The King of Fighters '99: Millennium Battle | |
---|---|
Developer(s) | SNK [lower-alpha 1] |
Publisher(s) | |
Director(s) | Tomoyuki Hosokawa |
Producer(s) | Takashi Nishiyama |
Designer(s) | Akiko Yukawa Chikara Yamasaki Kawai Sama |
Programmer(s) | Souta Ichino |
Artist(s) | Toshiaki Mori |
Composer(s) | Hideki Asanaka Toshio Shimizu Yasuo Yamate |
Series | The King of Fighters |
Platform(s) | Arcade, Neo Geo AES, Neo Geo CD, PlayStation, Dreamcast, Windows |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Neo Geo MVS |
The King of Fighters '99: Millennium Battle, also called KOF '99, is a 1999 fighting game developed and published by SNK for the Neo Geo MVS arcade and home consoles in 1999. It is the sixth installment in The King of Fighters series following The King of Fighters '98, introducing a new story arc known as the "NESTS Chronicles" which is centered around a young man named K', who is formerly associated with a mysterious organization known only as NESTS. The game introduces several changes to the established KOF format, most notably an assisting character labeled "Striker". The game was ported to the Neo Geo CD and the PlayStation. Dreamcast and Microsoft Windows versions were also released under the title The King of Fighters' 99: Evolution [1] whose stages were remodeled in 3D.
SNK had originally planned to remove main characters Kyo Kusanagi and Iori Yagami, who had previously appeared in earlier installments of the series, from The King of Fighters '99, but they ended up as hidden characters instead. The popularity of Kyo's previous incarnations resulted in him being given "clones" that wear his original clothes and perform his moves. SNK had difficulty balancing the age of the characters and teams. The Neo Geo AES and Dreamcast versions are both included in The Kings of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan alongside other ports.
Critical response to The King of Fighters '99 has generally been positive because of its fighting system and its use of Strikers. The Dreamcast port of the game has had a more favorable reception than the PlayStation version thanks to its loading times and graphics. While the game has sold well, overall sales have been less than those of the series' previous game because of poor sales of the console versions. The game was succeeded by The King of Fighters 2000.
Instead of the three-character teams from earlier The King of Fighters (KOF) games, each team now has four members. Before a match, the player chooses three of the characters to use in the fights. The fourth member becomes the "Striker" the player summons during battle to help their character by performing one of their Special Moves against the opponent. A Striker can be summoned only a limited number of times during a single match. This is determined by the number of "Strike Bombs" at the bottom of the screen. [2]
The selectable fighting styles, Advanced and Extra, from The King of Fighters '98 have been removed. Instead, the game has a single playing style modeled after the Advanced mode from the previous game, where the player fills their power gauge by attacking the opponent or performing special moves. This time, there are two powered-up states the player can choose during battle depending on the button combination used. Counter Mode increases the player's offensive strength and allows them unlimited use of their character's Super Special Move. There is also a combo that transitions from a Special Move into a Super Special Move by using a "Super Cancellation Attack" or a "Moving Attack". The other powered-up mode is Armor Mode, which increases the character's defensive strength, allowing them to take more damage from the opponent; however, the player cannot use Super Special Moves in Armor Mode. [2]
Depending on the player's performance, a score is given when the fight is finished. Should a high score be reached, the arcade mode will offer the player an extra fight following the final boss; [3] Kyo Kusanagi or Iori Yagami. [4]
The updated The King of Fighters '99: Evolution version features stages remodeled in 3D and includes two additional stages, as well as new characters who can only be used as Strikers. The new Strikers are Kyo Kusanagi (in a different outfit), Athena Asamiya (in her school outfit), Goro Daimon, Billy Kane, Ryuji Yamazaki, Chizuru Kagura, Syo Kirishima, Alfred, Vanessa, Seth, Fiolina Germi, and Gai Tendo. Also, the game can be connected to the Neo Geo Pocket Color game The King of Fighters: Battle de Paradise . Points won in Battle de Paradise can be transferred to The King of Fighters '99: Evolution to speed up the leveling process for the Extra Strikers. [5] [6]
Two years have passed since the last King of Fighters tournament. Nobody has seen Kyo Kusanagi or Iori Yagami since they defeated the evil being Orochi at the climax of the 1997 tournament. Invitations are sent to many characters inviting them to a new tournament, which this time around is more of a secretive affair and away from the public eye than the ones in both '96 and '97, with each team now having an additional member. However, the tournament's host remains unknown. [7] [8]
