The King of Fighters '97 | |
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Developer(s) |
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Publisher(s) | SNK
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Director(s) | Toyohisa Tanabe |
Producer(s) | Takashi Nishiyama |
Designer(s) | Akiko Yukawa Aska Tahara Chikara Yamasaki |
Programmer(s) | S. Fujinuki Souta Ichino |
Artist(s) | Toshiaki Mori |
Composer(s) | Akihiro Uchida Hideki Asanaka Toshio Shimizu |
Series | The King of Fighters |
Platform(s) | Arcade, Neo Geo AES, Neo Geo CD, PlayStation, Sega Saturn |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Neo Geo MVS |
The King of Fighters '97 [a] , often shortened as KOF '97, is a fighting video game that was produced in 1997 by SNK. It is the fourth game in The King of Fighters (KOF) for its Neo Geo multi-video system (MVS) arcade platform and its AES home console. The game was ported to the Neo Geo CD console and released worldwide; it was also ported to the PlayStation and Sega Saturn consoles and released in Japan. KOF '97 is the last game in the "Orochi Saga" storyline, which begins in The King of Fighters '95 . The new tournament focuses on the servants of the demon Yamata no Orochi, also known as the "Will of Gaia", who plan to revive their master by gathering energy and sacrifices from the fighters in the KOF tournament. SNK created multiple playable characters and enhanced versions of five characters who serve as both hidden and boss characters.
KOF '97 is the first game in the series to be directed by its battle system's designer Toyohisa Tanabe. The original director is credited by Masanori Kuwasashi, who stopped working on the series after The King of Fighters '96 . Creation of the game's characters primarily focused create bosses several bosses, especially Orochi, to properly tell the game's story in an appealing fashion. Among its several ports, SNK developed a version of KOF '97 subtitled Global Match that has online features.
Upon its release, game designers praised KOF '97 for the handling of its narrative, though critics wondered if the controls and balance were better than those of previous installments. The game is the subject of good sales and it has been followed by The King of Fighters '98 , which includes most of the Orochi arc cast, who fight in a non-canonical tournament. In 1999, SNK released The King of Fighters '99 , which has a new story arc and cast. Yumekobo also created a visual novel with role-playing game elements titled The King of Fighters: Kyo , which retells the events of The King of Fighters '97 but primarily focuses on Kyo's life. A spin-off light novel titled The King of Fantasy was written in 2019.
The fighting game uses the same format as the previous KOF installment; these involve the use of three-characters teams but introduces two playing styles, "Advanced" and "Extra", which the player can select before choosing their team.
Advanced mode is based on KOF '96 including the ability dodge moves, counterattack or plan jumps but has a redesigned Power Gauge. [1] The Power Gauge, instead of charging, is now filled whenever the player strikes the opponent or when Special Moves are performed. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. By performing a Super Special Move while in MAX mode, the player can perform a more-powerful Super Special Move. [2]
Extra mode is based on the first two games in the series, KOF '94 and KOF '95 . As in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and, as in Advanced mode, their character's offense and defense increases. The player can only perform Super Special Moves in Max mode or when the life gauge is nearly empty and flashing red. The Super move are more powerful when the player performs a Super move in MAX mode while the life gauge is flashing red. The Emergency Roll maneuver from KOF '96 used in Advanced mode is replaced with the side-step from KOF '94 and KOF '95. [3]
The highly successful and lucrative King of Fighters (KOF) tournament has sparked a worldwide fighting craze. Within a few months of the tournament ending, large corporations had held smaller KOF tournament qualifiers and constructed special KOF stadia around the world to hype the next tournament. News of the next tournament spreads and new fighters arrive to watch the preliminary matches. All of the previous game's characters, except the disbanded Boss Team, return. Kasumi Todoh went to search for her father, and Mature and Vice were killed by Iori Yagami after he was possessed by the previous game's Riot of Blood. Chizuru Kagura, the sub-boss in the previous game, takes Kasumi's place in the Women Fighters Team. Geese Howard's underling Billy Kane, who participated in The King of Fighters '95 , returns to work with the agent Blue Mary and the wanted felon Ryuji Yamazaki (both from Fatal Fury 3: Road to the Final Victory ) to form the "'97 Special Team". Iori returns as a Team Edit character along with Shingo Yabuki, a high-school student who patterns his fighting style on that of his idol and reluctant mentor Kyo Kusanagi. An alternative version of Kyo with his pre-KOF '96 moveset appears as a hidden character. [4]
