The King of Fighters '94 | |
---|---|
Developer(s) | SNK |
Publisher(s) | SNK |
Director(s) | Masanori Kuwasashi |
Producer(s) | Takashi Nishiyama Eikichi Kawasaki |
Designer(s) | Toyohisa Tanabe Haruo Tomita Yosisi Hashimoto |
Artist(s) |
|
Composer(s) | Masahiko Hataya |
Series | The King of Fighters |
Platform(s) | Arcade, Neo Geo AES, Neo Geo CD |
Release | Arcade
PlayStation 2
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Neo Geo MVS |
The King of Fighters '94 (KOF '94) is a 2D fighting video game produced by SNK in 1994, released on the Neo Geo MVS arcade system, AES and CD home consoles. It was the first game in The King of Fighters series; KOF '94 is a crossover featuring characters from SNK's fighting game properties Fatal Fury and Art of Fighting and also includes revised versions of characters from their older games Ikari Warriors and Psycho Soldier , as well as original characters created specifically for the game. The plot revolves around the eponymous tournament created by a criminal, Rugal Bernstein.
SNK developed KOF '94 with the initial idea of using several games from the company in order to attract gamers who played these games. The characters' designs, as well as its innovative gameplay system based on using teams of three members, were both well received. The success of the game allowed SNK to produce a series of sequels in The King of Fighters series, starting with The King of Fighters '95 , and the series itself eventually became the flagship franchise of SNK. In 2004, to commemorate the tenth anniversary of the series, SNK released a remake subtitled Re-Bout for the PlayStation 2, with higher resolution graphics and 3D environments. KOF '94 has since been released as part of SNK Arcade Classics Vol. 1 on the PlayStation 2, PlayStation Portable and Wii, and individually for digital distribution on modern systems.
The basic gameplay system of KOF '94 is similar to SNK's previous games like the Fatal Fury series, Art of Fighting and Samurai Shodown . The game uses a four attack button configuration similar to Fatal Fury 2 and Fatal Fury Special , that consists of light punch, light kick, strong punch and strong kick. Like in Fatal Fury 2, specialized techniques are performed by pressing combinations of buttons, allowing the player to dodge an opponent's attack or to launch a character's powerful knockdown attack. As with most other fighting games, each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of joystick and button inputs. [1] [2]
Each player has a power gauge at the bottom of the screen which charges when the character is blocking or taking attacks. It can also be filled manually, although it leaves the character vulnerable to an attack, by pressing and holding three buttons at the same time. Once the power gauge is filled, the player's basic attacks become stronger for a short period. When the characters are in this state, their players can also perform the character's Super Move, which immediately consumes the entire power gauge. The players can also access their character's Super Move when the life gauge is 75% empty and flashing red like in Fatal Fury 2. Taunting an opponent can reduce their power gauge, slow down their manual charging, and stop them from reaching the maximum level. [2] [3]
KOF '94 innovated the genre by replacing a traditional round-based format used in preceding fighting games with a format consisting of 3-on-3 team-based matches dubbed the Team Battle System. Instead of choosing a single character, the player selects from one of eight available teams, each consisting of three members. Before each match, the player chooses the order in which their team members enter the battle. When the match begins, the members chosen to go first on their respective teams will fight. When one character is defeated, the following member of the same team will take his or her place, while the character on the other team will have a small portion of their life restored (if energy was lost during the previous round). If a character is losing a match against the opponent, then the player can call one of the remaining teammates standing on the sidelines to jump in and perform a support attack. The match ends when all three members of either team lose. [1]
"The year, 1994. Once again the invitations to the King of Fighters find their ways to the world's most wicked warriors. But the patron of this little party remains unknown. It cannot be Geese, nor can it be Krauser. So who could they be from...? Among all the hopes and doubts, the legendary superstars of the fighting world begin to form their mighty teams. What type of battle with these magnificent fighters sure to go down in history show us? The voltage of the fan's excitement reaches a fevered pitch as the tournament finally approaches its beginning."
