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Urban informatics refers to the study of people creating, applying and using information and communication technology and data in the context of cities and urban environments. [1] It sits at the conjunction of urban science, geomatics, and informatics, with an ultimate goal of creating more smart and sustainable cities. [2] Various definitions are available, some provided in the Definitions section.
Although first mentions of the term date back as early as 1987, urban informatics did not emerge as a notable field of research and practice until 2006 (see History section). Since then, the emergence and growing popularity of ubiquitous computing, open data and big data analytics, as well as smart cities, contributed to a surge in interest in urban informatics, not just from academics but also from industry and city governments seeking to explore and apply the possibilities and opportunities of urban informatics. [1] [2]
Many definitions of urban informatics have been published and can be found online. The descriptions provided by Townsend in his foreword and by Foth in his preface to the Handbook of Research on Urban Informatics [3] emphasize two key aspects: (1) the new possibilities (including real-time data) for both citizens and city administrations afforded by ubiquitous computing, and (2) the convergence of physical and digital aspects of the city.
"Urban informatics is the study, design, and practice of urban experiences across different urban contexts that are created by new opportunities of real-time, ubiquitous technology and the augmentation that mediates the physical and digital layers of people networks and urban infrastructures."
— Foth, Choi, Satchell, 2011, Urban Informatics [1]
In this definition, urban informatics is a trans-disciplinary field of research and practice that draws on three broad domains: people, place and technology.
In addition to geographic data/spatial data, most common sources of data relevant to urban informatics can be divided into three broad categories: government data (census data, open data, etc.); personal data (social media, quantified self data, etc.); and sensor data (transport, surveillance, CCTV, Internet of Things devices, etc.). [4] [5]
Although closely related, Foth differentiates urban informatics from the field of urban computing by suggesting that the former focusses more on the social and human implications of technology in cities (similar to the community and social emphases of how community informatics and social informatics are defined), and the latter focusses more on technology and computing. [3] Urban informatics emphasises the relationship between urbanity, as expressed through the many dimensions of urban life, and technology.
Later, with the increasing popularity of commercial opportunities under the label of smart city and big data, subsequent definitions became narrow and limited in defining urban informatics mainly as big data analytics for efficiency and productivity gains in city contexts – unless the arts and social sciences are added to the interdisciplinary mix. [6] This specialisation within urban informatics is sometimes referred to as 'data-driven, networked urbanism' [7] or urban science. [8]
In the book Urban Informatics [2] published in 2021, the term Urban Informatics has been defined in a systematical and principled way.
"Urban informatics is an interdisciplinary approach to understanding, managing, and designing the city using systematic theories and methods based on new information technologies, and grounded in contemporary developments of computers and communications. It integrates urban science, geomatics, and informatics: urban science provides studies of activities, places, and flows in the urban area; geomatics provides the science and technologies for measuring spatiotemporal and dynamic urban objects in the real world and managing the data obtained from the measurements; informatics provides the science and technologies of information processing, information systems, computer science, and statistics which support the quest to develop applications to cities."
— Shi, Goodchild, Batty, Kwan, Zhang (Eds), 2021, Urban Informatics [2]
One of the first occurrences of the term can be found in Mark E. Hepworth's 1987 article "The Information City", [9] which mentions the term "urban informatics" on page 261. However, Hepworth's overall discussion is more concerned with the broader notion of "informatics planning". Considering the article pre-dates the advent of ubiquitous computing and urban computing, it does contain some visionary thoughts about major changes on the horizon brought about by information and communications technology and the impact on cities.
The Urban Informatics Research Lab was founded at Queensland University of Technology in 2006, the first research group explicitly named to reflect its dedication to the study of urban informatics.[ citation needed ] The first edited book on the topic, the Handbook of Research on Urban Informatics, published in 2009,[ citation needed ] brought together researchers and scholars from three broad domains: people, place, and technology; or, the social, the spatial, and the technical.