Iori and Leona appear to fight as mid-boss characters in the Riot of the Blood curse, depending on which characters the player is using. A team of all-new characters, Yashiro Nanakase, Shermie, and Chris, form the "New Faces Team", which is revealed to be the last-three servants from Orochi during the Arcade Mode. The New Faces Team fights as sub-boss characters, having more powerful abilities than their common forms. Once they are defeated, Orochi possesses Chris' body to fight as the final boss character. Depending on team chosen, Orochi takes rest in most fights with the New Faces Team instead offering their lives to their lord to revive him. If the Hero Team wins the final battle, Iori challenges Kyo to a one-on-one fight. The plot is further altered if the player uses the Sacred Treasures Team composed of Kyo, Iori and Chizuru; it is revealed Kyo's girlfriend Yuki is a descendant of the goddess Kushinadahime, who is meant to be offered to revive Orochi. The defeated Orochi tries to use Iori's curse to turn him against his teammates but Iori resits and Kyo finishes the demon. [5] [6]
New characters to the series are marked below in bold:
Hero Team
Fatal Fury Team
Art of Fighting Team Ikari Warriors Team
| Psycho Soldier Team
Korea Justice Team
Women Fighters Team
New Faces Team
| Special Team
Sub-Boss Team Single Entries
|
The series' previous installment, The King of Fighters '96 , was the last game to be directed by Masanori Kuwasashi, who experienced pressure with the annual-release schedule. Kuwasashi was replaced with battle designer Toyohisa Tanabe, who ended the Orochi arc with The King of Fighters '97. Tanabe was charge of balancing characters; his main objective was to end the Orochi story arc by revealing the title villain who would become a boss and face the Sacred Treasures Team, who debuted in the previous game. KOF '97 was intended to improve on the previous game's new, experimental systems. [7] The Orochi arc was planned since the series' beginning; the protagonist Kyo Kusanagi was inspired by Japanese myths most notably the Kusanagi no Tsurugi weaponry obtained by the god Susanoo-no-Mikoto followed by the encounter with the mythical beast. He was also given a move titled "Orochinagi" conceptualized to be used to defeat it. [8] [9] There was an objective to give players a large number of combos with the new characters and moves. Thus, the game uses two fighting systems: Advanced and Extra. [10]
The narrative of KOF '97 focuses on Kyo's design and moves, and his social life because the antagonists almost sacrifice his girlfriend Yuki. Although Yuki only has one line in the game, SNK carefully chose a voice actor the character, who speaks in the Sacred Treasures Team's ending as a cameo when Kyo thinks of Yuki as he defeats the final boss. [11] The gameplay was created to appeal to players of The King of Fighters '95 and The King of Fighters '96, which had their own fighting system. The latter game onwards removed Kyo's original projectile version in exchange of a hand-to-hand combat. This version of the protagonist was added as an alternative playable version because he was popular with gamers. [10] There were two weeks of development for the game to properly balance the characters' moves and avoid unfair techniques when comparing the characters. [12]
Among other subplots, Iori Yagami in his Orochi form was originally meant to be the final boss of the game after the player beats the New Faces Team in their Orochi forms. It was later decided to make Orochi Iori the mid-boss, Orochi would become the final boss, and the New Faces Team would be sub-bosses. [13] Tanabe stated the staff was initially reluctant to add this version of Iori to the series' roster due to worries about fan reactions, but did so to add more impact to the Orochi Saga's climax. He was particularly pleased to see surprised reactions from female fans to this form during KOF '97's location testing. [14] After deciding Iori as the mid-boss character, developers focused on adding Leona Heidern as an alternative mid-boss character if players were already using Iori in the game. As such, several television advertisements, and advertisements in other media, were produced to notify players about a "fork in the game" and to give hints about Orochi Leona. [15] Leona was revealed to be related with the Orochi, and the missing character Heidern acted as Leona's father figure. [16] Key arts of snakes were heavily featured in promotion of the game to symbolize the stronger presence of Orochi. [17]