Rugal Bernstein, a notorious and ruthless but skilled and influential black market weapons and drugs dealer bored of the lack of competition, he decides to host a new King of Fighters tournament after the previous K.O.F. announcements. Rugal sent out 24 invitations to certain individuals around the world. Unlike the previous three K.O.F. tournaments depicted in Art of Fighting 2 , Fatal Fury: King of Fighters , and Fatal Fury 2 ; the new King of Fighters is a team tournament, with eight teams of three, each representing a different nationality.
At the tournament's conclusion, Mature, Rugal's personal secretary, invited the Japan team to fight their final match within Black Noah. It is there when Rugal revealed the true purpose of his tournament: defeat the winning team and add them to his grisly collection of previous challengers who were turned into statues. Kyo sees his defeated father there and decides to avenge him. As Rugal is finally beaten, he triggers the self-destruct mechanism on his ship. The team escapes and reflects on their victory.
The game has 24 playable characters, consisting of eight teams of three fighters. The final boss is not a part of any of the teams, is unplayable and fights the player's team alone. Five teams consist of characters from other SNK series while the rest consist mostly of KoF originals. Each team represents a different country, though this only affects the stage on which the team is fought and the characters in many cases don't share nationalities with the country they represent. Unlike later games in the series, the player cannot freely build a team and must choose one of the eight preset teams. Teams include:
Final Boss:
SNK game designer Takashi Nishiyama brought Masanori Kuwahashi into the company after seeing his work in Irem and would turn him into the game's director. Initially a movie fan, Kuwahashi ended up being more interested by gaming. His first work in SNK was Baseball Star Professional where he met Toyahisa Tanabe who would become the series' battle designer. The game programmer was Shinichi Shimizu who echoed problems that back during the early 1990s there were not many studies with game designers. [4] According to an interview with veteran designers of The King of Fighters series, the prototype version of the game was a Double Dragon -style side-scrolling beat 'em up, titled Survivor. It would only use core characters from the Art of Fighting and Fatal Fury series, specifically allowing players to play Robert Garcia and Terry Bogard for location testing. However, the idea was eventually abandoned. Since SNK were attached to the idea of the two-series crossover, they eventually agreed to make their idea into an all-star fighting game. Vintage characters from Ikari Warriors and Psycho Soldier were also added to the roster. The concept of a three-man team was one of the ideas kept from the side-scrolling version. [5] The title "The King of Fighters" was re-used from the subtitle of the first Fatal Fury game, Fatal Fury: King of Fighters . [6]
The King of Fighters series director Toyohisa Tanabe asserted that the Art of Fighting and Fatal Fury fighters were added specifically for adults, and the newer KOF characters were aimed to appeal to younger and newer audiences. Characters such as Benimaru Nikaido and Chang Koehan were added to have an off-beat variety to the cast, which he has previously deemed to be too serious. [7] The team aimed to compete with the Street Fighter fighting game series by providing a team based system in response to the single fighters from Capcom's games. This led to the desire of a total of 24 playable characters even if it felt exaggerated by gaming back then. [8] SNK artist C.A.C Yamasaki commented that although the lead programmer thought the game would not sell well, he believed it would eventually become popular. Ten people arrived at the first location test, but larger numbers came to subsequent tests. [9] The SNK staff also had troubles with advertising the game due to a lack of money and some of their ads were noted to be of a poor quality. [10]
Kuwasashi expressed pressure about creating a young lead who would clash with veteran fighters but still thought it would beneficial for sales. After several discussions, the staff decided to creat the new hero Kyo Kusanagi with the idea of a more realistic fighter than the ones seen in other fighting games due to his younger age, relationships and stylish clothes. [11] Designers wanted a new, "snazzy" lead character who would easily fight Fatal Fury and Art of Fighting characters. The Kyo Kusanagi in order to relate him with the Yamata no Orochi legend. [12] Masahiro Nonaka was inspired by the late musician Yutaka Osaki when voicing Kyo in order to give him an appealing personality despite initial doubts. [13] Fellow Japanese character Benimaru Nikaido was also meant to contrast common fighting game characters like Liu Kang from Mortal Kombat or Sagat