The Sundering

Last updated
The Sundering
The Sundering Logo.jpg
Event logo

  • The Companions
  • The Godborn
  • The Adversary
  • The Reaver
  • The Sentinel
  • The Herald

Author R. A. Salvatore, Paul S. Kemp, Erin Evans, Richard Lee Byers, Troy Denning, Ed Greenwood
CountryUnited States
LanguageEnglish
Genre Epic fantasy
Publisher Wizards of the Coast
Published2013 - 2014
Media typePrint
No. of books6

The Sundering refers to two events that occurred in the fictional timeline of the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. It is also the title of both a series of novels published by Wizards of the Coast and a multimedia project Wizards of the Coast used to transition Dungeons & Dragons from 4th Edition to 5th Edition. This project explored the Second Sundering story and included the aforementioned book series, the free-to-play mobile game Arena of War developed by DeNA and an adventure series for the 4th Edition D&D Encounters program.

Contents

Plot summary

The First Sundering occurred in ancient times (around -17,600 DR) [1] before humans came into Toril, at a time when elven high mages united to create the Evermeet lands. As a consequence of their powerful magic, the supercontinent of Merrouroboros was torn apart, creating what is now known as the Trackless Sea and the continents of Faerûn, Maztica and Katashaka, among other physical changes. [2] [3]

The Second Sundering was equally cataclysmic, but occurred in recent times. Beginning in 1484 DR, about one hundred years after the onset of the Spellplague, natural disasters and calamities flashed across the planet Toril. Earthquakes, vast floodings, wars, droughts and volcanic eruptions tore the world apart, and by 1489 DR this Second Sundering had changed the world dramatically, both physically and culturally. The Spellplague had caused huge changes to the planet, but The Second Sundering reversed most of them. [3]

The Companions

At the end of The Last Threshold , Drizzt Do'Urden is left mortally wounded and The Companions continues that story. The Companions of the Hall are reincarnated by the power of Mielikki in order to save Drizzt. However, Catti-brie, Regis, Bruenor Battlehammer, and Wulfgar must first live through 21 years of their new lives before they can attempt to save Drizzt. The book follows these characters through their new lives, their rediscovery of each other and their eventual coming together to save Drizzt in 1484 DR. While the Sundering story continues in The Godborn, the next series that follows these characters is the Companions Codex .

The Godborn

The Godborn acts as a sequel to The Twilight War trilogy by Paul S. Kemp. The books follows Vasen, son of Erevis Cale, who was born 70 years in the future after his mother was sent forward in time by Mask, the god of shadows and thieves. Erevis was a Chosen of Mask who had previously carried part of the god's divine essence. However, Vasen is raised under the faith of Amaunator, god of sun and law, and serves as a paladin. In 1484 DR, Vasen is discovered by companions of his father's and pulled into their conflict with Mephistopheles, an archdevil of the Nine Hells. Vasen and his companions rescue Erevis from Cania, the eighth layer of the Nine Hells, where Mephistopheles had imprisoned him. Vasen and Erevis then work together to stop Shar, goddess of darkness, from destroying the world by preventing the Cycle of Night. They succeed when Vasen uses the power of Amaunator to strip several characters (Rivalen, Riven and Mephistopheles) of Mask's divine essence with the expectation that Erevis would take on this power of godhood. Afterwards, Riven convinces Erevis that it would be better for him to take on the power instead so Riven is then reborn as Mask.

The Adversary

The Adversary by Erin M. Evans is both the third novel of the Sundering series and the third novel of the Brimstone Angels series. In 1479 DR, as a result of a deal the tiefling warlock Farideh made with the cambion Sairché, Farideh and her twin sister Havilar were placed into a magical stasis on Malbolge (the sixth layer of the Nine Hells) for seven and a half years. In 1486 DR, Farideh and Havilar are sent back to Toril — to uphold the deal she made, Farideh infiltrates a Netheril internment camp on the Lost Peaks. Once inside the camp, Farideh is forced to use her unique powers to identify which people, who are trapped in the village that surrounds the camp, are Chosen of the gods. The Netherese plan is to gather the divine sparks of the Chosen and transfer them to Shar, however, Asmodeus wants to interfere and capture the sparks for himself. Meanwhile, Havilar ends up allied with a group of Harpers and works with them to liberate the camp. As Farideh and her new companion Dahl (also of the Harpers) try to escape, Havilar arrives with her companions to help liberate the prisoners before the camp is destroyed by Thayan forces. Throughout the Sundering, Farideh and Havilar develop powers as Chosen of Asmodeus — this is what allows Farideh to identity the Chosen of other gods. What they did not realize is that these powers were actually meant for their ancestor Bryseis Kakistos, as payment for Kakistos's assistance in Asmodeus's ascension to godhood. While the Sundering story continues in The Reaver, the next book that follows these characters is Fire in the Blood.

