List of equations in classical mechanics Last updated November 06, 2025 Classical mechanics Mass and inertia Quantity (common name/s) (Common) symbol/s Defining equation SI units Dimension Linear, surface, volumetric mass density λ or μ (especially in acoustics , see below) for Linear, σ for surface, ρ for volume.m = ∫ λ d ℓ {\displaystyle m=\int \lambda \,\mathrm {d} \ell } m = ∬ σ d S {\displaystyle m=\iint \sigma \,\mathrm {d} S}
m = ∭ ρ d V {\displaystyle m=\iiint \rho \,\mathrm {d} V}
kg m− n , n = 1, 2, 3 M L− n Moment of mass [ 5] m (No common symbol)Point mass: m = r m {\displaystyle \mathbf {m} =\mathbf {r} m}
Discrete masses about an axis x i {\displaystyle x_{i}} : m = ∑ i = 1 N r i m i {\displaystyle \mathbf {m} =\sum _{i=1}^{N}\mathbf {r} _{i}m_{i}}
Continuum of mass about an axis x i {\displaystyle x_{i}} : m = ∫ ρ ( r ) x i d r {\displaystyle \mathbf {m} =\int \rho \left(\mathbf {r} \right)x_{i}\mathrm {d} \mathbf {r} }
kg m M L Center of mass r com (Symbols vary)
i -th moment of mass m i = r i m i {\displaystyle \mathbf {m} _{i}=\mathbf {r} _{i}m_{i}} Discrete masses: r c o m = 1 M ∑ i r i m i = 1 M ∑ i m i {\displaystyle \mathbf {r} _{\mathrm {com} }={\frac {1}{M}}\sum _{i}\mathbf {r} _{i}m_{i}={\frac {1}{M}}\sum _{i}\mathbf {m} _{i}}
Mass continuum: r c o m = 1 M ∫ d m = 1 M ∫ r d m = 1 M ∫ r ρ d V {\displaystyle \mathbf {r} _{\mathrm {com} }={\frac {1}{M}}\int \mathrm {d} \mathbf {m} ={\frac {1}{M}}\int \mathbf {r} \,\mathrm {d} m={\frac {1}{M}}\int \mathbf {r} \rho \,\mathrm {d} V}
m L 2-Body reduced mass m 12 , μ Pair of masses = m 1 and m 2 μ = m 1 m 2 m 1 + m 2 {\displaystyle \mu ={\frac {m_{1}m_{2}}{m_{1}+m_{2}}}} kg M Moment of inertia (MOI) I Discrete Masses: I = ∑ i m i ⋅ r i = ∑ i | r i | 2 m {\displaystyle I=\sum _{i}\mathbf {m} _{i}\cdot \mathbf {r} _{i}=\sum _{i}\left|\mathbf {r} _{i}\right|^{2}m}
Mass continuum: I = ∫ | r | 2 d m = ∫ r ⋅ d m = ∫ | r | 2 ρ d V {\displaystyle I=\int \left|\mathbf {r} \right|^{2}\mathrm {d} m=\int \mathbf {r} \cdot \mathrm {d} \mathbf {m} =\int \left|\mathbf {r} \right|^{2}\rho \,\mathrm {d} V}
kg m2 M L2
Derived kinematic quantities Kinematic quantities of a classical particle: mass m , position r , velocity v , acceleration a . Quantity (common name/s) (Common) symbol/s Defining equation SI units Dimension Velocity v v = d r d t {\displaystyle \mathbf {v} ={\frac {\mathrm {d} \mathbf {r} }{\mathrm {d} t}}} m s−1 L T−1 Acceleration a a = d v d t = d 2 r d t 2 {\displaystyle \mathbf {a} ={\frac {\mathrm {d} \mathbf {v} }{\mathrm {d} t}}={\frac {\mathrm {d} ^{2}\mathbf {r} }{\mathrm {d} t^{2}}}} m s−2 L T−2 Jerk j j = d a d t = d 3 r d t 3 {\displaystyle \mathbf {j} ={\frac {\mathrm {d} \mathbf {a} }{\mathrm {d} t}}={\frac {\mathrm {d} ^{3}\mathbf {r} }{\mathrm {d} t^{3}}}} m s−3 L T−3 Jounce s s = d j d t = d 4 r d t 4 {\displaystyle \mathbf {s} ={\frac {\mathrm {d} \mathbf {j} }{\mathrm {d} t}}={\frac {\mathrm {d} ^{4}\mathbf {r} }{\mathrm {d} t^{4}}}} m s−4 L T−4 Angular velocity ω ω = n ^ d θ d t {\displaystyle {\boldsymbol {\omega }}=\mathbf {\hat {n}} {\frac {\mathrm {d} \theta }{\mathrm {d} t}}} rad s−1 T−1 Angular Acceleration α α = d ω d t = n ^ d 2 θ d t 2 {\displaystyle {\boldsymbol {\alpha }}={\frac {\mathrm {d} {\boldsymbol {\omega }}}{\mathrm {d} t}}=\mathbf {\hat {n}} {\frac {\mathrm {d} ^{2}\theta }{\mathrm {d} t^{2}}}} rad s−2 T−2 Angular jerk ζ ζ = d α d t = n ^ d 3 θ d t 3 {\displaystyle {\boldsymbol {\zeta }}={\frac {\mathrm {d} {\boldsymbol {\alpha }}}{\mathrm {d} t}}=\mathbf {\hat {n}} {\frac {\mathrm {d} ^{3}\theta }{\mathrm {d} t^{3}}}} rad s−3 T−3
Derived dynamic quantities Angular momenta of a classical object.Left: intrinsic "spin" angular momentum S is really orbital angular momentum of the object at every point,right: extrinsic orbital angular momentum L about an axis,top: the moment of inertia tensor I and angular velocity ω (L is not always parallel to ω )bottom: momentum p and its radial position r from the axis. The total angular momentum (spin + orbital) is J . Generalized mechanics Quantity (common name/s) (Common) symbol/s Defining equation SI units Dimension Generalized coordinates q, Q varies with choice varies with choice Generalized velocities q ˙ , Q ˙ {\displaystyle {\dot {q}},{\dot {Q}}} q ˙ ≡ d q / d t {\displaystyle {\dot {q}}\equiv \mathrm {d} q/\mathrm {d} t} varies with choice varies with choice Generalized momenta p, P p = ∂ L / ∂ q ˙ {\displaystyle p=\partial L/\partial {\dot {q}}} varies with choice varies with choice Lagrangian L L ( q , q ˙ , t ) = T ( q ˙ ) − V ( q , q ˙ , t ) {\displaystyle L(\mathbf {q} ,\mathbf {\dot {q}} ,t)=T(\mathbf {\dot {q}} )-V(\mathbf {q} ,\mathbf {\dot {q}} ,t)} where q = q ( t ) {\displaystyle \mathbf {q} =\mathbf {q} (t)} and p = p (t ) are vectors of the generalized coords and momenta, as functions of time
J M L2 T−2 Hamiltonian H H ( p , q , t ) = p ⋅ q ˙ − L ( q , q ˙ , t ) {\displaystyle H(\mathbf {p} ,\mathbf {q} ,t)=\mathbf {p} \cdot \mathbf {\dot {q}} -L(\mathbf {q} ,\mathbf {\dot {q}} ,t)} J M L2 T−2 Action , Hamilton's principal function S , S {\displaystyle \scriptstyle {\mathcal {S}}} S = ∫ t 1 t 2 L ( q , q ˙ , t ) d t {\displaystyle {\mathcal {S}}=\int _{t_{1}}^{t_{2}}L(\mathbf {q} ,\mathbf {\dot {q}} ,t)\mathrm {d} t} J s M L2 T−1
Kinematics In the following rotational definitions, the angle can be any angle about the specified axis of rotation. It is customary to use θ , but this does not have to be the polar angle used in polar coordinate systems. The unit axial vector
n ^ = e ^ r × e ^ θ {\displaystyle \mathbf {\hat {n}} =\mathbf {\hat {e}} _{r}\times \mathbf {\hat {e}} _{\theta }}
defines the axis of rotation, e ^ r {\displaystyle \scriptstyle \mathbf {\hat {e}} _{r}} = unit vector in direction of r , e ^ θ {\displaystyle \scriptstyle \mathbf {\hat {e}} _{\theta }} = unit vector tangential to the angle.