from Street Fighter by giving him a more slender look. [14] The boss character, Rugal Bernstein, was developed to be "the mightiest (most violent) and most evil boss character ever". [15] The game was developed to have a "Fugitive Team" composed of Chang, Choi, and an unknown criminal, but Kim Kaphwan was placed in their team. [16] The English Team was composed of King from Art of Fighting along with Billy Kane and Big Bear from the first and second Fatal Fury games. Designers had several problems with Big Bear concerning capacity and the Art of Fighting staff insisted on adding Yuri Sakazaki to KOF. Yuri replaced Billy Kane, and later Mai Shiranui took Big Bear's place to form the England Team (later known as Women Fighters in the following games). [17]
Most of the characters from other games were meant to have some of their moves changed or removed in order to balance them with KOF's new characters. However, designers focused on adjusting the imbalance of certain characters without removing any move. In the end, creators of the series noted that the Art of Fighting characters were the strongest ones in the game. [18] [19] Nevertheless, other characters such as Terry and Andy Bogard became the ones who got the designers' utmost attention and were given new moves. [20] [21] There was also a careful approach when designing the background stages with the Japanese stage being based on the developers' area where they created the game. [22] Tanabe and his team worked to properly balance the cast through trial-and-error although they intentionally made Heidern one of the most overpowered characters. [23] Though the team found freedom with the Neo Geo hardware, ports had it difficult to have the same quality. The game was popular in general because most of the team was composed of relatively young people and the Sony PlayStation and Sega Saturn ports were popular. However, they received negative response for bland stages and characters. [24] Despite early negative response, Kuwasashi and his staff were surprised by the popularity the video game got, most notably becoming the winner of a Gamest award involving fighting games. [25]
The King of Fighters '94 was released in Japanese arcades on August 25, 1994. Home versions of the game were released later that same year for the Neo Geo AES on October 1 and for the Neo Geo CD on November 2. [26] The home version was censored outside Japan in two ways, removing Mai's breasts bouncing animations and blood effects (the blood also could have been disabled by arcade operators). [27]
On November 6, 2007, the Neo Geo AES version was emulated and made available for download on the Wii's Virtual Console download service, for a price of 900 Wii Points. The North American and European releases followed on November 23, 2007, and January 7, 2008, respectively. [28] Another emulated version of the game is included in the compilations SNK Arcade Classics Vol. 1 and The King of Fighters Collection: The Orochi Saga, both released for the PlayStation 2, PlayStation Portable and Wii. [29] The game was also emulated and released by Sony Computer Entertainment for the PlayStation 3 and PlayStation Portable on December 21, 2010, [30] as one of the first games in the NEOGEO Station line-up. [31] In 2012, KOF '94 was announced to be included in the set of twenty pre-loaded games being shipped with SNK Playmore's new handheld game console Neo Geo X, [32] but it was ultimately replaced by The King of Fighters '95 . The arcade version was emulated and released as part of the ACA Neo Geo series for the PlayStation 4 on October 27, 2016, with releases for Xbox One, Microsoft Windows, Nintendo Switch, iOS and Android following afterwards.
A remake, titled The King of Fighters '94 Re-Bout, was released for the PlayStation 2 in Japan only on December 28, 2004, commemorating the tenth anniversary of the franchise. [33] Re-Bout features the original 1994 game and an enhanced version featuring higher resolution graphics, a Team Edit option feature similar to the later KOF games, the ability to play as Saisyu Kusanagi and Rugal Bernstein, arranged music, new stages and an online versus mode. [34] SNK Playmore commented that they received negative fan feedback regarding the game's simple upscaling and smoothing of character sprites, so they decided to create brand new high resolution sprites for the following games in the series. [35]
A North American version was meant to be released for the Xbox. It was completed and even reviewed by some publications, [36] but was canceled on March 23, 2006, for an undisclosed reason. [37] In Japan, the game sold 28,482 units. [38]
The game received a variety of licensed media released in Japan in 1994–1995: [3]
Aggregator | Score |
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GameRankings | 79% (Neo Geo) [39] |
Publication | Score |
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AllGame | (Neo Geo) [40] |
Edge | 8/10 (Neo Geo) [41] |