The New Faces Team was created to offset the remaining top-three characters. The team-member characters were developed as a counterpart to the Hero Team; Chris manipulates fire like Kyo, Shermie uses lightning like Benimaru Nikaido and Yashiro Nanakase is a male giant like Goro Daimon. [18] The plot element of Chris acting as a new body for Orochi was developed in the early stages of production, but the staff considered using other ideas. [19] At the start of production, the plan was for Chris to use the "Flame of Darkness (Black Flame)" but because viewing the black flame on a screen was difficult, its color was changed to purple. [20] Orochi was fist intended as "a buck-naked Chris" fighting with a shining energy ball. His final design was chosen after developers conducted a survey in which only two responders favored the first design. Orochi's character-design codename was "Chief", but several people opposed giving him the name "Orochi". [21]
In regards to characters from other series, Blue Mary from Fatal Fury 3 was favored over her later designs. [22] To have all eight of the servants of Orochi confirmed in this game, Ryuji Yamazaki from Fatal Fury 3 was chosen as the new member because the developers considered him to be a good villain and liked his snake-like appearance—the ancient Orochi was a giant snake. To adapt the character for KOF '97, the game planner provided Yamazaki with new moves. [23] Yamazaki was too different from his Fatal Fury persona after Tanabe got the producer's permission as in KOF he is a rebellious servant of the villains while in his original game he is portrayed as man working for the mafia. [24]
The King of Fighters '97 was first released in Japanese arcades on July 28, 1997. It was ported to the Neo Geo AES and the Neo-Geo CD on September 25, 1997 and October 30, 1997, respectively. A PlayStation version was released on May 28, 1998. The Sega Saturn version was published on March 26, 1998; it requires the same 1MB RAM cartridge used by the previous game. [3] A "Saturn Best Collection" was first distributed on October 1, 1998, with a new cover and a lower price. [25] [26]
An emulated version of the game was released as part of The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii. [27] The Neo Geo AES version was added via emulation to the Wii Virtual Console in Japan on September 6, 2011, in North America on March 8, 2012, and in the PAL region on February 9, 2012. An emulated version was released for the mobile operating systems iOS and Android in 2013; the iOS version supports the iCade accessory. [28]
The arcade version was emulated as part of the ACA Neo Geo series for the PlayStation 4 and Xbox One on November 2, 2017, with releases for Microsoft Windows, Nintendo Switch, and iOS following. [29] Another emulated release of the arcade version titled The King of Fighters '97 Global Match, featuring online multiplayer, was released in 2018 for the PlayStation 4, PlayStation Vita, and Microsoft Windows via Steam. [30]
Publication | Score |
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AllGame | NG: 4/5 [31] |
Nintendo Life | Wii: 8/10 [2] |
Pocket Gamer | AND/iOS: 3/5 [32] |
TouchArcade | iOS: 3.5/5 [33] |
148Apps | iOS: 4/5 [28] |
Consoles News | PS1: 8/10 [34] |
Fun Generation | PS1: 6/10 [35] |
MAN!AC | Saturn/PS1: 85% [36] [37] |
Mega Fun | PS1: 18% [38] |
Sega Saturn Magazine | Saturn: 91% [39] |
Slide to Play | iOS: 3/4 [40] |
Video Games | NGCD: 79% [41] |
Critics praised The King of Fighters '97 for its characters and narrative. AllGame wrote the game's presentation was the best in the series, calling it one of the best 2D fighting games. [31] Hardcore Gaming 101 appreciated the new characters and their playstyle, and commended the seamless integration of the story into the game. The reviewer praised the gameplay changes as "great" but criticized the game was for being unbalanced, and described the controls as more responsive than in any previous entry in the series. The reviewer praised the game's soundtrack but noted players do not hear much of it during the game. [3] Reviewing the Virtual Console release, Nintendo Life compared KOF '97 to KOF '95 , saying the difference is huge; KOF '97 has more characters, improved animation and backgrounds, and more balanced artificial intelligence. [2]
In 2021, Sportskeeda noted KOF '97 as "the most well-loved and well-known" game by the series' fan community. [42] The website 1Up.com said the addition of the new Sacred Treasure Team is a proper conclusion to the Orochi story arc and praised the characters, most notably Kyo's arc, who has to deal with Orochi to save his girlfriend. [43] [44] According to Kotaku Kyo is the most-heroic character in the series, considering his role in the Orochi arc where he faces enemies with the Hero Team and Sacred Treasures. [45] Media also praised the inclusion of Iori's and Leona's Orochi forms for their behavior and the violent methods they display in the story. [46] [47]