There were many precursors to this transdisciplinarity of "people, place, and technology." [1] From an architecture, planning and design background, there is the work of the late William J. Mitchell, Dean of the MIT School of Architecture and Planning, and author of the 1995 book City of Bits: Space, Place, and the Infobahn. [10] Mitchell was influential in suggesting a profound relationship between place and technology at a time when mainstream interest was focused on the promise of the Information Superhighway and what Frances Cairncross called the "Death of Distance". [11] Rather than a decline in the significance of place through remote work, distance education, and e-commerce, the physical / tangible layers of the city started to mix with the digital layers of the internet and online communications. Aspects of this trend have been studied under the terms community informatics [12] and community networks. [13]
One of the first texts that systematically examined the impact of information technologies on the spatial and social evolution of cities is Telecommunications and the City: Electronic Spaces, Urban Places, [14] by Stephen Graham and Simon Marvin. The relationship between cities and the internet was further expanded upon in a volume edited by Stephen Graham entitled Cybercities Reader [15] and by various authors in the 2006 book Networked Neighbourhoods: The Connected Community in Context [16] edited by Patrick Purcell. Additionally, contributions from architecture, design and planning scholars are contained in the 2007 journal special issue on "Space, Sociality, and Pervasive Computing" [17] published in the journal Environment and Planning B: Planning and Design, 34(3), guest edited by the late Bharat Dave, as well as in the 2008 book Augmented Urban Spaces: Articulating the Physical and Electronic City, [18] edited by Alessandro Aurigi and Fiorella De Cindio, based on contributions to the Digital Cities 4 workshop held in conjunction with the Communities and Technologies (C&T) conference 2005 in Milan, Italy.
The first prominent and explicit use of the term "urban informatics" in the sociology and media studies literature appears in the 2007 special issue "Urban Informatics: Software, Cities and the New Cartographies of Knowing Capitalism" [19] published in the journal Information, Communication & Society, 10(6), guest edited by Ellison, Burrows, & Parker. Later on, in 2013, Burrows and Beer argued that the socio-technical transformations described by research studies conducted in the field of urban informatics give reason for sociologists more broadly to not only question epistemological and methodological norms and practices but also to rethink spatial assumptions. [20]
In computer science, the sub-domains of human–computer interaction, ubiquitous computing, and urban computing provided early contributions that influenced the emerging field of urban informatics. Examples include the Digital Cities workshop series (see below), Greenfield's 2006 book Everyware: The Dawning Age of Ubiquitous Computing, [21] and the 2006 special issue "Urban Computing: Navigating Space and Context" [22] published in the IEEE journal Computer, 39(9), guest edited by Shklovski & Chang, and the 2007 special issue "Urban Computing" [23] published in the IEEE journal Pervasive Computing, 6(3), guest edited by Kindberg, Chalmers, & Paulos.
The Digital Cities Workshop Series started in 1999 [24] and is the longest running academic workshop series that has focused on, and profoundly influenced, the field of urban informatics. [25] The first two workshops in 1999 and 2001 were both held in Kyoto, Japan, with subsequent workshops since 2003 held in conjunction with the biennial International Conference on Communities and Technologies (C&T).
Each Digital Cities workshop proceedings have become the basis for key anthologies listed below, which in turn have also been formative to a diverse set of emerging fields, including urban informatics, urban computing, smart cities, pervasive computing, internet of things, media architecture, urban interaction design, and urban science.
