Nokia OZO

Last updated
Nokia OZO logo wordmark.svg

Nokia OZO is a set of audio software technologies that works for some smartphones, tablets, laptops, and cameras. Developed by Nokia, the name was originally used for a now-discontinued virtual reality camera.

Contents

OZO audio capture and playback

OZO Audio utilizes spatial audio technology for recording, and its features include Audio 3D (for spatial audio capture), Audio Zoom and Audio Windscreen (for wind noise reduction).

OZO Immersive Voice offers a 360° audio experience in communication, enabling spatial communication both real-time and non-real time. [1] With capabilities of interactive stereo and immersive audio communications as well as content sharing and distribution, the OZO Immersive Voice technology aligns with the newest 3GPP codec for low-delay Immersive Voice and Audio Services (IVAS). [2]

OZO Playback provides spatial audio listening experience for device users with features like Stereo Widening and Bass Enhancement, which Nokia claims enhances playback through the device’s own loudspeakers and headphones. [3]

Devices like Oppo Find X3 Pro family, OnePlus 9 Pro Series, ASUS ROG Phone 5, and Asus ZenFone 8 and ZenFone 9 all utilize OZO Audio, as well as HMD Global’s Nokia branded smartphones X10, X20, G10 and G20 are equipped with OZO Audio. The Nokia XR20 smartphone and Nokia T20 tablet are featuring both OZO Audio and OZO Playback. [4]

OZO VR camera

Originally Nokia used the name OZO for an advanced Virtual Reality camera, which was able to record stereoscopic (3D) 360-degree video. The device was announced in July 2015 and first released on 30 November 2015. [5] [6]

The OZO camera was made of aluminum alloy and contained eight lenses and microphones which combined record stereoscopic (3D) 360-degree video and audio. The audio recording technology in the OZO camera was OZO Audio. Each lens had a 195-degree field of view, shooting at 30 frames per second. [7] The camera was aimed at professional filmmakers, like Disney, which started to use the OZO for filmmaking in April 2016. [8]

Nokia announced the end of production of the OZO camera on 10 October 2017, citing a "slower-than-expected" virtual reality market, [9] but continuing to provide customer support. [10]

See Also

Related Research Articles

<span class="mw-page-title-main">Nokia</span> Finnish multinational corporation

Nokia Corporation is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, originally established as a pulp mill in 1865. Nokia's main headquarters are in Espoo, Finland, in the Helsinki metropolitan area, but the company's actual roots are in the Tampere region of Pirkanmaa. In 2020, Nokia employed approximately 92,000 people across over 100 countries, did business in more than 130 countries, and reported annual revenues of around €23 billion. Nokia is a public limited company listed on the Nasdaq Helsinki and New York Stock Exchange. It was the world's 415th-largest company measured by 2016 revenues, according to the Fortune Global 500, having peaked at 85th place in 2009. It is a component of the Euro Stoxx 50 stock market index.

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.

<span class="mw-page-title-main">Smartphone</span> Handheld mobile device

A smartphone, often simply called a phone, is a mobile device that combines the functionality of a traditional mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multimedia playback and streaming. Smartphones have built-in cameras, GPS navigation, and support for various communication methods, including voice calls, text messaging, and internet-based messaging apps.

3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener.

<span class="mw-page-title-main">High-Efficiency Advanced Audio Coding</span> Audio codec

High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO/IEC 14496–3. It is an extension of Low Complexity AAC (AAC-LC) optimized for low-bitrate applications such as streaming audio. The usage profile HE-AAC v1 uses spectral band replication (SBR) to enhance the modified discrete cosine transform (MDCT) compression efficiency in the frequency domain. The usage profile HE-AAC v2 couples SBR with Parametric Stereo (PS) to further enhance the compression efficiency of stereo signals.

<span class="mw-page-title-main">Nokia 3250</span> Mobile phone

The Nokia 3250 is a mobile phone running Symbian OS v9.1, announced on 26 September 2005. It features a unique 'twist' design that transforms the traditional phone keypad into a camera and dedicated music control keys. It was marketed as a music phone and can store up to 2 gigabytes of music and other data thanks to a microSD memory card slot, and features a two-megapixel camera as well as other smartphone capabilities.

<span class="mw-page-title-main">360-degree video</span> Visual arts technique

360-degree videos, also known as surround video, or immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. The term 360x180 can be used to indicate 360° of azimuth and 180° from nadir to zenith. During playback on normal flat display the viewer has control of the viewing direction like a panorama. It can also be played on a display or projectors arranged in a sphere or some part of a sphere.

The Nokia 6000 series or Classic Business series is range of mobile phones marketed by Nokia. This family of phones is notable for their conservative, unisex designs, making them popular with business users.

The Nokia C6-01 is a Symbian^3 smartphone from the Nokia Cseries. The C6-01 display features comes with a 3.2in AMOLED display with capacitive touchscreen capabilities and Nokia's ClearBlack technology for improved outdoor visibility. The smartphone was released on November 4, 2010 for €260, excluding taxes and subsidies.