Publication history

The First Sundering was mentioned in "Lost Empires of Faerün" (2005) and "The Grand History of the Realms" (2007), and again in "Forgotten Realms Campaign Guide" (2008). The first two books are supplements written for D&D 3.5e and the later book is the official Forgotten Realms Campaign Guide for D&D 4e.

The Second Sundering was first announced at Gen Con 2012 in anticipation of the upcoming version of the game, known at the time as D&D Next. [4] Wizards of the Coast described it as a "cataclysm", [4] and campaign setting creator Ed Greenwood further elaborated on the event as "war, gods, and plain folks trying to get by". [5] At Gen Con 2013, Wizards of the Coast announced additional details of the Sundering event: six Forgotten Realms novels, an official adventure series for the 4th Edition D&D Encounters program with a tracking app called "The Sundering Adventurer's Chronicle", the free-to-play mobile game Arena of War developed by DeNA, a comic book series titled Thieves of Calimport, and a line of miniatures depicting characters from the event. [6] [7] [8] The first novel, The Companions (2013) by R.A. Salvatore, was released the week before Gen Con 2013. Subsequent novels about the Second Sundering (just referred to as the Sundering) were published between 2013 and 2014, and became known as the Sundering series. [4] [6] [9] The novels and adventures were released in a staggered, overlapping fashion and the adventures included the rules for the public D&D Next playtest. [5] [10] However, the announced comic book series was never released. [11]

During Gen Con 2013, the public 5th Edition playtest was in full swing and saw the release of three Sundering themed adventures. Ghosts of Dragonspear Castle (2013) was the big public release adventure since it included the 5th Edition playtest rules followed by the Murder in Baldur’s Gate (2013), the adventure for the 15th season of the 4th Edition D&D Encounters program, which became available for purchase shortly after the convention. While the third tie-in adventure, Confrontation at Candlekeep (2013), acted as a prequel to the sixth novel The Herald (2014), it did not become well known because it was originally only released to Dungeon Masters participating in the RPGA convention playthrough. [12] Wizards of the Coast "reserved much of Hall D at the Indiana Convention Center so that the RPGA could run Confrontation at Candlekeep. [...] The two-hour adventure was scheduled for 28 separate sessions, the first running from 8am to 10am on Thursday, August 15th and the last running from 2pm to 4pm on Sunday, August 18th. Each session could seat up to 176 players, which meant that Wizards had the capability to run almost 5,000 players through the D&D 5e adventure — enough to generate a great seed of interest when those players brought word of the new edition home to their own gaming groups". [12] Confrontation at Candlekeep was then available at Pax Prime 2013 in a similar format and at a limited number of game stores as an event after the two conventions. The adventure only became available to the general public in October 2015. [12]

The first adventure labeled as part of the Sundering adventure series, Murder in Baldur’s Gate, was also the first big change to the 4th Edition D&D Encounters program. Previously, Encounters seasons had distributed a limited amount of books for free. This new season allowed anyone to purchase the product which included 12 weeks of planned content. [10] "The adventure itself was system-neutral, but Wizards included stats for D&D 3.5e, 4e, and 5e in the 'Monster Statistics' book. [...] This move toward 5e saw one other big change in the Encounters program: it was the first Encounters program that was largely gridless, moving away from the extensive tactical maps that had defined the earlier seasons of Encounters play". [10]

