Dungeons & Dragons Online | |
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Developer(s) |
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Publisher(s) | Daybreak Game Company [lower-alpha 1] |
Designer(s) |
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Platform(s) | |
Release | Windows February 28, 2006 OS X June 25, 2012 |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Dungeons & Dragons Online is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as Dungeons & Dragons Online: Stormreach. Upon switching to a hybrid free-to-play model it was renamed Dungeons & Dragons Online: Eberron Unlimited. The game was rebranded Dungeons & Dragons Online, with the introduction of Forgotten Realms-related content. Turbine developed Dungeons & Dragons Online as an online adaptation of Dungeons & Dragons (D&D), originally based loosely on the D&D 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.[ citation needed ]
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Quests are narrated by a Dungeon Master, and some of the early voiceover work was done by Dungeons & Dragon co-creators Gary Gygax and Dave Arneson. [1]
Dungeons & Dragons Online: Stormreach was developed by Turbine over two years. The initial prototype and concept were created by Jason Booth, Dan Ogles, Cardell Kerr, Ken Troop, and Michael Sheidow, in coordination with Wizards of the Coast, the publisher of Dungeons & Dragons. Gary Gygax provided some narration before his death. [2]
After testing was complete, a special head start event began on February 24 for those who pre-ordered, with the game opening to the public on February 28. [3] As of April 2008, there were less than 100,000 subscribers for the game. [4] In June 2009, Dungeons & Dragons Online reopened beta testing, in preparation for their new free-to-play subscription structure. [5]
The free-to-play business model was introduced with the Eberron Unlimited upgrade in the summer of 2009. [6] After the game went free-to-play, the company said subscriptions increased 40 percent by October 13 of the same year. [7] Engadget noted pros and cons from a player's perspective with the change. [8]
A beta of the OS X version was released on December 17, 2012. [9]
This section needs expansion. You can help by adding to it. (August 2015) |
By June 2009, Dungeons & Dragons Online was converted to a subscriptionless "free to play" game for players in North America, under the new name Dungeons & Dragons Online: Eberron Unlimited. The level cap was increased to level 20 and free users had access to the majority of game content; some features have to be purchased with Dungeons & Dragons Online points or unlocked through play. There is a VIP access with additional features available, as well as free DDO points. Closed beta registration opened on June 9. The game and contents were free to download on September 1 for VIP members and September 9 for the general North American public. [10]
By December 2016, Turbine was no longer developing the game, and a new studio was formed under the name Standing Stone Games, the staff of whom would be ex-Turbine. The publishing of the game was transferred from Warner Bros. Interactive Entertainment to Daybreak Game Company. While a reason was not given for the transition, it was assured that the game would continue with new development. [11]
Aggregator | Score |
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GameRankings | 76% [25] |
Metacritic | 74/100 [26] |
Publication | Score |
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Eurogamer | 8/10 [27] |
GameSpot | 7.5/10 [28] |
GamesRadar+ | 7/10 [29] |
GameTrailers | 8/10 [30] |
IGN | 7.5/10 [31] |
IGN ranked Dungeons & Dragons Online No. 11 on their list of "The Top 11 Dungeons & Dragons Games of All Time" in 2014. The magazine described as the "first MMORPG to prove that free-to-play payment plans were viable alternatives to the then-dominant subscription model". [32] Robert Hold of the NPR gave it a positive review, although he said some of the exposition seemed obvious. [33]
On August 24, 2009, Turbine, Inc. filed lawsuit against Atari claiming a breach of a licensing agreement for Dungeons & Dragons. The suit alleged six counts over six years, including consistent breaches of contract, a lack of promotion and distribution, and attempting to gain additional money from Turbine's licensing of the D&D properties. Furthermore, Turbine claimed that many of the maneuvers by Atari were designed to either undercut the upcoming launch of Dungeons & Dragons: Eberron Unlimited or help Atari launch its own competing MMO. [42] Atari filed a motion to dismiss the lawsuit, and also filed a separate complaint to recover money owed to Atari resulting from an independent third party audit of Turbine. [43] The case was settled out of court in 2011. [44]
Ontario-based web services company Treehouse Avatar Technologies Inc. filed a patent infringement lawsuit against Turbine, Inc., which claimed Dungeons & Dragons Online had violated United States Patent No. 8,180,858 (Method And System For Presenting Data Over A Network Based On Network User Choices And Collecting Real-Time Data Related To Said Choices), which was awarded on May 15, 2012 to Treehouse's parent company WiLAN. [45] [46] Turbine settled the lawsuit by licensing WiLAN's technology. [47] [48] [49]
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