Video Games and MAN!AC gave positive reviews for the Neo Geo CD and PlayStation ports, respectively, but criticized the excessively lengthy load times. [41] [36] Video Games deemedKOF '97 slightly worse than KOF '96. [41] Comparing the Neo Geo CD and PlayStation ports, the magazine said the PlayStation version has marginally shorter load times. [48] Consoles News said the PlayStation version's load times were optimized and noted it as the best PlayStation port of an SNK game, but was said it is inferior to the Sega Saturn port. [34] Sega Saturn Magazine said KOF '97 was a return to form for the series after the disappointment of KOF '96. Overall, it was noted as a "great game" and a "fantastic update". [39] Fun Generation did not like the visual presentation and the long load times, and called the music some of the worst on the PlayStation. The reviewer praised the game for its playability and recommended it only for experienced fighting-game fans. [35] Mega Fun complained about the small sprites compared to those in the arcade version, and called the gameplay tired. [38]
148Apps said the "iOS port holds up incredibly well" and the reviewer praised the wealth of control options. [28] Slide to Play said the virtual controls work well but the button layout is too cluttered. [40] Pocket Gamer reviewer called KOF '97 the best of the Orochi-Saga games but said it does not work well with touchscreen controls. [32] TouchArcade reviewed the 2023 version approving the multiplayer options that makes one of the best mobile ports ever.. [33] On a more negative note, Gaming Age gave the game a D+, saying the game is difficult to play and does not provide tutorials to learn how to play characters, and noted an input lag. [49] Kenneth Brunton, writing for Bonus Stage UK , was more positive to the presentation and input lag, making the game more appealing to players if they ignore such issues. [50]
In Japan, Game Machine listed The King of Fighters '97 in its September 1, 1997, issue as being the second-most-successful arcade game of the month. [51] By August 1998, The King of Fighters '97 had shipped 50,000 arcade sets in Japan and 100,000 overseas, the highest number among Neo Geo games. [52] According to Famitsu , the AES version sold over 19,900 copies in its first week on the market. [53]
During its release week, the Sega Saturn port of the game sold 94,327 copies in Japan. As of 2004, the game had sold 156,717 copies in Japan. [54] The PlayStation port sold 160,124 units. [55] [56]
The video-game journals Weekly Famitsu , Gamest and Neo Geo Freak conducted three reader polls to decide which characters would become members of '97 Special Team. Neo Geo Freak's winner was Billy Kane, Famitsu's was Yamazaki, and Gamest's was Blue Mary, who came second to Duck King from the Fatal Fury series. The three journals also created a team; players could view an image of them after beating the Japanese version of the game. Neo Geo Freak's staff chose a team of fire wielders: Billy, Kyo, and Mai Shiranui. Gamest's team consisted of Terry Bogard, Blue Mary and Joe Higashi, while Famitsu's team was composed of Chang Koehan, Choi Bounge and Ryuji Yamazaki. [57]
The King of Fighters '97 was followed by The King of Fighters '98 . The developers wanted to bring back old characters, and Vice and Mature were given new moves. [58] The introduction of the classic Kyo Kusanagi from KOF '97 was noted to be "a hit" with gamers. The developers added new alternative versions of other characters to the sequels, leading to the creation of the Kyo clones Kyo-1 and Kyo-2, from The King of Fighters '99 , and the now-more-experienced Kyo had new moves. [59]
Yumekobo and SNK developed a game titled The King of Fighters: Kyo , which was based on Masato Natsumoto's eponymous manga, was released on August 27, 1998, in Japan for the Sony PlayStation. The game is presented as a visual novel set before The King of Fighters '97, with fights arranged in a similar fashion to turn-based role-playing games. The player-character primarily confronts Kyo. [60]
KOF '97 also inspired a spin-off light novel titled The King of Fantasy: Yagami Iori's Another World ~Remember When You See The Moon!~ (ザ・キング・オブ・ファンタジー 八神庵の異世界無双 ~月を見るたび思い出せ!~, The King of Fantasy: Yagami Iori no Isekai Musō ~Tsukio Miru Tabi Omoidase!~), which was written by Nobuhiko Tenkawa and illustrated by Eisuke Ogura. It was published in 2019 by Kadokawa Shoten. The novel primarily focuses on Iori and Kyo, who are trapped in another world after Orochi's defeat, and the meet alternate versions of the characters from the games. [61]
The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.
