Video modeling

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Video modeling (VM) is a mode of teaching that uses video recording and display equipment to provide a visual model of the targeted behaviors or skill. [1] In video self-modeling (VSM), individuals observe themselves performing a behavior successfully on video, and then imitate the targeted behavior. Video modeling has been used to teach many skills, including social skills, communication, and athletic performance; it has shown promise as an intervention for children with autism spectrum disorders (ASD). [2] Important practical and theoretical questions remain largely unanswered about video modeling and other forms of video-based intervention. [3] Video modeling has theoretical roots in the social learning theory work of Bandura (1969), which called attention to the ability to learn through observation. [4]

Contents

Student watching a video modeling of hand washing skill. Hand washing Video Model.jpg
Student watching a video modeling of hand washing skill.

Classification

Video modeling is a form of video-based intervention (VBI); other forms include video prompting, computer-based video instruction, and video priming. Several dimensions of effectiveness have been identified for VBI, but important questions regarding VBI remain largely unanswered, both practically and theoretically. [3] The term was developed by filmmaker James Stanfield in 1999 for a "series of video tapes that teach appropriate social behavior to special education students, by use of professional actors and actresses who demonstrate appropriate behavior (wrong way/right way)". [5]

The National Clearinghouse on Autism Evidence and Practice describes:

Video modeling as an evidence based practice (EBP). The effectiveness of video modeling is higher with elementary school children, age range of 6-11. This EBP has success with ages from toddlers to young adults ranging in effectiveness. There are several types of video modeling, including adult or peer as video model, video self-modeling, point-of-view video modeling, video prompting, and video feedback.Video modeling has provides an opportunity to the learner to watch a recording of the target behavior or skill then practice when provided the chance. [6]

Autism

Researchers Kathleen Mccoy and Emily Hermansen observe:

Video modeling is particularly effective in ABA programs in teaching behaviors to children with autism (Nikopoulos & Keenan, 2006). Video technology is one facet of positive behavior supports for individuals with disabilities (Sturmey, 2003).... Video modeling is innately appealing to instructors who find live modeling to be very time consuming. Charlop-Christy, Le, and Freeman (2000) found that video modeling resulted in quicker rates of acquisition and increases in generalization in comparison to live modeling. Video modeling is also more cost efficient and requires less time for training and implementation than in vivo (live) modeling (Graetz, Mastropieri, & Scruggs, 2006)....Additional benefits to video modeling include an increased ability to gain and hold the student's attention as well as the ability to have complete control over the observed stimuli (Dorwrick, 1991). [7]

Video modeling has been proven to successfully teach empathy, or perspective, where other methods have failed. The ability to be able to "see things from another person's point of view" is termed theory of mind by the research community (ToM; Happe et al., 1996). This ability is well developed by the age of 4 in typical children, but appears to be delayed or absent altogether in children with ASD. Researchers Marjorie H. Charlop-Christy and Sabrina Daneshvar observe:

Video modeling was used to teach perspective taking to three children with autism....Generalization across untrained similar stimuli was also assessed. Video modeling was a fast and effective tool for teaching perspective-taking tasks to children with autism, resulting in both stimulus and response generalization. These results concurred with previous research that perspective taking can be taught. Unlike other studies, however, wider ranges of generalization were found. [8]

This study is significant as it illustrates the increased generalization, or continued natural use of a learned skill. This effect has been witnessed in areas ranging from the teaching of conversation [9] to pretend play [10] to purchasing skills [11] using video modeling.

A specific form of video modeling based on the discrete trial method of applied behavior analysis was developed and documented by Laura Kasbar in 2000 as a way to teach children who do not respond well to other kinds of therapy, including traditional applied behavior analysis (ABA). Kasbar in 2000, and then Dunn and Dunn in 2006, recognized that the precepts of ABA, most notably the very controlled or "discrete" presentation of desired information could be more effectively taught using the video medium rather than in vivo (Dunn and Dunn, 2006). [12] Using this method, retention of the information taught is greatly increased. [13] Video modeling was also shown to be an effective way to teach older children, when many other therapy methods have been ineffectual. [2] This work was furthered in the study, "Using Video-Enhanced Activity Schedules and Matrix Training to Teach Sociodramatic Play to a Child with Autism" by Melissa Dauphin, Elisabeth M. Kinney, Robert Stromer in their study which demonstrated video modeling's ability to improve and encourage non-scripted interaction and communication. Chistos K. Nikopoulos (2007) found that video modeling could be used to produce generalized social skills. [14]