Eurogamer | 8/10 (Wii) [42] |
Famitsu | 26/40 (Neo Geo) [43] |
IGN | 8/10 (Wii) [1] |
Next Generation | (Arcade, Neo Geo) [44] [45] |
Official Nintendo Magazine | 81% (Wii) [46] |
Publication | Award |
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Electronic Gaming Monthly (1994) | Best Fighting Game, Best Neo-Geo Game |
VideoGames (1994) | Best Neo•Geo Game [47] |
In Japan, Game Machine listed The King of Fighters '94 on their October 1, 1994 issue as being the second most popular arcade game at the time. [48] In North America, RePlay reported King of Fighters '94 to be the third most-popular arcade game at the time. [49] Play Meter also listed the title to be the thirty-second most-popular arcade game at the time. [50] The game was well received, with reviews generally praising the deep combat system [1] [40] [51] and the matching up of fighters from different SNK franchises, [40] [42] [44] [51] though the inability to choose team lineups in Team Battle Mode was a near-universal complaint among critics. [1] [40] [42] [44] [51]
A reviewer for Next Generation argued that King of Fighters '94 was a particularly worthwhile arcade game, since the three-character teams meant the player would effectively get three lives for each credit, providing a high value per quarter at a time when most arcade games were much more expensive than they had been in the past. [44] Reviewing the Neo Geo home version, GamePro remarked that the character selection is massive, but very unbalanced, and that most of the new characters are "goofy looking" and underpowered compared to the other fighters. They nonetheless concluded that "The King of Fighters is the very best non- Shodown game available for the Neo Geo, and it's one of the most playable fighting games ever", citing enjoyable gameplay additions such as the dodge move and juggle combos. [51]
In a review of the Virtual Console release, Lucas M. Thomas of IGN praised KOF '94 for its graphics, including fluid animation and vibrant colors, but concluded that buyers might be better off waiting for the improved sequels to arrive on the Virtual Console. [1] According to IGN's Jeremy Dunham, the game "was essentially a cross between Fatal Fury and Art of Fighting," with a faster control response. He added commented that the creation of three-on-three battles was an advanced feature for a game from 1994 and the idea of 'borrowing' characters from other games from the company was also innovative. [52] Reviewing the Virtual Console release, Dan Whitehead of Eurogamer identified the use of characters from multiple franchises and the Team Battle Mode as the most distinctive points. He concluded the game to be "a solid, technical fighting game that, like most SNK outings, skews more towards the hardcore player than the casual punching aficionado." [42] According to Kyle Knight of Allgame, the graphics and sounds, while better than most games of the time, were subpar by SNK standards. He concluded The King of Fighters '94 is "a very good fighting game, but it lacks some refinements that would have made it great." [40]
Electronic Gaming Monthly gave KOF '94 its Game of the Year awards in the categories "Best Fighting Game" and "Best Neo-Geo Game" of 1994; additionally, Mai Shiranui was awarded the title of "Hottest Game Babe" of the year. [53] In Japan, the game was awarded the title of "Best Game of 1994" in the Eighth Annual Grand Prize by the arcade magazine Gamest, also placing first in the categories of "Best Competitive Fighting Game" and "Best Direction", fifth in "Best Graphics", and third in "Best VGM" (several characters from the game were also featured in their list of 1994's top 50, including Athena at #3, Kyo at #4, Yuri at #7, King at #8 and Mai at #10). [54]
The game was acclaimed in a number of retrospective articles and top lists by several publications. G4 noted that The King of Fighters '94 was regarded by some fans as the " Street Fighter beater" and was unique due to its team system. [55] Maximum similarly called it "the first beat-em-up to offer more than the Street Fighter series" and said that the game "helped spearhead the SNK renaissance". [56] 1UP.com lauded the game for its large and well-balanced cast of characters, calling it "a hell of a cast in 1994". [57] In 2010, UGO.com listed it among the Top 25 Fighting Games of All Time, [58] while GamePlayBook ranked it as the seventh best 2D fighting game ever made. [59] Complex writers ranked it as the eighth best fighting game of all time in 2011, [60] as well as the eleventh all-time best SNK fighting game in 2012, commenting that "the unique team selection and elimination style matches of the series made their origin in this great '90s fighter." [61]
Next Generation reviewed the Neo-Geo version of the game, and stated that "Every fighting fan should take a look at this one either in the arcades or in the home." [45]
The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.