Translation Rotation Velocity Average: v a v e r a g e = Δ r Δ t {\displaystyle \mathbf {v} _{\mathrm {average} }={\Delta \mathbf {r} \over \Delta t}} Instantaneous:
v = d r d t {\displaystyle \mathbf {v} ={d\mathbf {r} \over dt}}
Angular velocity ω = n ^ d θ d t {\displaystyle {\boldsymbol {\omega }}=\mathbf {\hat {n}} {\frac {{\rm {d}}\theta }{{\rm {d}}t}}} Rotating rigid body :v = ω × r {\displaystyle \mathbf {v} ={\boldsymbol {\omega }}\times \mathbf {r} } Acceleration Average: a a v e r a g e = Δ v Δ t {\displaystyle \mathbf {a} _{\mathrm {average} }={\frac {\Delta \mathbf {v} }{\Delta t}}}
Instantaneous:
a = d v d t = d 2 r d t 2 {\displaystyle \mathbf {a} ={\frac {d\mathbf {v} }{dt}}={\frac {d^{2}\mathbf {r} }{dt^{2}}}}
Angular acceleration α = d ω d t = n ^ d 2 θ d t 2 {\displaystyle {\boldsymbol {\alpha }}={\frac {{\rm {d}}{\boldsymbol {\omega }}}{{\rm {d}}t}}=\mathbf {\hat {n}} {\frac {{\rm {d}}^{2}\theta }{{\rm {d}}t^{2}}}}
Rotating rigid body:
a = α × r + ω × v {\displaystyle \mathbf {a} ={\boldsymbol {\alpha }}\times \mathbf {r} +{\boldsymbol {\omega }}\times \mathbf {v} }
Jerk Average: j a v e r a g e = Δ a Δ t {\displaystyle \mathbf {j} _{\mathrm {average} }={\frac {\Delta \mathbf {a} }{\Delta t}}}
Instantaneous:
j = d a d t = d 2 v d t 2 = d 3 r d t 3 {\displaystyle \mathbf {j} ={\frac {d\mathbf {a} }{dt}}={\frac {d^{2}\mathbf {v} }{dt^{2}}}={\frac {d^{3}\mathbf {r} }{dt^{3}}}}
Angular jerk ζ = d α d t = n ^ d 2 ω d t 2 = n ^ d 3 θ d t 3 {\displaystyle {\boldsymbol {\zeta }}={\frac {{\rm {d}}{\boldsymbol {\alpha }}}{{\rm {d}}t}}=\mathbf {\hat {n}} {\frac {{\rm {d}}^{2}\omega }{{\rm {d}}t^{2}}}=\mathbf {\hat {n}} {\frac {{\rm {d}}^{3}\theta }{{\rm {d}}t^{3}}}}
Rotating rigid body:
j = ζ × r + α × a {\displaystyle \mathbf {j} ={\boldsymbol {\zeta }}\times \mathbf {r} +{\boldsymbol {\alpha }}\times \mathbf {a} }
Dynamics Translation Rotation Momentum Momentum is the "amount of translation" p = m v {\displaystyle \mathbf {p} =m\mathbf {v} }
For a rotating rigid body:
p = ω × m {\displaystyle \mathbf {p} ={\boldsymbol {\omega }}\times \mathbf {m} }
Angular momentum Angular momentum is the "amount of rotation":
L = r × p = I ⋅ ω {\displaystyle \mathbf {L} =\mathbf {r} \times \mathbf {p} =\mathbf {I} \cdot {\boldsymbol {\omega }}}
and the cross-product is a pseudovector i.e. if r and p are reversed in direction (negative), L is not.
In general I is an order-2 tensor , see above for its components. The dot · indicates tensor contraction .
Force and Newton's 2nd law Resultant force acts on a system at the center of mass, equal to the rate of change of momentum: F = d p d t = d ( m v ) d t = m a + v d m d t {\displaystyle {\begin{aligned}\mathbf {F} &={\frac {d\mathbf {p} }{dt}}={\frac {d(m\mathbf {v} )}{dt}}\\&=m\mathbf {a} +\mathbf {v} {\frac {{\rm {d}}m}{{\rm {d}}t}}\\\end{aligned}}}
For a number of particles, the equation of motion for one particle i is: [ 7]
d p i d t = F E + ∑ i ≠ j F i j {\displaystyle {\frac {\mathrm {d} \mathbf {p} _{i}}{\mathrm {d} t}}=\mathbf {F} _{E}+\sum _{i\neq j}\mathbf {F} _{ij}}
where p i = momentum of particle i , F ij = force on particle i by particle j , and F E = resultant external force (due to any agent not part of system). Particle i does not exert a force on itself.