The second Sundering adventure, Legacy of the Crystal Shard, is set in 1485 DR and ran concurrently with The Adversary (2013), the third novel of the Sundering. [13] While Murder in Baldur’s Gate continued the style of weekly content in the Encounter program, Legacy of the Crystal Shard "totally broke away from Encounters' traditional style of play. There are no encounters; instead GMs are told to break up the adventure as they see fit over the ten weeks of play. The style of adventure is also quite different. [...] Part of this is done through its inclusion of three different power brokers who are advancing evil agendas. Depending on which villains the players oppose, they might have to fight, politic, or roleplay". [13] The third and fourth Sundering adventures, Dreams of the Red Wizards: Scourge of the Sword Coast and Dead in Thay, continued "the revamping of the D&D Encounters program". Both of these adventures were exclusively released in PDF form rather than as a physical product. [14] While these adventures referenced the events of Ghosts of Dragonspear Castle as setup for their adventure story, the connection to specific events of the Sundering storyline were not explicit. [15] [16]

Dead in Thay also included two specific changes for the D&D Encounter program. First, it reintroduced the weekly encounter style that was removed in Legacy of the Crystal Shard by adding "specific encounters for the first and last week and confined plays to individual zones of a dungeon during each other week of play". [16] Second, Dead in Thay added the Event Coordinator role which had previously been limited to convention adventures such as Vault of the Dracolich (2013). [16] "The Event Coordinator managed the interactions of multiple groups of players, all playing the same adventure. In Dead in Thay they might directly interact during the first and last weeks of play, but as they adventured through the dungeon, they could also change its state for subsequent parties. [...] It allowed multiple groups in a game store to all interact in a meaningful way, really taking advantage of the environment that the Encounters programs was played in". Dead in Thay was designed for 6th to 8th level characters and was one of the few high level D&D Encounters adventures. [16] An updated version of the adventure was published in the 5th Edition adventure anthology Tales from the Yawning Portal (2017). [17]

The result of The Second Sundering, in game terms, was the transition from 4th Edition rules to 5th Edition rules of Dungeons & Dragons, published in 2014. [9] Liz Schuh, Head of Publishing and Licensing for Dungeons & Dragons, said: [18]

The Sundering is the last of a series of ground-shaking events. It really affects the whole world of the Forgotten Realms in a major way. You may remember when the Spell Plagues began, the two worlds of the Forgotten Realms, Abeir and Toril, crashed together. That created both geographic changes (the map of the Forgotten Realms and Faerun actually changed due to that collision), and also changed the way magic works. It changed the pantheon of the gods. The Sundering is all about those two worlds separating—coming apart—and the process of that separation is really the story that we’re telling over the next year. At the end of this story arc, Abeir and Toril will be separate again, and many of the things that happened when they crashed together will go back to the way they were before. So magic will be much like it was before the Spell Plague. Markings that marked spell-plagued people and animals will fade and go away. It’s really about moving the Forgotten Realms forward, but also about bringing it around to the most beloved and most fondly remembered Forgotten Realms.

The 5th Edition campaign guide Sword Coast Adventurer's Guide (2015) describes the events of the First Sundering, the Spellplague, and the Second Sundering (the 2013 Sundering event) and the consequences of these events in game terms and lore. [3] The term "Sundering" is now used indiscriminately to refer to either the original First Sundering or Second Sundering, when used in official game materials.

Reception

Curtis D. Carbonell, in the book Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic, highlighted that the Sundering event used the transition to 5th edition to undo changes 4th edition brought to the Forgotten Realms. He wrote: "A new sundering was needed to return FR to its pre-Spellplague state. Such complexities are often beyond the interest of many players, but those who choose to unravel them face a historiography and an archive-building challenge of great magnitude. The latest articulation of FR, though, provides a workable solution because it has adjusted itself through the editions, enough so that even 4e can be situated into the multiverse". [19] :107

Novels

Jules-Pierre Malartre, for Den of Geek , wrote "I don’t think I’ve enjoyed reading a collaborative writers series as much since Thieves World , decades ago". [20]

The Companions, the first book in The Sundering series, by R.A. Salvatore was nominated for the 2013 Goodreads Choice Awards Best Fantasy. [21] The book was on the USA Today Best-Selling Books list for 1 week, with #68 as its best week. [22] Kelly Jensen, for SF Crowsnest , wrote that the book "is utterly absorbing, surprising and wonderful. I have never read anything like it and I’ve been reading R.A. Salvatore’s books for years. There are stories within the story, threads of past and future. The book can be taken as both a beginning and an ending. It’s an ode to Drizzt and the bond of friendship, honour and loyalty. [...] ‘The Companions’ is everything a fan of Salvatore and the Legend of Drizzt could hope for and more". [23]

