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Power Stone | |
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Developer(s) | Capcom Klein Computer Entertainment (PSP) |
Publisher(s) | Capcom (Dreamcast) |
Director(s) | Tatsuya Nakae Hideaki Itsuno |
Producer(s) | Takeshi Tezuka |
Artist(s) | Akira Yasuda Hideki Ishikawa |
Composer(s) | Tetsuya Shibata |
Platform(s) | Arcade, Dreamcast, PlayStation Portable (Power Stone Collection) |
Release | Arcade Dreamcast PlayStation Portable |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega NAOMI |
Power Stone [2] is a 1999 arcade fighting game developed and published by Capcom, released on the Sega NAOMI arcade board [3] and ported to the Dreamcast home console. It consists of battles in three-dimensional environments and contains objects that could be picked up and used. A sequel, Power Stone 2, was released a year later, and manga and anime adaptations have also been made. Both games were later ported to the PlayStation Portable as Power Stone Collection in 2006, known in Japan as Power Stone Portable [4] . Both are also set to be ported to Nintendo Switch, PlayStation 4, Xbox One and Windows in 2025 as part of Capcom Fighting Collection 2. [5]
Gameplay involves selecting a character and then proceeding to battle the other characters, one at a time, in various locales. The three-dimensional fighting includes the ability to use special attacks as well as to pick up and fight with such objects as tables, chairs, rocks and bombs. During battle, "Power Stones", resembling gems of different colors, appear in the arena. If a character collects three Power Stones, they transform into a more powerful version of themself. The character will then be able to use one of two super special attacks: generally a massive long-range power attack and a grab or close-range move. The powered-up mode only lasts until the power bar is fully drained, during which the special attack can be executed (which completely depletes the power bar) or other, lesser special moves can be executed (which only use a small portion of power). Each match continues until the life bar of one of the two characters fighting is depleted.
Set in the 19th century, strong believers of legends, myths and superstition search for fame, fortune and glory. One legend above all is sought after by many, a treasure which can make any dream come true. Believers from all over the world set out to search for this treasure, and are forced to fight against one another in pursuit of the legendary Power Stone.
There are 10 characters in the original Power Stone:
Aggregator | Score | |
---|---|---|
Dreamcast | PSP | |
GameRankings | 83% [6] | 75% [7] |
Metacritic | N/A | 74 / 100 [8] |
Publication | Score | |
---|---|---|
Dreamcast | PSP | |
CNET Gamecenter | 8 / 10 [9] | N/A |
Electronic Gaming Monthly | 7.5 / 10 [10] [lower-alpha 1] | N/A |
Eurogamer | N/A | 8 / 10 [11] |
Famitsu | 34 / 40 [12] | 29 / 40 [13] |
Game Informer | 8 / 10 [14] | 7.75 / 10 [15] |
GameFan | (A.C.) 95% [16] (JP) 92% [17] (US) 91% [18] [lower-alpha 2] | N/A |
GameRevolution | B+ [19] | N/A |
GameSpot | 7.6 / 10 [20] | 7.3 / 10 [21] |
GameSpy | 9 / 10 [22] | [23] |
GameTrailers | N/A | 6.6 / 10 [24] |
IGN | 8.7 / 10 [25] | N/A |
Next Generation | [26] | N/A |
Official U.S. PlayStation Magazine | N/A | 7.5 / 10 [27] |
Pocket Gamer | N/A | [28] |
411Mania | N/A | 6 / 10 [29] |
The Dreamcast version of Power Stone received "favorable" reviews according to video game review aggregator GameRankings. [6] However, Power Stone Collection received "average" reviews according to video game review aggregator Metacritic. [8] Blake Fischer of NextGen said of the former console version, "Every Dreamcast owner should have this title. It's unique, it's fast, and most importantly, it's loads of fun. [26] In Japan, Famitsu gave it a score of 34 out of 40 for the same console version, [12] and 29 out of 40 for the PSP version. [13]
Also in Japan, Game Machine listed the arcade version in their May 1, 1999 issue as the eighteenth most-successful arcade game of the month. [30] The game sold 200,000 copies. [31]
In the UK, Computer and Video Games gave the Dreamcast version a full 5-star rating, stating that "it's fantastic". [32] Edge gave the same console version's Japanese import a score of nine out of ten, calling it "a jewel in Dreamcast's crown." [33] Larry "Major Mike" Hryb of GamePro said of the game in one review, "Power Stone rocks. It's an entertaining spin on fighting games for fans and non-fans alike. It may lack the technique and depth of Soul Calibur [ sic ] and Marvel vs. Capcom , but for fun and exciting gameplay, it will be hard to beat." [34] [lower-alpha 3] In another review, The D-Pad Destroyer said, "[For] Those of you looking for something new in your fighting games, look no further. Power Stone may not be hard-hitting kung fu action, but it's a lot of fun. Grab a friend and get Stone." [35] [lower-alpha 4] A Severed Head later said of the PSP version, "The games in Power Stone Collection may be a generation old, but after revisiting these two relatively underrated titles, you won't feel like you're playing outdated games. You'd be missing out on one of the best fighting series from Capcom since Street Fighter if you didn't give this one a whirl." [36] [lower-alpha 5] Darren Jones of Retro Gamer gave the same PSP version 90%, saying, "The original Power Stone games were criminally ignored when first released, but now all you sinners have been given a second chance with this nigh-on perfect pair of conversions. The first (and best) game plays especially well on the PSP's luxurious screen and both games run at a terrific speed over a wi-fi connection. Pick up this great collection and redeem yourselves before it's too late." [37] GameZone gave said PSP version 7.5 out of 10, saying it was "Fast, frantic, and highly entertaining gameplay – from the first Power Stone. Power Stone 2 isn't nearly as exciting. The sequel is worth playing, but know that this is not worth buying as a 'collection.' Buy it for the original if you love the original." [38]
Colin Williamson of AllGame gave the Japanese Dreamcast import a score of four-and-a-half stars out of five, saying that it was "fast, fluid, and an utter blast to play, especially in the versus mode." [39] Scott Alan Marriott later gave the U.S. version four stars out of five, saying, "The only real problem with Power Stone, aside from the emphasis on evading attacks by jumping around the room, is the lack of characters -- a total of ten are playable after unlocking the bosses, which seems too small a number compared to other fighting games. It also would have been great if the developers doubled the size of the playing field and offered four-player simultaneous action for some truly intense battles. Other than these minor issues, Power Stone shines brightly in a genre filled with so many ordinary titles." [40]
A sequel was released in 2000 called Power Stone 2 , which featured the original cast (minus the hidden characters Kraken and Valgas; Kraken would be added to the console ports as an unlockable character) as well as several new characters. The sequel features the same three dimensional combat system, but now allows up to four players to play simultaneously. There are new maps, some of which contain multiple areas and moving sections. The sequel also features an entirely new arsenal of weapons, from futuristic handguns to gigantic mallets, and magic wands to vehicles. Players can collect these items in a special "Adventure" mode; they can then be traded at a special "Item Shop", or combined to form new items.
A remake of the two games was released for the PSP in 2006 under the name Power Stone Collection. This collection contains slightly updated versions of both games (Dreamcast versions) on one UMD. The PSP version of the original Power Stone included the four new characters introduced in Power Stone 2. The arcade version is also set to be re-released in 2025 as part of Capcom Fighting Collection 2 . [41]
A lone Power Stone Manga from KC BomBom Comic was issued on March 15, 1999. [42] An anime series adapting the events of the first game premiered in April 1999. [43]
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