Mickey's Speedway USA

Last updated
Mickey's Speedway USA
Mickeys Speedway USA.jpg
North American Nintendo 64 box art
Developer(s) Rare
Publisher(s) Nintendo
Composer(s) Ben Cullum
Platform(s)
ReleaseNintendo 64
  • NA: November 13, 2000
  • EU: December 1, 2000
  • JP: January 21, 2001
Game Boy Color
  • EU: March 23, 2001
  • NA: March 25, 2001
Genre(s) Racing
Mode(s) Single-player, multiplayer

Mickey's Speedway USA is a Disney racing game for the Nintendo 64 and Game Boy Color, developed by Rareware and published by Nintendo under license from Disney Interactive. It is styled after other kart racers such as Mario Kart 64 and Diddy Kong Racing , and features characters from the Mickey Mouse universe racing across the United States. It is Rare and Nintendo's second Disney-themed racing game following Mickey's Racing Adventure (1999).

Contents

Gameplay

A screenshot of the Nintendo 64 version showing a race in Indianapolis, with the player controlling Mickey Mouse. Mickey's Speedway USA2.jpg
A screenshot of the Nintendo 64 version showing a race in Indianapolis, with the player controlling Mickey Mouse.

Mickey's Speedway USA features various characters from the Mickey Mouse universe racing in karts to complete laps around a track as quickly as possible. Scattered along each track are tokens that increase racers' maximum speed, boosters which will give racers a quick burst of acceleration, and items that can be used to interfere with opponents, such as baseballs and paint cans. The Nintendo 64 (N64) version features gameplay similar to Rare's previous N64 racing game Diddy Kong Racing , while the Game Boy Color (GBC) version uses a top down gameplay style similar to its predecessor, Mickey's Racing Adventure .

The game includes a Grand Prix mode, a time trial mode, a practice mode, and multiplayer racing modes in both the N64 and GBC versions, along with a multiplayer battle mode on N64. Completing each Grand Prix on different difficulties will unlock new characters, cheats, and other features. The game features 20 different race tracks spread across five Grands Prix, all themed after famous American cities and locations such as Los Angeles, Washington, D.C., and the Grand Canyon; the selection of tracks slightly differs between versions. [1] An additional bonus track can be unlocked in the N64 version via a cheat code and in the GBC version by linking up to a copy of Mickey's Racing Adventure via the system's infrared port. [2]

Six playable characters are included in both versions of the game. These default characters are paired in statistics: Mickey and Donald have average statistics, Minnie and Daisy focus on handling and acceleration, and Goofy and Pete have a concentration in speed and quickness. [3] Three additional characters, consisting of Dewey, Louie, and Ludwig Von Drake, can be unlocked in the N64 version through completing objectives in Grand Prix mode; a fourth character, Huey, can only be unlocked by connecting to the GBC version through the Transfer Pak. [4]

Synopsis

Mickey discovers his dog, Pluto, has been kidnapped by the Weasels for his diamond collar. He calls Minnie, Donald, Daisy and Goofy to help search for him, while Pete intercepts the phone call and follows behind. Professor Ludwig von Drake builds race cars for the group to help them search faster, and they travel across America following a series of postcards left by the Weasels. After a final race, the Weasels are found, caught, and sent to jail. Mickey happily reunites with Pluto, revealing the supposed diamonds on his collar are simply glass beads from one of Minnie's old necklaces, and the group heads home.

Reception

The Nintendo 64 version received "average" reviews according to video game review aggregator Metacritic. [7]

Matthew Byrd, writing for Den of Geek in 2017, said that Mickey's Speedway USA could not compete to other similar titles like Diddy Kong Racing, Mario Kart 64, or Crash Team Racing , due to its courses being not nearly as "inventive" (only a basic recreations of US locations), its power-ups as "little slim", its "problematic" artificial intelligence, and its roster of karts and tracks as "thin". Despite its flaws, he thought that Rare managed to produce an engagingly charming and functional kart racing title. [27]

See also

Related Research Articles

<i>Mario Kart 64</i> 1996 video game

Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996; in North America on February 10, 1997; in the United Kingdom on June 13, 1997; and in Europe on June 24, 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.

<i>Mario Tennis</i> 2000 video game

Mario Tennis is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the introduction of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo.

<i>Donald Duck: Goin Quackers</i> 2000 video game

Donald Duck: Goin' Quackers is a platform video game developed and published by Ubi Soft for various consoles and Windows-based personal computers. A different game with the same title was first released for the Game Boy Color, as well as on Game Boy Advance, the latter being given the title Donald Duck Advance.

<i>Jet Force Gemini</i> 1999 video game

Jet Force Gemini is a 1999 third-person shooter developed and published by Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde of drones led by an insectoid called Mizar. It features a single-player mode where the player must explore a galaxy and save Tribals, a race of survivors who have been enslaved and imprisoned by Mizar, and places strong emphasis on shooting large numbers of enemies while dodging their attacks. The game also includes a multiplayer mode where two to four players can compete in traditional deathmatch games.