The Adversary, the third book in The Sundering series, was included in the December 2013 Bookseller's Picks for Tor by Barnes & Noble buyer Jim Killen. [24] The Kobold Press review highlighted Evans’ ability to convey interpersonal relationships. Since the book is the third book of the Brimstone Angels series, the review states "Evans does a good job of filling the reader in as the story progresses, but without that prior knowledge, the reader will be lost and possibly feel a bit overwhelmed. To top that off, the book jumps around quite a bit between the past and present, inside the keep and internment camp, and even within the Nine Hells. In Evans’ defense, she handles this well and includes dates and locations at the beginnings of each chapter—to really follow the action, I recommend paying attention to these. [...] This book is a must for Evans fans as well as fans of the Realms, but the cost of admission is reading the Brimstone Angels series if you really want to get the most out of this book". [25] In contrast, Kelly Jensen, for SF Crowsnest, wrote "Evans does a fantastic job of catching up the casual reader. Being familiar with her characters would make ‘The Adversary’ more compelling…maybe. Having being[ sic ] introduced at the beginning of this book, I found the journey of all the characters very satisfying. [...] What impresses me the most is the author’s confidence in shifting events on Toril, messing with the grand order, while advancing her own story arc". [26]

Adventures

Alex Lucard, for Diehard GameFAN, wrote negatively on Ghosts of Dragonspear Castle release as a convention exclusive. He commented that the adventure "is pretty well done. It’s not great, and as the first physical beta test of D&D Next I’m pretty happy with it and would happily recommend it to everyone at the MSRP on the cover. [...] Wizards could have made so much more money by making this publicly available while also making D&D fans everywhere happy by letting them have unfettered access to this release and keeping the secondary market gougers from making a mint off the people who really love and care about the game but couldn’t go to a four day convention for whatever reason. At least the contents of Ghosts of Dragonspear Castle will keep you and your gaming troupe busy for months as you play through the adventures, read through the weighty tome and get a real sense of where Wizards of the Coast is heading with D&D Next". [27]

Lucard, for Diehard GameFAN, highlighted the physical pieces of the first official adventure, Murder in Baldur’s Gate, including a "a sixty-four page Campaign Guide which gives an incredibly in-depth look at Baldur’s Gate, the people who live there and nearby locations" and "a sturdy and glossy four piece DM screen". Lucard wrote "definitely consider Murder in Baldur’s Gate a must buy for any D&D fan, regardless of edition wars". [28] Shannon Appelcline, author of Designers & Dragons, highlighted that it was the first time Baldur's Gate was "the main setting of a tabletop adventure". Appelcline commented that by selling the adventure instead of releasing a limited number of books for free "it gave D&D some much needed attention on gaming store shelves during a year where Wizards' schedule was otherwise filled with reprints of classic rule books and adventures. Second, it allowed Wizards to produce a much more comprehensive supplement". [10]

Lucard's review, for Diehard GameFAN, of the second adventure, Legacy of the Crystal Shard, highlighted again the physical pieces included in the adventure such as the DM screen, the 31 page adventure and the 63 page campaign guide to Icewind Dale and called it "an amazing collection". Lucard wrote "like the first Sundering adventure, the best part of Legacy of the Crystal Shard is by far the campaign guide. These campaign guides have been some of the best offering from Wizards in the past two editions and they are by far the most comprehensive pieces in the history of Dungeons & Dragons for the locations they cover. [...] I know the package says adventure on the cover and in the description, but it’s actually a full campaign, similar to how Murder in Baldur’s Gate was actually comprised of ten adventures. It will take you roughly a dozen sessions to play out Legacy of the Crystal Shard to its end". [29]

On the third adventure, Scourge of the Sword Cost, Lucard wrote: "while it’s not as good as Ghosts of Dragonspear Castle, Murder in Baldur’s Gate or Legacy of the Crystal Shard, the campaign is better than any of the D&D Encounters pieces I’ve gone through in the past few years and it’s definitely a better experience than most published fourth edition adventures". Lucard commented that, unlike the first two adventures, Scourge of the Sword Cost was a pdf only product and was not system neutral. Lucard highlighted that the adventure "comes with a whopping 220 pages of various PDFs provided all the rules you will need to play D&D Next". [30]

