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A celadrin is a type of planetouched in fictional world of the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. They are the combination of a celestial ancestor and elven blood. As a planetouched, it is an outsider of the Native subtype with a collection of power based on its celestial bloodline as well as abilities based on its elven nature.
In the Dungeons & Dragons fantasy role-playing game, the planetouched are mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends, or elementals.
Fiction broadly refers to any narrative that is derived from the imagination—in other words, not based strictly on history or fact. It can also refer, more narrowly, to narratives written only in prose, and is often used as a synonym for the novel.
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations, and comic books. The Forgotten Realms is one of the most popular D&D settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including Pool of Radiance (1988), Eye of the Beholder (1991), Baldur's Gate (1998), Icewind Dale (2000) and Neverwinter Nights (2002).
Celadrins emerge from interactions between eladrin (usually of the firre type) and elves (usually Sun elves) during Midsummer festivals of Hanali Celanil. Hanali Celanil is the feywild aspect of Sune, goddess of beauty and hence their love of such merriment and devotion to beauty and art. Since both eladrin and elves usually have the alignment of chaotic good, most celadrin have chaotic good alignments. Their favored class is the bard.
Eladrin are a fictional race of creatures appearing in the Dungeons & Dragons (D&D) fantasy role-playing game. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea. In D&D 4th edition, Eladrin are instead a race of fey beings, closely akin to elves.
An elf, in the Dungeons & Dragons fantasy role-playing game, is a humanoid race, one of the primary races available for player character. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia.
In the Dungeons & Dragons (D&D) fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures.
The celadrin appeared in the third edition for the Forgotten Realms campaign setting in Dragon #350 (December 2006). [1]
Dragon was one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products; Dungeon was the other.
Due to their celestial backgrounds, there is some variety of appearance between different celadrin. But common traits are flaming red hair, gold eyes and bronze skin. They enjoy wearing clothing made of silk with threads of gold and silver woven in.
Celadrin tend to live among gold elves in their communities, working in those communities as artisans, bards and guardians of those arts. This harkens back to their Firre Eladrin blood as Firre are celestials who focus on the arts. Then tend to worship Hanali Celanil and live close to churches of this goddess, if they are not in her service. They love gemstones and jewelry of elaborate designs, and then to prize those treasures over any other kinds.
Rare like many planetouched races, they become more common in lands of Cormanthor in the Dalelands of Faerûn where bloodlines of celadrin go back to the time of Myth Drannor. After the fall of the great city, they have moved into the communities of the Dales especially Deepingdale (which is known for its numerous elven community). They are also common where Hanali's worship is strong like Evereska and Evermeet, bastions of the elves.
Faerûn is a fictional continent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described in detail in the Forgotten Realms Campaign Setting (2001) from Wizards of the Coast, and various locales and aspects are described in more depth in separate campaign setting books. Around a hundred novels and several computer and video games use the Faerûn setting.
There are also rumours of warlock celadrins in Cormanthor. The unique mixture of Eladrin and elven blood has the ability to create warlocks. These warlocks are usually in the service of Hanali Celanil, at least three celadrin becoming eldritch theurges (a combination of divine spellcasters and warlocks) of the goddess. These warlock/clerics have been known to wander the woods of Cormanthor, rekindling love between elves, with some saying they do this to increase the numbers of elves while others say they love to see elves in love.
The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.
The drow or dark elves are a generally evil, dark-skinned, and white-haired subrace of elves in the Dungeons & Dragons fantasy roleplaying game.
In the Dungeons & Dragons fantasy tabletop role-playing game, aasimar are a fictional race of humanoid creatures who are descended from celestials, angels and other creatures of good alignment. In the 4th Edition of the game, the equivalent race are referred to as devas.
In the Dungeons & Dragons (D&D) fantasy role-playing game, dragons are an iconic type of monstrous creature used as adversaries or, less commonly, allies of player characters. As a group, D&D dragons are loosely based upon dragons from a wide range of fictional and mythological sources.
In the standard cosmology of Advanced Dungeons & Dragons and the 3rd and 3.5 editions of Dungeons & Dragons fantasy role-playing game, there are seventeen Outer Planes of existence. Nine of these correspond to a specific alignment, or ethical outlook; the remaining eight fall somewhere in between the former.
In Dungeons & Dragons, fantasy role-playing game, Arborea or more fully, the Olympian Glades of Arborea, is a chaotic good-aligned plane of existence. It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons(D&D) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.
In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the centaurs of Greek myth, they resemble humans with the lower bodies of horses.
In the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game, the chitine is a monstrous humanoid. They were created inadvertently by the drow as a result of failed experiments on normal humanoids.
A baelnorn is a fictional undead creature, usually a spellcaster, in the Dungeons & Dragons fantasy role-playing game.
Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign setting for the 3rd edition of Dungeons & Dragons.
A d'hin'ni is a type of planetouched that is the combination of a genie ancestor and halfling blood, based in the campaign setting of the Forgotten Realms for the game of Dungeons & Dragons. As a planetouched, it is an outsider of the native subtype with a collection of power based on its genie bloodline as well as abilities based on its halfling nature.
A worghest is a type of fantasy creature from the Forgotten Realms campaign setting in the Dungeons & Dragons fantasy roleplaying game. It is a planetouched creature that is the combination of a Barghest ancestor and goblin blood. As a planetouched, it is an outsider of the Native subtype with a collection of power based on its fiendish bloodline as well as abilities based on its goblin nature.
The half-elf is a player character race featured in Dungeons & Dragons and related material.