A sensory garden is a self-contained garden area that allows visitors to enjoy a wide variety of sensory experiences. [2] Sensory gardens are designed to provide opportunities to stimulate the senses, both individually and in combination, in ways that users may not usually encounter. [3]
Sensory gardens have a wide range of educational and recreational applications. [2] They can be used in the education of special-needs students, including autistic people. [4] As a form of horticultural therapy, they may act as therapeutic gardens to help in the care of people with dementia. [5]
Sensory gardens can be designed in such a way as to be accessible and enjoyable for both disabled and non-disabled users. A sensory garden, for example, may contain features accessible to the disabled individual such as: scented and edible plants, sculptures and sculpted handrails, water features designed to make sound and play over the hands, textured touch-pads, magnifying-glass screens, braille and audio induction loop descriptions. Depending on the user group, other provisions may integrate sound and music more centrally to combine the play needs of younger users with their sensory needs.
Many sensory gardens devote themselves to providing experience for multiple senses; those specialising in scent are sometimes called scented gardens, those specialising in music/sound are sound gardens where the equipment doubles up to provides an enhanced opportunity for strategic developmental, learning and educational outcomes.
Sensory gardens usually have an enhanced infrastructure to permit wheelchair access and meet other accessibility concerns; the design and layout provides a stimulating journey through the senses, heightening awareness, and bringing positive learning experiences.
Sensory garden design is generally based around the five Aristotelian senses, but it can also include other senses such as proprioception and balance. [6] In addition to plants, non-living elements, such as water features and sculptures, may be incorporated. [7]
Sight components in a sensory garden include traditional garden elements like colorful plants and flowers, which are sometimes clustered together to assist people with vision impairments. [8] These plants can also be used to attract birds and butterflies to the garden, which can add additional sight variety. [8]
Sound components in a sensory garden are often things that make sounds naturally in a breeze. This includes plants like bamboo, grasses, trees, as well as non-living elements like bells and wind chimes. Water features and birds are also common sound components.
Less common sound components include things like hand instruments (such as drums), echo spaces, and chiming stepping stones.
Sensory gardens can be designed specifically for people with dementia, [9] a condition that can affect different parts of the brain and many aspects of everyday life, including memory, in which everyday tasks such as walking or eating typically become difficult. Sensory or therapeutic gardens can be used to help reduce the symptoms of dementia without the use of drugs through stimulation of the senses, exercising various parts of the brain. Sensory gardens may elicit positive emotions in people living with dementia, and help improve their quality of life. [5]
Design characteristics may include water features that produces soothing sounds, pick-and-sniff herb and flower beds, and benches with different types of sand or pebbles to sink their feet into. For example, in a sensory garden located in Port Macquarie, Australia, one person enjoys sinking his toes into the sand as it elicits memories of Australia for him, while the gravel reminds him of Scotland where he was born which he does not enjoy as much. [9] Other potential benefits include a calming and relaxing place providing an easy and safe way to exercise with feelings of independence.
Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation), eating, bathing, dressing, grooming, and personal device care. Assistive technology can ameliorate the effects of disabilities that limit the ability to perform ADLs. Assistive technology promotes greater independence by enabling people to perform tasks they were formerly unable to accomplish, or had great difficulty accomplishing, by providing enhancements to, or changing methods of interacting with, the technology needed to accomplish such tasks. For example, wheelchairs provide independent mobility for those who cannot walk, while assistive eating devices can enable people who cannot feed themselves to do so. Due to assistive technology, disabled people have an opportunity of a more positive and easygoing lifestyle, with an increase in "social participation", "security and control", and a greater chance to "reduce institutional costs without significantly increasing household expenses." In schools, assistive technology can be critical in allowing students with disabilities to access the general education curriculum. Students who experience challenges writing or keyboarding, for example, can use voice recognition software instead. Assistive technologies assist people who are recovering from strokes and people who have sustained injuries that affect their daily tasks.
Accessibility is the design of products, devices, services, vehicles, or environments so as to be usable by people with disabilities. The concept of accessible design and practice of accessible development ensures both "direct access" and "indirect access" meaning compatibility with a person's assistive technology.
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual.
Universal design is the design of buildings, products or environments to make them accessible to people, regardless of age, disability or other factors. It addresses common barriers to participation by creating things that can be used by the maximum number of people possible. Curb cuts or sidewalk ramps, which are essential for people in wheelchairs but also used by all, are a common example of universal design.
A stereotypy is a repetitive or ritualistic movement, posture, or utterance. Stereotypies may be simple movements such as body rocking, or complex, such as self-caressing, crossing and uncrossing of legs, and marching in place. They are found especially in people with autism spectrum disorders and visually impaired children, and are also found in intellectual disabilities, tardive dyskinesia and stereotypic movement disorder, yet may also be encountered in neurotypical individuals as well. Studies have shown stereotypies associated with some types of schizophrenia. Frontotemporal dementia is also a common neurological cause of repetitive behaviors and stereotypies. Several causes have been hypothesized for stereotypy, and several treatment options are available.