Iori Yagami is a character from SNK's The King of Fighters video game series. The character first appeared in The King of Fighters '95 as the leader of the Rivals Team, as the initial enemy and later rival of Kyo Kusanagi. Iori is the heir of the Yagami clan, who use pyrokinetic powers and sealed the Orochi devil along with the Kusanagi and Yata clans. Iori suffers from a curse – "The Riot of the Blood" – under which he becomes faster, stronger and wilder, exhibiting a deadly tendency to indiscriminately attack everyone in close proximity. In this state, Iori is commonly called "Wild Iori" or "Orochi Iori". Aside from the main series, Iori appears in several other media series, including spin-offs, crossover video games and comic adaptations of the series.
Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, head to the Kusanagi clan, is first introduced as a cocky, delinquent high school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities and prevents chaos like Orochi to rise. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name, which center around his daily life.
The King of Fighters '95(KOF '95) is a fighting video game developed and published by SNK for the Neo Geo arcade and home consoles in 1995. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo Geo CD with versions released for the PlayStation, Sega Saturn and Game Boy.
The King of Fighters '98, subtitled Dream Match Never Ends in Japan or The Slugfest elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system MVS, AES, CD. It is the fifth game in The King of Fighters series and was advertised by SNK as a "special edition" of the series, as it features most of the characters who appeared in the previous games from KOF '94 to '97. The game provides no storyline in contrast to the previous games and instead is labelled as a "dream match" like its subtitle where the player selects a team composed of three characters to participate in a King of Fighters tournament until reaching the boss Rugal Bernstein even though the character dies in The King of Fighters '95. Two fighting styles can be selected to fight and several characters have alternate personas to select with their classic moves from previous games.
The King of Fighters '99: Millennium Battle, also called KOF '99, is a 1999 fighting game developed and published by SNK for the Neo Geo MVS arcade and home consoles in 1999. It is the sixth installment in The King of Fighters series following The King of Fighters '98, introducing a new story arc known as the "NESTS Chronicles" which is centered around a young man named K', who is formerly associated with a mysterious organization known only as NESTS. The game introduces several changes to the established KOF format, most notably an assisting character labeled "Striker". The game was ported to the Neo Geo CD and the PlayStation. Dreamcast and Microsoft Windows versions were also released under the title The King of Fighters' 99: Evolution whose stages were remodeled in 3D.
The King of Fighters: Kyo is a Japanese manga written and illustrated by Masato Natsumoto and published by Kodansha in 1997. The manga follows the life of the martial artist Kyo Kusanagi since the climax of The King of Fighters '95 as well as his daily life as he attacked by his rival Iori Yagami who seeks his death. It is inspired by the fighting game series The King of Fighters developed by SNK.
The King of Fighters XI(KOF XI) is a 2005 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.
The King of Fighters '96(KOF '96) is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1996. It is the third game in The King of Fighters series, following The King of Fighters '95. Unlike its predecessors, it features more emphasis on hand-to-hand combat rather than projectile moves. The plot follows a new King of Fighters tournament created by Chizuru Kagura, the heir of the Yata Clan, who wants to find and recruit the protagonist, Kyo Kusanagi, who defeated the previous host Rugal Bernstein. She seeks to recruit him to ask him and his bitter rival, Iori Yagami, to help her in the sealing of the Orochi demon like her predecessors. The final boss of the game is Goenitz, one of the servants of Orochi. Developers made several changes to the cast when compared to The King of Fighters '95, with special focus on a Boss Team composed of famous villains from their other two IPs, Fatal Fury and Art of Fighting.