See also

Related Research Articles

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Video self-modeling (VSM) is a form of observational learning in which individuals observe themselves performing a behavior successfully on video, and then imitate the targeted behavior. VSM allows individuals to view themselves being successful, acting appropriately, or performing new tasks. Peter Dowrick, a key researcher in the development of self-modeling, described two forms of VSM, feedforward and self-review. Self-review involves someone with a relatively well developed skill watching examples of best performance. A good example of this is the procedure used by Laura Wilkinson, gold medal platform diver, prior to every meet. In an interview after her gold medal performance, she was asked how she prepares for competition. She said that she watches a video that consists of her best dives along with encouragement from family and coaches. Self-review is mainly used in sports training as a form of visual imaging. Feedforward, on the other hand, is used with people who do not have a skill or when a new skill is emerging. Thus, feedforward is the method most often used in instructional or clinical settings. Because Feedforward involves new skills or behaviors performed by the viewer, it usually requires some degree of video editing to make it appear that the viewer is performing in an advanced manner. The term feedforward can be contrasted with the more traditional term feedback as it relates to receiving information about performance. Feedback allows people to see how they are doing. Feedforward allows them to see how they could be performing; a future self. Feedforward is mainly used in education and therapy circles and mainly with children with disabilities. It has been found to be especially effective with children with autism who tend to be visual learners and who seem to attend better to monitors than to live models.

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<span class="mw-page-title-main">Picture Exchange Communication System</span> A communication teaching method for people with limited speech

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<span class="mw-page-title-main">Social narrative</span> Learning tool for people with disabilities

A social narrative is an evidence-based learning tool designed for use with people with autism spectrum disorder (ASD) and other associated disabilities. Social narratives often use personalized stories to teach a skill, identify a situation, or tell a narrative; some examples of social narratives may cover topics such as getting along with others, interacting with others, or experiencing a new place or activity. It is referred to as a story or a written explanation that tells the learner not only what to do but also what the situation is, with the goal of addressing the challenge of learners finding social situations confusing. Social narratives have been found effective for learners ages Preschool-High School in several areas such as social, communication, joint attention, behavior, adaptive, play, and academic.

References

  1. TSLAT. "Video Modeling (VM)". TSLAT. Retrieved 2018-08-24.
  2. 1 2 Bellini S, Akullian J (2007). "A meta-analysis of video modeling and video self-modeling interventions for children and adolescents with autism spectrum disorders". Except Child. 73 (3): 264–87. doi:10.1177/001440290707300301. S2CID   62794059.
  3. 1 2 Rayner C, Denholm C, Sigafoos J (2009). "Video-based intervention for individuals with autism: key questions that remain unanswered". Res Autism Spectr Disord. 3 (2): 291–303. doi:10.1016/j.rasd.2008.09.001.
  4. McCoy, Kathleen.; Hermansen, Emily. (2007). "Video Modeling for Individuals with Autism: A Review of Model Types and Effects". Education and Treatment of Children. 30 (4): 183–213. doi:10.1353/etc.2007.0029. ISSN   1934-8924. S2CID   145055290.
  5. "Video Modeling". TradeMarkia . Retrieved July 4, 2013.
  6. "EBP Report" (PDF). ncaep.fpg.unc.edu .
  7. McCoy K, Hermansen E (2007). "Video modeling for individuals with autism: a review of model types and effects". Educ Treat Child. 30 (4): 183–213. doi:10.1353/etc.2007.0029. S2CID   145055290.
  8. Charlop-Christy MH, Daneshvar S (2003). "Using video modeling to teach perspective taking to children with autism". J Posit Behav Interv. 5 (1): 12–21. doi:10.1177/10983007030050010101. S2CID   144952720.
  9. Charlop, M. H., & Milstein, J. P. (1989). Teaching autistic children conversational speech using video modeling. Journal of Applied Behavior Analysis.
  10. Reagon, K. A., Higbee, T. S., & Endicott, K. (2006). Teaching pretend play skills to a student with autism using video modeling with a sibling as model and play partner. Education and Treatment of Children.
  11. Haring, T. G., Kennedy, C. H., Adams, M. J., & Pitts-Conway, V. (1987). Teaching generalization of purchasing skills across community settings to autistic youth using videotape modeling. Journal of Applied Behavior Analysis.
  12. A comparison of video modeling with in vivo modeling for teaching children with autism. Journal of Autism and Developmental Disorders, 30, 537-552. Dunn, L. M., & Dunn, D. M.
  13. Corbett BA, Abdullah M (2005). "Video modeling: why does it work for children with autism?" (PDF). J Early Intensive Behav Interv. 2 (1): 2–8. doi:10.1037/h0100294.
  14. Nikopoulos, C.S. (2007). Use of Video Modeling to Increase Generalization of Social Play by Children with Autism. Journal of Speech-Language Pathology and Applied Behavior Analysis, 2(2), 195-212 BAO