Origin | Germany |
---|---|
Type | Point-trick |
Players | 2 |
Cards | 32 |
Deck | German or French |
Rank (high→low) | (U) D 10 K O 9 8 7 D K O U 10 9 8 7 (Null) |
Play | Alternate |
Playing time | 7-8 minutes/hand |
Related games | |
Skat • Oma Skat • Bierskat |
Officers' Skat (Offiziersskat), is a trick-taking card game for two players which is based on the rules of Skat. It may be played with a German or French pack of 32 cards which, from the outset of the game, are laid out in rows both face down and face up. As in Skat, tricks are taken and card points counted to determine the winner of a round; game points are then awarded to decide the winner of a game. There are several local variations of the game, which differ mainly in the number of cards revealed or hidden and the calculation of points.
Officers' Skat is also called Two-hand Skat (Zweimann-Skat [1] or Skat zu zweit [2] ), Sailors' Skat (Seemannsskat), Farmers' Skat (Bauernskat), Robbers' Skat (Räuberskat) or Coachmen's Skat (Kutscherskat [3] [4] )
According to Grupp (1975), the name Officers' Skat (Offiziers-Skat ) came from the fact that "officers only socialised with the men when they were in the barracks, but not at the skat table, so often there was no third man." As a result, a variation of skat for two players was derived. [1]
The name Coachman's Skat (Kutscherskat) comes from the fact that coachmen were supposed to have whiled away their waiting time with this game, while their gentlemen went off to a social event, there being often 2 coachmen (including the postilion) per coach. The cards were laid out between the coaches on the coach box.
The game is played between two players, each of whom has two rows of cards placed face down and two rows of cards placed face up on top of them. Thus each player has his 16 cards laid out in two rows of cards facing him, each row containing four pairs of cards, the top cards being face up. The players then play for 16 tricks. Players may agree to play with a trump suit (the game is then known as Suit; German: Farbenspiel), without a trump suit (Grand) or without any trumps at all (Ramsch). [3] A Null game (Nullspiel), as in normal Skat, may be also possible depending on the rules. [1]
The dealer shuffles the cards and his opponent – the forehand (Vorhand), elder hand (Ältere) or declarer (Ansager) – cuts them. The dealer then deals a row of four cards, face down, to the forehand and four to himself. Next, the forehand is given four cards face up on top of his first row of face down cards. Now forehand chooses a suit (Bells, Hearts, Leaves or Acorns) as the trump suit.
After the trump suit has been declared, the dealer deals four cards to himself, face up, on top of his first row. He may double the stakes by saying "Kontra!" if he believes his opponent cannot win. The remaining 16 cards are then dealt; four face down to each player making a second row and then four face up to each player on top of them. (see variations). If the dealer has said "kontra" after receiving his first four face-up cards, the forehand can answer "Re!" after receiving his second row of face-up cards thus re-doubling the stakes and indicating that he thinks he will win the game.
As in Skat, one of the four suits is nominated as the trump suit in addition to the jacks (French card pack) or Unters (German card pack). Alternatively the players can play Grand and only use the jacks/Unters as trumps. As in Suit in Skat, the four jacks/Unters are the highest trumps in the order: Clubs/Acorns, Spades/Leaves, Hearts and Diamonds/Bells. Then follow the Ace/Deuce, 10, King, Queen/Ober, 9, 8 and 7 of the chosen trump suit.
The trump suit sets the game value at 24 (Grand), 12 (acorns), 11 (leaves), 10 (hearts) or 9 (bells) points. There is also the option to choose Ramsch i.e. the winner is the player with the fewest points.
Cards in the trump suit are ordered as follows:
The Jack of Clubs/Unter of Acorns is the highest-ranking card in a Suit game and is called in German der Alte ("the old man").
The non-trump suit cards are ranked A-10-K-Q-9-8-7 (or A-10-K-O-9-8-7 for the German pack respectively).
The player who has chosen trumps, the declarer, starts the game by leading to the first trick with one of his face-up cards. The player going second must 'follow suit' if possible. If a player is unable to follow suit, i.e. he is 'skat' or 'blank', he can throw down a card (give up a card of his choice) or in the case of having no cards of the same suit left, he may trump it (play a trump and win the card). The rules are the same as those for Suit, Grand and Ramsch in Skat.
After each trick, any exposed face down cards are flipped. The winner of the trick leads to the next trick.
The game ends when all 16 tricks have been taken; then both players add up their 'card points' from the cards they have won. The game is won by the player who has amassed the most card points. Because the total value of all the cards is 120 card points, a winning score is 61 or more card points. The cards have the same values as in Skat: 11, 10, 4, 3 and 2 points (Ace, 10, King, Ober, Unter), the cards 7, 8 and 9 do not count. [3] If both players score 60 card points, then the player who did not choose trumps is the winner.