The increased number of characters per team, and the story element of the missing Kyo and Iori, lead to a reshuffling of the character roster. K' is introduced as the game's new protagonist with his partner, Maxima, who joins forces with Kyo's former teammates Benimaru Nikaido and Shingo Yabuki to form the new Hero Team. Takuma Sakazaki rejoins the Art of Fighting Team as its fourth member. Mai Shiranui finally becomes an official member of the Fatal Fury Team for the first time in the series. The new Female Fighters Teams is composed of Art of Fighting guests King and Kasumi Todoh, Fatal Fury characters Blue Mary and Li Xiangfei with the latter making her debut in the KOF franchise. The three returning teams also gain a new member: Whip for the Ikari Warriors Team, Bao for the Psycho Soldier Team, and Jhun Hoon for the Korea Justice Team. The game also introduces two clones of Kyo Kusanagi, Kyo-1 and Kyo-2, as Team Edit characters based on previous playable incarnations of the character. The real Kyo also returns with his rival, Iori, but they are only secret playable characters. [7]
The game's antagonist is Krizalid, an agent from the mysterious organization NESTS who uses the data he obtained from his enemies to activate an army of Kyo clones that NESTS themselves had created after the fight against Orochi. [8] He is faced in two states: first he appears with a special coat that analyzes an opponent's data. Once he's defeated, he burns away his coat and increases his strength while having stronger moves. [7] After Krizalid's defeat, his superior kills him via falling debris while other members of NESTS attack K' and Maxima, who are revealed to be former NESTS agents and that the duo succeed in defeating their enemies before making their escape from the collapsing location of their battle against Krizalid. It's also revealed that K' is a test subject designed to replicate Kyo's techniques. [9] [10]
New characters are marked below in bold:
K' Team (Hero Team)
Fatal Fury Team
| Art of Fighting Team
Ikari Warriors Team
| Psycho Soldier Team
Women Fighters Team
| Korea Justice Team
Single Entry
|
The King of Fighters '99 was the last KOF game with producer Takashi Nishiyama due to issues with the company in 2000. [11] Like the earlier games the artwork was done by Shinkiro. [12] Hiroyuki Kono from SNK said that with The King of Fighters '99 the team was trying to provide new content that previous games lacked. The new characters were decided within the recurring teams to properly fit. Kono thought that of the Striker idea as a change to the franchise in general. With the Strikes system where the fourth character assisted the playable character, SNK aimed to give the player new ideas for combos. However, it still brought several challengers. The story was written with the idea of a new storyline different from the Orochi arc used in previous installment and be more accessible to newcomers. As now every team has one additional character, the developer wanted to expand on the lore, establishing new relationships. The story of the new protagonist K' in The King of Fighters '99 set to be the beginning, Kono already planned the narrative to be further explored in at least two installment and exceed the fans' expectations. [13]
The designs in general were retouched to give a cooler emphasis, most notably in K' as his sophisticated style is meant to breath new life into the series. [14] Eiji, one of the game's designers, commented that he thought K' would be more popular than he turned out to be, noting that K' was too plain. [15] As the game was developed at the same time as SNK's Garou: Mark of the Wolves , the protagonist's designer was fearing he was too similar to Rock Howard which made him nervous. [16] There were also similarities with Cool from the fighting game The Fallen Angels as its designers moved to SNK to work in The King of Fighters '99. Kyo and Iori were originally designed by Shinichi Morioka who had left Steel Hearts after The Fallen Angels and upon returning to SNK for The King of Fighters '99, he also created K' and Maxima. [17]
With the introduction of a new lead character, K', SNK had originally planned to remove main characters Kyo Kusanagi and Iori Yagami, who had previously appeared in earlier installments of the series, from The King of Fighters '99. Instead, they ended up as unlockable hidden characters after fans responded negatively to their removal at location tests. [18] Kyo and Iori were supposed to disappear due to business reasons or the requests of enthusiastic fans, but in the end they have continued to appear ever since. Kyo was involved in the story to some extent, but not Iori, in terms of the connections with the new protagonist. The same issue would happen in the third story arc, where Kyo and Iori are major characters opposing The King of Fighters 2003 lead Ash Crimson but more due to narrative intended reasons rather than fan demand. [19]