Art of Fighting is a fighting game series originally released for the Neo Geo platform in the early 1990s. It is the second fighting game franchise created by SNK, following the Fatal Fury series, and is set in the same fictional universe. The original Art of Fighting was released in 1992, followed by two sequels: Art of Fighting 2 in 1994 and Art of Fighting 3: The Path of the Warrior in 1996. A new Art of Fighting game is currently in development.
Terry Bogard is a fictional character created by SNK as the protagonist of their Fatal Fury series. Introduced in Fatal Fury: King of Fighters in 1991, he is an American fighter who enters the worldwide "The King of Fighters" tournaments to combat his father's murderer, Geese Howard. Following Geese's defeat in Real Bout Fatal Fury, Terry becomes the guardian of Geese's son Rock Howard. He is also a regular character in the crossover video game series The King of Fighters, where he continues participating in tournaments with his brother Andy among other Fatal Fury characters. He has also been a guest character in other games, including the Capcom vs. SNK series, Arika’s Fighting EX Layer, Street Fighter 6 and Nintendo's crossover fighting game Super Smash Bros. Ultimate. In addition to video games, Terry has appeared in anime films based on Fatal Fury, and manga serialized in Comic Bom Bom.
Geese Howard is a fictional boss character and the main villain in SNK's Fatal Fury fighting game series. Debuting in Fatal Fury: King of Fighters, Geese is the local crime boss of the fictional city of South Town. Geese created and hosts a fighting tournament named "The King of Fighters", in which he faces the brothers Terry and Andy Bogard who want to take revenge for their father's death. After several tournaments in the Fatal Fury series, Geese is killed by Terry in Real Bout Fatal Fury. However, he appears in following games without storyline as a "ghost" named Nightmare Geese. Geese has also appeared in other SNK's games such as The King of Fighters games, in which he seeks to get the power from the creature Orochi and often sends teams representing him. His young self makes an appearance in the second Art of Fighting game as the final boss character. He also appears as downloadable content in Bandai Namco's fighting game Tekken 7.
Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name, which center around his daily life.
Ryo Sakazaki is a video game character developed for the 1992 fighting game Art of Fighting from SNK. His name is most often written in kana, although in some games, kanji is used to write parts of his name. In the series, Ryo is a skilled martial artist who practices his family's fighting style, Kyokugenryu Karate, taught by his father Takuma before going missing. After his younger sister Yuri goes missing, Ryo and his best friend Robert Garcia go to Southtown to find Yuri facing several enemies across the game. While Art of Fighting follows Ryo's journey as a warrior to protect those he loves, he is also a regular character in the crossover series The King of Fighters, in which he participates in fighting tournaments to promote the Kyokugenryu Karate. He also appears in other SNK games such as Buriki One, Fatal Fury: Wild Ambition, Neo Geo Battle Coliseum and KOF: Maximum Impact 2 under the alias of "Mr. Karate" inspired by his father Takuma. Additionally, he stars in manhua adaptations of several series and appears in the anime original video animation version of Art of Fighting.
The King of Fighters '95(KOF '95) is a fighting video game developed and published by SNK for the Neo Geo arcade and home consoles in 1995. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo Geo CD with versions released for the PlayStation, Sega Saturn and Game Boy.
The King of Fighters '97(KOF '97) is a fighting game produced by SNK for the Neo Geo arcade and home console in 1997. It is the fourth game in The King of Fighters series. It was ported to the Neo Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. It is the last game in the "Orochi Saga" storyline, that began in The King of Fighters '95.
The King of Fighters '98, subtitled Dream Match Never Ends in Japan or The Slugfest elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system MVS, AES, CD. It is the fifth game in The King of Fighters series and was advertised by SNK as a "special edition" of the series, as it features most of the characters who appeared in the previous games from KOF '94 to '97. The game provides no storyline in contrast to the previous games and instead is labelled as a "dream match" like its subtitle where the player selects a team composed of three characters to participate in a King of Fighters tournament until reaching the boss Rugal Bernstein even though the character dies in The King of Fighters '95. Two fighting styles can be selected to fight and several characters have alternate personas to select with their classic moves from previous games.