The declarer receives 'game points' according to his win or loss. These are calculated as in normal Skat. First the number of matadors (Spitzen) is calculated. This is the either the number of Jacks or Unters held in unbroken sequence, beginning with the Jack of Clubs or Unter of Acorns or, alternatively, the number not held in unbroken sequence. The number of matadors plus one is then multiplied by the base value of the trump suit (Bells: 9, Hearts: 10, Leaves: 11, Acorns: 12 or Grand: 24). For example, if Bells are trumps and the declarer holds the Unters of Acorns, Leaves and Hearts, but not Bells, his score is (3+1) x 9 = 36. If his opponent has won less than 30 card points (i.e. he is "in the Schneider ") or even no card points at all (i.e. he is "black" or "Schwarz"), the declarer doubles or quadruples his game points accordingly (Schneider: double; Schwarz: four times). If the declarer loses, he deducts twice the number of game points he would have won. [3]
Note that, as in Skat, game points are quite separate from card points; card points determine whether the declarer wins or loses, whereas game points determine how much is won or lost. [5]
Many people calculate the points using additional matadors (Spitzen) as in Skat, so that in a game with all four Jacks and the Ace of trumps, the winner gets 5 matador points for a game value of 6 times the base value. The same goes for the calculation of Unters or Jacks not held.
In addition there are also simplified forms of scoring:
If agreed, a game can also be played where players can 'pass' instead of choosing trumps. If the actual declarer passes, the dealer can choose trumps once both players have four cards, face up, before them. If both players pass, the game is played as Ramsch, i.e. the aim is to get the lowest score. [1]
The feature of Harlequin Skat is the fact that a player only sees half his own cards, but also half of his opponent's. His opponent cannot see any of those cards, but can see all the others.
The advantages of harlequin skat are that you need less space to play it, and a greater tactical depth because you know your opponent's cards before they are seen.
The same rules apply as in Officers' Skat. However, the cards are not distributed on the table, but held in the hand as follows:
The cards are placed in a pile in the middle. Players now take turns drawing one card at a time. The first card is picked up normally. The second card is not viewed, but placed behind the other, so that it is only visible by the opponent. The third card is then picked up 'normally' again, the fourth is placed facing away behind the third, and so on. Players may say: "One to see, one to turn!" to help them remember this. The players pick up their first eight cards, of which they will hold four face up, normally; and the remaining four turned to face away and so only seen by their opponent. The starting player now calls trumps. Then the remaining cards are drawn in the same fashion, so that now both players see eight of their own cards and eight of their opponent's. When a card is played, the card facing the opponent may then be turned over.
In addition, after each player has received eight cards (four face down, four open), the rest may be dealt as in a normal hand (face up to the player); this is called a 'half-open' (halb-offenes) game.
In Admirals' Skat, each player is given five cards face down, five face up and five in their hand. The remaining two cards are set aside as the skat or 'stock' (Stock). The trump suit and who plays first is then determined as usual in Skat with bidding. This variant is also called "with bidding" (mit Reizen).
Skat, historically Scat, is a three-player trick-taking card game of the ace–ten family, devised around 1810 in Altenburg in the Duchy of Saxe-Gotha-Altenburg. It is the national game of Germany and, along with Doppelkopf, it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. A variant of 19th-century Skat was once popular in the US. John McLeod considers it one of the best and most interesting card games for three players, and Kelbet described it as "the king of German card games." The German Skat Association assess that it is played by around 25 million Germans – more than play football.
Schafkopf, also called Bavarian Schafkopf, is a popular German trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular in Bavaria, where it is their national card game played by around two million people, but it also played elsewhere in Germany and in Austria. It is an official cultural asset and important part of the Old Bavarian and Franconian way of life. Schafkopf is a mentally demanding pastime that is considered "the supreme discipline of Bavarian card games" and "the mother of all trump games."
Doppelkopf, sometimes abbreviated to Doko, is a trick-taking card game for four players.
Réunion, Reunion or Vereinigungsspiel is an historical German point-trick game for three players which, despite its French name, appears to have originated in the central Rhineland and lowland areas to the east. It is a 10-card game of the ace–ten family and uses a 32-card French-suited piquet pack or 32-card Skat pack. Players who cannot follow suit must trump. Otherwise the game can be described as a simplified version of Skat, but is also reminiscent of Euchre with its two permanent top trumps, the Right and Left Bowers.
German Solo or just Solo is a German 8-card plain-trick game for 4 individual players using a 32-card, German- or French-suited Skat pack. It is essentially a simplification of Quadrille, itself a 4-player adaptation of Ombre. As in Quadrille, players bid for the privilege of declaring trumps and deciding whether to play alone or with a partner. Along with Ombre, Tarock and Schafkopf, German Solo influenced the development of Skat. Parlett calls it a "neat little descendant of Quadrille" and "a pleasant introduction" to the Ombre family of games.
Ramsch, formerly also called Mike in East Germany, is a card game based on the contract of the same name in the popular German card games, Skat and Schafkopf. However, thanks to its interesting mode of play it has since developed into an independent game in its own right which is only loosely based on Skat or Schafkopf. It should not be confused with the games of the Rams family – Ramsen and Ramscheln – that also go by the name Ramsch.