A retirement home – sometimes called an old people's home,old folks' home, or old age home, although old people's home can also refer to a nursing home – is a multi-residence housing facility intended for the elderly. Typically, each person or couple in the home has an apartment-style room or suite of rooms with an en-suite bathroom. Additional facilities are provided within the building. This can include facilities for meals, gatherings, recreation activities, and some form of health or hospital care. A place in a retirement home can be paid for on a rental basis, like an apartment, or can be bought in perpetuity on the same basis as a condominium.
Sensory substitution is a change of the characteristics of one sensory modality into stimuli of another sensory modality.
Snoezelen or controlled multisensory environment (MSE) is a therapy for people with autism and other developmental disabilities, dementia or brain injury. It consists of placing the person in a soothing and stimulating environment, called the "Snoezelen room", a form of sensory room. These rooms are specially designed to deliver stimuli to various senses, using lighting effects, color, sounds, music, scents, etc. The combination of different materials on a wall may be explored using tactile senses, and the floor may be adjusted to stimulate the sense of balance. The person is usually accompanied by an aide or therapist.
Since the Global Positioning System (GPS) was introduced in the late 1980s there have been many attempts to integrate it into a navigation-assistance system for blind and visually impaired people.
Horticultural therapy is defined by the American Horticultural Therapy Association (AHTA) as the engagement of a person in gardening and plant-based activities, facilitated by a trained therapist, to achieve specific therapeutic treatment goals. Direct contact with plants is believed to guide a person's focus away from stress enhancing their overall quality of life. The AHTA believes that horticultural therapy is an active process which occurs in the context of an established treatment plan. Horticultural therapists are specially educated and trained members of rehabilitation teams who involve the client in all phases of gardening, from propagation to selling products, as a means of bringing about improvement in their life.
Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can also include tabletop RPGs, board games, and related products.
A therapeutic garden or wellness garden is an outdoor garden space that has been specifically designed to meet the physical, psychological, social and spiritual needs of the people using the garden as well as their caregivers, family members and friends.
A wheelchair is a mobilized form of chair using 2 or more wheels, a footrest and armrest usually cushioned. It is used when walking is difficult or impossible to do due to illnesses, injury, disabilities, or age related health conditions.
A sensory room is a special room designed to develop a person's sense, usually through special lighting, music, and objects. It can be used as a therapy for children with limited communication skills.
Sensory design aims to establish an overall diagnosis of the sensory perceptions of a product, and define appropriate means to design or redesign it on that basis. It involves an observation of the diverse and varying situations in which a given product or object is used in order to measure the users' overall opinion of the product, its positive and negative aspects in terms of tactility, appearance, sound and so on.
Sensory branding is a type of marketing that appeals to all the senses in relation to the brand. It uses the senses to relate with customers on an emotional level. It is believed that the difference between an ordinary product and a captivating product is emotion. When emotion flows in the marketplace, your product shines. When there is no emotion from the product, customers lack the enthusiasm and passion that launches a product to success. Brands can forge emotional associations in the customers' minds by appealing to their senses. A multi-sensory brand experience generates certain beliefs, feelings, thoughts and opinions to create a brandgon image in the consumer's mind.
The Winter Haven Public Library, Kathryn L. Smith Memorial is located in Winter Haven, Florida at 325 Avenue A NW. It is a member of the Polk County Library Cooperative.
Henry "Hoby" Wedler is an American chemist and entrepreneur. He was born blind and has advocated for greater accessibility of science to disabled students. Wedler even suggests that visually impaired chemists could have an advantage over sighted colleagues, due to the need to mentally imagine the structure of organic compounds; "I've been visualizing things my entire life".
Sensory tourism is a form of tourism, that caters for people with vision impairment. Those suffering from vision impairment face many difficulties based around mainstream tourism such as access to information, navigation, safety and the knowledge of others around them. This has caused the visionless members of society to travel much less than those with no vision impairment. Combining the theories behind tourism in terms of its psychology and its relation to the senses, an inclusive experience for the visually disabled was developed. Sensory tourism engages the physical and multi-sensory aspects of tourism, enhancing the tourism experience specifically for those with, but also benefitting those without vision impairment.
The Erfahrungsfeld zur Entfaltung der Sinne is an interactive exhibition that stimulates all the senses, designed by Hugo Kükelhaus. The different exhibits are intended to inspire the visitor to experiment with them, to explore them, like in a park of the senses or a science center. Kükelhaus constructed 32 pieces of playground equipment for schools in the city of Dortmund and demonstrated some of these equipment at the Expo 67 world exhibition in Montreal. His holistic concept for a large open-air exhibition was shown in the exhibition Phenomena, shown in Rotterdam, South Africa, and Bietigheim, among others.