The King of Fighters 2001(KOF 2001, or KOF '01) is a 2D arcade fighting game produced for the Neo Geo originally released in November 2001. The eighth game in The King of Fighters series, it was the first to be produced following the closure of the original SNK Corporation, developed by the South Korea-based Eolith with assistance from BrezzaSoft, a company formed by former SNK employees. Although the SNK logo is displayed at the game opening, SNK's development staff was not involved in the production of the game itself at all, except for the game sound.
The King of Fighters 2000 is a fighting video game that was produced by SNK for the Neo Geo arcade and home consoles in 2000. It is the seventh installment in The King of Fighters series for the Neo Geo and the final game in the series SNK produced before the original company's bankruptcy. The game was ported to the Dreamcast and the PlayStation 2 in 2002. The game's story, a sequel to The King of Fighters '99 and the second part of the "NESTS Chronicles" story arc, focuses on a new tournament held by the commander of the Ikari Warriors, Heidern, who seeks to capture and interrogate former NESTS agents K' and Maxima into revealing crucial and critical information about the NESTS cartel. The gameplay retains the Striker system of the previous games in the series, but the assisting character can also cooperate with the playable character to generate combos.
The King of Fighters 2002: Challenge to Ultimate Battle(KOF 2002, or KOF '02) is a 2D arcade fighting video game originally released for the Neo Geo in October 2002, published by Playmore, the spiritual successor to the original SNK. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.
The King of Fighters 2003(KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox, and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.
The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2004 2D fighting game produced by SNK Playmore as their first coin-operated arcade game for Sammy's Atomiswave hardware. Home ports of the game were released for PlayStation 2 and Xbox. It is a remake of The King of Fighters 2002 with some changes in the roster and stages. The character artwork was done by Tomokazu Nakano. Compared to usual The King of Fighters games, Neowave received a lukewarm critical reception.
The King of Fighters '94 is a 2D fighting video game produced by SNK in 1994, released on the Neo Geo MVS arcade system, AES and CD home consoles. It was the first game in The King of Fighters series; KOF '94 is a crossover featuring characters from SNK's fighting game properties Fatal Fury and Art of Fighting and also includes revised versions of characters from their older games Ikari Warriors and Psycho Soldier, as well as original characters created specifically for the game. The plot revolves around the eponymous tournament created by a criminal, Rugal Bernstein.
The King of Fighters XIII(KOF XIII) is a 2010 fighting game in The King of Fighters series, developed by SNK Playmore, coming a year after The King of Fighters XII (2009). Released on Japanese arcades, it was ported to Xbox 360 and PlayStation 3 globally in 2011, and an updated version for arcades followed in 2012 subtitled Climax. The game is set after the events of The King of Fighters XI (2005) and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.
Neo Geo Heroes: Ultimate Shooting is a shooting game developed and published by SNK Playmore for the PlayStation Portable in 2010.
The King of Fighters XIV(KOF XIV) is a 2016 Japanese fighting game part of SNK's The King of Fighters (KOF) franchise, with this installment being published by Atlus USA in North America and Deep Silver in Europe. After the 13th installment from 2010 that used 2D raster imagery, this game is rendered entirely in 3D similar to the spin-off Maximum Impact, although gameplay is restricted to a 2D plane. The game was released worldwide for the PlayStation 4 in August 2016 and ported to Windows and Japanese arcade cabinets in June 2017.
The King of Fighters '98: Ultimate Match Online (拳皇'98:終極之戰OL), briefly referred to as KOF'98 UM OL, is an officially authorized SNK mobile game by PlayHit, Playcrab and Finger Fun. It is a free-to-play, tactical RPG fighting mobile game based on the fighting game The King of Fighters '98 Ultimate Match. A mobile RPG based on Ultimate Match, released by Chinese company Ourpalm for the iOS and Android platforms on July 9, 2016.
Iori: Aaaaah!! /Orochi: Kill Kusanagi and Yata! Break the Shingi troica! Fight, my Orochi son! Listen, Yagami! /Iori:Ahhhhhhh!!!/Orochi: Ah?!
Kyo: Finish it Kagura! Can you do it? /Chizuru: As a mirror keeper... I must do it! /Orochi: Fools! A waste of time! If I release my remaining power.../Iori: Waahh!/Chizuru: His power... too strong! Kusanagi! Quickly... /Kyo: Heeaahhh! Woooohh!