<i>Diddy Kong Racing</i> 1997 video game

Diddy Kong Racing is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. The player can take control of any of the featured characters throughout the game. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane. Timber Island is loosely based on the geographical landscapes of the United States.

<i>Cruisn Exotica</i> 1999 video game

Cruis'n Exotica is a 1999 racing game developed for arcades by Midway Games. The game is a sequel to Cruis'n World and is the third entry in the Cruis'n series.

<span class="mw-page-title-main">Transfer Pak</span> Accessory for the Nintendo 64

The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By using the Transfer Pak, players can unlock additional content in compatible games; the Pokémon Stadium games, with which the Transfer Pak was initially bundled for sale, also feature the ability to emulate specific Game Boy Pokémon titles for play on the N64.

<i>San Francisco Rush 2049</i> 1999 video game

San Francisco Rush 2049 is a racing video game developed and manufactured by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games West. The arcade machine was released in 1999; home versions followed in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA. It is the last game in the Rush series to be set in the city of San Francisco and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube and later for Windows as part of Midway Arcade Treasures Deluxe Edition.

<i>Star Wars Episode I: Racer</i> 1999 video game

Star Wars Episode I: Racer is a 1999 racing video game based on the podracing sequence in the film Star Wars: Episode I – The Phantom Menace. The game features all of the racers and race course on Tatooine from The Phantom Menace. It adds several new courses, on Tatooine and various planets. It has several single player modes, including a tournament mode. The format of multiplayer mode varies by platform. Jake Lloyd and Lewis MacLeod, who portrayed Anakin Skywalker and Sebulba in The Phantom Menace, reprise their film roles in the game.

<i>A Bugs Life</i> (video game) 1998 video game

A Bug's Life is a video game based on the Disney/Pixar 1998 film of the same name. It was released for various systems in 1998 and in 1999. The game's storyline is similar to that of the film, with a few changes. After completing levels the player can unlock clips from the film. The PlayStation version was released on the PlayStation Store for the PlayStation 3 and PlayStation Portable on July 27, 2010.

<i>WCW Mayhem</i> (video game) 1999 video game

WCW Mayhem is a professional wrestling video game published by Electronic Arts (EA), based on the American promotion World Championship Wrestling (WCW). The first WCW game produced by EA, it was released for Nintendo 64 and PlayStation in 1999 and for the Game Boy Color the following year.

<i>Mario Golf</i> (video game) 1999 video game

Mario Golf is a 1999 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Mario, his friends, and his enemies play golf on a variety of Mario-themed courses. Following NES Open Tournament Golf, it is the second game in the Mario Golf series. Camelot also developed a Game Boy Color version, which adds role-playing elements.

<i>Mickeys Racing Adventure</i> 1999 video game

Mickey's Racing Adventure is a racing video game developed by Rare and published by Nintendo for the Game Boy Color in 1999. It was followed by Mickey's Speedway USA in 2001.

<i>Walt Disney World Quest: Magical Racing Tour</i> 2000 video game

Walt Disney World Quest: Magical Racing Tour, sometimes mislabeled as Disney MT Racing or Walt Disney World: Magical Racing Quest, is a 2000 go-kart racing video game based on attractions at the Walt Disney World Resort. Players compete in races on tracks inspired by attractions such as the Haunted Mansion, Pirates of the Caribbean, Space Mountain and Big Thunder Mountain Railroad to acquire missing parts for the park's fireworks machine, which was accidentally destroyed by Chip 'n' Dale while they were gathering acorns. The game was developed by Crystal Dynamics and published by Eidos Interactive. The Game Boy Color version was developed by Silent Software.

<i>South Park Rally</i> 1999 kart-style racing video game

South Park Rally is a 2000 kart-style racing video game based on the American animated sitcom South Park published by Acclaim Entertainment and released for the PlayStation, Microsoft Windows, Nintendo 64, and Dreamcast. Gameplay follows the player in a competitive racing championship set in the fictional town of South Park. Players are given the options for multiplayer, arcade, or championship modes, but only the championship unlocks extra features. Competition begins in South Park's 1st Rally, a circuit race around four checkpoints in the downtown area of South Park. Races get gradually more diverse, with more locations, racers, and elements added as the game progresses.

<i>Magical Tetris Challenge</i> 1998 video game

Magical Tetris Challenge is a puzzle game by Capcom for the Nintendo 64, Game Boy Color, and PlayStation. It is a version of Tetris featuring Disney characters. It is one of the few Nintendo 64 games to be entirely in 2D.

<i>Looney Tunes Racing</i> 2000 video game

Looney Tunes Racing is a kart racing video game released for the PlayStation and Game Boy Color and published by Infogrames. It was released in 2000 in North America and in 2001 in Europe.