On the fourth adventure, Dead In Thay, Lucard wrote: "Unfortunately for the adventure side of the Sundering event, each adventure has been a step down (or more) from the previous one. [...] Unfortunately, Dead in Thay not only continues this downward spiral. But the end result is a chaotic mess that is little more than a pure hack and slash experience [...] and because the adventure is designed for multiple parties and DMs, Dead In Thay becomes a very hard piece to even be able to play in the first place much less pull it off in a way that it will be enjoyable to all who participate". [31]

The Second Sundering is composed of the following:

TitleCreator(s)TypeDateISBN
The Companions R. A. Salvatore NovelAugust 6, 2013978-0786963713
The Godborn Paul S. Kemp NovelOctober 1, 2013978-0786963737
The Adversary Erin Evans NovelDecember 3, 2013978-0786963751
The Reaver Richard Lee Byers NovelFebruary 4, 2014978-0786965427
The Sentinel Troy Denning NovelApril 1, 2014978-0786964598
The Herald Ed Greenwood NovelJune 3, 2014978-0786964604
Arena of War DeNA Free-to-play mobile game August 2013N/A
Ghosts of Dragonspear CastleGreg Bilsland, Bruce R. Cordell, Jeremy Crawford AdventureAugust 15, 2013978-0786965311
Confrontation at CandlekeepTeos Abadia, Greg Bilsland, Shawn MerwinAdventureAugust 15, 2013N/A
Sundering Adventure I: Murder in Baldur's GateGreg Bilsland, Matthew Sernett, Steve Winter AdventureAugust 15, 2013978-0786964635
Sundering Adventure II: Legacy of the Crystal ShardR.A. Salvatore with Jeffrey Ludwig, James Wyatt, and Matthew SernettAdventureNovember 2013978-0786964642
Sundering Adventure III: Dreams of the Red Wizards: Scourge of the Sword CoastTito Leati, Matt Sernett, and Chris SimsAdventureFebruary 2014N/A
Sundering Adventure IV: Dreams of the Red Wizards: Dead in ThayScott Fitzgerald GrayAdventureApril 2014N/A

Related Research Articles

Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.

<span class="mw-page-title-main">Drow</span> Dungeons & Dragons fictional creature

The drow or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the Dungeons & Dragons fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth. However, later editions of Dungeons & Dragons have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth.

<i>Baldurs Gate</i> Franchise of fantasy role-playing video games

Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.

<span class="mw-page-title-main">Ed Greenwood</span> Canadian fantasy writer and game designer

Ed Greenwood is a Canadian fantasy writer and the original creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books.

<span class="mw-page-title-main">Drizzt Do'Urden</span> Fictional character from Dungeons & Dragons

Drizzt Do'Urden is a fictional character appearing in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early version of the first book, The Crystal Shard. Drizzt has since become a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long series of books, starting chronologically with The Dark Elf Trilogy. As an atypical drow, Drizzt has forsaken both the evil ways of his people and their home in the Underdark, in the drow city of Menzoberranzan.

<span class="mw-page-title-main">Menzoberranzan</span> Fictional setting in Dungeons & Dragons

Menzoberranzan, the "City of Spiders", is a fictional city-state in the world of the Forgotten Realms, a Dungeons & Dragons campaign setting. The city is located in the Upper Northdark, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills. It is famed as the birthplace of Drizzt Do'Urden, the protagonist of several series of best-selling novels by noted fantasy author R. A. Salvatore. Menzoberranzan has been developed into a video game and a tabletop RPG setting.

<span class="mw-page-title-main">Catti-brie</span> Fictional character from Dungeons & Dragons

Catti-brie is a fictional character in the Forgotten Realms setting, based on the Dungeons & Dragons role-playing game. The creation of American author R.A. Salvatore, she is primarily known as the love interest of the drow ranger Drizzt Do'Urden and has appeared in multiple media alongside Drizzt.

<span class="mw-page-title-main">D&D Adventurers League</span> Tabletop role-playing game association

D&D Adventurers League, or simply Adventurers League for short, is the organized play association for the Dungeons & Dragons (D&D) roleplaying game which is officially administered by D&D's publisher, Wizards of the Coast. Prior to 2014, it was known as the Role Playing Game Association Network. The organization was originally established by D&D's previous publisher, TSR, Inc., in 1980.