German Schafkopf is an old German, ace–ten card game that is still played regionally in variant form today. It is the forerunner of the popular modern games of Skat, Doppelkopf and Bavarian Schafkopf. It originated in Leipzig in the Electorate of Saxony. Today it is hardly ever played in its original form, but there are a number of important national and regional derivations.
Gaigel is a card game from the Württemberg region of Germany and is traditionally played with Württemberg suited cards. It is a Swabian variant of Sechsundsechzig and may be played with 2, 3, 4 or 6 players. However, a significant difference from Sechsundsechzig and other related games like Bauernschnapsen is the use of a double card deck. The four-player game is usually called Kreuzgaigel. The game emerged in the early 19th century.
Wendish Schafkopf, Wendisch or Wendsch is an old German card game for four players that is still played today. It uses a Schafkopf pack of German-suited cards or a Skat pack of French playing cards.
Mucken or Muck is a variation of the popular German card game, Schafkopf. However, unlike Schafkopf, it must always be played in teams of 2 players, so there are no soloist or Rufer ("caller") contracts. Mucken is mainly found in the province of Upper Franconia in the German state of Bavaria. Mucken is often played in Franconian restaurants, as it is part of the Franconian pub culture. The details of the rules vary greatly, even from village to village.
1000 is an easy-to-learn card game for two or three players. Its simple rules make it suitable for players to quickly become familiar with the basic concepts of trick-taking and trump-based card games. The name is taken from the score at the end of the game.
Binokel is a card game for two to eight players that originated in Switzerland as Binocle, but spread to the German state of Württemberg, where it is typically played with a Württemberg pattern pack. It is still popular in Württemberg, where it is usually played in groups of three or four as a family game rather than in the pubs. In three-hand games, each player competes for himself, while in four-hand games, known as Cross Binokel (Kreuzbinokel), two teams are formed with partners sitting opposite one another. The game was introduced to America by German immigrants in the first half of the 20th century, where it developed into the similar game of pinochle. Binocle was still played in Switzerland in 1994. In south Germany, the game is sometimes called by its Swabian name, Benoggl.
Blattla is a Bavarian card game for four players, who usually form two teams of two for each deal. It is a simplified version of Schafkopf and Bierkopf and is thus a point-trick game. Unlike those two games, in Blattla the Obers and Unters are not permanent trumps. In order to learn the rules of Schafkopf, it can be an advantage to first become familiar with Blattla. The game is traditionally played with Bavarian pattern cards.
Solo 66 is a trick-taking ace–ten card game for five players, in which a soloist always plays against the other four. It is based on the rules of Germany's national game, Skat, and is played with a French-suited Skat pack of 32 cards. Bidding is for the trump suit. Jacks are ranked within their respective suits and do not form additional trumps over and above the cards of the trump suit. Grupp describes it as "an entertaining game for a larger group."
Ramsen or Ramsch is a traditional Bavarian plain-trick, card game for three to five players that is played with a 32-card German-suited pack and is suitable both for adults and for children. It is one of the Rams group of card games that are distinguished by allowing players to drop out if they think they will fail to win the required number of tricks. An unusual feature of Ramsen is the presence of four permanent trump cards that rank just below the Trump Sow (Ace). It should not be confused with the contract of Ramsch in games like Skat or Schafkopf, nor with the related game of Rams which is also called Ramsenin Austria, but is played with a Piquet pack, does not have permanent trumps and has a different card ranking.
Officers' Schafkopf is a German point-trick card game for two players which is based on the rules of Schafkopf. The game is a good way to learn the trumps and suits for normal Schafkopf and to understand what cards one is allowed to play. It is similar in concept to Officers' Skat.
The following is a glossary of Skat terms used in playing the card game of Skat. Although Skat has German origins, it has now become an international game, often played to official rules. This glossary includes terms which are common or regional, official or unofficial, as well as those used for special situations, starting hands, card combinations and terms relating to players. Many of the terms are also used in other trick-taking or ace–ten games or even in card games in general.
Jaggln or Jaggeln is an historical Tyrolean card game designed for five players that used to be played purely as a winter pastime by farming folk. An unusual feature are its three highest trumps known as Jaggl, Zanggl and Buggl. The aim is to win the majority of Gewisses – i.e. the four Sows, the four Tens and the Jaggl. So, for example, if a player holds all three top trumps, he is certain to win 3 tricks. And if, in doing so, he captures the four Sows, he has won because he has five of the nine Gewisses.
Zwanzig ab, 20 ab or simply Zwanzig is card game for four players. It is a member of the Rams family in which the key feature is that players may choose to drop out of the game if they believe their hand is not strong enough to take a minimum number of tricks. It appears to be a recent, internet-propagated variant of Schnalzen or Bohemian Watten. However, the latter has a natural card ranking, is played with double German cards and a Weli, has no exchanging and has a different scoring system. It is suitable for children from 8 upwards. It may be related from Fünf dazu! which is a simpler game described by Gööck in 1967 that has neither trumps nor the option to drop out.
Schlauch is an extinct Bavarian point-trick card game that was popular in the mid-19th century as a drinking game, hence it was also known as Bier-Schlauch.