStation Vita. This is the first main series Virtua Tennis game to not have an arcade release before the console releases. An arcade version was also released, which is powered by the PC-based Sega RingEdge arcade system. There are two versions of the cabinet: an upright 4-player cabinet, and a deluxe 4-player cabinet.

The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.

<i>Puss in Boots</i> (video game) 2011 video game

Puss in Boots is an action game based on the film of the same name. It was developed by Blitz Games Studios, and released by THQ for Xbox 360, PlayStation 3, Wii and Nintendo DS. It features support for Kinect and PlayStation Move on the respective platforms.

<i>Angry Birds Trilogy</i> 2013 video game series

Angry Birds Trilogy is a video game co-developed by Rovio Entertainment, Exient Entertainment, Housemarque, and Fun Labs and published by Activision.

<span class="mw-page-title-main">Xbox</span> Video gaming brand owned by Microsoft

Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft.

<span class="mw-page-title-main">Majesco Entertainment</span> American video game publisher and distributor

Majesco Entertainment Company is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004.

In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.

<span class="mw-page-title-main">Home video game console generations</span> Video game consoles released during the same period

In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered to have shared in a competitive marketspace. Since the first home consoles in 1972, there have been nine defined home console generations.

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