Garou: Mark of the Wolves is a 1999 fighting game produced by SNK, originally for the Neo Geo Arcade system and then as Fatal Fury: Mark of the Wolves for the Dreamcast. It is the sixth main installment of the Fatal Fury series. Though released a year after Real Bout Fatal Fury 2: The Newcomers, the game is canonically a sequel to the 1995 installment Real Bout Fatal Fury, taking place a decade after the events of that game. Ten years after combatant Terry Bogard kills crimelord Geese Howard in the King of Fighters competition, he and his adoptive son, Rock Howard, enter into a Southtown tournament known as Maximum Mayhem to learn about the Howard legacy. The game features 14 characters, all new, with Terry's exception. As a fighting game, the game employs two innovative mechanics, the first known as T.O.P, which provides players with powerful attacks when their health is within a certain range, and the second known as Just Defend, which provides players with various advantages if they block attacks at precise moments.
The King of Fighters '96(KOF '96) is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1996. It is the third game in The King of Fighters series, following The King of Fighters '95. Like its predecessor, the game was ported to the Neo-Geo CD, as well as the PlayStation and Sega Saturn. Unlike the previous game, the PlayStation and Saturn versions were released only in Japan, with a language setting allowing the player to set the game to English. The game would later be ported to other consoles such as the PlayStation 2, PlayStation Portable, Wii Virtual Console, and PlayStation 4 as part of the King of Fighters Collection: The OrochiSaga, as the story follows a story arc that begins in The King of Fighters '95 and ends with The King of Fighters '97.
The King of Fighters 2002: Challenge to Ultimate Battle(KOF 2002, or KOF '02) is a 2D arcade fighting video game originally released for the Neo Geo in October 2002, published by Playmore, the spiritual successor to the original SNK. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.
The King of Fighters 2003(KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox, and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.
The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2004 2D fighting game produced by SNK Playmore as their first coin-operated arcade game for Sammy's Atomiswave hardware. Home ports of the game were released for PlayStation 2 and Xbox. It is a remake of The King of Fighters 2002 with some changes in the roster and stages. The character artwork was done by Tomokazu Nakano. Compared to usual The King of Fighters games, Neowave received a lukewarm critical reception.
Fatal Fury: King of Fighters, known as Garō Densetsu: Shukumei no Tatakai in Japan, is a 1991 head-to-head fighting game originally released by SNK for the Neo Geo arcade and home platforms. Fatal Fury was ported to other platforms including Super Nintendo in 1992 and Sega Genesis in 1993, published by Takara. Fatal Fury was SNK's first fighting game for the Neo Geo system and served as the inaugural game in their Fatal Fury series. The three playable characters are the Bogard brothers Terry and Andy alongside their friend Joe Higashi. In the story they oppose their nemesis Geese Howard, the host of "The King of Fighters" tournament where the player must use to defeat enemies until becoming the champion and reach Geese.
Art of Fighting 2 is fighting game developed and released by SNK first released in arcades on 3 February 1994. It is a direct sequel to Art of Fighting involving both new and returning characters. They all fighting each other in the King of Fighters tournament, with Ryo Sakazaki and his friends working together to take down the mafia host Geese Howard whose forces manipulated them in the first Art of Fighting game. It retains most of the characters from the first Art of Fighting characters rather than just Ryo and Robert Garcia. The gameplay remains faithful to the original Art of Fighting including Desperation Moves and taunts that are use strategically. but this time playable This game was promoted with The King of Fighters '94 released in the same year by the company. It was ported to the Neo Geo AES, Neo Geo CD and Super Famicom. It would be later ported as part of the entire Art of Fighting trilogy for more modern consoles.
The following is a list of video game characters featured in the Fatal Fury fighting game series developed by SNK.
Art of Fighting is a fighting game released by SNK on arcades on 24 September 1992. It originally released for the Neo Geo platform in the early 1990s. It was eventually ported to the Neo Geo AES, Neo Geo CD, PC Engine Arcade CD-ROM², Sega Genesis, and SNES. The game follows tow Karate users known as Ryo Sakazaki and Robert Garcia who travel to fight criminals from the Southtown city in order to find Ryo's missing sister Yuri. The game employs special moves and stronger Desperation Moves that can be performed strategically by filling the player's energy bar and removing the enemy's by taunting them.
Nobuyuki Kuroki is a Japanese game designer working for SNK. He did art for several Art of Fighting and Fatal Fury games and took a bigger role in The King of Fighters XIV and Samurai Shodown.