<i>Toy Story Racer</i> 2001 video game

Toy Story Racer is a 2001 kart racing game developed by Traveller's Tales and Tiertex Design Studios and published by Activision. It based on the Toy Story franchise, primarily the first film. The game was released in March 2001 for the Game Boy Color and PlayStation systems. The PlayStation version received "generally favorable reviews" according to Metacritic. In 2010, the PlayStation version was re-released on the PlayStation Store as a PS one Classic.

<i>Banjo-Pilot</i> 2005 kart racing video game for the Game Boy Advance

Banjo-Pilot is a 2005 kart racing video game for the Game Boy Advance (GBA) and the fourth instalment in Rare's Banjo-Kazooie series. It plays similarly to the Mario Kart series by Nintendo: the player races one of nine playable characters around tracks, attacking other racers with bullets and collecting power-ups. The game features a number of single-player and multiplayer modes, such as time attack and item hunts. Unlike other kart racing games, characters control airplanes instead of go-karts.

<i>Tarzan</i> (video game) 1999 video game

Tarzan is a 1999 platform game based on the 1999 film of the same name. Versions were released in North America for the Game Boy Color on June 28, 1999, PlayStation and Microsoft Windows on June 30, 1999, and Nintendo 64 in February 15, 2000. In 2012, the PlayStation version was made available on the PlayStation Store for PlayStation Vita.

References

  1. "Mickey's Speedway USA :: GBC Game Review". Kidzworld. Retrieved April 11, 2009.
  2. Rare (2001). Mickey's Speedway USA (GBC) (instruction manual). Nintendo. p. 12.
  3. Rare (2001). Mickey's Speedway USA (N64) (instruction manual). Nintendo. p. 7.
  4. "Huey Spotted on Mickey's Speedway". IGN. March 8, 2001. Archived from the original on February 12, 2013. Retrieved October 5, 2022.
  5. "Mickey's Speedway USA for Game Boy Color". GameRankings . Retrieved December 5, 2014.
  6. "Mickey's Speedway USA for Nintendo 64". GameRankings. Retrieved December 5, 2014.
  7. 1 2 "Mickey's Speedway USA for Nintendo 64 Reviews". Metacritic . Retrieved December 5, 2014.
  8. Frankle, Gavin. "Mickey's Speedway USA (N64) - Review". AllGame. Archived from the original on November 14, 2014. Retrieved December 5, 2014.
  9. "Mickey's Speedway USA (GBC)". Electronic Gaming Monthly . 2001.
  10. EGM staff (February 2001). "Mickey's Speedway USA (N64)". Electronic Gaming Monthly. Archived from the original on February 11, 2001. Retrieved December 5, 2014.
  11. "Mickey's Speedway USA (GBC)". Game Informer . No. 97. May 2001.
  12. Reiner, Andrew (January 2001). "Mickey's Speedway USA (N64)". Game Informer. No. 93. p. 136.
  13. "REVIEW for Mickey's Speedway USA (N64)". GameFan . November 10, 2000.
  14. Uncle Dust (April 25, 2001). "Mickey's Speedway USA Review for Game Boy Color on GamePro.com". GamePro . Archived from the original on November 22, 2004. Retrieved December 5, 2014.
  15. Four-Eyed Dragon (February 8, 2001). "Mickey's Speedway USA Review for N64 on GamePro.com". GamePro. Archived from the original on February 9, 2005. Retrieved December 5, 2014.
  16. Liu, Johnny (November 2000). "Mickey's Speedway USA Review (N64)". Game Revolution. Archived from the original on August 7, 2001. Retrieved December 6, 2014.
  17. Provo, Frank (March 28, 2001). "Mickey's Speedway USA Review (GBC)". GameSpot . Retrieved December 5, 2014.
  18. Satterfield, Shane (November 15, 2000). "Mickey's Speedway USA Review (N64)". GameSpot. Retrieved December 5, 2014.
  19. Shea, Cam (May 2001). "Mickey's Speedway USA". Hyper . No. 91. p. 70. Retrieved June 23, 2021.
  20. Harris, Craig (April 10, 2001). "Mickey's Speedway USA (GBC)". IGN . Retrieved December 5, 2014.
  21. Mirabella III, Fran (November 10, 2000). "Mickey's Speedway USA (N64)". IGN. Retrieved December 5, 2014.
  22. Cave, Lewis (October 4, 2011). "Mickey's Speedway USA (Nintendo 64) Review". Nintendo Life . Retrieved December 6, 2014.
  23. "Mickey's Speedway USA (GBC)". Nintendo Power . Vol. 142. March 2001. p. 125.
  24. "Mickey's Speedway USA (N64)". Nintendo Power. Vol. 138. November 2000. p. 124.
  25. "Mickey's Speedway USA". Official Nintendo Magazine . No. 99. December 2000. pp. 28–32. Retrieved June 23, 2021.
  26. Meinung, Alex (December 2000). "Mickey's Speedway USA". de:Video Games (in German). pp. 84–85. Retrieved June 23, 2021.
  27. Byrd, Matthew (2017-06-22). "Old School Cool: Mickey's Speedway USA". Den of Geek. Archived from the original on 2021-10-27. Retrieved 2020-08-02.