Torque Torque τ is also called moment of a force, because it is the rotational analogue to force: [ 8]
τ = d L d t = r × F = d ( I ⋅ ω ) d t {\displaystyle {\boldsymbol {\tau }}={\frac {{\rm {d}}\mathbf {L} }{{\rm {d}}t}}=\mathbf {r} \times \mathbf {F} ={\frac {{\rm {d}}(\mathbf {I} \cdot {\boldsymbol {\omega }})}{{\rm {d}}t}}}
For rigid bodies, Newton's 2nd law for rotation takes the same form as for translation:
τ = d L d t = d ( I ⋅ ω ) d t = d I d t ⋅ ω + I ⋅ α {\displaystyle {\begin{aligned}{\boldsymbol {\tau }}&={\frac {{\rm {d}}\mathbf {L} }{{\rm {d}}t}}={\frac {{\rm {d}}(\mathbf {I} \cdot {\boldsymbol {\omega }})}{{\rm {d}}t}}\\&={\frac {{\rm {d}}\mathbf {I} }{{\rm {d}}t}}\cdot {\boldsymbol {\omega }}+\mathbf {I} \cdot {\boldsymbol {\alpha }}\\\end{aligned}}}
Likewise, for a number of particles, the equation of motion for one particle i is: [ 9]
d L i d t = τ E + ∑ i ≠ j τ i j {\displaystyle {\frac {\mathrm {d} \mathbf {L} _{i}}{\mathrm {d} t}}={\boldsymbol {\tau }}_{E}+\sum _{i\neq j}{\boldsymbol {\tau }}_{ij}}
Yank Yank is rate of change of force: Y = d F d t = d 2 p d t 2 = d 2 ( m v ) d t 2 = m j + 2 a d m d t + v d 2 m d t 2 {\displaystyle {\begin{aligned}\mathbf {Y} &={\frac {d\mathbf {F} }{dt}}={\frac {d^{2}\mathbf {p} }{dt^{2}}}={\frac {d^{2}(m\mathbf {v} )}{dt^{2}}}\\[1ex]&=m\mathbf {j} +\mathbf {2a} {\frac {{\rm {d}}m}{{\rm {d}}t}}+\mathbf {v} {\frac {{\rm {d^{2}}}m}{{\rm {d}}t^{2}}}\end{aligned}}}
For constant mass, it becomes; Y = m j {\displaystyle \mathbf {Y} =m\mathbf {j} }
Rotatum Rotatum Ρ is also called moment of a Yank, because it is the rotational analogue to yank:
P = d τ d t = r × Y = d ( I ⋅ α ) d t {\displaystyle {\boldsymbol {\mathrm {P} }}={\frac {{\rm {d}}{\boldsymbol {\tau }}}{{\rm {d}}t}}=\mathbf {r} \times \mathbf {Y} ={\frac {{\rm {d}}(\mathbf {I} \cdot {\boldsymbol {\alpha }})}{{\rm {d}}t}}}
Impulse Impulse is the change in momentum: Δ p = ∫ F d t {\displaystyle \Delta \mathbf {p} =\int \mathbf {F} \,dt}
For constant force F :
Δ p = F Δ t {\displaystyle \Delta \mathbf {p} =\mathbf {F} \Delta t}
Twirl/angular impulse is the change in angular momentum: Δ L = ∫ τ d t {\displaystyle \Delta \mathbf {L} =\int {\boldsymbol {\tau }}\,dt}
For constant torque τ :
Δ L = τ Δ t {\displaystyle \Delta \mathbf {L} ={\boldsymbol {\tau }}\Delta t}
Precession The precession angular speed of a spinning top is given by:
Ω = w r I ω {\displaystyle {\boldsymbol {\Omega }}={\frac {wr}{I{\boldsymbol {\omega }}}}}
where w is the weight of the spinning flywheel.