<span class="mw-page-title-main">Nokia C7-00</span> Smartphone model

The Nokia C7-00 is a smartphone from the Nokia Cseries. It was introduced on 14 September 2010 and released in Q4 2010. The C7-00 features a 3.5-inch (89 mm), 640 x 360 pixel capacitive touchscreen and features 720p video recording, and was also the world's first smartphone to have NFC capability. Nokia's mobile phone business head Anssi Vanjoki called it the "sleekest" device in the world. Unlike the Nokia N8 flagship, the C7 has physical call and hangup buttons.

<span class="mw-page-title-main">Asus ZenFone</span> Series of smartphone models

Asus ZenFone is a series of Android smartphones designed, marketed and produced by Asus since 2014. Various models are powered by a series of Intel Atom, Qualcomm Snapdragon, and MediaTek processors. Some ZenFone also features the Zen UI user interface.

<span class="mw-page-title-main">Tango (platform)</span> Mobile computer vision platform for Android developed by Google

Tango was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It used computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This allowed application developers to create user experiences that include indoor navigation, 3D mapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world.

<span class="mw-page-title-main">Google Cardboard</span> Discontinued virtual reality platform

Google Cardboard is a discontinued virtual reality (VR) platform developed by Google. Named for its fold-out cardboard viewer into which a smartphone is inserted, the platform was intended as a low-cost system to encourage interest and development in VR applications. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase a pre-manufactured one. To use the platform, users run Cardboard-compatible mobile apps on their phone, place it into the back of the viewer, and view content through the lenses.

<span class="mw-page-title-main">Virtual reality headset</span> Head-mounted device that provides virtual reality for the wearer

A virtual reality headset is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display, stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. AR headsets are similar to VR headsets, but AR headsets enable the user to see and interact with the outside world. Examples of AR headsets include the Apple Vision Pro and Meta Quest 3.

The Snapdragon Qualcomm VR820 is a virtual reality reference platform that was released in Q4 2016, with the first commercial devices based on the platform available shortly thereafter. It is based on the Qualcomm Snapdragon 820 processor, released on November 10, 2015.

<span class="mw-page-title-main">Nokia 8</span> Nokia-branded high-end Android smartphone

The Nokia 8 is a flagship Nokia-branded smartphone running the Android operating system. Announced on 16 August 2017 in London, England by HMD Global. The phone began sales in Europe in September 2017. Nokia 8 is the first high-end Nokia-branded device since the Nokia Lumia 930 in 2014. An improved version, the Nokia 8 Sirocco, was announced on 25 February 2018 at the Mobile World Congress in Barcelona.

<span class="mw-page-title-main">Asus ZenFone 6</span> 2019 Asus flagship smartphone with flip camera

The ZenFone 6 is a 2019 Android-based smartphone that was manufactured, released, and marketed by Asus. It is the only release in Asus' sixth-generation ZenFone lineup and directly succeeds the ZenFone 5Z. Asus chairman Jonney Shih unveiled the ZenFone 6 on 16 May 2019 in Valencia, Spain, and was released in Spain the following day.

<span class="mw-page-title-main">Asus ZenFone 7</span> 2020 Asus flagship smartphones with flip camera

The ZenFone 7 and ZenFone 7 Pro are Android-based smartphones manufactured, released and marketed by Asus. The phones were unveiled on 26 August 2020, and succeed the ZenFone 6.

Cinematic virtual reality (Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically designed to reinforce the belief that the audience is actually in the virtual environment rather than watching it on a two-dimensional screen. Cine-VR is different from traditional Virtual Reality which uses computer generated worlds and characters more akin to interactive gaming engines, while cine-VR uses live images captured thorough a camera which makes it more like film.

<span class="mw-page-title-main">Vergence-accommodation conflict</span> Visual and perceptual phenomenon

Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain.

References

  1. "Nokia OZO". Nokia. Retrieved 2024-05-28.
  2. "IVAS Codec for the NG 3GPP Voice and Audio Services". 3GPP. Retrieved 2024-05-28.
  3. "Nokia OZO". Nokia. Retrieved 2021-12-31.
  4. "The list of devices using Nokia OZO Audio and Playback software | Nokiamob". 2021-10-25. Retrieved 2021-12-31.
  5. "Nokia OZO Launch Event". Second Story. Retrieved 5 January 2017.
  6. Lexy Savvides. "We took the $45,000 Nokia Ozo camera for a spin (hands-on)". CNET. Retrieved 5 January 2017.
  7. Newton, Casey. "Nokia reveals Ozo, a futuristic new camera for filming virtual reality". The Verge. Retrieved 5 January 2017.
  8. Gartenberg, Chaim (25 April 2016). "Disney bets on Nokia's Ozo camera for the future of VR". The Verge. Retrieved 5 January 2017.
  9. Ong, Thuy (10 October 2017). "Nokia is killing off its Ozo virtual reality camera and cutting 310 jobs". The Verge.
  10. "Nokia updated OZO Player SDK to version 1.4.0". 5 November 2017.