Workshop | Location | Resulting anthology |
---|---|---|
Digital Cities 1 | Kyoto, Japan, 1999 | Ishida, T., & Isbister, K. (Eds.). (2000). Digital Cities: Technologies, Experiences, and Future Perspectives (Lecture Notes in Computer Science No. 1765). Heidelberg, Germany: Springer. [24] |
Digital Cities 2 | Kyoto, Japan, 2001 | Tanabe, M., van den Besselaar, P., & Ishida, T. (Eds.) (2002). Digital Cities 2: Computational and Sociological Approaches (Lecture Notes in Computer Science No. 2362). Heidelberg, Germany: Springer. [26] |
Digital Cities 3 | C&T 2003, Amsterdam, NL | Van den Besselaar, P., & Koizumi, S. (Eds.) (2005). Digital Cities 3: Information Technologies for Social Capital (Lecture Notes in Computer Science No. 3081). Heidelberg, Germany: Springer. [27] |
Digital Cities 4 | C&T 2005, Milan, Italy | Aurigi, A., & De Cindio, F. (Eds.) (2008). Augmented Urban Spaces: Articulating the Physical and Electronic City. Aldershot, UK: Ashgate. [18] |
Digital Cities 5 | C&T 2007, Michigan, U.S. | Foth, M. (Ed.) (2009). Handbook of Research on Urban Informatics: The Practice and Promise of the Real-Time City. Hershey, PA: Information Science Reference, IGI Global. [3] |
Digital Cities 6 | C&T 2009, Penn State, U.S. | Foth, M., Forlano, L., Satchell, C., & Gibbs, M. (Eds.) (2011). From Social Butterfly to Engaged Citizen: Urban Informatics, Social Media, Ubiquitous Computing, and Mobile Technology to Support Citizen Engagement. Cambridge, Massachusetts: MIT Press. [28] |
Digital Cities 7 | C&T 2011, Brisbane, Australia | Foth, M., Brynskov, M., & Ojala, T. (Eds.) (2015). Citizen's Right to the Digital City: Urban Interfaces, Activism, and Placemaking. Singapore: Springer. [25] |
Digital Cities 8 | C&T 2013, Munich, Germany | Foth, M., Brynskov, M., & Ojala, T. (Eds.) (2015). Citizen's Right to the Digital City: Urban Interfaces, Activism, and Placemaking. Singapore: Springer. [25] |
Digital Cities 9 | C&T 2015, Limerick, Ireland | de Lange, M., & de Waal, M. (Eds.) (2019). The Hackable City: Digital Media & Collaborative City-making in the Network Society. London: Springer. [29] |
Digital Cities 10 | C&T 2017, Troyes, France | TBC |
The diverse range of people, groups and organisations involved in urban informatics is reflective of the diversity of methods being used in its pursuit and practice. As a result, urban informatics borrows from a wide range of methodologies across the social sciences, humanities, arts, design, architecture, planning (including geographic information systems), and technology (in particular computer science, pervasive computing, and ubiquitous computing), and applies those to the urban domain. Examples include:
Computer science is the study of computation, information, and automation. Computer science spans theoretical disciplines to applied disciplines.
Ubiquitous computing is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include the Internet, advanced middleware, kernels, operating systems, mobile codes, sensors, microprocessors, new I/Os and user interfaces, computer networks, mobile protocols, global navigational systems, and new materials.
Arthur John Robin Gorell Milner was a British computer scientist, and a Turing Award winner.
Computational archaeology describes computer-based analytical methods for the study of long-term human behaviour and behavioural evolution. As with other sub-disciplines that have prefixed 'computational' to their name, the term is reserved for methods that could not realistically be performed without the aid of a computer.
Computer-supported cooperative work (CSCW) is the study of how people utilize technology collaboratively, often towards a shared goal. CSCW addresses how computer systems can support collaborative activity and coordination. More specifically, the field of CSCW seeks to analyze and draw connections between currently understood human psychological and social behaviors and available collaborative tools, or groupware. Often the goal of CSCW is to help promote and utilize technology in a collaborative way, and help create new tools to succeed in that goal. These parallels allow CSCW research to inform future design patterns or assist in the development of entirely new tools.
Social informatics is the study of information and communication tools in cultural or institutional contexts. Another definition is the interdisciplinary study of the design, uses and consequences of information technologies that takes into account their interaction with institutional and cultural contexts. A transdisciplinary field, social informatics is part of a larger body of socio-economic research that examines the ways in which the technological artifact and human social context mutually constitute the information and communications technology (ICT) ensemble. Some proponents of social informatics use the relationship of a biological community to its environment as an analogy for the relationship of tools to people who use them. The Center for Social Informatics founded by the late Dr. Rob Kling, an early champion of the field's ideas, defines the field thus:
Judith Stefania Donath is a fellow at Harvard's Berkman Center, and the founder of the Sociable Media Group at the MIT Media Lab. She has written papers on various aspects of the Internet and its social impact, such as Internet society and community, interfaces, virtual identity issues, and other forms of collaboration that have become manifest with the advent of connected computing.
Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction and information science. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is more focused on ergonomics and the usability of computing artifacts and information science is focused on practices surrounding the collection, manipulation, and use of information.
Paul Dourish is a computer scientist best known for his work and research at the intersection of computer science and social science. Born in Scotland, he holds the Steckler Endowed Chair of Information and Computer Science at the University of California, Irvine, where he joined the faculty in 2000, and where he directs the Steckler Center for Responsible, Ethical, and Accessible Technology. He is a Fellow of the AAAS, the ACM, and the BCS, and is a two-time winner of the ACM CSCW "Lasting Impact" award, in 2016 and 2021.