Kyo was redesigned for this game for the first time in the entire series replacing his school uniform with more casual clothing that were well received by the staff and fans. [14] However, developers still liked his school uniform. As a result, based on the practice of adding earlier versions of various characters to games, the staff created the Kyo clones that featured him with classic movesets: Kyo-1 uses Kyo's movesets from the first two games, while Kyo-2 uses his movesets from KOF '96 and KOF '97. [18] [20] To contrast with the previous series' protagonist, Kyo, K' was designed to be the "dark hero". [21] The staff wanted to create a Robo Army Team. This idea was abandoned, but they later created a tribute to it in The King of Fighters 2000 by introducing Rocky, a character from Robo Army , as a Striker for Maxima. [22] The character Whip was originally meant to appear in KOF '96, but due to Leona Heidern's introduction in that game, the staff decided to wait until KOF '99. [23]
The large number of young characters appearing in the game represented a problem for the developers; as a result, the staff introduced older characters such as Seth and Vanessa to balance the game. [24] [25] Bao was added to reduce the average age of the Psycho Soldiers Team from 42 to 34. [26] The boss character, Krizalid, was designed "with a straight, stylish appearance and earnest strength"; however, the designer in charge mentioned he "overdid it". Due to the large number of unused graphics accumulated on the Neo Geo version, some of Krizalid's graphics were removed. With the release of the Dreamcast port, the staff could add Krizalid's graphics because of the console's capacity. [27] Vanessa was meant to be a playable character, but due to time constraints, she was only a Striker in the Dreamcast port. [25] In writing the characters, Akihiko Ureshino sees the leads K' and Maxima as accidental allies due to their need to defeat NESTS being a coincidence. [28] Meanwhile, while Kyo and Iori are always written as rivals who interact before their matches begin, this time their exchanges were made to give a subtext of happiness as both fighters are happy to see each other manage to survive to the battle against the demon Orochi in the 1997 tournament. [29]
The video game was originally released for the Neo Geo MVS arcade systems on 22 July 1999. A port to the Neo Geo AES and Neo Geo CD consoles followed on 23 September and 2 December during 1999, respectively. [30] [7] Meanwhile, the PlayStation port came in 23 March 2000 in Japan and on 27 April 2001 in North America. [31] In Japan, it was later republished for the PlayStation SNK Best Collection on 29 March 2001 and once again on 25 July 2002. [32]
The North American port was the subject of censorship and blood was omitted. [12] Whip's firearm is edited out of the game's American arcade release, but is uncensored in home release versions. [33] The Neo Geo AES version was added via emulation to the Wii Virtual Console in Japan on 18 December 2012 in North America on 16 May 2013 and in the PAL region on 4 July 2013. The arcade version was emulated and released as part of the ACA Neo Geo series for the Nintendo Switch on 25 May 2017 [34] with releases for Microsoft Windows, PlayStation 4 and Xbox One, iOS and Android following afterwards. [35] [36]
The game was updated for the Sega Dreamcast as The King of Fighters '99: Evolution. It was first published in Japan on March 30, 2000, and reprinted on 25 October 2001 with the "SNK Best" logo. In North America, Agetec published it on 8 May 2001. [37] In this port, players can change the audio to listen to arranged tracks of the soundtrack. [12] A Microsoft Windows version of Evolution was released in Japan on 27 November 2002. [38] The Neo Geo and Dreamcast versions are included in the compilation The Kings of Fighters NESTS Hen released for the PlayStation 2 in Japan. [39] The game was also made available for the PlayStation 4 but only in Japan by Hamster Corporation. [40]
Two CD soundtracks and a drama CD were published. [41] [42] [43] The series' writer, Akihiko Ureshino, wrote a novelization of the game titled Beyond the "K". It was released in November 1999 by ASCII. [44] In the spin-off game The Rhythm of Fighters , Kyo's character theme, "Tears", was used for the game to work as a rhythm game. [45] Data of the game was used to create the Game Boy Advance game The King of Fighters EX which writer Akihiko Ureshino considers a failure. [46]
Publication | Score |
---|---|
GamePro | 3.5/5 [47] |
GameSpot | 6.1/10 (PS) [48] 6.6 (DC) [49] |
IGN | 8.5/10 (DC) [50] |
Next Generation | 2/5 [51] |
Nintendo Life | 7/10 (Switch) [52] |
GameSpew | 8/10 (Switch) [53] |
Bonus Stage | 9/10 (Switch) [54] |
Uvejuegos | 80/100 (DC) [2] |