Neverwinter is a fictional city-state in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Neverwinter was founded by Lord Halueth Never. It sits on the northwestern coast of the subcontinent of Faerûn.

The Dungeons & Dragons (D&D) fantasy role-playing game has been adapted into many related products, including magazines, films and video games.

Szass Tam is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.

<i>Dungeons & Dragons</i> (IDW Publishing) Comic book series by IDW Publishing

Dungeons & Dragons is a series of comic books published by IDW Publishing, under the license from Hasbro and Wizards of the Coast, based on the Dungeons & Dragons (D&D) fantasy role-playing game. Since 2010, IDW Publishing has released two Dungeons & Dragons ongoing series, twelve Dungeons & Dragons limited series, three crossover series and an annual.

The Legend of Drizzt is a 2011 board game published by Wizards of the Coast. In The Legend of Drizzt, the players take on the role of Drizzt Do'Urden and his adventuring companions to battle foes, and win treasure and glory, based on the adventures of Drizzt as told in The New York Times best-selling novels by R.A. Salvatore. The game features multiple scenarios and challenging quests.

<i>Neverwinter Campaign Setting</i>

Neverwinter Campaign Setting is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<i>Into the Unknown: The Dungeon Survival Handbook</i>

Into the Unknown: The Dungeon Survival Handbook is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Menzoberranzan: City of Intrigue</i> Dungeons & Dragons supplement

Menzoberranzan: City of Intrigue is a system-neutral supplement to the Dungeons & Dragons role-playing game published towards the end of 4th edition.

<i>Dungeons & Dragons: Dark Alliance</i> 2021 video game

Dungeons & Dragons: Dark Alliance is a third-person action role-playing game published by Wizards of the Coast and developed by its subsidiary Tuque Games. Based on the Dungeons & Dragons tabletop role-playing system, the title of the game alludes to Baldur's Gate: Dark Alliance and Baldur's Gate: Dark Alliance II, although its story and gameplay are not related to those earlier titles. The game was released in June 2021 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

<i>Sword Coast Adventurers Guide</i> Tabletop role-playing game supplement

Sword Coast Adventurer's Guide is a supplement to the 5th edition of the Dungeons & Dragons role-playing game.

Dungeons & Dragons: Adventures in the Forgotten Realms is an expansion set for Magic: The Gathering (Magic) released in July 2021. The world of the Forgotten Realms was created by game designer Ed Greenwood around 1967 as a paracosm for his childhood stories and premiered as a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game in the Forgotten Realms Campaign Setting (1987). This expansion set is the third collaboration between Magic and D&D; both teams are part of Wizards of the Coast.