Jeannette Marie Wing is Avanessians Director of the Data Science Institute at Columbia University, where she is also a professor of computer science. Until June 30, 2017, she was Corporate Vice President of Microsoft Research with oversight of its core research laboratories around the world and Microsoft Research Connections. Prior to 2013, she was the President's Professor of Computer Science at Carnegie Mellon University, Pittsburgh, Pennsylvania, United States. She also served as assistant director for Computer and Information Science and Engineering at the NSF from 2007 to 2010. She was appointed the Columbia University executive vice president for research in 2021.
A smart city is an urban area that has been developed with a high level of technological advancement, utilising a variety of electronic methods and sensors to collect specific data. This data is then used to manage assets, resources and services in an efficient manner, with the understanding that this data will in turn be used to improve operations across the city. This data can be collected from a number of sources, including citizens, devices, buildings and assets that is processed and analyzed in order to monitor and manage traffic and transportation systems, power plants, utilities, urban forestry, water supply networks, waste disposal, criminal investigations, information systems, schools, libraries, hospitals, and other community services. The term 'smart city' is defined by two key aspects: the ways in which their local governments harness technology as well as in how they monitor, analyze, plan, and govern the city. In a smart city, the sharing of data is not confined to the municipal authority but extends to businesses, citizens and other third parties who can derive benefit from the utilisation of that data. The pooling of data from disparate systems and sectors creates opportunities for enhanced understanding and economic gain.
A pervasive game is one where the gaming experience is extended out into the real world, or where the fictional world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "games that surround you," while Montola, Stenros, and Waern's book Pervasive Games defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially." The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play.
Communicative ecology is a conceptual model used in the field of media and communications research.
Informatics is the study of computational systems. According to the ACM Europe Council and Informatics Europe, informatics is synonymous with computer science and computing as a profession, in which the central notion is transformation of information. In some cases, the term "informatics" may also be used with different meanings, e.g. in the context of social computing, or in context of library science.
Urban computing is an interdisciplinary field which pertains to the study and application of computing technology in urban areas. This involves the application of wireless networks, sensors, computational power, and data to improve the quality of densely populated areas. Urban computing is the technological framework for smart cities.
Philip E. Agre is an American AI researcher and humanities professor, formerly a faculty member at the University of California, Los Angeles. He is known for his critiques of technology. He was successively the publisher of The Network Observer (TNO) and The Red Rock Eater News Service (RRE). TNO ran from January 1994 to July 1996. RRE, an influential mailing list he started in the mid-1990s, ran for around a decade. A mix of news, Internet policy and politics, RRE served as a model for many of today's political blogs and online newsletters.
Hsinchun Chen is the Regents' Professor and Thomas R. Brown Chair of Management and Technology at the University of Arizona and the Director and founder of the Artificial Intelligence Lab. He also served as lead program director of the Smart and Connected Health program at the National Science Foundation from 2014 to 2015. He received a B.S. degree from National Chiao Tung University in Taiwan, an MBA from SUNY Buffalo and an M.S. and Ph.D. in Information Systems from New York University.
Micah Altman is an American social scientist who conducts research in social science informatics. Since 2012, he has worked as the head research scientist in the MIT Libraries, first as director of the Program on Information Science (2012-2018) and subsequently as director of research for the libraries' Center for Research on Equitable and Open Scholarship. Altman previously worked at Harvard University. He is known for his work on redistricting, scholarly communication, privacy and open science. Altman is a co-founder of Public Mapping Project, which develops DistrictBuilder, an open-source software.
Tawanna Dillahunt is an American computer scientist and information scientist based at the University of Michigan School of Information. She runs the Social Innovations Group, a research group that designs, builds, and enhances technologies to solve real-world problems. Her research has been cited over 4,600 times according to Google Scholar.
Andrea Grimes Parker is an American computer scientist, researcher, and Associate Professor, known for her interdisciplinary study of human computer interaction (HCI) and personal health informatics. Parker is currently an associate professor at Georgia Institute of Technology School of Interactive Computing. She also currently serves as an Adjunct Associate Professor in the Rollins School of Public Health at Emory University.