Gaming Age | B+ (PS) [55] |
Video Games | 80% (Neo Geo) [56] |
In GameSpot 's article "The History of SNK", KOF '99: Evolution was described as one of the best fighting games on the Dreamcast with Garou: Mark of the Wolves . [57] RPGFan listed as one of the best games of 1999, comparable to Capcom's Street Fighter III thanks to the focus of new combo possiblities and regared Kyo Kusanagi's design was one of the best works by SNK. [58] Various video game publications have commented on the game. While the fighting system has been well-received, critics have expressed mixed feelings about the Striker system. [47] [59] [50] [2] [55]
A Gaming Age writer viewed the sequel's changes as a step in the right direction despite finding assisting characters useless. He said that SNK had created proper balances such as making Kyo Kusanagi less overpowered than in previous games. The inclusion of K', the new lead, has been well-received because of his distinct fighting style. [55] IGN 's Anthony Chau commented that although "people are probably tired of 2D fighting games, saying that they all play the same", he found KOF '99: Evolution to be very distinct. He found the new gameplay very entertaining despite knowing that some "KOF purists hate the Striker system". [50] A GameSpot reviewer described the Striker system as "clearly derived from the tag system from Capcom's Marvel fighting games". They complained there were popular characters who only appeared as Strikers, and wished they were fully playable. [59] GamePro criticized the game because the Strikers' new gameplay "simply [does not] fit in the King of Fighters series" and "is more of a novelty than a game mode". [47]
There were mixed responses to the home versions. German magazine Video Games praised the Neo Geo AES version, giving it a score of 80%. [56] There have also been multiple comparisons between the Dreamcast port and the PlayStation port, with the Dreamcast version being regarded as better. [48] [47] [12] The use of 3D backgrounds in all versions has been praised. [48] [55] A GamePro writer felt that the Neo Geo's quality was not handled well by the PlayStation, resulting in issues with the graphics and long loading times. Nevertheless, he found the additional material to be pleasing for series' fans. [47] Andrew Seyoon Park of GameSpot found the PlayStation port very good considering the console's limitations. Despite this, he complained about the animation and the voices, and found the reduced number of characters from KOF '98 disappointing. He felt that the boss Krizalid is very hard to beat. [48] HardcoreGaming noted that while the Dreamcast port of the game was superior based on its graphics and loading times, the PlayStation version was still worth playing. [12] Uvejuegos stated that while the game did not have a major update of its characters, except Kyo Kusanagi's redesign, it still managed to maintain its quality due to its fighting system. The new lead, K', and the final boss, Krizalid, were described as entertaining. [2] Gaming Age felt the graphic update was more noticeable than the Uvejuegos did but was critical of Krizalid as a result of how difficult he is to beat when compared to the famous previous Rugal Bernstein and Orochi. [55] GameSpot agreed, feeling that the boss fight removed the entertainment value from the game due to its difficult challenge. [49] Greg Orlando reviewed the Dreamcast version of the game for Next Generation , rating it two stars out of five, and stated that "This King of Fighters should consider abdicating the throne." [51]
The emulated Nintendo Switch version has garnered a similar response, with reviewers finding it modern and praising its gameplay. Critics said the game's gameplay and graphics were ahead of their time. [54] [53] [52] Nintendo Life praised the varied cast and the new gameplay mechanics but did not find it as appealing as its predecessor. [52] GameSpew felt the port's mechanics, and multiple options prevented the game from being dated. The combat was described as fast enough to appeal to gamers. [53] Bonus Stage found the graphics appealing and praised SNK's focus on giving the game a storyline, despite it being an arcade fighting game. [54] In retrospect, 1UP.com said that while players were bothered by Kyo and Iori's exclusion from teams, and by the Striker system, K's inclusion was one of SNK's best decisions due to his fighting style. [60]
The King of Fighters '99 was very popular after its release. [61] According to Famitsu , both the AES and Neo Geo CD sold over 14,620 and 18,925 copies in their first week on the market respectively. [62] The PlayStation port sold 96,484. [63] The Dreamcast version was released during the PlayStation 2's launch and the Dreamcast's ending, and it did not achieve very good sales according to a GameSpot article. [57] On its release week, the Dreamcast port sold 41,387 units. [64]
The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.