Energy The mechanical work done by an external agent on a system is equal to the change in kinetic energy of the system:
The work done W by an external agent which exerts a force F (at r ) and torque τ on an object along a curved path C is:
W = Δ T = ∫ C ( F ⋅ d r + τ ⋅ n d θ ) {\displaystyle W=\Delta T=\int _{C}\left(\mathbf {F} \cdot \mathrm {d} \mathbf {r} +{\boldsymbol {\tau }}\cdot \mathbf {n} \,{\mathrm {d} \theta }\right)}
where θ is the angle of rotation about an axis defined by a unit vector n .
Elastic potential energy For a stretched spring fixed at one end obeying Hooke's law , the elastic potential energy is
Δ E p = 1 2 k ( r 2 − r 1 ) 2 {\displaystyle \Delta E_{p}={\frac {1}{2}}k(r_{2}-r_{1})^{2}}
where r 2 and r 1 are collinear coordinates of the free end of the spring, in the direction of the extension/compression, and k is the spring constant.
Euler's equations for rigid body dynamics Euler also worked out analogous laws of motion to those of Newton, see Euler's laws of motion . These extend the scope of Newton's laws to rigid bodies, but are essentially the same as above. A new equation Euler formulated is: [ 10]
I ⋅ α + ω × ( I ⋅ ω ) = τ {\displaystyle \mathbf {I} \cdot {\boldsymbol {\alpha }}+{\boldsymbol {\omega }}\times \left(\mathbf {I} \cdot {\boldsymbol {\omega }}\right)={\boldsymbol {\tau }}}
where I is the moment of inertia tensor .
General planar motion The previous equations for planar motion can be used here: corollaries of momentum, angular momentum etc. can immediately follow by applying the above definitions. For any object moving in any path in a plane,
r = r ( t ) = r r ^ {\displaystyle \mathbf {r} =\mathbf {r} (t)=r{\hat {\mathbf {r} }}}
the following general results apply to the particle.
Kinematics Dynamics Position r = r ( r , θ , t ) = r r ^ {\displaystyle \mathbf {r} =\mathbf {r} \left(r,\theta ,t\right)=r{\hat {\mathbf {r} }}}
Velocity v = r ^ d r d t + r ω θ ^ {\displaystyle \mathbf {v} ={\hat {\mathbf {r} }}{\frac {\mathrm {d} r}{\mathrm {d} t}}+r\omega {\hat {\mathbf {\theta } }}}
Momentum p = m ( r ^ d r d t + r ω θ ^ ) {\displaystyle \mathbf {p} =m\left({\hat {\mathbf {r} }}{\frac {\mathrm {d} r}{\mathrm {d} t}}+r\omega {\hat {\mathbf {\theta } }}\right)}
Angular momenta L = m r × ( r ^ d r d t + r ω θ ^ ) {\displaystyle \mathbf {L} =m\mathbf {r} \times \left({\hat {\mathbf {r} }}{\frac {\mathrm {d} r}{\mathrm {d} t}}+r\omega {\hat {\mathbf {\theta } }}\right)}
Acceleration a = ( d 2 r d t 2 − r ω 2 ) r ^ + ( r α + 2 ω d r d t ) θ ^ {\displaystyle \mathbf {a} =\left({\frac {\mathrm {d} ^{2}r}{\mathrm {d} t^{2}}}-r\omega ^{2}\right){\hat {\mathbf {r} }}+\left(r\alpha +2\omega {\frac {\mathrm {d} r}{{\rm {d}}t}}\right){\hat {\mathbf {\theta } }}}
The centripetal force is F ⊥ = − m ω 2 R r ^ = − ω 2 m {\displaystyle \mathbf {F} _{\bot }=-m\omega ^{2}R{\hat {\mathbf {r} }}=-\omega ^{2}\mathbf {m} }
where again m is the mass moment, and the Coriolis force is
F c = 2 ω m d r d t θ ^ = 2 ω m v θ ^ {\displaystyle \mathbf {F} _{c}=2\omega m{\frac {{\rm {d}}r}{{\rm {d}}t}}{\hat {\mathbf {\theta } }}=2\omega mv{\hat {\mathbf {\theta } }}}
The Coriolis acceleration and force can also be written:
F c = m a c = − 2 m ω × v {\displaystyle \mathbf {F} _{c}=m\mathbf {a} _{c}=-2m{\boldsymbol {\omega \times v}}}
Central force motion For a massive body moving in a central potential due to another object, which depends only on the radial separation between the centers of masses of the two objects, the equation of motion is:
d 2 d θ 2 ( 1 r ) + 1 r = − μ r 2 l 2 F ( r ) {\displaystyle {\frac {d^{2}}{d\theta ^{2}}}\left({\frac {1}{\mathbf {r} }}\right)+{\frac {1}{\mathbf {r} }}=-{\frac {\mu \mathbf {r} ^{2}}{\mathbf {l} ^{2}}}\mathbf {F} (\mathbf {r} )}
For classical (Galileo-Newtonian) mechanics, the transformation law from one inertial or accelerating (including rotation) frame (reference frame traveling at constant velocity - including zero) to another is the Galilean transform.