References

  1. Baker; et al. (2005). Lost Empires of Faerûn. WotC. p. 51.
  2. Greenwood; et al. (2008). Forgotten Realms Campaign Guide. WotC.
  3. 1 2 3 Sword Coast Adventurer's Guide. Wizards of the Coast, Inc. Renton, WA. 2015. pp. 16–18. ISBN   978-0-7869-6580-9. OCLC   915488960.{{cite book}}: CS1 maint: location missing publisher (link) CS1 maint: others (link)
  4. 1 2 3 Ewalt, David M. (August 20, 2012). "What's Next With Dungeons And Dragons?". Forbes . Retrieved August 26, 2012.
  5. 1 2 "Gen Con Coverage: Updates". Wizards of the Coast. August 20, 2012. Archived from the original on August 19, 2012. Retrieved August 26, 2012.
  6. 1 2 Ohannessian, Kevin (August 7, 2013). "Wizards Focuses On Forgotten Realms With 'The Sundering' Event". MTV News. Archived from the original on 2020-06-30. Retrieved 2020-07-02.
  7. Grubb, Jeff (2013-05-23). "DeNA developing Dungeons & Dragons: Arena of War for mobile based on 'D&D Next'". VentureBeat. Archived from the original on 2014-08-16. Retrieved 2020-07-02.
  8. Campbell, Colin (2013-08-06). "Mobile game launches D&D Forgotten Realms event". Polygon. Retrieved 2020-07-02.
  9. 1 2 Grabianowski, Ed (August 29, 2012). "What's Coming Next for Dungeons & Dragons and Forgotten Realms". io9 . Retrieved September 14, 2012.
  10. 1 2 3 4 Appelcline, Shannon. "Murder in Baldur's Gate (5e) | Product History". www.dmsguild.com. Archived from the original on 2016-01-15. Retrieved 2020-07-01.
  11. Malartre, Jules-Pierre (2014-11-17). "Chris Perkins interview: Dungeons & Dragons, The Sundering and shared worlds". Den of Geek. Retrieved 2020-07-02.
  12. 1 2 3 Appelcline, Shannon. "Confrontation at Candlekeep (5e) | Product History". DriveThruRPG. Archived from the original on 2016-01-10. Retrieved 2020-07-02.
  13. 1 2 Appelcline, Shannon. "Legacy of the Crystal Shard (Next) | Product History". DMs Guild. Archived from the original on 2016-10-30. Retrieved 2020-07-01.
  14. Appelcline, Shannon. "Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next) | Product History". www.dmsguild.com. Archived from the original on 2016-01-15. Retrieved 2020-07-01.
  15. "Ghosts of Dragonspear Castle". RPGGeek. Retrieved 2020-07-02.
  16. 1 2 3 4 Appelcline, Shannon. "Dreams of the Red Wizards: Dead in Thay (D&D Next) | Product History". Dungeon Masters Guild. Archived from the original on 2016-01-15. Retrieved 2020-07-02.
  17. "Tales from the Yawning Portal | Dungeons & Dragons". dnd.wizards.com. Retrieved 2020-07-02.
  18. "Exclusive Interview on D&D: The Sundering, Part 1". ICv2 . August 6, 2013. Retrieved 2020-06-30.
  19. Carbonell, Curtis D. (2019). "Chapter 3: Dungeons and Dragons Multiverse". Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic. Liverpool: Oxford University Press. pp. 100–107. ISBN   978-1-78962-468-7. OCLC   1129971339.
  20. Malartre, Jules-Pierre (2015-04-29). "Erin M. Evans interview: Forgotten Realms, The Sundering, D&D". Den of Geek. Retrieved 2020-08-16.
  21. "Announcing the Goodreads Choice Winner in Best Fantasy!". Goodreads. Retrieved 2020-07-01.
  22. "The Companions: The Sundering, Book I". USA TODAY. Archived from the original on 2020-07-07. Retrieved 2020-07-07.
  23. Jensen, Kelly (2013-07-03). "The Companions: The Sundering (book 1) (The Legend of Drizzt, Book XXIV) by R.A. Salvatore (book review)". SFcrowsnest. Archived from the original on 2020-07-01. Retrieved 2020-07-07.
  24. Killen, Jim (2013-12-04). "Barnes & Noble Bookseller's Picks for December". Tor.com. Retrieved 2020-08-17.
  25. Rust, Cape (2014-01-10). "Book Review: The Adversary, Book III of The Sundering". Kobold Press. Retrieved 2020-08-17.
  26. Jensen, Kelly (2013-11-28). "The Adversary (The Sundering book 3) by Erin. M. Evans (book review)". SFcrowsnest. Retrieved 2020-08-17.
  27. Lucard, Alex (September 4, 2013). "Tabletop Review: Ghosts of Dragonspear Castle (Dungons & Dragons Next)". Diehard GameFAN. Retrieved 2020-12-29.
  28. Lucard, Alex (August 30, 2013). "Tabletop Review: Murder in Baldur's Gate (Dungeons & Dragons)". Diehard GameFAN. Retrieved 2020-07-01.
  29. Lucard, Alex (December 4, 2013). "Tabletop Review: Legacy of the Crystal Shard (Dungeons & Dragons)". Diehard GameFAN. Retrieved 2020-07-01.
  30. Lucard, Alex (February 6, 2014). "Tabletop Review: Dreams of the Red Wizards: Scourge of the Sword Coast (Dungeons & Dragons Next)". Diehard GameFAN. Retrieved 2020-07-01.
  31. Lucard, Alex (May 1, 2014). "Tabletop Review: Dreams of the Red Wizards: Dead in Thay (Dungeons & Dragons Next)". Diehard GameFAN. Retrieved 2020-07-01.