A multimedia franchise (or a transmedia franchise) is a media franchise for which installments exist in multiple forms of media, such as books, comics, films, television series, animated series and video games. Multimedia franchises usually develop due to the popularization of an original creative work, and then its expansion to other media through licensing agreements, with respect to intellectual property in the franchise's characters and settings, [1] although the trend later developed wherein franchises would be launched in multiple forms of media simultaneously. [2]
In order to qualify for these lists, a franchise must have works in at least three forms of media, and must have two or more separate works in at least two of those forms of media (a television series or comic book series is considered a single work for purposes of this list; multiple spin-off series or reboots of a previously ended series are considered multiple works). For example, a television series that spawned one film and one novelization would not qualify; a television series that had a spin-off series, or was remade as a new series, and which spawned two films and one novelization does qualify. These lists do not include public domain works from which adaptations have been made in multiple media only after the works entered the public domain, which do not involve licensing or other means by which an author or owner controls the franchise. A franchise may be included if it obtained multimedia franchise status prior to works within the collection entering the public domain.
Following are lists of multimedia franchises, divided by media characteristics:
Star Wars is an American epic space opera media franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop culture phenomenon. The franchise has been expanded into various films and other media, including television series, video games, novels, comic books, theme park attractions, and themed areas, comprising an all-encompassing fictional universe. Star Wars is one of the highest-grossing media franchises of all time.
A trilogy is a set of three distinct works that are connected and can be seen either as a single work or as three individual works. They are commonly found in literature, film, and video games. Three-part works that are considered components of a larger work also exist, such as the triptych or the three-movement sonata, but they are not commonly referred to with the term "trilogy".
Kaiju is a Japanese term that is commonly associated with media involving giant monsters. Its widespread contemporary use is credited to tokusatsu director Eiji Tsuburaya and filmmaker Ishirō Honda, who popularized the kaiju film genre by creating the Godzilla franchise and its spin-offs. The term can also refer to the monsters themselves, which are usually depicted attacking major cities and battling either the military or other creatures.
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work.
The Autobots are a fictional faction of sentient robots in the Transformers multimedia franchise. The Autobots are living robots from the planet Cybertron who, like most Transformers, are each imbued with a unique "life force" known as a "spark." Led by Optimus Prime in most stories, the Autobots believe "freedom is the right of all sentient life" and are often engaged in a civil war with the Decepticons, a faction of Transformers dedicated to military conquest and usually headed by Megatron. In a mirror universe portrayed in Transformers: Shattered Glass, the Autobots are villains opposed by the heroic Decepticons.
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program, or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the word franchise as "something that creates value across multiple businesses and across multiple territories over a long period of time.”
Anime-influenced animation is a type of non-Japanese work of animation that is noticeably similar to or inspired by anime. Generally, the term anime refers to a style of animation originating from Japan. As Japanese anime became increasingly popular, Western animation studios began implementing some visual stylizations typical in anime—such as exaggerated facial expressions, "super deformed" versions of characters, and white radical lines appearing on the screen when something shocking happens or when someone screams, etc.
A film franchise has been described as a film series which not only continued the narrative through sequels and prequels, but also included expansion through ancillary intertexts which could include spinoffs, remakes and reboots. These formats did not have to exist as films either, and could be transmedial story telling, through other elements such as novels, video games and other works.
Transmedia storytelling is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies.
A shared universe or shared world is a fictional universe from a set of creative works where one or more writers independently contribute works that can stand alone but fits into the joint development of the storyline, characters, or world of the overall project. It is common in genres like science fiction. It differs from collaborative writing in which multiple artists are working together on the same work and from crossovers where the works and characters are independent except for a single meeting.
Star Wars has been expanded to media other than the original films. This spin-off material is licensed and moderated by Lucasfilm, though during his involvement with the franchise Star Wars creator George Lucas reserved the right to both draw from and contradict it in his own works. Such derivative works have been produced concurrently with, between, and after the original, prequel, and sequel trilogies, as well as the spin-off films and television series. Commonly explored Star Wars media include books, comic books, and video games, though other forms such as audio dramas have also been produced.
Doctor Who: The Eternity Clock is a 2012 action-adventure video game based upon the BBC television series Doctor Who. It was intended to be the first of a series, but it was announced in 2013 that the sequels have been put on hold.
In one of the most celebrated ventures in media convergence, Larry and Andy Wachowski, creators of The Matrix trilogy, produced the game Enter the Matrix (2003) simultaneously with the last two films of the trilogy, shooting scenes for the game on the movie's sets with the movie s actors, and releasing the game on the same day as The Matrix: Reloaded. Likewise, on September 21, 2004, Lucasfilm jointly released a new DVD box set of the original Star Wars trilogy with Star Wars: Battlefront, a combat game in which players can reenact battles from all six Star Wars films. In 2005, Peter Jackson likewise produced his blockbuster film King Kong (2005) in tandem with a successful King Kong game designed by Michael Ancel and published by Ubisoft. In the last several years, numerous licensed videogame adaptations of major summer and holiday blockbusters were released a few days before or a few days after their respective films, including: all three Star Wars films (1999–2005); all five Harry Potter films (2001–2008); all three Spider-Man films (2002–2007); Hulk (2002); The Lord of the Rings: The Two Towers (2002); The Lord of the Rings: The Return of the King (2003); The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe (2005); Pirates of the Caribbean: Dead Man's Chest (2006); Pirates of the Caribbean: At World's End (2007); and Transformers (2007). These multimedia franchises have made it more difficult to distinguish the production of films and videogames as separate enterprises.