Unprimed quantities refer to position, velocity and acceleration in one frame F; primed quantities refer to position, velocity and acceleration in another frame F' moving at translational velocity V or angular velocity Ω relative to F. Conversely F moves at velocity (—V or —Ω ) relative to F'. The situation is similar for relative accelerations.
Motion of entities Inertial frames Accelerating frames Translation V = Constant relative velocity between two inertial frames F and F'.A = (Variable) relative acceleration between two accelerating frames F and F'.
Relative position r ′ = r + V t {\displaystyle \mathbf {r} '=\mathbf {r} +\mathbf {V} t}
Relative velocity v ′ = v + V {\displaystyle \mathbf {v} '=\mathbf {v} +\mathbf {V} }
Equivalent accelerations a ′ = a {\displaystyle \mathbf {a} '=\mathbf {a} }
Relative accelerations a ′ = a + A {\displaystyle \mathbf {a} '=\mathbf {a} +\mathbf {A} }
Apparent/fictitious forces F ′ = F − F a p p {\displaystyle \mathbf {F} '=\mathbf {F} -\mathbf {F} _{\mathrm {app} }}
Rotation Ω = Constant relative angular velocity between two frames F and F'.Λ = (Variable) relative angular acceleration between two accelerating frames F and F'.
Relative angular position θ ′ = θ + Ω t {\displaystyle \theta '=\theta +\Omega t} Relative velocity ω ′ = ω + Ω {\displaystyle {\boldsymbol {\omega }}'={\boldsymbol {\omega }}+{\boldsymbol {\Omega }}}
Equivalent accelerations α ′ = α {\displaystyle {\boldsymbol {\alpha }}'={\boldsymbol {\alpha }}}
Relative accelerations α ′ = α + Λ {\displaystyle {\boldsymbol {\alpha }}'={\boldsymbol {\alpha }}+{\boldsymbol {\Lambda }}}
Apparent/fictitious torques τ ′ = τ − τ a p p {\displaystyle {\boldsymbol {\tau }}'={\boldsymbol {\tau }}-{\boldsymbol {\tau }}_{\mathrm {app} }}
Transformation of any vector T to a rotating frame d T ′ d t = d T d t − Ω × T {\displaystyle {\frac {{\rm {d}}\mathbf {T} '}{{\rm {d}}t}}={\frac {{\rm {d}}\mathbf {T} }{{\rm {d}}t}}-{\boldsymbol {\Omega }}\times \mathbf {T} }
Mechanical oscillators SHM, DHM, SHO, and DHO refer to simple harmonic motion, damped harmonic motion, simple harmonic oscillator and damped harmonic oscillator respectively.