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(help)Since Foth's 2009 Handbook of Research on Urban Informatics, [1] a number of books and special issues of academic journals have been published on the topic, which further demonstrate the increasing significance and notability of the field of urban informatics. Key works include:
Year | Publication |
---|---|
2011 | Shepard, M. (Ed.) (2011). Sentient City: Ubiquitous Computing, Architecture, and the Future of Urban Space. Cambridge, Massachusetts: MIT Press. [2] |
2011 | Foth, M., Forlano, L., Satchell, C., & Gibbs, M. (Eds.) (2011). From Social Butterfly to Engaged Citizen: Urban Informatics, Social Media, Ubiquitous Computing, and Mobile Technology to Support Citizen Engagement. Cambridge, Massachusetts: MIT Press. [3] |
2011 | Kitchin, R., & Dodge, M. (2011). Code/Space: Software and Everyday Life. Cambridge, Massachusetts: MIT Press. [4] |
2011 | Gordon, E., & de Souza e Silva, A. (2011). Net Locality: Why Location Matters in a Networked World. Chichester, UK: Wiley-Blackwell. [5] |
2011 | Hearn, G., Foth, M., & Stevenson, T. (Eds.). (2011). Community Engagement for Sustainable Urban Futures. Special issue of Futures, 43(4). [6] |
2012 | Foth, M., Rittenbruch, M., Robinson, R., & Viller, S. (Eds.) (2012). Street Computing. Special issue of the Journal of Urban Technology, 19(2). [7] |
2013 | Townsend, A. (2013). Smart Cities: Big Data, Civic Hackers, and the Quest for a New Utopia. New York, NY: W. W. Norton. [8] |
2013 | McCullough, M. (2013). Ambient Commons: Attention in the Age of Embodied Information. Cambridge, Massachusetts: MIT Press. [9] |
2013 | Greenfield, A. (2013). Against the Smart City. New York, NY: Do Projects. [10] |
2014 | Foth, M., Rittenbruch, M., Robinson, R., & Viller, S. (Eds.) (2014). Street Computing: Urban Informatics and City Interfaces. Abingdon, UK: Routledge. [11] |
2014 | de Waal, M. (2014). The City as Interface: How New Media are Changing the City. Rotterdam, NL: NAi010 Publisher. [12] |
2014 | Unsworth, K., Forte, A., & Dilworth, R. (Eds.) (2014). Urban Informatics: The Role of Citizen Participation in Policy Making. Special issue of the Journal of Urban Technology, 21(4). [13] |
2015 | Houghton, K., & Choi, J. H.-j. (Eds.) (2015). Urban Acupuncture. Special issue of the Journal of Urban Technology, 22(3). [14] |
2015 | Kukka, H., Foth, M., & Dey, A. K. (Eds.) (2015). Transdisciplinary Approaches to Urban Computing. Special issue of the International Journal of Human-Computer Studies, 81. [15] |
2015 | Foth, M., Brynskov, M., & Ojala, T. (Eds.) (2015). Citizen's Right to the Digital City: Urban Interfaces, Activism, and Placemaking. Singapore: Springer. [16] |
2015 | Willis, K. S. (2015). Netspaces: Space and Place in a Networked World. London, UK: Routledge. [17] |
2015 | Salim, F., & Haque, U. (2015). "Urban computing in the wild: A survey on large scale participation and citizen engagement with ubiquitous computing, cyber physical Systems, and internet of Things". International Journal of Human-Computer Studies, 81(Transdisciplinary Approaches to Urban Computing), 31–48. [18] |
2016 | Katz, V. S., & Hampton, K. N. (Eds.) (2016). Communication in City and Community: From the Chicago School to Digital Technology. Special issue of the American Behavioral Scientist, 60(1). [19] |
2016 | Ratti, C., & Claudel, M. (2016). The City of Tomorrow: Sensors, Networks, Hackers, and the Future of Urban Life. New Haven, CT: Yale University Press. [20] |
2017 | Thakuriah, P., Tilahun, N., & Zellner, M. (Eds.) (2017, in press). Seeing Cities Through Big Data: Research, Methods and Applications in Urban Informatics. London, UK: Springer. [21] |
2021 | Shi, W., Goodchild, M. F., Batty, M., Kwan, M. P., & Zhang, A. (Eds.). (2021). Urban informatics. Singapore: Springer. [22] |