Iori Yagami is a character from SNK's The King of Fighters video game series. The character first appeared in The King of Fighters '95 as the leader of the Rivals Team, as the initial enemy and later rival of Kyo Kusanagi. Iori is the heir of the Yagami clan, who use pyrokinetic powers and sealed the Orochi devil along with the Kusanagi and Yata clans. Iori suffers from a curse – "The Riot of the Blood" – under which he becomes faster, stronger and wilder, exhibiting a deadly tendency to indiscriminately attack everyone in close proximity. In this state, Iori is commonly called "Wild Iori" or "Orochi Iori". Aside from the main series, Iori appears in several other media series, including spin-offs, crossover video games and comic adaptations of the series.
Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name which center around his daily life.
The King of Fighters '95(KOF '95) is a fighting video game developed and published by SNK for the Neo Geo arcade and home consoles in 1995. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo Geo CD with versions released for the PlayStation, Sega Saturn and Game Boy.
The King of Fighters '97(KOF '97) is a fighting game produced by SNK for the Neo Geo arcade and home console in 1997. It is the fourth game in The King of Fighters series. It was ported to the Neo Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. It is last game in the "Orochi Saga" storyline, that began in The King of Fighters '95.
The King of Fighters '98, subtitled Dream Match Never Ends in Japan or The Slugfest elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system. It is the fifth game in The King of Fighters series and was advertised by SNK as a "special edition" of the series, as it featured most of the characters who appeared in the previous games ; it has therefore also been labeled as a "greatest hits" game.
Masahiro Nonaka is a Japanese voice actor affiliated with Vozator Voice Production. Nonaka has been excessively famous for his role as Kyo Kusanagi, as well as the two Kyo clones, Kyo-1 and Kyo-2, in The King of Fighters fighting game series. Nonaka is also did the voice of another SNK character, Basara in the Samurai Shodown series.
The King of Fighters XI(KOF XI) is a 2005 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.
Garou: Mark of the Wolves is a 1999 fighting game produced by SNK, originally for the Neo Geo Arcade system and then as Fatal Fury: Mark of the Wolves for the Dreamcast. It is the sixth main installment of the Fatal Fury series. Though released a year after Real Bout Fatal Fury 2: The Newcomers, the game is canonically a sequel to the 1995 installment Real Bout Fatal Fury, taking place a decade after the events of that game. Ten years after combatant Terry Bogard kills crimelord Geese Howard in the King of Fighters competition, he and his adoptive son, Rock Howard, enter into a Southtown tournament known as Maximum Mayhem to learn about the Howard legacy. The game features 14 characters, all new, with Terry's exception. As a fighting game, the game employs a mechanic known as the T.O.P system, which strategizes the use of Desperation Moves. The game also uses a Just Defend system in the form of blocks.
King of Fighters R-2 is a fighting game released by SNK in 1999 for the Neo-Geo Pocket Color handheld system, part of The King of Fighters series. It is the sequel to King of Fighters R-1 for the Neo-Geo Pocket, the previous generation of the handheld. A port for Nintendo Switch was released on August 7, 2020, which was included as part of Neo Geo Pocket Color Selection Vol. 1 in 2021.
The King of Fighters '96(KOF '96) is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1996. It is the third game in The King of Fighters series, following The King of Fighters '95. Like its predecessor, the game was ported to the Neo-Geo CD, as well as the PlayStation and Sega Saturn. Unlike the previous game, the PlayStation and Saturn versions were released only in Japan, with a language setting allowing the player to set the game to English. The game would later be ported to other consoles such as part of the Orochi Collection as the story follows a story arc that was set itih The King of Fighters '95 and ends with The King of Fighters '97.