Equations of motion Physical situation Nomenclature Translational equations Angular equations SHM x = Transverse displacementθ = Angular displacementA = Transverse amplitudeΘ = Angular amplitude d 2 x d t 2 = − ω 2 x {\displaystyle {\frac {\mathrm {d} ^{2}x}{\mathrm {d} t^{2}}}=-\omega ^{2}x} Solution: x = A sin ( ω t + ϕ ) {\displaystyle x=A\sin \left(\omega t+\phi \right)}
d 2 θ d t 2 = − ω 2 θ {\displaystyle {\frac {\mathrm {d} ^{2}\theta }{\mathrm {d} t^{2}}}=-\omega ^{2}\theta } Solution: θ = Θ sin ( ω t + ϕ ) {\displaystyle \theta =\Theta \sin \left(\omega t+\phi \right)}
Unforced DHM b = damping constantκ = torsion constantd 2 x d t 2 + b d x d t + ω 2 x = 0 {\displaystyle {\frac {\mathrm {d} ^{2}x}{\mathrm {d} t^{2}}}+b{\frac {\mathrm {d} x}{\mathrm {d} t}}+\omega ^{2}x=0} Solution (see below for ω' ): x = A e − b t / 2 m cos ( ω ′ ) {\displaystyle x=Ae^{-bt/2m}\cos \left(\omega '\right)}
Resonant frequency: ω r e s = ω 2 − ( b 4 m ) 2 {\displaystyle \omega _{\mathrm {res} }={\sqrt {\omega ^{2}-\left({\frac {b}{4m}}\right)^{2}}}}
Damping rate: γ = b / m {\displaystyle \gamma =b/m}
Expected lifetime of excitation: τ = 1 / γ {\displaystyle \tau =1/\gamma }
d 2 θ d t 2 + b d θ d t + ω 2 θ = 0 {\displaystyle {\frac {\mathrm {d} ^{2}\theta }{\mathrm {d} t^{2}}}+b{\frac {\mathrm {d} \theta }{\mathrm {d} t}}+\omega ^{2}\theta =0} Solution: θ = Θ e − κ t / 2 m cos ( ω ) {\displaystyle \theta =\Theta e^{-\kappa t/2m}\cos \left(\omega \right)}
Resonant frequency: ω r e s = ω 2 − ( κ 4 m ) 2 {\displaystyle \omega _{\mathrm {res} }={\sqrt {\omega ^{2}-\left({\frac {\kappa }{4m}}\right)^{2}}}}
Damping rate: γ = κ / m {\displaystyle \gamma =\kappa /m}
Expected lifetime of excitation: τ = 1 / γ {\displaystyle \tau =1/\gamma }
References Arnold, Vladimir I. (1989), Mathematical Methods of Classical Mechanics (2nd ed.), Springer, ISBN 978-0-387-96890-2 Berkshire, Frank H. ; Kibble, T. W. B. (2004), Classical Mechanics (5th ed.), Imperial College Press, ISBN 978-1-86094-435-2 Mayer, Meinhard E.; Sussman, Gerard J.; Wisdom, Jack (2001), Structure and Interpretation of Classical Mechanics , MIT Press, ISBN 978-0-262-19455-6
Linear/translational quantities Angular/rotational quantities Dimensions 1 L L2 Dimensions 1 θ θ 2 T time : t s absement : A m s T time : t s 1 distance : d , position : r , s , x , displacement m area : A m2 1 angle : θ , angular displacement : θ rad solid angle : Ω rad2 , sr T−1 frequency : f s−1 , Hz speed : v , velocity : v m s−1 kinematic viscosity : ν , specific angular momentum : h m2 s−1 T−1 frequency : f , rotational speed : n , rotational velocity : n s−1 , Hz angular speed : ω , angular velocity : ω rad s−1 T−2 acceleration : a m s−2 T−2 rotational acceleration s−2 angular acceleration : α rad s−2 T−3 jerk : j m s−3 T−3 angular jerk : ζ rad s−3 M mass : m kg weighted position : M ⟨x ⟩ = ∑ m x moment of inertia : I kg m2 ML MT−1 Mass flow rate : m ˙ {\displaystyle {\dot {m}}} kg s−1 momentum : p , impulse : J kg m s−1 , N s action : 𝒮 , actergy : ℵ kg m2 s−1 , J s MLT−1 angular momentum : L , angular impulse : ΔL kg m rad s−1 MT−2 force : F , weight : F g kg m s−2 , N energy : E , work : W , Lagrangian : L kg m2 s−2 , J MLT−2 torque : τ , moment : M kg m rad s−2 , N m MT−3 yank : Y kg m s−3 , N s−1 power : P kg m2 s−3 , W MLT−3 rotatum : P kg m rad s−3 , N m s−1
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