The King of Fighters 2001(KOF 2001, or KOF '01) is a 2D arcade fighting game produced for the Neo Geo originally released in November 2001. The eighth game in The King of Fighters series, it was the first to be produced following the closure of the original SNK Corporation, developed by the South Korea-based Eolith with assistance from BrezzaSoft, a company formed by former SNK employees. Although the SNK logo is displayed at the game opening, SNK's development staff was not involved in the production of the game itself at all, except for the game sound.
The King of Fighters 2000 is a fighting video game that was produced by SNK for the Neo Geo arcade and home consoles in 2000. It is the seventh installment in The King of Fighters series for the Neo Geo and the final game in the series SNK produced before the original company's bankruptcy. The game was ported to the Dreamcast and the PlayStation 2 in 2002. The game's story, a sequel to The King of Fighters '99 and the second part of the "NESTS Chronicles" story arc, focuses on a new tournament held by the commander of the Ikari Warriors, Heidern, who seeks to capture and interrogate former NESTS agents K' and Maxima into revealing crucial and critical information about the NESTS cartel. The gameplay retains the Striker system of the previous games in the series, but the assisting character can also cooperate with the playable character to generate combos.
The King of Fighters 2002: Challenge to Ultimate Battle(KOF 2002, or KOF '02) is a 2D arcade fighting video game originally released for the Neo Geo in October 2002, published by Playmore, the spiritual successor to the original SNK. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.
The King of Fighters 2003(KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox, and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.
The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2004 2D fighting game produced by SNK Playmore as their first coin-operated arcade game for Sammy's Atomiswave hardware. Home ports of the game were released for PlayStation 2 and Xbox. It is a remake of The King of Fighters 2002 with some changes in the roster and stages. The character artwork was done by Tomokazu Nakano. Compared to usual The King of Fighters games, Neowave received a lukewarm critical reception.
The following is a list of video game characters featured in the Fatal Fury fighting game series developed by SNK.
The King of Fighters XIII(KOF XIII) is a 2010 fighting game in The King of Fighters series, developed by SNK Playmore, coming a year after The King of Fighters XII (2009). Released on Japanese arcades, it was ported to Xbox 360 and PlayStation 3 globally in 2011, and an updated version for arcades followed in 2012 subtitled Climax. The game is set after the events of The King of Fighters XI (2005) and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.
K Dash is a character from The King of Fighters fighting game series developed by SNK. He debuted as the leader of the Hero Team in The King of Fighters '99, released in 1999. He often stars as the reluctant hero. K′ is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of Kyo Kusanagi to replicate his pyrokinetic abilities. While rebelling against organization, K' forms multiple bonds with other NESTS agents. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series.
Shingo: Kusanagi! You're okay! How did you manage it?/K': Huh?!/Kyo: Who is this guy? /???: Meet you clone, Kusanagi. Unfortunately, he wasn't told. That's man-made life, huh K'? What now? The choice is yours./K': Shut up! I'll do as I please./???: Very well, we'll meet again. If you manage to survive... you too, Kyo Kusanagi./Kyo: I'll ruin you!/???: Yeah, right. Do as you like. That is, die trying...
Krizalid: I used KOF, you fools! A ploy, to lure you in /.../ Krizalid: Activate our clones. In one unified attack! / Benimaru: Why, it's? / Shingo: Kyo Kusanagi!!! / Krizalid: Actually, he's a clone. Taken after the Orochi Battle. The real one eluded us.
???: Meet you clone, Kusanagi. Unfortunately, he wasn't told. That's man-made life, huh K'? What now? The choice is yours./K': Shut up! I'll do as I please./???: Very well, we'll meet again. If you manage to survive... you too, Kyo Kusanagi./Kyo: I'll ruin you!/???: Yeah, right. Do as you like. That is, die trying...
???: Krizalid's death confirmed. Kusanagi, escaped. Do we pursue? / ???: Unnecessary. K' has his data. Find K'. Then begin Phase 2.
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